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== Bugfixes == * Small Space Amoeba weapon is now properly a small-sized weapon instead of a medium-sized weapon * Fixed event-generated countries getting the wrong randomized name lists * Improved descriptive triggers for Species Rights * Fixed and improved Artisan Troupe interactions * Fixed layout and added new assets for Gene-modding header button * Fixed rebel countries sometimes getting one Ethic too many * Avoids crash when using a country that doesn't have a tech module * Fixes crash when a leader is of an invalid class * Fixed fleet move order showing the real name of unvisited systems * Outlawing sapient AI now only removes sapient AI assistant, rather than also removing non-sapient AI assistant * Devouring Swarms can no longer process robotic pops into food * Fixed a couple of Anomaly categories never spawning * Fixed hot join country selector using multiple stars to indicate the previously played country * Crash fix when an invalid country invites a correct country to a Federation * Fixed an assert and potential crash when a saved technology no longer exists * It is no longer possible to rename planets owned by other empires that are inside your borders * Auto-Exploring fleets now use the correct status icon in the outliner * Added missing scope switch for description trigger in certain leader trait events * Fixed Machine Uprising silently fizzling out in some edge cases * Fallen Machine Empires can no longer have two simultaneous compliance demands on the same empire * Gene-modding a species will now also modify an appropriate portion of owned colony ships with that species * Fixed the Horizon Signal event chain causing unintended events to fire on Tomb Worlds in the player's capital system * Fixed factions in Inwards Perfection empires referring to Diplomacy traditions when they mean Adaptability * Habitats are now destroyed when their Pops are purged by the Prethoryn * Prevent crash in weird cases when a galaxy has more nebulas than actual systems * Fixed National Purity and Native Privilege agendas being available for fanatic xenophile empires * Fix blurry egalitarian ethics icons when using low graphics quality * Fixed Machine Integrated species sometimes not respecting their Military Service species rights * Human Russian last names now have both masculine and feminine forms * Fixed Fallen Empires built from prescripted species not always getting all the traits they should * Earth Custodianship now uses the Humanoid graphical culture by default * Fix Plantoids Species Pack being listed as "Plantoid" in the launcher * Fixes Platypi species never being selected for random species * Fixes human preset and custom empires not spawning * Fixes the Default Species Right not showing if you currently have a species without rights selected * Self-modified species are no longer blocked from colonizing, resettling, etc, in an empire where they are the primary species * Fixed a bug where ruler could level up and get traits focusing on ship sizes you had yet to unlock * Fixed a bug where aux slots would not get a proper border in ship details view * Made sure that the same existing order check used for construction ships to see if order is valid is also used to anomaly research * Fixed the faction demand "Recent Enlightenment" immediately invalidating itself when fulfilled * Fixed Armies list displaying a non-functional scrollbar marker when precisely five armies are present * Fixed Gestalt Consciousness empires being able to enable the tutorial once in-game * Fixed a missing event title in the Ancient Drones chain * Fixed duplicate tooltip in Migration Controls species rights * Fixed a couple of prescripted Machine names popping up in random generation * Using set_disable_at_health no longer immediately disables ship, but just sets the health limit when it should be disabled. * Disabled ships and stations no longer automatically regenerate hull (same as with armor and shields * Ships and starbases disabled through events should not auto heal. Had to reintroduce a flag for this * Fixed the Artisan Troupe becoming incommunicable when trying to buy a Ministry of Culture after declining an earlier offer * Improved some potentially risky code. CTD possibly already fixed, but this should catch the only possibly crash in this function * Fix bug where the local missile target wasn't updated when the actual target was * Added missing homeworld name to hostile Servitor dialog * Hunt for the Hyacinth event chain will no longer trigger if there are no valid systems for it * Fix potential OOS where ship design modifiers weren't cleared before being recalculated * Fixed reference to wrong species in white peace offer * Numerous other bug fixes
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