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= Light Total Conversion Start = Here are the faction overviews for all in game races as well as there background in the 40k universe == Humans == === Overview === Humans are the most widespread pops in the galaxy. Human factions are everywhere from the borders of the Tau Empire to the northern edge of the galaxy. As a human faction you will have access to all imperial ground forces and models. Most imperial factions aren't very well liked by their neighbours so war is inevitable. Human factions have both a variety of troops and ships. If you start on the basic universe the imperium is divided into seven factions. Each have a unique starting world and units. Humanity are also subject to several events which are covered in the events section. === Lore === The Imperium of man spans for the entire galaxy covering millions of worlds. The Emperor is the leader of mankind and through his great crusade he united the galaxy under his rule. However humanity is constantly beset by war and death. Humanity have too many enemies and worlds to take care of resulting in an inefficient bureaucracy. Although humanity still survives through the spilling of millions of its soldiers blood everyday. === General === All 7 factions have a theocratic monarchy with imperial rule. Your starting traits favour mining and having a large amount of leaders. You are xenophobic, spiritualist militarists so having good relations with others will be difficult. You also breed rapidly, have long living leaders due to mechanical implants and are very industrious further adding to the amount of minerals you collect. === Basic Start universe === Humans are divided into seven factions each with there unique starting position ==== Cadia Sector ==== Located near the eye of terror you begin with the fortress world of Cadia. you are lead by Antonious Herzail. You are able to train armies quickly which is a major advantage. However you start next to a power chaos faction led by the despoiler and are also next to two Eldar factions. Your natural allies with be Terra and Armageddon. ==== Calxis Sector ==== You start in the northern section of the galaxy with your home world being scintilla. Your beginning leader is Theodora Ashair. You border the Rak Gol Yme-loc Craftworld and the Dark Eldar. You start with very little however you begin in a large cluster of stars allowing for quick expansion and resource collection. ==== Armageddon Sector ==== You start near the middle of the galaxy just above from Holy Terra on the hive world of Armageddon. You also boarder the Cadia Sector and the Ulthwe Craftworld. You are lead by Mina Heldane. You start next to some possible allies such as Terra and Cadia. However you biggest rival with be the Ghazgkull Waaaagh. They expand quickly and if you don't act quickly will cut you of from your potential allies. This orks faction home world starts very near yours war is inevitable. ==== Ultramar ==== You are located in the eastern fringe of the galaxy on the world of Macragge. You leader is Magnus Calgar Chapter Master of the Ultramarines. Of who you have access to without researching anything the only requirement is their fortress monastery. You are far away from any notable human ally and start next to the Tau Empire, Red run systems Oks, two Necron Dynasty's and a Eldar Craftworld oh and there are a couple more Ork nations right next to them. Good luck ==== Bakka Sector ==== Located on the western eastern fringe of the galaxy you are also alone like Ultramar. However you only really have one enemy a local Necron dynasty. The world of Bakka is basic and your faction is lead by Fabriros Khan a tech priest. You have a relatively easy start starting in a small cluster as after the Necrons the only nation around for light years are a chaos faction who are quite far away. ==== Gothic Sector ==== Beginning on the Mega Hive World of Port Maw the Gothic Sector is located in the north. You have a powerful starting location with a mega hive at your disposal. Early expansion is relatively easy as you start in a cluster however both to your south and the east lie two powerful Ork waaaaaaghs. As well as this to your north you have the mysterious Slaugth ==== Imperium of Man ==== Beginning in the centre of the galaxy with the hive world of terra and the forge world of Mars you have an easy start. You can expand quickly however eventually you will reach the Cadia and Armageddon sectors. Whether you want to help or conquer them is up to you. But eventually you will run into a hostile enemy. Your leader is the emperor of mankind. === United Universe === This where all the sectors above are merged to one single nation the imperium of man. All the enemies I mentioned above you will have to deal with. It can be challenging due to the fact you are so large so your military may be overstretched. Remember you may need to pick which planets you can afford to lose when the time comes. Try not to get into multiple wars or terra will surely fall. When You play as Imperium of Man you start with Terra, Mars, Cadia, Armageddon, Macragge, Bakka, Port Maw and Scintilla. For the Emperor!!!! ==== Imperium Version ==== In this version it Is a lore accurate representation of the imperium. You have control of over 600 planets, Many armies and Battle fleets. You will be under threat from every single other faction in the game. Your military will be overstretched dealing with Orks, Chaos, Necrons, Eldar, Dark Eldar, Tau and many others. You will also be subject to many events. You will also have to endure the Age of Apostasy which you begin in. One advantage is you have a infinite amount of resources and planets at your disposal. At the beginning you get over 5k of minerals. Can you bring the galaxy to imperial rule? Each 1000 years in the 40k universe is 50 years in game. == Necron == Start with one planet: tomb world class. * Oruscar Dynasty * Sautekh Dynasty * Novokh Dynasty * Maynarkh Dynasty Unique army list: Unique building list: == Eldar == Start with one "planet": Craftworld class. * Craftworld Ulthwe * Craftworld Yme-Loc * Craftworld Biel-Tane * Craftworld Alaitoc * Craftworld Iyanden Unique army list: Unique building list: == Chaos == Start with one planet: deamon world class. * Black Legion - Eye of Terror start * Astral Claws - Maelstrom start * Blood Pact - Sabbat Worlds start Unique army list: Unique building list: == Tau == * Tau - Star with one arid planet. Unique army list: Unique building list: == Ork == Start with one arid planet * Waaagh! Ghazgkull * Waaagh! Dregruk * Waaagh! Arch-Killa * Waaagh! Gorbad * Waaagh! Charadon * Red Sun Systems Orks - to make tau life harder :P Unique army list: Unique building list: == Dark Eldar == === Overview === When playing as the Dark Eldar you start at the northern fringe of the galaxy near the Calixis Sector You begin with one Planet Commorragh with your nation being called the Kabel of the Onyx Scar. Your capital world gives several bonuses which will aid you in your campaign. The Dark Eldar don't have very strong ground forces so you will have to maintain a very strong navy to counter this. Your rivals will be the Yme loc Craftworld and the Calixis sector. however after this your possibilities are endless. === Lore === After the Eldar Empire was destroyed by the formation of the eye of terror the Eldar were nearly extinct. Only the craftworlds and those in the web way at the time survived. The dark Eldar carried on the decadence and perversion that cause the fall of the empire basing themselves in the port of Commorragh in the web way. They lust for pleasure and so they constantly need slaves to fuel this. The Dark Eldar and raiders lighting quick in their attacks. Remember to not underestimate them. ==== Basic Start ==== Begin next to the Calixis Sector they should be your first target. Expansion should be relatively easy. However as always war will erupt quickly. Don't underestimate the Rak Gol or they will drown the Dark Eldar in their own guts. ==== United Imperium ==== Now it becomes a little harder with all imperial lands united you will find expansion more difficult. Fortunately Calxis is not on the emperors top priorities. However become too aggressive and the United Imperium will crush you like a bug. == Tyranids == [[Category:Warhammer Total-Conversion]]
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