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== List of available icons == {{expand|with=any undocumented icons you can find in the subtemplates. The technology section in particular needs to be updated}} === Common === {{box wrapper}} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Expansions |- | ste, stellaris || width=30px | {{icon|ste}} |- | utp, utopia || {{icon|utp}} |- | apc, apocalypse || {{icon|apc}} |- | mgc, megacorp || {{icon|mgc}} |- | fed, federations || {{icon|fed}} |- | nem, nemesis || {{icon|nem}} |- | lev, leviathans || {{icon|lev}} |- | snd, synthetic dawn || {{icon|snd}} |- | dst, distant stars || {{icon|dst}} |- | anr, ancient relics || {{icon|anr}} |- | pln, plantoids || {{icon|pln}} |- | hum, humanoids || {{icon|hum}} |- | lit, lithoids || {{icon|lit}} |- | nec, necroids || {{icon|nec}} |- | aqu, aquatics || {{icon|aqu}} |} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Common |- | check || width=30px | {{icon|check}} |- | cost || {{icon|cost}} |- | duration, speed || {{icon|duration}} |- | no || {{icon|no}} |- | time || {{icon|time}} |- | unknown || {{icon|unknown}} |- | upkeep || {{icon|upkeep}} |- | yes || {{icon|yes}} |} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Misc. |- | archaeology || width=30px | {{icon|archaeology}} |- | archaeology site || {{icon|archaeology site}} |- | component || {{icon|component}} |- | feature || {{icon|feature}} |- | module || {{icon|module}} |- | pop || {{icon|pop}} |- | ship class || {{icon|ship class}} |- | starbase || {{icon|starbase}} |} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Government |- | agenda || width=30px | {{icon|agenda}} |- | ascension perk || {{icon|ascension perk}} |- | edict || {{icon|edict}} |- | election || {{icon|election}} |- | faction || {{icon|faction}} |- | mandate || {{icon|mandate}} |- | policy, policies || {{icon|policy}} |- | political power || {{icon|political power}} |- | tradition || {{icon|tradition}} |} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Leaders |- | leader || width=30px | {{icon|leader}} |- | ruler leader || {{icon|ruler leader}} |- | envoy || {{icon|envoy}} |- | governor || {{icon|governor}} |- | admiral || {{icon|admiral}} |- | general || {{icon|general}} |- | scientist || {{icon|scientist}} |} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Planet |- | building || width=30px | {{icon|building}} |- | decision || {{icon|decision}} |- | district || {{icon|district}} |- | job || {{icon|job}} |- | planet || {{icon|planet}} |- | planet modifier || {{icon|planet modifier}} |- | terraform || {{icon|terraform}} |- | tile blocker || {{icon|tile blocker}} |- | tile blocker removal || {{icon|tile blocker removal}} |} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Pop categories |- | ruler || width=30px | {{icon|ruler}} |- | specialist || {{icon|specialist}} |- | worker || {{icon|worker}} |- | slave || {{icon|slave}} |- | undesirable,<br>undesirables || {{icon|undesirable}} |- | assimilation || {{icon|assimilation}} |- | complex drone || {{icon|complex drone}} |- | menial drone || {{icon|menial drone}} |} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Species rights |- | citizenship || width=30px | {{icon|citizenship}} |- | colonization rights || {{icon|colonization rights}} |- | living standards || {{icon|living standards}} |- | migration controls || {{icon|migration controls}} |- | military service || {{icon|military service}} |- | population controls || {{icon|population controls}} |- | purge type || {{icon|purge type}} |- | slavery type || {{icon|slavery type}} |} {{end box wrapper}} ==== Resources & values ==== {{box wrapper}} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Basic & advanced resources |- | alloys || width=30px | {{icon|alloys}} |- | consumer goods || {{icon|consumer goods}} |- | enc, energy, energy credits || {{icon|energy credits}} |- | eng, engineering, engineering output, engineering research || {{icon|engineering research}} |- | food || {{icon|food}} |- | min, minerals || {{icon|minerals}} |- | phy, physics, physics output, physics research || {{icon|physics research}} |- | research || {{icon|research}} |- | soc, society, society output, society research || {{icon|society research}} |- | unity || {{icon|unity}} |} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Strategic resources |- | strategic resources || width=30px | {{icon|strategic resources}} |- | dark matter || {{icon|dark matter}} |- | exotic gases || {{icon|exotic gases}} |- | living metal || {{icon|living metal}} |- | nanites || {{icon|nanites}} |- | rare crystals || {{icon|rare crystals}} |- | volatile motes || {{icon|volatile motes}} |- | zro || {{icon|zro}} |- ! colspan="2" | Other resources |- | inf, influence || {{icon|influence}} |- | menace || width=30px | {{icon|menace}} |- | minor artifact,<br>minor artifacts || {{icon|minor artifacts}} |} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Empire values |- | diplomatic weight || width=30px | {{icon|diplomatic weight}} |- | empire size || {{icon|empire size}} |- | encryption || {{icon|encryption}} |- | fleet command limit || {{icon|fleet command limit}} |- | fleet size || {{icon|fleet size}} <!-- technically a fleet value, not an empire value --> |- | market fee || width=30px | {{icon|market fee}} |- | naval capacity || {{icon|naval capacity}} |- | war exhaustion || {{icon|war exhaustion}} |} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Planet values |- | amenities || width=30px | {{icon|amenities}} |- | crime, deviancy || {{icon|crime}} |- | devastation || {{icon|devastation}} |- | housing || {{icon|housing}} |- | planet capacity || {{icon|planet capacity}} |- | planet size || {{icon|planet size}} |- | stability || {{icon|stability}} |} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Other values |- | piracy risk || width=30px | {{icon|piracy risk}} |- | trade protection || {{icon|trade protection}} |- | trait point || {{icon|trait point}} |} {{end box wrapper}} ===Buildings=== Default size: 98px, resized here to 50px for ease of viewing. <!-- |- | || {{icon||50px}} --> {{box wrapper}} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Capitals |- |reassembled ship shelter || {{icon|reassembled ship shelter|50px}} |- |planetary administration || {{icon|planetary administration|50px}} |- |planetary capital || {{icon|planetary capital|50px}} |- |system capital-complex || {{icon|system capital-complex|50px}} |- ! colspan="2" | |- |deployment post || {{icon|deployment post|50px}} |- |administrative array || {{icon|administrative array|50px}} |- |planetary processor || {{icon|planetary processor|50px}} |- |primary nexus || {{icon|primary nexus|50px}} |- ! colspan="2" | |- | hive core || {{icon|hive core|50px}} |- | hive nexus || {{icon|hive nexus|50px}} |- ! colspan="2" | |- | habitat administration || {{icon|habitat administration|50px}} |} {|class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Resource buildings |- | crystal mines || {{icon|crystal mines|50px}} |- | energy grid || {{icon|energy grid|50px}} |- | energy nexus || {{icon|energy nexus|50px}} |- | mineral purification plants || {{icon|mineral purification plants |50px}} |- | mineral purification hubs || {{icon|mineral purification hubs|50px}} |} {|class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Manufacturing buildings |- | alloy foundries || {{icon|alloy foundries|50px}} |- | alloy mega-forges || {{icon|alloy mega-forges|50px}} |- | alloy nano-plants || {{icon|alloy nano-plants|50px}} |- | chemical plants || {{icon|chemical plants|50px}} |- | civilian fabricators || {{icon|civilian fabricators|50px}} |- | civilian industries || {{icon|civilian industries|50px}} |- | civilian repli-complexes || {{icon|civilian repli-complexes|50px}} |- | exotic gas refineries || {{icon|exotic gas refineries|50px}} |- | synthetic crystal plants || {{icon|synthetic crystal plants|50px}} |} {|class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Trade & Amenity buildings |- | commerce megaplexes || {{icon|commerce megaplexes|50px}} |- | commercial zones || {{icon|commercial zones|50px}} |- | galactic stock exchange || {{icon|galactic stock exchange|50px}} |- ! colspan="2" | |- | communal housing || {{icon|communal housing|50px}} |- | cyto-revitalization center || {{icon|cyto-revitalization center|50px}} |- | drone storage || {{icon|drone storage|50px}} |- | expanded warren || {{icon|expanded warren|50px}} |- | gene clinic || {{icon|gene clinic|50px}} |- | paradise dome || {{icon|paradise dome|50px}} |} {|class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Unity buildings |- | administrative array || {{icon|administrative array|50px}} |- | administrative offices || {{icon|administrative offices|50px}} |- | administrative park || {{icon|administrative park|50px}} |- | autochthon monument || {{icon|autochthon monument|50px}} |- | auto-curating vault || {{icon|auto-curating vault|50px}} |- | citadel of faith || {{icon|citadel of faith|50px}} |- | confluence of thought || {{icon|confluence of thought|50px}} |- | heritage site || {{icon|heritage site|50px}} |- | holotemple || {{icon|holotemple|50px}} |- | hypercomms forum || {{icon|hypercomms forum|50px}} |- | sacred nexus || {{icon|sacred nexus|50px}} |- | temple || {{icon|temple|50px}} |} {|class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Military buildings |- | dread encampment || {{icon|dread encampment|50px}} |- | fortress || {{icon|fortress|50px}} |- | military academy || {{icon|military academy|50px}} |- | planetary shield generator || {{icon|planetary shield generator|50px}} |- | stronghold || {{icon|stronghold|50px}} |} {|class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Special buildings |- | alien zoo || {{icon|alien zoo|50px}} |- | betharian power plant || {{icon|betharian power plant|50px}} |- ! colspan="2" | |- | chamber of elevation || {{icon|chamber of elevation|50px}} |- ! colspan="2" | |- | clone vats || {{icon|clone vats|50px}} |- | psi corps || {{icon|psi corps|50px}} |- ! colspan="2" | |- | class-4 singularity || {{icon|class-4 singularity|50px}} |- | dimensional fabricator || {{icon|dimensional fabricator|50px}} |- | empyrean shrine || {{icon|empyrean shrine|50px}} |- ! colspan="2" | |- | crude huts || {{icon|crude huts|50px}} |- | primitive factory || {{icon|primitive factory|50px}} |- | primitive farms || {{icon|primitive farms|50px}} |- ! colspan="2" | |- | great pyramid || {{icon|great pyramid|50px}} |- | omega alignment || {{icon|omega alignment|50px}} |} {|class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Other buildings |- | corporate culture site || {{icon|corporate culture site|50px}} |- | embassy complex || {{icon|embassy complex|50px}} |- | research institute || {{icon|research institute|50px}} |- | slave processing facility || {{icon|slave processing facility|50px}} |} {{end box wrapper}} === Diplomacy === {{box wrapper}} {|class="wikitable" style="width:250px; margin-right:1em" ! colspan="2"|Diplomacy <!--|- | attitude || {{icon|attitude}}--> |- | favor || width=30px | {{icon|favor}} <!--|- | harm relations || {{icon|harm relations}} |- | improve relations || {{icon|improve relations}}--> |- | insult || {{icon|insult}} |- | opinion || {{icon|opinion}} |- | relative power || {{icon|relative power}} |- | trade, trade deal || {{icon|trade deal}} |- | trade attractiveness || {{icon|trade attractiveness}} <!--|- | trust || {{icon|trust}}--> |} {|class="wikitable" style="width:250px; margin-right:1em" ! colspan="2"|Agreements |- | closed borders || width=30px | {{icon|closed borders}} |- | commercial pact || {{icon|commercial pact}} |- | defensive pact || {{icon|defensive pact}} |- | guarantee independence || {{icon|guarantee independence}} |- | migration treaty || {{icon|migration treaty}} |- | non-aggression pact || {{icon|non-aggression pact}} <!