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2.0 版本
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=== Misc. === * armor_damage can now be specified for components * Added a hull_damage column to the components sheet which decides how much bonus damage is dealt to hulls * combat_max_speed and combat_rotation_speed have been removed, only max_speed and rotation_speed are used now * can_recharge_shield component property has been removed * Added shipsize_X_hull_add * Add add_casus_belli effect * you can now skip the hyperlane creation and the auto discovery of systems created by spawn_system * Rename on_white_peace -> on_status_quo, on_white_peace_forced -> on_status_quo_forced * Removed declare_white_peace_with effect * Added fleet settings can_disband and uses_naval_capacity * Removed can_support_spaceport option from planet class * Removed spaceport context switch * Removed random_spaceport, every_spaceport effects and any_spaceport, has_spaceport_construction triggers * Removed create_spaceport effect * added effects add_seen_bypass_type, add_seen_bypass * Added support for show_tech_unlock_if for armies * change_species now works to change country founder species * Civics can enforce species traits on the primary species * Added new scope system_star, targets the star object in a solar system * Added new scope capital_star, targets the star object in capital solar system * Added set_species_flag, remove_species_flag and set_timed_species_flag effects * Added effect remove_auto_move_target * Added effect auto_move_to_planet, this makes a fleet automatically move to and orbit the targeted planet * Added fleet_uses_templates game rule * Added an on-action for when an auto-moving fleet completes its movement to destination * Added optional parameter destroy_on_arrival to auto_move_to_planet effect * Added new effect auto_attack_fleet = { target = <fleet> }, makes a fleet follow and force-attack another fleet regardless of hostility rules. Can be aborted with remove_auto_move_target * Reworked auto_attack_fleet into auto_follow_fleet with an optional attack_fleet parameter, if off the fleet just keeps following the target * Fixed every_ship and every_pop effects being read with an incorrect scope * Files in common/defines and common/sector_settings use UTF-8 encoding (without BOM) to be consistent with other script files * Added a define to control whether staffed science ships are needed to explore unknown systems * Scripted base cost for Traditions removed and is now based on a defined base cost * clear_uncharted_space is now clear_uncharted_space = <Country/GalObj> * Added leader_age_min and leader_age_max variables for randomizing an age in create_leader effect * Can now set whether a ship size is able to be inspected with sensors or not using can_be_inspected setting * Possible to script create_fleet with species name in fleet title name * Added effect randomize_flag_symbol = <category> * Add clone_leader effect where the last created leader is cloned * set_skill effect now ignores level caps * create_leader effect now takes skill level (skill = 1-10) instead of amount of experience, and ignores level caps * Added show_notification flag for Casus Belli types * Add add_static_war_exhaustion effect for planet destruction events * Add event target for attacking country in add_static_war_exhaustion effect * Add define for message notification standard duration (30 days) * ship_emergency_ftl_mult now controls the chance that a ship takes damage or dies during emergency FTL * Support for Male/Female Second Names in Name Lists * Added location EventTarget for battle in add_static_war_exhaustion effect * Add random_owned_starbase effect * Added add_claims effect * Added remove_claims effect * root scope in effect inside create_species now points to root instead of from * It is now possible to script a limit on how many an empire can build of a certain ship size, potentially scaled to naval capacity * Add exclusive_trigger to event options that, if valid, disables all other event options * Use false as default value for is_space_critter (previous named has_leader) * declare_war, can_declare_war: enemy country is specified with "target" * declare_war and can_declare_war require the attacker_war_goal to be specified * Added a should_force_rename setting to governments, that forces an empire renaming if they are switched to or from * Added set_planet_size effect * The resettle_pop effect now optionally takes a tile as well, planet does not need to be defined if moving pops on the same planet * added 'base' parameter to modify_species effect to change the base species of the new species * Exported orbital bombardment stances into a scriptable database, so new stances can easily be added * Added a ship size setting for whether designs should have a mineral maintenance cost * Added tiered_technology_module for country types, unlocks all techs of a certain tier and below * Armies can now be set as not being limited by number of pops * Added set_fleet_bombardment_stance effect * added "can_have_their_comms_shared" to country type to allow countries that have custom diplomacy to be shared with allies * Added effects add_hyperlane and remove_hyperlane * change_pc effect now lets you keep the previous planet entity * added on_action events for on_space_battle_lost and on_space_battle_won the same way other such events are triggered from the combat manager
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