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===Upstart awakening=== The default type of awakening, an upstart awakening, usually happens if a standard player or AI empire becomes too strong in Fleet Power or has managed to conquer Fallen Empire worlds. In this case, the Fallen Empire decides that the young empires are becoming too powerful and thus set out to impose their primacy on them. The requirements are as following: *The game has reached the end game year, they are not at war, and their total combined fleet power is above 60k. * A default empire is getting too strong (above 70k fleet power with all fleets combined, or above 60k fleet power and above 90k federation fleet power with all fleets combined if in a federation) or has conquered a Fallen Empire world. *No other Fallen Empire has already awakened. *The event has a mean time to happen of 50 years, modified as follows: **×0.5 if a default empire has more the 120k fleet power with all fleets combined. **×0.1 if a default empire owns a formerly Fallen Empire-controlled world. **If there is more than one Fallen Empire in the game, the time is multiplied by the number of Fallen Empires (it is unclear if that includes no longer existing ones). This offsets the increased chance for one of them to awaken due to higher total numbers. The Awakened Empire will have the {{red|Imperious}} attitude towards any nearby empire and send a request for the empire to become their unique subject type. Refusing the request will add {{iconify|opinion||−200|red}} from the Awakened Empire and cause them to declare war shortly afterwards. {| class="mildtable" !Awakened Empire !!Original Fallen Empire !!Subject!!Can become Guardians |- |Benevolent Interventionists |Enigmatic Observers |Signatory: No diplomatic autonomy, purges or slavery, but the Benevolent Interventionists will join the war should subjects be attacked |{{icon|yes}} |- |Doctrinal Enforcers |Holy Guardians |Dominion: Pay 25% of {{iconify|Energy}} and {{iconify|Minerals}} income and ethics shift towards {{iconify|Fanatic Spiritualist}} if not {{iconify|Gestalt Consciousness}} and outlaw AI |{{icon|no}} |- |Watchful Regulators |Keepers of Knowledge |Satellite: Pay 33% of {{iconify|Research}} production |{{icon|yes}} |- |Jingoistic Reclaimers |Militant Isolationists |Thrall: Cannot build new starbases and must pay 25% of {{iconify|Energy}} and {{iconify|Minerals}} income, but can declare wars on other Thralls |{{icon|no}} |} If the Doctrinal Enforcers defeat a Sleeping Empire in war, they will change the Sleeping Empire's ethics to {{iconify|Fanatic Spiritualist}}, causing them to turn into a Holy Guardians Fallen Empire. {{expansion|anr}} If an empire owns the [[File:R severed head.png|24px]] ''Head of Zarqlan'' relic, they will have enough {{iconify|opinion}} to refuse becoming a Dominion without risking war. Likewise, they can colonize Holy Worlds without angering the Holy Guardians. ====War in Heaven ==== {{expansion|lev}} The War in Heaven is a special event where a second Fallen Empires awakens as well and the two Awakened Empires eventually launch a great war against one another, with the normal empires acting as satellite states in their game. Once the first Fallen Empire awakens, an ancient rival may be chosen with the following chances: *40% A Fallen Empire with the opposite ethic is picked as rival, if one exists. *20% A Fallen Empire with a random ethic is picked as rival. This can hit the opposing ethic by chance. *40% No rival is picked, and thus no War in Heaven can happen. For the second Fallen Empire to awaken it must also meet the same requirements as the first one (not at war, fleet power above 60k, they haven't been awakened some other way). If the requirements are met, there is a 50% chance for the second Fallen Empire to awaken every 5 years. Afterwards, neither Awakened Empire will engage the other for 2 years. The odds of a War in Heaven depend on the number of fallen empires in the galaxy: 2 Fallen Empires *18%: War against the other Fallen Empire. *82%: No war. 3 Fallen Empires *26%: War against the Fallen Empire of the opposing ethic. *5%: War against a random Fallen Empire. *69%: No war. 4 Fallen Empires *40%: War against the Fallen Empire of the opposing ethic. *5%: War against a random Fallen Empire. *55%: No war. =====Start of the War in Heaven===== Once the War in Heaven starts, both Awakened Empires have the mutual Wargoal of War in Heaven, which causes a Total War. They will each spawn one additional fleet, two if any default empire has above 50k Fleet Power. The War in Heaven can end with a status quo, leaving the galaxy with two Awakened Empires. If the Galactic Community was founded a Resolution to ban joining one or both sides will become available. =====The choice===== Each regular Empire that is not involved in a war is presented with the choice to join either side or stay neutral. There are four options: *Join the first Awakened Empire *Join the second Awakened Empire *Pick neither side * Subject empires of both regular and Awakened empires will always follow their overlord Choices and AI weighting: *AI empires with less than 20k fleet power and no federation will side with an Awakened Empire based on their ethics *AI empires with more than 20k fleet power or that are part of a federation with a human player will stay neutral *AI empires with less than 20k fleet power that are part of an AI federation will pick at random *{{icon|fanatic purifiers}}{{icon|devouring swarm}}{{icon|determined exterminator}} Genocidal empires will never pick a side Empires that side with one of the Awakened Empires will receive a free Guarantee of Independence from their patron lasting 10 years, become its subjects and join the war on the patron's side. Once one of the Awakened Empires is defeated, vassals of the winning side that contributed to the war will receive planets from the losing side's members unless they are too far from the borders. The League of Non-Aligned Powers will still have to fight the remaining Awakened Empire and the War in Heaven is still considered ongoing. =====League of Non-Aligned Powers===== Shortly after the War in Heaven starts, the president of the most powerful federation will be offered the chance to rename their federation into the ''League of Non-Aligned Powers''. If the empire refuses, the president of the next most powerful federation will be offered the option. If all federation presidents refuse, then each month the independent, non-genocidal empire that has the most fleet power and is at peace with the Awakened Empires will be offered the chance to form a ''League of Non-Aligned Powers'' federation. If the empire refuses, the next most powerful empire will be offered the option. If the empire accepts a level 3 federation will be created. If an AI empire is offered to form the ''League of Non-Aligned Powers'' federation there is a 99% chance it will accept. After the leader has been picked all independent empires, including those that declined leadership before, are offered one chance to join the federation. Afterwards, joining requires the usual federation diplomacy approaches. Empires that are rivals of the federation president are not offered to join. Members of the League of Non-Aligned Powers get a temporary {{iconify|opinion||+200|green}} to and from each other. Empires that are {{icon|fanatic purifiers}}{{icon|devouring swarm}}{{icon|determined exterminator}} genocidal or have the Metalheads personality will never choose to become the leader or join the federation. {{expansion|nem}} If a Custodian exists, it will be asked to lead the League of Non-Aligned Powers before other empires are offered the option. If the Galactic Imperium exists, the awakened empires will also declare war against the galactic emperor.
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