--|- | open borders || {{icon|open borders}}--> |- | research agreement || {{icon|research agreement}} |- | rival || {{icon|rival}} |- | rivalry || {{icon|rivalry}} |} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Diplomatic policy |- | belligerent || width=30px | {{icon|belligerent}} |- | cooperative || {{icon|cooperative}} |- | dormant || {{icon|dormant}} |- | expansionist diplomatic stance, expansionist policy || {{icon|expansionist policy}} |- | extermination || {{icon|extermination}} |- | hunger || {{icon|hunger}} |- | isolationist || {{icon|isolationist}} |- | mercantile || {{icon|mercantile}} |- | purification || {{icon|purification}} |- | supremacist || {{icon|supremacist}} |} {|class="wikitable" style="width:250px; margin-right:1em" ! colspan="2"|Espionage |- | infiltration || width=30px | {{icon|infiltration}} |- | intel || {{icon|intel}} <!--|- | intel level low || {{icon|intel level low}} |- | intel level medium || {{icon|intel level medium}} |- | intel level high || {{icon|intel level high}}--> |- | intel level full || {{icon|intel level full}} |- | manipulation || {{icon|manipulation}} |- | provocation || {{icon|provocation}} |- | sabotage || {{icon|sabotage}} |- | subterfuge || {{icon|subterfuge}} |} {|class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Federations |- | cohesion || width=30px | {{icon|cohesion}} |- | federation || {{icon|federation}} |- | federation associate || {{icon|federation associate}} |- ! colspan="2" | |- | galactic union || {{icon|galactic union}} |- | hegemony || {{icon|hegemony}} |- | martial alliance || {{icon|martial alliance}} |- | research cooperative || {{icon|research cooperative}} |- | trade league || {{icon|trade league}} |} {|class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Galactic Community |- | galactic community || width=30px | {{icon|galactic community}} <!--|- | galactic market || {{icon|galactic market}}--> |- | resolution || {{icon|resolution}} |- ! colspan="2" | |- | divinity of life || {{icon|divinity of life}} |- | ecological protection || {{icon|ecological protection}} |- | galactic commerce || {{icon|galactic commerce}} |- | industrial development || {{icon|industrial development}} |- | mutual defense || {{icon|mutual defense}} |- | rules of war || {{icon|rules of war}} |- | the greater good || {{icon|the greater good}} |- | unchained knowledge || {{icon|unchained knowledge}} |} {|class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Subjects |- | independence || width=30px | {{icon|independence}} |- | integrate || {{icon|integrate}} |- | overlord || {{icon|overlord}} |- | protectorate || {{icon|protectorate}} |- | satrapy || {{icon|satrapy}} |- | support independence || {{icon|support independence}} |- | tributary, subsidiary || {{icon|tributary}} |- | vassal || {{icon|vassal}} |} {|class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Warfare <!--|- | attacker, offensive || {{icon|attacker}}--> |- | casus belli || width=30px; | {{icon|casus belli}} |- | defender, defensive || {{icon|defender}} |- | force ideology || {{icon|force ideology}} |- | war || {{icon|war}} |} {{end box wrapper}} ===Government=== Icons for specific traditions can be created using [[:template:tradition]] {{box wrapper}} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Authority |- | democratic || width=30px; | {{icon|democratic}} |- | oligarchic || {{icon|oligarchic}} |- | dictatorial || {{icon|dictatorial}} |- | imperial || {{icon|imperial}} |- ! colspan="2" | |- | corporate || {{icon|corporate}} |- | hive mind || {{icon|hive mind}} |- | machine intelligence || {{icon|machine intelligence}} |} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Ethics |- | authoritarian || width=30px; | {{icon|authoritarian}} |- | egalitarian || {{icon|egalitarian}} |- | materialist || {{icon|materialist}} |- | militarist || {{icon|militarist}} |- | pacifist || {{icon|pacifist}} |- | spiritualist || {{icon|spiritualist}} |- | xenophile || {{icon|xenophile}} |- | xenophobe || {{icon|xenophobe}} |- | gestalt consciousness || {{icon|gestalt consciousness}} |} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Ethics (Fanatic) |- | fanatic authoritarian || width=30px; | {{icon|fanatic authoritarian}} |- | fanatic egalitarian || {{icon|fanatic egalitarian}} |- | fanatic materialist || {{icon|fanatic materialist}} |- | fanatic militarist || {{icon|fanatic militarist}} |- | fanatic pacifist || {{icon|fanatic pacifist}} |- | fanatic spiritualist || {{icon|fanatic spiritualist}} |- | fanatic xenophile || {{icon|fanatic xenophile}} |- | fanatic xenophobe || {{icon|fanatic xenophobe}} |} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Factions |- | imperialist || width=30px | {{icon|imperialist}} |- | isolationist faction || {{icon|isolationist faction}} |- | progressive || {{icon|progressive}} |- | prosperity || {{icon|prosperity}} |- | supremacist faction || {{icon|supremacist faction}} |- | technologist || {{icon|technologist}} |- | totalitarian || {{icon|totalitarian}} |- | traditionalist || {{icon|traditionalist}} |- | xenoist || {{icon|xenoist}} |} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Tradition trees |- | adaptability || width=30px | {{icon|adaptability}} |- | diplomacy,<br />diplomacy tradition || {{icon|diplomacy}} |- | discovery || {{icon|discovery}} |- | domination || {{icon|domination}} |- | expansion || {{icon|expansion}} |- | harmony || {{icon|harmony}} |- | mercantile tradition || {{icon|mercantile tradition}} |- | prosperity tradition || {{icon|prosperity tradition}} |- | subterfuge tradition || {{icon|subterfuge tradition}} |- | supremacy || {{icon|supremacy}} |- | synchronicity || {{icon|synchronicity}} |- | unyielding tradition || {{icon|unyielding tradition}} |- | versatility,<br />versatility tradition || {{icon|versatility}} |} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Ascension Perks (A-I) |- | arcology project || width=30px | {{icon|arcology project}} |- | become the crisis || {{icon|become the crisis}} |- | colossus project || {{icon|colossus project}} |- | consecrated worlds || {{icon|consecrated worlds}} |- | defender of the galaxy || {{icon|defender of the galaxy}} |- | engineered evolution || {{icon|engineered evolution}} |- | enigmatic engineering || {{icon|enigmatic engineering}} |- | eternal vigilance || {{icon|eternal vigilance}} |- | evolutionary mastery || {{icon|evolutionary mastery}} |- | executive vigor || {{icon|executive vigor}} |- | galactic contender || {{icon|galactic contender}} |- | galactic force projection || {{icon|galactic force projection}} |- | galactic wonders || {{icon|galactic wonders}} |- | grasp the void || {{icon|grasp the void}} |- | hive worlds || {{icon|hive worlds}} |- | imperial prerogative || {{icon|imperial prerogative}} |- | interstellar dominion || {{icon|interstellar dominion}} |} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Ascension Perks (M-X) |- | machine worlds || width=30px | {{icon|machine worlds}} |- | master builders || {{icon|master builders}} |- | mastery of nature || {{icon|mastery of nature}} |- | mind over matter || {{icon|mind over matter}} |- | nihilistic acquisition || {{icon|nihilistic acquisition}} |- | one vision || {{icon|one vision}} |- | shared destiny || {{icon|shared destiny}} |- | synthetic age || {{icon|synthetic age}} |- | synthetic evolution || {{icon|synthetic evolution}} |- | technological ascendancy || {{icon|technological ascendancy}} |- | the flesh is weak || {{icon|the flesh is weak}} |- | transcendence || {{icon|transcendence}} |- | transcendent learning || {{icon|transcendent learning}} |- | universal transactions || {{icon|universal transactions}} |- | voidborne, voidborn || {{icon|voidborne}} |- | ap world shaper || {{icon|ap world shaper}} |- | xeno-compatibility,<br>xeno compatibility || {{icon|xeno-compatibility}} |} {{end box wrapper}} ====Origins & Civics==== {{box wrapper}} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Origins |- | calamitous birth || width=30px; | {{icon|calamitous birth}} |- | clone army origin || {{icon|clone army origin}} |- | common ground || {{icon|common ground}} |- | doomsday || {{icon|doomsday}} |- | galactic doorstep || {{icon|galactic doorstep}} |- | hegemon || {{icon|hegemon}} |- | life-seeded || {{icon|life-seeded}} |- | lost colony || {{icon|lost colony}} |- | mechanist || {{icon|mechanist}} |- | necrophage origin || {{icon|necrophage origin}} |- | on the shoulders of giants || {{icon|on the shoulders of giants}} |- | post-apocalyptic || {{icon|post-apocalyptic}} |- | prosperous unification || {{icon|prosperous unification}} |- | remnants || {{icon|remnants}} |- | resource consolidation || {{icon|resource consolidation}} |- | scion || {{icon|scion}} |- | shattered ring|| {{icon|shattered ring}} |- | syncretic evolution || {{icon|syncretic evolution}} |- | tree of life || {{icon|tree of life}} |- | void dwellers || {{icon|void dwellers}} |- ! colspan="2" | NPC Origins |- | elder race || {{icon|elder race}} |- | enlightened || {{icon|enlightened}} |- | separatists || {{icon|separatists}} |- | khanate successor || {{icon|khanate successor}} |- | hegemon subordinate || {{icon|hegemon subordinate}} |} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Civics (regular) |- | agrarian idyll || width=30px; | {{icon|agrarian idyll}} |- | anglers || {{icon|anglers}} |- | aristocratic elite || {{icon|aristocratic elite}} |- | barbaric despoilers || {{icon|barbaric despoilers}} |- | beacon of liberty || {{icon|beacon of Liberty}} |- | byzantine bureaucracy || {{icon|byzantine bureaucracy}} |- | catalytic processing || {{icon|catalytic processing}} |- | citizen service || {{icon|citizen service}} |- | corporate dominion || {{icon|corporate dominion}} |- | corvée system,<br>corvee system || {{icon|corvée system}} |- | cutthroat politics || {{icon|cutthroat politics}} |- | death cult || {{icon|death cult}} |- | diplomatic corps || {{icon|diplomatic corps}} |- | distinguished admiralty || {{icon|distinguished admiralty}} |- | efficient bureaucracy || {{icon|efficient bureaucracy}} |- | environmentalist || {{icon|environmentalist}} |- | exalted priesthood || {{icon|exalted priesthood}} |- | fanatic purifiers || {{icon|fanatic purifiers}} |- | feudal society || {{icon|feudal society}} |- | free haven || {{icon|free haven}} |- | functional architecture || {{icon|functional architecture}} |- | imperial cult || {{icon|imperial cult}} |- | idealistic foundation || {{icon|idealistic foundation}} |- | idyllic bloom || {{icon|idyllic bloom}} |- | inward perfection,<br>inwards perfection || {{icon|inward perfection}} |- | masterful crafters || {{icon|masterful crafters}} |- | merchant guilds || {{icon|merchant guilds}} |- | memorialists || {{icon|memorialists}} |- | meritocracy || {{icon|meritocracy}} |- | mining guilds || {{icon|mining guilds}} |- | nationalistic zeal || {{icon|nationalistic zeal}} |- | parliamentary system || {{icon|parliamentary system}} |- | philosopher king || {{icon|philosopher king}} |- | pleasure seekers || {{icon|pleasure seekers}} |- | pompous purists || {{icon|pompous purists}} |- | police state || {{icon|police state}} |- | reanimators || {{icon|reanimators}} |- | shadow council || {{icon|shadow council}} |- | shared burdens || {{icon|shared burdens}} |- | slaver guilds || {{icon|slaver guilds}} |- | technocracy || {{icon|technocracy}} |- | warrior culture || {{icon|warrior culture}} |- | galactic sovereign || {{icon|galactic sovereign}} |} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Civics (gestalt consciousness) |- ! colspan="2" | Hive Mind |- | ascetic || width=30px; | {{icon|ascetic}} |- | catalytic processing hive || {{icon|catalytic processing hive}} |- | devouring swarm || {{icon|devouring swarm}} |- | divided attention || {{icon|divided attention}} |- | empath || {{icon|empath}} |- | idyllic bloom hive || {{icon|idyllic bloom hive}} |- | memorialist hive || {{icon|memorialist hive}} |- | natural neural network || {{icon|natural neural network}} |- | one mind || {{icon|one mind}} |- | pooled knowledge || {{icon|pooled knowledge}} |- | strength of legions || {{icon|strength of legions}} |- | subspace ephapse || {{icon|subspace ephapse}} |- | subsumed will || {{icon|subsumed will}} |- | terravore || {{icon|terravore}} |- ! colspan="2" | Machine Intelligence |- | catalytic processing machine || {{icon|catalytic processing machine}} |- | constructobot || {{icon|constructobot}} |- | delegated functions || {{icon|delegated functions}} |- | determined exterminator || {{icon|determined exterminator}} |- | driven assimilator || {{icon|driven assimilator}} |- | factory overclocking || {{icon|factory overclocking}} |- | introspective || {{icon|introspective}} |- | maintenance protocols || {{icon|maintenance protocols}} |- | memorialist machine || {{icon|memorialist machine}} |- | ota updates || {{icon|ota updates}} |- | rapid replicator || {{icon|rapid replicator}} |- | rockbreakers || {{icon|rockbreakers}} |- | rogue servitor || {{icon|rogue servitor}} |- | static research analysis || {{icon|static research analysis}} |- | unitary cohesion || {{icon|unitary cohesion}} |- | warbots || {{icon|warbots}} |- | zero-waste protocols || {{icon|zero-waste protocols}} |} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Civics (corporate) |- | brand loyalty || width=30px; | {{icon|brand loyalty}} |- | catalytic processing corporate || {{icon|catalytic processing corporate}} |- | corporate anglers || {{icon|corporate anglers}} |- | corporate death cult || {{icon|corporate death cult}} |- | corporate hedonism || {{icon|corporate hedonism}} |- | criminal heritage || {{icon|criminal heritage}} |- | franchising || {{icon|franchising}} |- | free traders || {{icon|free traders}} |- | gospel of the masses || {{icon|gospel of the masses}} |- | indentured assets || {{icon|indentured assets}} |- | mastercraft inc. || {{icon|mastercraft inc.}} |- | media conglomerate || {{icon|media conglomerate}} |- | naval contractors || {{icon|naval contractors}} |- | private military companies || {{icon|private military companies}} |- | private prospectors || {{icon|private prospectors}} |- | public relations specialists || {{icon|public relations specialists}} |- | ruthless competition|| {{icon|ruthless competition}} |- | trading posts || {{icon|trading posts}} |} {{end box wrapper}} ===Jobs=== {{box wrapper}} {| class="wikitable" style="width:240px"; margin-right:1em" ! colspan="2" | Ruler |- | politician || width=30px; | {{icon|politician}} |- | executive || {{icon|executive}} |- | high priest || {{icon|high priest}} |- | merchant || {{icon|merchant}} |- | noble || {{icon|noble}} |- | science director || {{icon|science director}} |} {| class="wikitable" style="width:240px"; margin-right:1em" ! colspan="2" | Specialist |- | artificer || width=30px; | {{icon|artificer}} |- | artisan || {{icon|artisan}} |- | bureaucrat || {{icon|bureaucrat}} |- | catalytic technician || {{icon|catalytic technician}} |- | chemist || {{icon|chemist}} |- | colonist || {{icon|colonist}} |- | culture worker || {{icon|culture worker}} |- | death chronicler || {{icon|death chronicler}} |- | death priest || {{icon|death priest}} |- | duelist || {{icon|duelist}} |- | enforcer || {{icon|enforcer}} |- | entertainer || {{icon|entertainer}} |- | gas refiner || {{icon|gas refiner}} |- | manager || {{icon|manager}} |- | medical worker,<br>healthcare,<br>healthcare worker || {{icon|medical worker}} |- | metallurgist,<br>foundry || {{icon|metallurgist}} |- | necromancer || {{icon|necromancer}} |- | necrophyte || {{icon|necrophyte}} |- | priest || {{icon|priest}} |- | reassigner || {{icon|reassigner}} |- | researcher || {{icon|researcher}} |- | roboticist || {{icon|roboticist}} |- | telepath || {{icon|telepath}} |- | translucer || {{icon|translucer}} |} {| class="wikitable" style="width:240px"; margin-right:1em" ! colspan="2" | Worker |- | clerk || width=30px; | {{icon|clerk}} |- | crystal miner || {{icon|crystal miner}} |- | farmer || {{icon|farmer}} |- | gas extractor || {{icon|gas extractor}} |- | miner || {{icon|miner}} |- | mortal initiate || {{icon|mortal initiate}} |- | mote harvester || {{icon|mote harvester}} |- | preacher,<br>prosperity preacher || {{icon|prosperity preacher}} |- | scrap miner || {{icon|scrap miner}} |- | soldier || {{icon|soldier}} |- | technician || {{icon|technician}} |} {| class="wikitable" style="width:240px"; margin-right:1em" ! colspan="2" | Complex Drone |- | artisan drone || width=30px; | {{icon|artisan drone}} |- | brain drone || {{icon|brain drone}} |- | calculator || {{icon|calculator}} |- | catalytic drone || {{icon|catalytic drone}} |- | chem-drone,<br>chemist drone || {{icon|chem-drone}} |- | chronicle drone || {{icon|chronicle drone}} |- | coordinator || {{icon|coordinator}} |- | crystal mining drone || {{icon|crystal mining drone}} |- | evaluator || {{icon|evaluator}} |- | fabricator || {{icon|fabricator}} |- | foundry drone,<br>alloy drone<!-- hive mind --> || {{icon|foundry drone}} |- | gas extraction drone || {{icon|gas extraction drone}} |- | hunter-seeker drone,<br>patrol drone || {{icon|hunter-seeker drone}} |- | lensing drone, translucer drone || {{icon|lensing drone}} |- | mote harvesting drone || {{icon|mote harvesting drone}} |- | refinery drone,<br>gas refiner drone || {{icon|refinery drone}} |- | replicator || {{icon|replicator}} |- | spawning drone || {{icon|spawning drone}} |- | synapse drone || {{icon|synapse drone}} |} {| class="wikitable" style="width:240px"; margin-right:1em" ! colspan="2" | Menial Drone |- | agri-drone || width=30px; | {{icon|agri-drone}} |- | maintenance drone || {{icon|maintenance drone}} |- | mining drone || {{icon|mining drone}} |- | tech-drone, technician drone || {{icon|tech-drone}} |- | warrior drone || {{icon|warrior drone}} |} {| class="wikitable" style="width:240px"; margin-right:1em" ! colspan="2" | Slave |- | grid amalgamated || width=30px; | {{icon|grid amalgamated}} |- | livestock || {{icon|livestock}} |- | servant || {{icon|servant}} |- | slave overseer<br>("Overseer") <!-- Called Overseer in-game, but conflicts with the FE job with the same name. --> || {{icon|slave overseer}} |- | toiler,<br>slave toiler || {{icon|toiler}} |} {| class="wikitable" style="width:240px"; margin-right:1em" ! colspan="2" | Special |- | bio-trophy || width=30px; | {{icon|bio-trophy}} |- | cave cleaner || {{icon|cave cleaner}} |- | cave cleaner drone || {{icon|cave cleaner drone}} |- | corrupt drone || {{icon|corrupt drone}} |- | criminal || {{icon|criminal}} |- | deviant drone || {{icon|deviant drone}} |- | dimensional portal researcher || {{icon|dimensional portal researcher}} |- | dimensional portal drone,<br>dimensional portal researcher gestalt || {{icon|dimensional portal drone}} |- | gas plant drone || {{icon|gas plant drone}} |- | gas plant engineer || {{icon|gas plant engineer}} |- | nemma miner || {{icon|nemma miner}} |- | nemma mining drone || {{icon|nemma mining drone}} |- | odd factory drone || {{icon|odd factory drone}} |- | odd factory worker || {{icon|odd factory worker}} |- | purging || {{icon|purging}} |- | scavenger || {{icon|scavenger}} |- | scavenger drone || {{icon|scavenger drone}} |- | subterranean contact drone || {{icon|subterranean contact drone}} |- | subterranean liaison officer,<br>underground trade worker || {{icon|subterranean liaison officer}} |- | transmuter || {{icon|transmuter}} |- | transmuter drone || {{icon|transmuter drone}} |- | unemployed || {{icon|unemployed}} |} {| class="wikitable" style="width:240px"; margin-right:1em" ! colspan="2" | Fallen Empire |- | acolyte farm, acolyte of the plow || width=30px; | {{icon|acolyte of the plow}} |- | acolyte mine, acolyte of the hammer || {{icon|acolyte of the hammer}} |- | acolyte generator, acolyte of the hyperspanner || {{icon|acolyte of the hyperspanner}} |- | acolyte artisan, acolyte of the workshop || {{icon|acolyte of the workshop}} |- | archivist || {{icon|archivist}} |- | augur, augur of the shroud || {{icon|augur of the shroud}} |- | caretaker,<br>maintenance bot || {{icon|caretaker}} |- | guardian,<br>guardian bot || {{icon|guardian}} |- | hedonist || {{icon|hedonist}} |- | overseer,<br>overseer fallen || {{icon|overseer}} |- | protector || {{icon|protector}} |- | sky cardinal || {{icon|sky cardinal}} |- | xeno-keeper || {{icon|xeno-keeper}} |- | xeno-ward || {{icon|xeno-ward}} |} {| class="wikitable" style="width:240px"; margin-right:1em" ! colspan="2" | Primitive |- | primitive bureaucrat || width=30px; | {{icon|primitive bureaucrat}} |- | cleric, primitive priest || {{icon|cleric}} |- | primitive priest 2 || {{icon|primitive priest 2}} |- | feudal noble, primitive noble || {{icon|feudal noble}} |- | hunter-gatherer || {{icon|hunter-gatherer}} |- | laborer, primitive laborer || {{icon|laborer}} |- | peasant || {{icon|peasant}} |- | pre-sapient || {{icon|pre-sapient}} |- | primitive farmer || {{icon|primitive farmer}} |- | primitive miner || {{icon|primitive miner}} |- | primitive technician || {{icon|primitive technician}} |- | scholar, primitive researcher || {{icon|scholar}} |- | primitive researcher 2<br>("Researcher") || {{icon|primitive researcher 2}} |- | warrior, primitive warrior || {{icon|warrior}} |- | <!-- soldier, -->primitive warrior 2<br>("Soldier") || {{icon|primitive warrior 2}} |} {{end box wrapper}} ===Military=== {{box wrapper}} {|class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Armies |- ! colspan="2" | Defense armies |- |defense army,<br/>defense armies || width=30px; | {{icon|defense army}} |- ! colspan="2" | Assault armies |- |assault army,<br/>assault armies || {{icon|assault army}} |- |clone army,<br/>clone armies || {{icon|clone army}} |- |gene warrior army,<br/>gene warrior armies || {{icon|gene warrior army}} |- |psionic army,<br/>psionic armies || {{icon|psionic army}} |- |rebel army,<br>rebel armies || {{icon|rebel army}} |- |slave army,<br/>slave armies || {{icon|slave army}} |- |undead army,<br/>undead armies || {{icon|undead army}} |- |xenomorph army,<br/>xenomorph armies || {{icon|xenomorph army}} |} {|class="wikitable" style="width:250px; margin-right:1em" ! colspan="3" | Component slots |- | slot a || auxiliary || width=30px | {{icon|slot a}} |- | slot c || core || {{icon|slot c}} |- | slot g || guided || {{icon|slot g}} |- | slot h || hangar || {{icon|slot h}} |- | slot l || large || {{icon|slot l}} |- | slot m || medium || width=30px | {{icon|slot m}} |- | slot pd || point defense || {{icon|slot pd}} |- | slot s || small || {{icon|slot s}} |- | slot t || titan || {{icon|slot t}} |- | slot wd || world destroyer || {{icon|slot wd}} |- | slot xl || extra large || {{icon|slot xl}} |} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Weapon Types |- | energy weapons || width=30px; | {{icon|energy weapons}} |- | explosive weapons || {{icon|explosive weapons}} |- | kinetic weapons || {{icon|kinetic weapons}} |- ! colspan="2" | Laser Weapons |- | ship red laser small|| {{icon|ship red laser small}} |- | ship blue laser small|| {{icon|ship blue laser small}} |- | ship uv laser small|| {{icon|ship