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== Ship disengagement == Any ship that takes hull damage while already below 50% hull points has a chance to disengage from battle, scaled with the amount of damage inflicted. A ship that disengages will instantly leave the battle and rejoin the fleet at the end, until then appearing in the combat interface with a flag icon indicating that it has disengaged. If a fleet contains only disengaged ships it will make an emergency retreat. Ships will never disengage if the owner uses the No Retreat War Doctrine policy. The presence of a black hole reduces disengage chance by half. Colossi and Juggernauts cannot disengage. The chance for a ship to disengage after a hit is determined by: <math>\text{chance} = \frac{\text{damage}}{\text{hull}} \times 1.5 \times \text{friendly} \times \text{ship multiplier}</math> damage: Amount of damage the hit inflicted<br> hull: The ship's maximum hull points<br> friendly: 1.25 while in friendly space, 1 otherwise<br> ship multiplier: Ship type multiplier {| class="mildtable" |- ! Ship multiplier !! Ship type |- | 2 || Science Ship |- | 1.5 || Destroyer, Cruiser, Transport Ship |- | 1.25 || Battleship, Titan |- | 1 || Corvette, Construction Ship |- | 0.5 || Colony Ship |- | 0.2 || Meteor Colony Ship |} The chance for ships to disengage can also be affected by the following modifiers: {| class="mildtable" |- ! Source !! Modifier |- | {{icon|policy}} ''Hit and Run'' War Doctrine policy || {{green|+0.33}} |- | {{icon|trickster}} Trickster admiral trait || {{green|+0.25}} |- | {{icon|erudite}} Erudite admiral trait || {{green|+0.1}} |- | [[File:sb communication jammer.png|24px]] Communications Jammer starbase building || {{red|-0.2}} |- | [[File:Subspace Snare.png|24px]] Subspace Snare titan aura || {{red|-0.2}} |- | {{icon|hell's heart}} Hell's Heart admiral trait || {{red|-0.33}} |- | {{icon|unyielding}} Unyielding admiral trait || {{red|-0.33}} |} As an example, if a battleship with 1300 of 3000 hull points left took a 300 damage hit while under the influnce of an admiral with the Erudite trait (+10%) and a hostile Subspace Snare titan aura (-20%) while outside of friendly space: <math>0.16875 = \frac{300}{3000} \times 1.5 \times 1 \times 1.25 \times (1 + 0.1 + -0.2)</math> The battleship would have a 16.875% chance to disengage after the hit If this battleship were to instead take 300 damage hits until it either disengaged or was destroyed on the 5th hit, it would have a likelihood of 52.255% to disengage before destruction. <math>0.52255 = 1 - (1 - 0.16875)^4</math>
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