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==== Inline math ==== Scripted effects and scripted triggers can also have <code><nowiki>@\[ ... ]</nowiki></code>, a simple inline math statement. <pre> inline_math_example = { add_monthly_resource_mult = { resource = unity value = $COUNT|1$ min = @\[ $COUNT|1$ * 10 ] max = 99999999 } } </pre> This scripted effect will give the scoped empire X times their monthly unity income (up to 99,999,999 and down to X * 10), where X is the parameter given as COUNT. For example, <code>inline_math_example = { COUNT = 10 }</code> gives the scoped empire 10 times their monthly unity income (up to 99,999,999 and down to 100). Inline math has a drawback. Only the '''FIRST''' <code><nowiki>@\[ ... ]</nowiki></code> statement in a scripted effect / trigger is correctly recognized and evaluated. If multiple inline math statements is needed anyway, create multiple scripted effects that call each other. To the authoring of this entry there are 4 known functional operators for inline math statements: ;“+” :Adds the number on the right to the number on the left. ;“-” :Subtracts the number on the right from the number on the left. ;“*” :Multiplies the number on the left by the number on the right. ;“/” :Divides the number on the left by the number on the right. Any other attempted operator such as a <nowiki>=</nowiki> or <nowiki>^</nowiki> will result in the joining of the two sides. For example, if the statement <nowiki>@\[ 4 = 2 ]</nowiki> is ran, the resultant will be 42 to the effect. <pre> # If <condition A> is true, give the scoped empire twice the monthly unity income, otherwise once the monthly unity income. # If <condition B> is true, unity gained this way is reduced by -25%. inline_math_drawback = { if = { limit = { <condition A> } inline_math_drawback_step_2 = { COUNT = 2 } } else = { inline_math_drawback_step_2 = { COUNT = 1 } } } inline_math_drawback_step_2 = { if = { limit = { <condition B> } inline_math_drawback_step_3 = { COUNT = $COUNT$ MULT = 0.75 } } else = { inline_math_drawback_step_3 = { COUNT = $COUNT$ MULT = 1.0 } } } inline_math_drawback_step_3 = { inline_math_drawback_step_4 = { RESOURCE = unity COUNT = @\[ $COUNT$ * $MULT$ ] } } inline_math_drawback_step_4 = { add_monthly_resource_mult = { resource = $RESOURCE$ value = $COUNT$ min = @\[ $COUNT$ * 100 ] max = 100000000 } } </pre> It should be noted however that if multiple inline math statements are required for your code you will have to execute them in a manner of one per scripted effect call. It is however possible to send an inline math statement as a parameter by wrapping it in a pair of quotations <code><nowiki>"@\[ ... ]"</nowiki></code>. Wrapping an inline math statement will allow for a scripted event to use multiple inline statements so long as the statements are a parameter to another effect, although it cannot send more than one statement as a parameter to an effect. <pre> # If <condition A> is true, give the scoped empire twice the unity income, otherwise once a static unity income. # If <condition B> is true, unity gained this way is reduced by -25%. inline_math_effect = { if = { limit = { <condition A> } inline_math_drawback_step_2 = { COUNT = 2 } } else = { inline_math_drawback_step_2 = { COUNT = 1 } } } inline_math_drawback_step_2 = { # These inline statements won't run here allowing us to pick and chose which one we want, but it will autofill the $COUNT$ parameter in this statement. if = { limit = { <condition B> } inline_math_drawback_step_3 = { Resource = unity Value = "@\[ $COUNT$ * 0.75 * 500]" } } else = { inline_math_drawback_step_3 = { Resource = unity Value = "@\[ $COUNT$ * 500]" } } } inline_math_drawback_step_3 = { add_resource = { $Resource$ = $Value$ } } </pre>
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