uv laser small}} |- | ship x-ray laser small|| {{icon|ship x-ray laser small}} |- | ship gamma laser small|| {{icon|ship gamma laser small}} |} {|class="wikitable" style="width:250px; margin-right:1em" !colspan="2"|Orbital Bombardment |- |selective,<br/>light bombardment || width=30px; | {{icon|light bombardment}} |- |indiscriminate,<br/>limited bombardment || width=30px | {{icon|limited bombardment}} |- |armageddon,<br/>armageddon bombardment || {{icon|armageddon bombardment}} |- |raiding,<br/>raiding bombardment || {{icon|raiding bombardment}} |- |javorian pox || {{icon|javorian pox}} |} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Starbases |- ! colspan="2" | Starbase modules |- | solar panel network || {{icon|solar panel network}} |- ! colspan="2" | Starbases buildings |- | crew quarters || {{icon|crew quarters}} |- | fleet academy || {{icon|fleet academy}} |- | transit hub || {{icon|transit hub}} |} {{end box wrapper}} ===Modifiers=== {{box wrapper}} {|class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Modifiers (misc) |- | anomaly discovery chance || width=30px; | {{icon|anomaly discovery chance}} |- | anomaly research speed || {{icon|anomaly research speed}} |- | edict cost || {{icon|edict cost}} |- | empire size penalty || {{icon|empire size penalty}} |- | leader experience gain || {{icon|leader experience gain}} |- | leader lifespan || {{icon|leader lifespan}} |- | leader pool size || {{icon|leader pool size}} |- | leader recruitment cost || {{icon|leader recruitment cost}} |- | leader level cap,<br />leader skill levels || {{icon|leader level cap}} |- | megastructure build speed || {{icon|megastructure build speed}} |- | research alternatives || {{icon|research alternatives}} |- | research speed || {{icon|research speed}} |- | research speed (engineering) || {{icon|research speed (engineering)}} |- | research speed (physics) || {{icon|research speed (physics)}} |- | research speed (society) || {{icon|research speed (society)}} |- | survey speed || {{icon|survey speed}} |} {|class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Modifiers (diplomatic) |- | available envoys || width=30px; | {{icon|available envoys}} |- | base intel level <!--add-->|| {{icon|base intel level}} |- | claim influence cost || {{icon|claim influence cost}} |- | diplo weight mult,<br />diplomatic weight mult || {{icon|diplo weight mult}} |- | diplo weight economy mult || {{icon|diplo weight economy mult}} |- | diplo weight naval mult || {{icon|diplo weight naval mult}} |- | diplo weight technology mult || {{icon|diplo weight technology mult}} |- | subject power penalty || {{icon|subject power penalty}} |- | trust cap || {{icon|trust cap}} |- | trust growth || {{icon|trust growth}} |} {|class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Modifiers (economic) |- | consumer goods cost || width=30px; | {{icon|consumer goods cost}} |- | food output || {{icon|food output}} |- | monthly influence add || {{icon|monthly influence add}} |- | monthly influence mult || {{icon|monthly influence mult}} |- | monthly unity add || {{icon|monthly unity add}} |- | monthly unity mult || {{icon|monthly unity mult}} |- | resource storage capacity || {{icon|resource storage capacity}} |- | trade value add || {{icon|trade value add}} |- | trade value mult || {{icon|trade value mult}} |} {|class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Modifiers (planet) |- | amenities add || style="width:30px;" | {{icon|amenities add}} |- | amenities mult || {{icon|amenities mult}} |- | building cost || {{icon|building cost}} |- | building slot, building slots || {{icon|building slot}} |- | clear blocker cost || {{icon|clear blocker cost}} |- | clear blocker speed || {{icon|clear blocker speed}} |- | clear blocker time || {{icon|clear blocker time}} |- | colony development speed || {{icon|colony development speed}} |- | crime add || {{icon|crime add}} |- | crime mult || {{icon|crime mult}} |- | district cap || {{icon|district cap}} |- | emigration push,<br />emigration push mult || {{icon|emigration push mult}} |- | emigration push add || {{icon|emigration push add}} |- | habitability || {{icon|habitability}} |- | housing add || {{icon|housing add}} |- | housing mult || {{icon|housing mult}} |- | immigration pull,<br />immigration pull mult || {{icon|immigration pull mult}} |- | immigration pull add || {{icon|immigration pull add}} |- | max agriculture districts || {{icon|max agriculture districts}} |- | max districts || {{icon|max districts}} |- | max generator districts || {{icon|max generator districts}} |- | max mining districts || {{icon|max mining districts}} |- | migration attraction || {{icon|migration attraction}} |- | planetary build speed,<br />building build speed || {{icon|planetary build speed}} |- | stability add,<br />planet stability add || {{icon|planet stability add}} |- | terraforming cost || {{icon|terraforming cost}} |- | terraforming speed || {{icon|terraforming speed}} |} {|class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Modifiers (pops) |- | ethic shift, ethics divergence || width=30px; | {{icon|ethics divergence}} |- | ethics shift chance || {{icon|ethics shift chance}} |- | governing ethics attraction || {{icon|governing ethics attraction}} |- | habitability pop || {{icon|habitability pop}} |- | happiness || {{icon|happiness}} |- | biological pop happiness || {{icon|biological pop happiness}} |- | lithoid pop happiness || {{icon|lithoid pop happiness}} |- ! colspan="2" | Upkeep |- | food consumption || {{icon|food consumption}} |- | mineral consumption,<br>mineral upkeep || {{icon|mineral consumption}} |- | pop amenities usage || {{icon|pop amenities usage}} |- | pop consumer goods upkeep || {{icon|pop consumer goods upkeep}} |- | pop housing usage,<br>housing usage || {{icon|pop housing usage}} |- ! colspan="2" | Growth & Migration |- | automatic resettlement chance || {{icon|automatic resettlement chance}} |- | pop assembly speed || {{icon|pop assembly speed}} |- | pop decline speed || {{icon|pop decline speed}} |- | pop growth from immigration || {{icon|pop growth from immigration}} |- | pop growth speed || {{icon|pop growth speed}} |- | pop growth reduction || {{icon|pop growth reduction}} |- | resettlement cost || {{icon|resettlement cost}} |- ! colspan="2" | Jobs |- | alloys from jobs || {{icon|alloys from jobs}} |- | consumer goods from jobs || {{icon|consumer goods from jobs}} |- | pop enc || {{icon|pop enc}} |- | pop eng || {{icon|pop eng}} |- | pop food || {{icon|pop food}} |- | pop min || {{icon|pop min}} |- | pop phy || {{icon|pop phy}} |- | pop soc || {{icon|pop soc}} |- | pop resource output,<br>resources from jobs || {{icon|pop resource output}} |- ! colspan="2" | |- | robot resource output || {{icon|robot resource output}} |- | robot upkeep || {{icon|robot upkeep}} |- | slave food output || {{icon|slave food output}} <!--possibly obsolete?--> |- | slave mineral output || {{icon|slave mineral output}} <!--possibly obsolete?--> |- | slave pop resource output || {{icon|slave pop resource output}} |} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Modifiers (army) |- | army build speed || width=30px; | {{icon|army build speed}} |- | army collateral damage || {{icon|army collateral damage}} |- | army cost || {{icon|army cost}} |- | army damage || {{icon|army damage}} |- | army health||{{icon|army health}} |- | army morale||{{icon|army morale}} |- | army upkeep || {{icon|army upkeep}} |} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Modifiers (ship & weapons) |- | ship accuracy || width=30px; | {{icon|ship accuracy}} |- | ship armor || {{icon|ship armor}} |- | ship build speed || {{icon|ship build speed}} |- | ship cost || {{icon|ship cost}} |- | ship evasion || {{icon|ship evasion}} |- | ship fire rate,<br />ship attack speed || {{icon|ship attack speed}} |- | ship health || {{icon|ship health}} |- | ship hull,<br />ship hull points || {{icon|ship hull points}} |- | ship hull regen || {{icon|ship hull regen}} |- | ship shield || {{icon|ship shield}} |- | shield hit points || {{icon|shield hit points}} |- | ship speed || {{icon|ship speed}} |- | ship tracking || {{icon|ship tracking}} |- | ship upgrade cost || {{icon|ship upgrade cost}} |- | ship upkeep || {{icon|ship upkeep}} |- | weapons damage || {{icon|weapons damage}} |- | weapons range || {{icon|weapons range}} |} {|class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Modifiers (starbase) |- | defense platform build cost || width=30px; | {{icon|defense platform build cost}} |- | defense platform hull points || {{icon|defense platform hull points}} |- | defense platform damage || {{icon|defense platform damage}} |- | module cost || {{icon|module cost}} |- | starbase capacity <!--mult--> || {{icon|starbase capacity}} |- | starbase capacity add || {{icon|starbase capacity add}} |- | starbase influence cost <!--mult--> || {{icon|starbase influence cost}} |- | starbase upgrade cost || {{icon|starbase upgrade cost}} |- | starbase upgrade speed <!--mult--> || {{icon|starbase upgrade speed}} |} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Stat icons |- | armor || width=30px; | {{icon|armor}} |- | armor damage || {{icon|armor damage}} |- | attack speed || {{icon|attack speed}} |- | combat speed || {{icon|combat speed}} <!--possibly obsolete?--> |- | cooldown shots || {{icon|cooldown shots}} |- | damage || {{icon|damage}} |- | disengagement chance || {{icon|disengagement chance}} |- | evasion || {{icon|evasion}} |- | fire rate || {{icon|fire rate}} |- | health || {{icon|health}} |- | hull damage || {{icon|hull damage}} |- | maximum damage || {{icon|maximum damage}} |- | minimum damage || {{icon|minimum damage}} |- | maximum windup || {{icon|maximum windup}} |- | minimum windup || {{icon|minimum windup}} |- | monthly hull regeneration || {{icon|monthly hull regeneration}} |- | piracy suppression || {{icon|piracy suppression}} |- | power || {{icon|power}} |- | sensor range || {{icon|sensor range}} |- | shield || {{icon|shield}} |- | shield damage || {{icon|shield damage}} |- | special || {{icon|special}} |- | sublight speed || {{icon|sublight speed}} |- | tracking || {{icon|tracking}} |} {{end box wrapper}} === Planets === <!-- Still need to check modifiers for 3.1 --> Additional planet modifier icons can be assembled using [[:Template:Planet modifier]] {{box wrapper}} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Celestial bodies |- | ai world || width=30px; | {{icon|ai world}} |- | alpine world || {{icon|alpine world}} |- | arctic world || {{icon|arctic world}} |- | arid world || {{icon|arid world}} |- | continental world || {{icon|continental world}} |- | desert world || {{icon|desert world}} |- | ecumenopolis || {{icon|ecumenopolis}} |- | gaia world || {{icon|gaia world}} |- | habitat planet || {{icon|habitat planet}} |- | hive world || {{icon|hive world}} <!--|- | infested world || {{icon|infested world}}--> |- | machine world || {{icon|machine world}} <!--|- | nanite world || {{icon|nanite world}}--> |- | ocean world || {{icon|ocean world}} |- | relic world || {{icon|relic world}} |- | ring || {{icon|ring}} |- | savannah world || {{icon|savannah world}} |- | shattered ring world || {{icon|shattered ring world}} <!--|- | shielded world || {{icon|shielded world}}--> |- | shrouded world || {{icon|shrouded world}} |- | tomb world || {{icon|tomb world}} |- | tropical world || {{icon|tropical world}} |- | tundra world || {{icon|tundra world}} |} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Disambiguation pages |- | alpine || width=30px; | {{icon|alpine}} |- | arctic || {{icon|arctic}} |- | arid || {{icon|arid}} |- | continental || {{icon|continental}} |- | desert || {{icon|desert}} |- | gaia || {{icon|gaia}} |- | habitat || {{icon|habitat}} |- | ocean || {{icon|ocean}} |- | ring world || {{icon|ring}} |- | savannah || {{icon|savannah}} |- | tomb || {{icon|tomb}} |- | tropical || {{icon|tropical}} |- | tundra || {{icon|tundra}} |} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Colony designations |- | designation || width=30px; | {{icon|designation}} |- | empire capital || {{icon|empire capital}} |- | habitat designation || {{icon|habitat designation}} |- | hive capital || {{icon|hive capital}} |- | hive world designation || {{icon|hive world designation}} |- | hive world foundry || {{icon|hive world foundry}} |} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Planet modifiers |- | asteroid belt || width=30px; | {{icon|Asteroid Belt}} |- | asteroid impacts || {{icon|Asteroid Impacts}} |- | atmospheric aphrodisiac || {{icon|Atmospheric Aphrodisiac}} |- | atmospheric hallucinogen || {{icon|Atmospheric Hallucinogen}} |- | bleak || {{icon|Bleak}} |- | carbon world || {{icon|Carbon World}} |- | chthonian planet || {{icon|Chthonian Planet}} |- | exceptional quality minerals || {{icon|Exceptional Quality Minerals}} |- | extensive moon system || {{icon|Extensive Moon System}} |- | hazardous weather || {{icon|Hazardous Weather}} |- | high gravity || {{icon|High Gravity}} |- | high quality minerals || {{icon|High Quality Minerals}} |- | holy world || {{icon|Holy World}} |- | hostile fauna || {{icon|Hostile Fauna}} |- | irradiated pm || {{icon|Irradiated pm}} |} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Planet modifiers |- | low gravity || width=30px; | {{icon|Low Gravity}} |- | lush || {{icon|Lush}} |- | natural beauty || {{icon|Natural Beauty}} |- | penal colony || {{icon|penal colony}} |- | poor quality minerals || {{icon|Poor Quality Minerals}} |- | resort world || {{icon|resort world}} |- | strong magnetic field || {{icon|Strong Magnetic Field}} |- | terraforming candidate || {{icon|terraforming candidate}} |- | thrall-world || {{icon|thrall-world}} |- | tidal locked || {{icon|Tidal Locked}} |- | titanic life || {{icon|Titanic Life}} |- | unstable tectonics || {{icon|Unstable Tectonics}} |- | weak magnetic field || {{icon|Weak Magnetic Field}} |- | wild storms || {{icon|wild storms}} |} {{end box wrapper}} ====Districts==== {{box wrapper}} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Planet districts |- | agriculture district || width=30px; | {{icon|agriculture district|50px}} |- | city district || {{icon|city district|50px}} |- | generator district || {{icon|generator district|50px}} |- | hive district || {{icon|hive district|50px}} |- | industrial district || {{icon|industrial district|50px}} |- | mining district || {{icon|mining district|50px}} |- | nexus district || {{icon|nexus district|50px}} |- <!-- shattered ring world trade districct? --> |} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Ecumenopolis arcologies |- | administrative arcology || width=30px; | {{icon|administrative arcology|50px}} |- | ecclesiastical arcology || {{icon|ecclesiastical arcology|50px}} |- | industrial arcology || {{icon|industrial arcology|50px}} |- | foundry arcology || {{icon|foundry arcology|50px}} |- | leisure arcology || {{icon|leisure arcology|50px}} |- | residential arcology || {{icon|residential arcology|50px}} |- | sanctuary arcology || {{icon|sanctuary arcology|50px}} |} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Habitat districts |- | astro-mining bay || width=30px; | {{icon|astro-mining bay|50px}} |- | habitation district || {{icon|habitation district|50px}} |- | industrial habitat district || {{icon|industrial habitat district|50px}} |- | leisure district || {{icon|leisure district|50px}} |- | trade district || {{icon|trade district|50px}} |- | reactor district || {{icon|reactor district|50px}} |- | research district || {{icon|research district|50px}} |} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Ring World segments |- | agricultural segment || width=30px; | {{icon|agricultural segment|50px}} |- | city segment || {{icon|city segment|50px}} |- | commercial segment || {{icon|commercial segment|50px}} |- | generator segment || {{icon|generator segment|50px}} |- | hive segment || {{icon|hive segment|50px}} |- | industrial segment || {{icon|industrial segment|50px}} |- | nexus segment || {{icon|nexus segment|50px}} |- | research segment || {{icon|research segment|50px}} |} {{end box wrapper}} ===Relics=== {{box wrapper}} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Relics |- | cybrex war forge || width=30px; | {{icon|cybrex war forge}} |- | ether drake trophy || {{icon|ether drake trophy}} |- | extradimensional warlock || {{icon|extradimensional warlock}} |- | head of zarqlan || {{icon|head of zarqlan}} |- | javorian pox sample || {{icon|javorian pox sample}} |- | khan's throne || {{icon|khan's throne}} |- | yuht cryo core || {{icon|yuht cryo core}} |} {{end box wrapper}} ===Technology=== ====Technology fields ==== {{box wrapper}} {|class="wikitable" style="width:250px; margin-right:1em" !colspan="2"|Engineering |- |industry || width=30px; | {{icon|industry}} |- |materials || {{icon|materials}} |- |rocketry || {{icon|rocketry}} |- |voidcraft || {{icon|voidcraft}} |} {|class="wikitable" style="width:250px; margin-right:1em" !colspan="2"|Physics |- |computing || width=30px; | {{icon|computing}} |- | field manipulation || {{icon|field manipulation}} |- |particles || {{icon|particles}} |} {|class="wikitable" style="width:250px; margin-right:1em" !colspan="2"|Society |- |biology || width=30px; | {{icon|biology}} |- |military theory || {{icon|military theory}} |- |new worlds || {{icon|new worlds}} |- |psionics || {{icon|psionics}} |- |statecraft || {{icon|statecraft}} |} {{end box wrapper}} ====Technologies==== {{box wrapper}} {|class="wikitable" style="width:250px; margin-right:1em" |- |active countermeasures || {{icon|active countermeasures}} |- |adaptive bureaucracy || {{icon|adaptive bureaucracy}} |- | adaptive combat algorithms || {{icon|adaptive combat algorithms}} |- |administrative ai || {{icon|administrative ai}} |- |administrative efficiency || {{icon|administrative efficiency}} |- | advanced afterburners tech || {{icon|advanced afterburners tech}} |- |advanced mineral purification || {{icon|advanced mineral purification}} |- |advanced railguns tech || {{icon|advanced railguns tech}} |- |advanced shields tech || {{icon|advanced shields tech}} |- |advanced strike craft || {{icon|advanced strike craft}} |- | afterburners tech || {{icon|afterburners tech}} |- | automated exploration protocols || {{icon|automated exploration protocols}} |- |aggressive conditioning || {{icon|aggressive conditioning}} |- |ai-controlled colony ships || {{icon|ai-controlled colony ships}} |- |amoeba breeding program || {{icon|amoeba breeding program}} |- |antimatter missiles tech || {{icon|antimatter missiles tech}} |- |antimatter power || {{icon|antimatter power}} |- |applied quantum physics || {{icon|applied quantum physics}} |- |applied superconductivity || {{icon|applied superconductivity}} |} {|class="wikitable" style="width:250px; margin-right:1em" |- |arc emitters tech || {{icon|arc emitters tech}} |- |armored torpedoes tech || {{icon|armored torpedoes tech}} |- | artificial dragonscales || {{icon|artificial dragonscales}} |- |artificial moral codes || {{icon|artificial moral codes}} |- | ascension theory || {{icon|ascension theory}} |- |assembly algorithms || {{icon|assembly algorithms}} |- | assembly patterns || {{icon|assembly patterns}} |- |atmospheric filtering || {{icon|atmospheric filtering}} |- |autocannons tech || {{icon|autocannons tech}} |- | automated curation algorithms || {{icon|automated curation algorithms}} |- |autonomous mining drones || {{icon|autonomous mining drones}} |- |battleships tech || {{icon|battleships tech}} |- |betharian refining || {{icon|betharian refining}} |- | binary motivators || {{icon|binary motivators}} |- |biodiversity studies || {{icon|biodiversity studies}} |- | biomechanics || {{icon|biomechanics}} |- | bio-reactor tech || {{icon|bio-reactor tech}} |- |blue lasers tech || {{icon|blue lasers tech}} |} {|class="wikitable" style="width:250px; margin-right:1em" |- |capacity boosters tech || {{icon|capacity boosters tech}} |- |carrier operations || {{icon|carrier operations}} |- |cell revitalization || {{icon|cell revitalization}} |- |centralized command || {{icon|centralized command}} |- |ceramo-metal materials || {{icon|ceramo-metal materials}} |- |chemical thrusters tech || {{icon|chemical thrusters tech}} |- |climate restoration || {{icon|climate restoration}} |- |cloning || {{icon|cloning}} |- |cloud lightning conduits || {{icon|cloud lightning conduits}} |- |coilguns tech || {{icon|coilguns tech}} |- |cold fusion power || {{icon|cold fusion power}} |- | colonial bureaucracy || {{icon|colonial bureaucracy}} |- |colonial centralization || {{icon|colonial centralization}} |- |combat training || {{icon|combat training}} |- |command matrix || {{icon|command matrix}} |- | consecration fields || {{icon|consecration fields}} |- | construction templates || {{icon|construction templates}} |- |corps of engineers || {{icon|corps of engineers}} |- |corvettes tech || {{icon|corvettes tech}} |} {|class="wikitable" style="width:250px; margin-right:1em" |- |cross-model standardization || {{icon|cross-model standardization}} |- |cruisers tech || {{icon|cruisers tech}} |- |crystal-infused plating tech || {{icon|crystal-infused plating tech}} |- |crystal-forged plating tech || {{icon|crystal-forged plating tech}} |- | curator archeology lab tech,<br>curator archaeology lab tech || {{icon|curator archeology lab tech}} |- | curator exploration lab tech || {{icon|curator exploration lab tech}} |- | cyto-revitalization || {{icon|cyto-revitalization}} |- |dangerous wildlife removal || {{icon|dangerous wildlife removal}} |- |dark matter deflectors || {{icon|dark matter deflectors}} |- |dark matter drawing || {{icon|dark matter drawing}} |- |dark matter power || {{icon|dark matter power}} |- |dark matter propulsion || {{icon|dark matter propulsion}} |- |deep core mining || {{icon|deep core mining}} |- |deflectors tech || {{icon|deflectors tech}} |- |destroyers tech || {{icon|destroyers tech}} |- |devastator torpedoes tech || {{icon|devastator torpedoes tech}} |} {|class="wikitable" style="width:250px; margin-right:1em" |- |disruptors tech || {{icon|disruptors tech}} |- |doctrine: armada battle formation || {{icon|doctrine: armada battle formation}} |- |doctrine: fleet support || {{icon|doctrine: fleet support}} |- |doctrine: fluid fleet templates || {{icon|doctrine: fluid fleet templates}} |- |doctrine: interstellar warfare || {{icon|doctrine: interstellar warfare}} |- |doctrine: reactive formations || {{icon|doctrine: reactive formations}} |- | entropic recursion || {{icon|entropic recursion}} |- |doctrine: space combat || {{icon|doctrine: space combat}} |- |doctrine: strange loop || {{icon|doctrine: strange loop}} |- |droids tech || {{icon|droids tech}} |- |durasteel materials || {{icon|durasteel materials}} |- |dyson sphere tech || {{icon|dyson sphere tech}} |- |eco simulation || {{icon|eco simulation}} |- |ecological adaptation || {{icon|ecological adaptation}} |- |eco-integration studies || {{icon|eco-integration studies}} |- | enigmatic decoder tech || {{icon|enigmatic decoder tech}} |- | enigmatic encoder tech || {{icon|enigmatic encoder tech}} |} {|class="wikitable" style="width:250px; margin-right:1em" |- |epigenetic triggers || {{icon|epigenetic triggers}} |- |exotic materials labs || {{icon|exotic materials labs}} |- |extended combat algorithms || {{icon|extended combat algorithms}} |- |extraction patterns || {{icon|extraction patterns}} |- |extradimensional weaponry || {{icon|extradimensional weaponry}} |- |field modulation || {{icon|field modulation}} |- |fission power || {{icon|fission power}} |- |flash coolant || {{icon|flash coolant}} |- |focused arc emitters tech || {{icon|focused arc emitters tech}} |- |focusing arrays||{{icon|focusing arrays}} |- |fortified core layers || {{icon|fortified core layers}} |- |flak artillery tech || {{icon|flak artillery tech}} |- |flak battery tech || {{icon|flak battery tech}} |- |frequency tuning || {{icon|frequency tuning}} |- |fusion missiles tech || {{icon|fusion missiles tech}} |- |fusion power || {{icon|fusion power}} |- |galactic ambitions || {{icon|galactic ambitions}} |} {|class="wikitable" style="width:250px; margin-right:1em" |- |galactic administration || {{icon|galactic administration}} |- | galactic bureaucracy || {{icon|galactic bureaucracy}} |- | galactic campaigns || {{icon|galactic campaigns}} |- |galactic markets || {{icon|galactic markets}} |- |gamma lasers tech || {{icon|gamma lasers tech}} |- |gauss cannons tech || {{icon|gauss cannons tech}} |- |gene banks || {{icon|gene banks}} |- |gene crops || {{icon|gene crops}} |- |gene seed purification || {{icon|gene seed purification}} |- |gene tailoring || {{icon|gene tailoring}} |- | genetic healthcare || {{icon|genetic healthcare}} |- | genetic resequencing || {{icon|genetic resequencing}} |- |genome mapping || {{icon|genome mapping}} |- |geothermal fracking || {{icon|geothermal fracking}} |- | giga cannon tech || {{icon|giga cannon tech}} |- |global energy management || {{icon|global energy management}} |- |gravitic sensors tech || {{icon|gravitic sensors tech}} |} {|class="wikitable" style="width:250px; margin-right:1em" |- |gravitational analysis || {{icon|gravitational analysis}} |- |heat recyclers || {{icon|heat recyclers}} |- | heritage sites || {{icon|heritage sites}} |- |high-density munitions || {{icon|high-density munitions}} |- |high-energy capacitors || {{icon|high-energy capacitors}} |- | holographic casts || {{icon|holographic casts}} |- | holographic rituals || {{icon|holographic rituals}} |- |hostile environment adaption || {{icon|hostile environment adaption}} |- |hydroponics || {{icon|hydroponics}} |- |hyper shields tech || {{icon|hyper shields tech}} |- |hyper-entertainment forum tech || {{icon|hyper-entertainment forum tech}} <!--|| removed in [[1.5]]--> |- |hyperlane breach points || {{icon|hyperlane breach points}} |- |hyperspace slipstreams || {{icon|hyperspace slipstreams}} |- |hyperspace travel || {{icon|hyperspace travel}} |- |interlinked support systems || {{icon|interlinked support systems}} |- | interstellar campaigns || {{icon|interstellar campaigns}} |- |interstellar fleet traditions || {{icon|interstellar fleet traditions}} |- |improved deflectors tech || {{icon|improved deflectors tech}} |} {|class="wikitable" style="width:250px; margin-right:1em" |- |improved strike craft || {{icon|improved strike craft}} |- |ion disruptors tech || {{icon|ion disruptors tech}} |- |ion thrusters tech || {{icon|ion thrusters tech}} |- |impulse thrusters tech || {{icon|impulse thrusters tech}} |- |industrial base || {{icon|industrial base}} |- |jump drive tech || {{icon|jump drive tech}} |- |kinetic battery tech || {{icon|kinetic battery tech}} |- |kinetic artillery tech || {{icon|kinetic artillery tech}} |- |living metal tech || {{icon|living metal tech}} |- |loader efficiency || {{icon|loader efficiency}} |- | local hypercommunication || {{icon|local hypercommunication}} |- |long-range mineral scanners || {{icon|long-range mineral scanners}} |- |manifest destiny || {{icon|manifest destiny}} <!--|| removed in [[1.5]]--> |- |marauder missiles tech || {{icon|marauder missiles tech}} |- |mass drivers tech || {{icon|mass drivers tech}} |- |matter compression || {{icon|matter compression}} |- |mechanized mining || {{icon|mechanized mining}} |- | mega cannon tech || {{icon|mega cannon tech}} |- | mega-engineering || {{icon|mega-engineering}} |- | metacognitive faith || {{icon|metacognitive faith}} |} {|class="wikitable" style="width:250px; margin-right:1em" |- |micro-replicators || {{icon|micro-replicators}} |- |miniature containment fields || {{icon|miniature containment fields}} |- |mineral cutting beams || {{icon|mineral cutting beams}} |- |mineral isolation || {{icon|mineral isolation}} |- |mineral purification || {{icon|mineral purification}} |- |miniaturized pre-igniters || {{icon|miniaturized pre-igniters}} |- |mining drone lasers tech || {{icon|mining drone lasers tech}} |- |morphogenetic field mastery || {{icon|morphogenetic field mastery}} |- |multi-dimensional analysis || {{icon|multi-dimensional analysis}} |- |multi-dimensional studies || {{icon|multi-dimensional studies}} |- |nanite assemblers || {{icon|nanite assemblers}} |- |nanite mineral probes || {{icon|nanite mineral probes}} |- |nanite repair system tech || {{icon|nanite repair system tech}} |- |nanite transmutation || {{icon|nanite transmutation}} |- |nano-vitality crops || {{icon|nano-vitality crops}} |- |nanocomposite materials || {{icon|nanocomposite materials}} |- |nanomechanics || {{icon|nanomechanics}} |- |nano-circuit assembly || {{icon|nano-circuit assembly}} |- |nano-separators || {{icon|nano-separators}} |- |new worlds protocol || {{icon|new worlds protocol}} |- |nerve dampeners || {{icon|nerve dampeners}} |- |neural implants || {{icon|neural implants}} |- |neutron torpedoes tech || {{icon|neutron torpedoes tech}} |- |neutronium materials || {{icon|neutronium materials}} |- |nuclear missiles tech || {{icon|nuclear missiles tech}} |- |nutrient replication || {{icon|nutrient replication}} |} {|class="wikitable" style="width:250px; margin-right:1em" |- |offworld construction || {{icon|offworld construction}} |- | omega theory || {{icon|omega theory}} |- |particle lances tech || {{icon|particle lances tech}} |- |phase disruptors tech || {{icon|phase disruptors tech}} |- |planetary defenses || {{icon|planetary defenses}} |- |planetary government || {{icon|planetary government}} |- |planetary power grid || {{icon|planetary power grid}} |- |planetary shields || {{icon|planetary shields}} |- |planetary unification || {{icon|planetary unification}} |- |plasma accelerators tech || {{icon|plasma accelerators tech}} |- |plasma cannons tech || {{icon|plasma cannons tech}} |- |plasma throwers tech || {{icon|plasma throwers tech}} |- |plasma thrusters tech || {{icon|plasma thrusters tech}} |- |plasteel materials || {{icon|plasteel materials}} |- |powered exoskeletons || {{icon|powered exoskeletons}} |} {|class="wikitable" style="width:250px; margin-right:1em" |- |precognition interface || {{icon|precognition interface}} |- |predictive algorithms || {{icon|predictive algorithms}} |- |proclamation broadcasts || {{icon|proclamation broadcasts}} |- |proton launchers tech || {{icon|proton launchers tech}} |- |psi jump drives || {{icon|psi jump drives}} |- | psionic shields tech || {{icon|psionic shields tech}} |- |psionic theory || {{icon|psionic theory}} |- |quantum probes || {{icon|quantum probes}} |- |quantum theory || {{icon|quantum theory}} |- |quantum energy states || {{icon|quantum energy states}} |- |quantum field manipulation || {{icon|quantum field manipulation}} |- |quantum missiles tech || {{icon|quantum missiles tech}} |- |railguns tech || {{icon|railguns tech}} |- |red lasers tech || {{icon|red lasers tech}} |- |refit standards || {{icon|refit standards}} |- |regenerative hull tissue tech || {{icon|regenerative hull tissue tech}} |- |replicator kiosks || {{icon|replicator kiosks}} |- |ring world tech || {{icon|ring world tech}} |- |ripper cannons tech || {{icon|ripper cannons tech}} |- |robotic workers || {{icon|robotic workers}} |} {|class="wikitable" style="width:250px; margin-right:1em" |- |science nexus tech || {{icon|science nexus tech}} |- |scientific method || {{icon|scientific method}} |- |scourge missiles || {{icon|scourge missiles}} |- |secrets of life || {{icon|secrets of life}} |- |selected lineages tech || {{icon|selected lineages tech}} |- |self-assembling components || {{icon|self-assembling components}} |- |self-aware colony ships || {{icon|self-aware colony ships}} |- |sentry array tech || {{icon|sentry array tech}} |- |shield capacitors || {{icon|shield capacitors}} |- |shield harmonics || {{icon|shield harmonics}} |- |shields tech || {{icon|shields tech}} |- | sociocultural history || {{icon|sociocultural history}} |- |space torpedoes tech || {{icon|space torpedoes tech}} |- |space-time theory || {{icon|space-time theory}} |- |specialized combat computers || {{icon|specialized combat computers}} |- |standardized battleship patterns || {{icon|standardized battleship patterns}} |- |standardized cruiser patterns || {{icon|standardized cruiser patterns}} |} {|class="wikitable" style="width:250px; margin-right:1em" |- |stimulant diet || {{icon|stimulant diet}} |- |stormfire cannons tech || {{icon|stormfire cannons tech}} |- | subdermal stimulation || {{icon|subdermal stimulation}} |- |subspace sensors tech || {{icon|subspace sensors tech}} |- |superfluid materials || {{icon|superfluid materials}} |- |supersolid materials || {{icon|supersolid materials}} |- |swarm spawning pools || {{icon|swarm spawning pools}} |- |swarmer missiles tech || {{icon|swarmer missiles tech}} |- |synapse interceptors || {{icon|synapse interceptors}} |- |synchronized defenses tech || {{icon|synchronized defenses tech}} |- |synchronized firing patterns || {{icon|synchronized firing patterns}} |- |synthetic personality matrix || {{icon|synthetic personality matrix}} |- |synthetic thought patterns || {{icon|synthetic thought patterns}} |- |synthetics tech || {{icon|synthetics tech}} |- |tachyon lances tech || {{icon|tachyon lances tech}} |- |tachyon sensors tech || {{icon|tachyon sensors tech}} |- |talent acquisition || {{icon|talent acquisition}} |- |targeted gene expressions || {{icon|targeted gene expressions}} |} {|class="wikitable" style="width:250px; margin-right:1em" |- |telepathy || {{icon|telepathy}} |- |terrestrial sculpting || {{icon|terrestrial sculpting}} |- |the collective self || {{icon|the collective self}} |- |the living state || {{icon|the living state}} |- |thermodynamic yield control || {{icon|thermodynamic yield control}} |- |transgenic crops || {{icon|transgenic crops}} |- |uv lasers tech || {{icon|uv lasers tech}} |- | vitality boosters || {{icon|vitality boosters}} |- |whirlwind missiles tech || {{icon|whirlwind missiles tech}} |} {|class="wikitable" style="width:250px; margin-right:1em" |- |xeno diplomacy || {{icon|xeno diplomacy}} <!--|| removed in [[1.5]]--> |- |xeno relations || {{icon|xeno relations}} |- |xenobiology || {{icon|xenobiology}} |- |xenology || {{icon|xenology}} |- |x-ray lasers tech || {{icon|x-ray lasers tech}} |- |zero-g laboratories || {{icon|zero-g laboratories}} |- |zero-g refineries || {{icon|zero-g refineries}} |- |zero point power || {{icon|zero point power}} |- |zro distillation || {{icon|zro distillation}} |} {{end box wrapper}} === Traits === ====Leader traits==== {{box wrapper}} {|class="wikitable" style="width:250px; margin-right:1em" !colspan="2"|Generic Leader traits |- | adaptable || width=30px; | {{icon|adaptable}} |- | arrested development || {{icon|arrested development}} |- | brain slug host leader || {{icon|brain slug host leader}} |- | chosen one || {{icon|chosen one}} |- | cyborg || {{icon|cyborg}} |- | eager || {{icon|eager}} |- | erudite leader || {{icon|erudite leader}} |- | increased lifespan || {{icon|increased lifespan}} |- | newboot || {{icon|newboot}} |- | psychic || {{icon|psychic}} |- | resilient leader || {{icon|resilient leader}} |- | rigid programming || {{icon|rigid programming}} |- | stubborn || {{icon|stubborn}} |- | substance abuser || {{icon|substance abuser}} |- | synthetic || {{icon|synthetic}} |- !colspan="2"|Unused leader trait icons |- | chemicals || {{icon|chemicals}} |- | financial || {{icon|financial}} |- | food leader || {{icon|food leader}} |- | invader || {{icon|invader}} |- | reluctant || {{icon|reluctant}} |- | ship leader || {{icon|ship leader}} |} {|class="wikitable" style="width:250px; margin-right:1em" ! colspan="2"|Ruler traits |- | hive mind (trait) || width=30px; | {{icon|hive mind (trait)}} |- | machine intelligence ruler || {{icon|machine intelligence ruler}} |- | architectural sense || {{icon|architectural sense}} |- | battleship focus || {{icon|battleship focus}} |- | champion of the people || {{icon|champion of the people}} |- | charismatic ruler || {{icon|charismatic ruler}} |- | corvette focus || {{icon|corvette focus}} |- | cruiser focus || {{icon|cruiser focus}} |- | deep connections || {{icon|deep connections}} |- | destroyer focus || {{icon|destroyer focus}} |- | expansionist || {{icon|expansionist}} |- | explorer || {{icon|explorer}} |- | eye for talent || {{icon|eye for talent}} |- | fertility preacher || {{icon|fertility preacher}} |- | fleet organizer || {{icon|fleet organizer}} |- | fortifier || {{icon|fortifier}} |- | from the ranks || {{icon|from the ranks}} |- | frontier spirit || {{icon|frontier spirit}} |- | home in the sky || {{icon|home in the sky}} |- | industrialist || {{icon|industrialist}} |- | investor || {{icon|investor}} |- | logistic understanding || {{icon|logistic understanding}} |- | military pioneer || {{icon|military pioneer}} |- | recruiter || {{icon|recruiter}} |- | reformer || {{icon|reformer}} |- | space miner || {{icon|space miner}} |- | warlike || {{icon|warlike}} |- | world shaper || {{icon|world shaper}} |} {|class="wikitable" style="width:250px; margin-right:1em" ! colspan="2"|Governor traits |- | agrarian upbringing || width=30px; | {{icon|agrarian upbringing}} |- | ai-aided design || {{icon|ai-aided design}} |- | amplifier || {{icon|amplifier}} |- | analytical || {{icon|analytical}} |- | architectural interest || {{icon|architectural interest}} |- | army veteran || {{icon|army veteran}} |- | bulldozer || {{icon|bulldozer}} |- | corrupt || {{icon|corrupt}} |- | enclave trader || {{icon|enclave trader}} |- | environmental engineer || {{icon|environmental engineer}} |- | intellectual || {{icon|intellectual}} |- | iron fist || {{icon|iron fist}} |- | merchant of numa || {{icon|merchant of numa}} |- | mindfulness || {{icon|mindfulness}} |- | nanite entity || {{icon|nanite entity}} |- | oracle || {{icon|oracle}} |- | retired fleet officer || {{icon|retired fleet officer}} |- | righteous || {{icon|righteous}} |- | unifier || {{icon|unifier}} |- | warbot tinkerer || {{icon|warbot tinkerer}} |- | waste management specialist || {{icon|waste management specialist}} |} {|class="wikitable" style="width:250px; margin-right:1em" ! colspan="2"|Scientist traits |- | archaeologist || width=30px; | {{icon|archaeologist}} |- | carefree || {{icon|carefree}} |- | cataloguer || {{icon|cataloguer}} |- | curator || {{icon|curator}} |- | custom ai assistant || {{icon|custom ai assistant}} |- | expertise: biology || {{icon|expertise: biology}} |- | expertise: computing || {{icon|expertise: computing}} |- | expertise: field manipulation || {{icon|expertise: field manipulation}} |- | expertise: industry || {{icon|expertise: industry}} |- | expertise: materials || {{icon|expertise: materials}} |- | expertise: military theory || {{icon|expertise: military theory}} |- | expertise: new worlds || {{icon|expertise: new worlds}} |- | expertise: particles || {{icon|expertise: particles}} |- | expertise: propulsion || {{icon|expertise: propulsion}} |- | expertise: psionics || {{icon|expertise: psionics}} |- | expertise: statecraft || {{icon|expertise: statecraft}} |- | expertise: voidcraft || {{icon|expertise: voidcraft}} |- | maimed || {{icon|maimed}} |- | maniacal || {{icon|maniacal}} |- | meticulous || {{icon|meticulous}} |- | paranoid || {{icon|paranoid}} |- | roamer || {{icon|roamer}} |- | sapient ai assistant || {{icon|sapient ai assistant}} |- | spark of genius || {{icon|spark of genius}} |- | towel-bearer || {{icon|towel-bearer}} |- | traumatized || {{icon|traumatized}} |} {|class="wikitable" style="width:250px; margin-right:1em" !colspan="2"|Admiral traits |- | aggressive || width=30px; | {{icon|aggressive}} |- | ascendant clone army admiral || {{icon|ascendant clone army admiral}} |- | caravan counter || {{icon|caravan counter}} |- | cautious || {{icon|cautious}} |- | clone army admiral || {{icon|clone army admiral}} |- | cybrex databases || {{icon|cybrex databases}} |- | descendant clone army admiral || {{icon|descendant clone army admiral}} |- | dimensional stutter || {{icon|dimensional stutter}} |- | dragonslayer || {{icon|dragonslayer}} |- | engineer || {{icon|engineer}} |- | ethereal || {{icon|ethereal}} |- | fleet logistician || {{icon|fleet logistician}} |- | foredoomed to a rendezvous || {{icon|foredoomed to a rendezvous}} |- | gale speed || {{icon|gale speed}} |- | hell's heart || {{icon|hell's heart}} |- | hive affinity || {{icon|hive affinity}} |- | lethargic || {{icon|lethargic}} |- | maintenance loop || {{icon|maintenance loop}} |- | mercenary warrior admiral || {{icon|mercenary warrior admiral}} |- | nervous || {{icon|nervous}} |- | scout || {{icon|scout}} |- | sentinel training || {{icon|sentinel training}} |- | the great khan || {{icon|the great khan}} |- | trickster || {{icon|trickster}} |- | unstable code base || {{icon|unstable code base}} |- | unyielding || {{icon|unyielding}} |- | void hunter || | {{icon|void hunter}} |} {|class="wikitable" style="width:250px; margin-right:1em" ! colspan="2"|General traits |- | armchair commander || width=30px; | {{icon|armchair commander}} |- | army logistician || {{icon|army logistician}} |- | butcher || {{icon|butcher}} |- | charismatic leader || {{icon|charismatic leader}} |- | demoralizer || {{icon|demoralizer}} |- | erratic morality core || {{icon|erratic morality core}} |- | glory seeker || {{icon|glory seeker}} |- | mercenary warrior general || {{icon|mercenary warrior general}} |- | parts cannibalizer || {{icon|parts cannibalizer}} |- | restrained || {{icon|restrained}} |} {{end box wrapper}} ==== Species traits ==== {{box wrapper}} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Basic habitability traits |- | alpine preference || width=30px; | {{icon|alpine preference}} |- | arctic preference || {{icon|arctic preference}} |- | arid preference || {{icon|arid preference}} |- | continental preference || {{icon|continental preference}} |- | desert preference || width=30px | {{icon|desert preference}} |- | ocean preference || {{icon|ocean preference}} |- | savannah preference || {{icon|savannah preference}} |- | tropical preference || {{icon|tropical preference}} |- | tundra preference || {{icon|tundra preference}} |- ! colspan="2" | Exotic habitability traits |- | ai world preference || {{icon|ai world preference}} |- | gaia world preference || {{icon|gaia world preference}} |- | habitat preference || {{icon|habitat preference}} |- | hive world preference || {{icon|hive world preference}} |- | machine world preference || {{icon|machine world preference}} |- | relic world preference || {{icon|relic world preference}} |- | ring world preference || {{icon|ring world preference}} |- | tomb world preference || {{icon|tomb world preference}} |} {|class="wikitable" style="width:250px; margin-right:1em" !colspan="2"|Biological traits (Initial) |- | adaptive || width=30px; | {{icon|adaptive}} |- | agrarian || {{icon|agrarian}} |- | charismatic || {{icon|charismatic}} |- | communal || {{icon|communal}} |- | conformists || {{icon|conformists}} |- | conservationist || {{icon|conservationist}} |- | decadent || {{icon|decadent}} |- | deviants || {{icon|deviants}} |- | enduring || {{icon|enduring}} |- | extremely adaptive || {{icon|extremely adaptive}} |- | fleeting || {{icon|fleeting}} |- | industrious || {{icon|industrious}} |- | ingenious || {{icon|ingenious}} |- | intelligent || {{icon|intelligent}} |- | natural engineers || {{icon|natural engineers}} |- | natural physicists || {{icon|natural physicists}} |- | natural sociologists || {{icon|natural sociologists}} |- | nomadic || {{icon|nomadic}} |- | nonadaptive || {{icon|nonadaptive}} |- | quarrelsome || {{icon|quarrelsome}} |- | quick learners || {{icon|quick learners}} |- | rapid breeders || {{icon|rapid breeders}} |- | repugnant || {{icon|repugnant}} |- | resilient || {{icon|resilient}} |- | sedentary || {{icon|sedentary}} |- | slow breeders || {{icon|slow breeders}} |- | slow learners || {{icon|slow learners}} |- | solitary || {{icon|solitary}} |- | strong || {{icon|strong}} |- | talented || {{icon|talented}} |- | thrifty || {{icon|thrifty}} |- | traditional || {{icon|traditional}} |- | venerable || {{icon|venerable}} |- | very strong || {{icon|very strong}} |- | wasteful || {{icon|wasteful}} |- | weak || {{icon|weak}} |} {|class="wikitable" style="width:250px; margin-right:1em" !colspan="2"|Biological traits (Special) |- | bioadaptability || width=30px; | {{icon|bioadaptability}} |- | brain slug host || {{icon|brain slug host}} |- | clone soldier || {{icon|clone soldier}} |- | clone soldier ascendant || {{icon|clone soldier ascendant}} |- | clone soldier descendant || {{icon|clone soldier descendant}} |- | cybernetic || {{icon|cybernetic}} |- | hive-minded || {{icon|hive-minded}} |- | latent psionic || {{icon|latent psionic}} |- | limited regeneration || {{icon|limited regeneration}} |- | necrophage || {{icon|necrophage}} |- | numistic administration || {{icon|numistic administration}} |- | survivor || {{icon|survivor}} |- | psionic || {{icon|psionic}} |- | social pheromones || {{icon|social pheromones}} |} {|class="wikitable" style="width:250px; margin-right:1em" !colspan="2"|Uplifted species traits |- | conservative || width=30px; | {{icon|conservative}} |- | earthbound || {{icon|earthbound}} |- | irradiated || {{icon|irradiated}} |- | natural intellectuals || {{icon|natural intellectuals}} |- | proles || {{icon|proles}} |- | serviles || {{icon|serviles}} |- | starborn || {{icon|starborn}} |- | unlifted || {{icon|unlifted}} |- | somewhat uplifted || {{icon|somewhat uplifted}} |- | uplifted || {{icon|uplifted}} |- !colspan="2"|Advanced traits |- | delicious || {{icon|delicious}} |- | erudite || {{icon|erudite}} |- | fertile || {{icon|fertile}} |- | nerve stapled || {{icon|nerve stapled}} |- | robust || {{icon|robust}} |} {|class="wikitable" style="width:250px; margin-right:1em" !colspan="2"|Species Archetype traits |- !colspan="2"|Botanic traits |- | budding || width=30px; | {{icon|budding }} |- | phototrophic || {{icon|phototrophic}} |- | radiotrophic || {{icon|radiotrophic}} |- !colspan="2"|Lithoid traits |- | lithoid || {{icon|lithoid}} |- | gaseous byproducts || {{icon|gaseous byproducts}} |- | scintillating skin|| {{icon|scintillating skin}} |- | volatile excretions || {{icon|volatile excretions}} |} {|class="wikitable" style="width:250px; margin-right:1em" !colspan="2"|Robotic traits |- | machine || width=30px; | {{icon|machine}} |- | mechanical || {{icon|mechanical}} |- | bulky || {{icon|bulky}} |- | custom-made || {{icon|custom-made}} |- | domestic protocols || {{icon|domestic protocols}} |- | double-jointed || {{icon|double-jointed}} |- | durable || {{icon|durable}} |- | efficient processors || {{icon|efficient processors}} |- | emotion emulators || {{icon|emotion emulators}} |- | enhanced memory || {{icon|enhanced memory}} |- | harvesters || {{icon|harvesters}} |- | high bandwidth || {{icon|high bandwidth}} |- | high maintenance || {{icon|high maintenance}} |- | learning algorithms || {{icon|learning algorithms}} |- | logic engines || {{icon|logic engines}} |- | loyalty circuits || {{icon|loyalty circuits}} |- | luxurious || {{icon|luxurious}} |- | mass-produced || {{icon|mass-produced}} |- | power drills || {{icon|power drills}} |- | propaganda machines || {{icon|propaganda machines}} |- | repurposed hardware || {{icon|repurposed hardware}} |- | recycled || {{icon|recycled}} |- | streamlined protocols || {{icon|streamlined protocols}} |- | superconductive || {{icon|superconductive}} |- | uncanny || {{icon|uncanny}} |} {{end box wrapper}} === Obsolete === <div class="collapse-template mw-collapsible mw-collapsed"> '''Obsolete buildings''' {{box wrapper}} {|class="wikitable" style="width=450px; margin-right:1em" ! colspan="3" | Buildings |- | obelisk of zanaam<hr />''{{small|replaced by ?? in [[1.3]]}}'' || {{icon|obelisk of zanaam|50px}} |- | symbol of unity<hr />''{{small|removed in [[1.6]]}}'' || {{icon|symbol of unity|50px}} |- ! colspan="2" | |- | frontier clinic<hr />''{{small|renamed 'Gene Clinic' in [[1.8]]}}'' || {{icon|frontier clinic|50px}} |- | frontier hospital<hr />''{{small|renamed 'Cyto-Revitalization Hospital' in [[1.8]]}}'' || {{icon|frontier hospital|50px}} |- ! colspan="2" | |- | basic hydroponics farm<hr />''{{small|removed in [[2.0]]}}'' || {{icon|basic hydroponics farm|50px}} |- | basic mine<hr />''{{small|removed in [[2.0]]}}'' || {{icon|basic mine|50px}} |- | basic power plant<hr />''{{small|removed in [[2.0]]}}'' || {{icon|basic power plant|50px}} |- | mineral silo, mineral silo i<hr />''{{small|removed in [[2.0]]}}'' || {{icon|mineral silo i|50px}} |- | mineral silo ii<hr />''{{small|removed in [[2.0]]}}'' || {{icon|mineral silo ii|50px}} |- | mineral silo iii<hr />''{{small|removed in [[2.0]]}}'' || {{icon|mineral silo iii|50px}} |} {|class="wikitable" style="width=350px; margin-right:1em" ! colspan="2" | Buildings removed in [[1.5]] |- | betharian power plant i<hr />''{{small|removed}}'' || {{icon|betharian power plant i|50px}} |- | betharian power plant ii<hr />''{{small|removed}}'' || {{icon|betharian power plant ii|50px}} |- | betharian power plant iii<hr />''{{small|removed}}'' || {{icon|betharian power plant iii|50px}} |- | betharian power plant iv<hr />''{{small|removed}}'' || {{icon|betharian power plant iv|50px}} |- | grand mausoleum<hr />''{{small|removed}}'' || {{icon|grand mausoleum|50px}} |- | hyper-entertainment forum<hr />''{{small|removed}}'' || {{icon|hyper-entertainment forum|50px}} |- | monument to purity<hr />''{{small|removed}}'' || {{icon|monument to purity|50px}} |- | power hub i<hr />''{{small|renamed 'Energy Grid'}}'' || {{icon|power hub i|50px}} |- | power hub ii<hr />''{{small|renamed 'Energy Nexus'}}'' || {{icon|power hub ii|50px}} |- | royal gardens<hr />''{{small|removed}}'' || {{icon|royal gardens|50px}} |- | virtual combat arena<hr />''{{small|removed}}'' || {{icon|virtual combat arena|50px}} |} {|class="wikitable" style="width=350px; margin-right:1em" ! colspan="2" | Civic buildings |- | neuro-electric amplifier<hr />''{{small|}}'' || {{icon|neuro-electric amplifier|50px}} |- | war factory<hr />''{{small|}}'' || {{icon|war factory|50px}} |- ! colspan="2" | Tradition buildings |- | hive synapse<hr />''{{small|}}'' || {{icon|hive synapse|50px}} |- | symbol of purity<hr />''{{small|removed in ??}}'' || {{icon|symbol of purity|50px}} |- | visitor center<hr />''{{small|removed in ??}}'' || {{icon|visitor center|50px}} |} {|class="wikitable" style="width=450px; margin-right:1em" ! colspan="2" | Event buildings |- | alien toy factory<hr />''{{small|became a deposit in ??}}'' || {{icon|alien toy factory|50px}} |- | art monument<hr />''{{small|became a deposit in [[2.2.2]]}}'' || {{icon|art monument|50px}} |- | dragonslayer monument<hr />''{{small|became a deposit in ??}}'' || {{icon|dragonslayer monument|50px}} |- | ether drake shrine<hr />''{{small|became a deposit in [[2.2.2]]}}'' || {{icon|ether drake shrine|50px}} |- | machine park<ref group="note">Called "Underground Vault" in game. This icon refers to the non-empty vault building.</ref><hr />''{{small|}}'' || {{icon|machine park|50px}} |- | mutant landfill<hr />''{{small|became a deposit in ??}}'' || {{icon|mutant landfill|50px}} |- | odd factory<hr />''{{small|became a deposit in ??}}'' || {{icon|odd factory|50px}} |- | particle accelerator<hr />''{{small|became a deposit in ??}}'' || {{icon|particle accelerator|50px}} |- | plague memorial<hr />''{{small|removed in ??}}'' || {{icon|plague memorial|50px}} |- | plague research station<hr />''{{small|removed in ??}}'' || {{icon|plague research station|50px}} |- | stellar devourer trophy<hr />''{{small|became a deposit in ??}}'' || {{icon|stellar devourer trophy|50px}} |- | underground vault<ref group="note">Refers to the abandoned vault.</ref><hr />''{{small|became a deposit in ??}}'' || {{icon|underground vault|50px}} |- ! colspan="2" | Horizon Signal buildings <!-- Loop-Plowed Farm, Spiral-Hewn Mine --> |- | loop institute<hr />''{{small|}}'' || {{icon|loop institute|50px}} |- | spiral-feed power hub<hr />''{{small|}}'' || {{icon|spiral-feed power hub|50px}} |} {{end box wrapper}} <references group="note"/><br> '''Obsolete technologies''' {{box wrapper}} {|class="wikitable" style="width=250px; margin-right:1em" ! colspan="2" | Technologies removed in [[1.5]] |- |alien visitor centers<hr />''{{small|replaced by 'Alien Tourism' tradition}}'' || {{icon|alien visitor centers}} |- |frontier collectives<hr />''{{small|removed}}'' || {{icon|frontier collectives}} |- |frontier commissars<hr />''{{small|removed}}'' || {{icon|frontier commissars}} |- |frontier initiatives<hr />''{{small|removed}}'' || {{icon|frontier initiatives}} |- |frontier traditions<hr />''{{small|removed}}'' || {{icon|frontier traditions}} |- |paradise dome tech<hr />''{{small|replaced by 'Paradise Dome' tradition}}'' || {{icon|paradise dome tech}} |- |propaganda transmissions<hr />''{{small|removed}}'' || {{icon|propaganda transmissions}} |- |purity campaigns || {{icon|purity campaigns}} |- |virtual combat simulations || {{icon|virtual combat simulations}} |- |xeno integration || {{icon|xeno integration}} |} {|class="wikitable" style="width=450px; margin-right:1em" ! colspan="2" | Obsolete technologies |- | global research initiative<hr />''{{small|renamed 'Interplanetary Research Initiative' in [[1.6]]}}'' || {{icon|global research initiative}} |- | symbols of unity<hr />''{{small|removed in [[1.6]]}}'' || {{icon|symbols of unity}} |- ! colspan="2" | |- | climate transformation<hr />''{{small|renamed 'Climate Restoration' in [[1.8]]}}'' || {{icon|climate transformation}} |- | frontier health<hr />''{{small|remamed in [[1.8]]}}'' || {{icon|frontier health}} |- | frontier hospital tech<hr />''{{small|remamed in [[1.8]]}}'' || {{icon|frontier hospital tech}} |- ! colspan="2" | |- | atmospheric manipulation<hr />''{{small|removed in [[2.0]]}}'' || {{icon|atmospheric manipulation}} |- | capacitor fields tech<hr />''{{small|removed in [[2.0]]}}'' || {{icon|capacitor fields tech}} |- | doctrine: command matrix<hr />''{{small|renamed 'Command Matrix' in [[2.0]]}}'' || {{icon|doctrine: command matrix}} |- | doctrine: refit standards<hr />''{{small|renamed 'Refit Standards' in [[2.0]]}}'' || {{icon|doctrine: refit standards}} |- | enigmatic deflectors<hr />''{{small|renamed 'Dark Matter Deflectors' in [[2.0]]}}'' || {{icon|enigmatic deflectors}} |- | enigmatic disruption field tech<hr />''{{small|removed in [[2.0]]}}'' || {{icon|enigmatic disruption field tech}} |- | enigmatic power generation<hr />''{{small|renamed 'Dark Matter Power' in [[2.0]]}}'' || {{icon|enigmatic power generation}} |- | gaia creation<hr />''{{small|removed in [[2.0]]}}'' || {{icon|gaia creation}} |- | proton torpedoes tech<hr />''{{small|renamed 'Proton Launchers' in [[2.0]]}}'' || {{icon|proton torpedoes tech}} |} {|class="wikitable" style="width=450px; margin-right:1em" ! colspan="2" | Obsolete technologies |- | databank uplinks<hr />''{{small|}}'' || {{icon|databank uplinks}} <!-- first removed in 1.8, added back in 2.0 --> |- | uplink miniaturization<hr />''{{small|removed in [[2.0]]}}'' || {{icon|uplink miniaturization}} <!-- no earlier than 1.6 --> |- | communication protocols<hr />''{{small|}}'' || {{icon|communication protocols}} |- | ethical equations<hr />''{{small|}}'' || {{icon|ethical equations}} |- | hull integrity<hr />''{{small|removed in ??}}'' || {{icon|hull integrity}} |- | interplanetary expeditionary forces<hr />''{{small|removed in ??}}'' || {{icon|interplanetary expeditionary forces}} |- | planetary signal boosters<hr />''{{small|}}'' || {{icon|planetary signal boosters}} |- | quantum destabilizer tech<hr />''{{small|removed in ??}}'' || {{icon|quantum destabilizer tech}} |- | organic probability theory<hr />''{{small|removed in ??}}'' || {{icon|organic probability theory}} <!--Probability Engine building--> |- | probability theory<hr />''{{small|renamed 'Organic Probability Theory' in ??}}'' || {{icon|probability theory}} <!--Probability Engine building--> |- | sapient resource management<hr />''{{small|}}'' || {{icon|sapient resource management}} |- | singularity core<hr />''{{small|removed in ??}}'' || {{icon|singularity core}} |- | self-aware logic<hr />''{{small|renamed 'Self-Evolving Logic' in [[1.8]]}} || {{icon|self-aware logic}} |- | sentient ai<hr />''{{small|renamed 'Positronic AI' in [[1.8]]}}'' || {{icon|sentient ai}} |- | sentient combat simulations<hr />''{{small|renamed 'Sapient Combat Simulations' in [[1.8]]}}'' || {{icon|sentient combat simulations}} |- | sentient resource management<hr />''{{small|renamed 'Sapient Resource Management' in [[1.8]]}}'' || {{icon|sentient resource management}} |- | xeno outreach<hr />''{{small|removed in ??}}'' || {{icon|xeno outreach}} |- | xeno supremacy<hr />''{{small|removed in ??}}'' || {{icon|xeno supremacy}} |- | xeno zoo tech<hr />''{{small|replaced by 'Xenology' in ??}}'' || {{icon|xeno zoo tech}} |} {|class="wikitable" style="width=450px; margin-right:1em" ! colspan="3" | Obsolete FTL techs<br />''removed in [[2.0]]'' |- | hyperlane mapping || {{icon|hyperlane mapping}} |- ! colspan="2" | |- | warp travel || {{icon|warp travel}} |- | warp field stabilizers || {{icon|warp field stabilizers}} |- | warp drive ramscoops || {{icon|warp drive ramscoops}} |- ! colspan="2" | |- | subspace wormholes || {{icon|subspace wormholes}} |- | wormhole calibration matrix || {{icon|wormhole calibration matrix}} |- | wormhole containment fields || {{icon|wormhole containment fields}} |} {|class="wikitable" style="width=250px; margin-right:1em" ! colspan="2" | Blocker removal techs<br />''renamed in [[1.5]]'' |- |deep sinkhole removal<hr />''{{small|renamed 'Subterranean Colonization'}}'' || {{icon|deep sinkhole removal}} |- |dense jungle removal<hr />''{{small|renamed 'Selective Defoliants'}}'' || {{icon|dense jungle removal}} |- |massive glacier removal<hr />''{{small|renamed 'Climate Control Network'}}'' || {{icon|massive glacier removal}} |- |mountain range removal<hr />''{{small|renamed 'Planetary Resurfacing'}}'' || {{icon|mountain range removal}} |- |noxious swamp removal<hr />''{{small|renamed 'Xeno-Hydraulic Mastery'}}'' || {{icon|noxious swamp removal}} |- |quicksand basin removal<hr />''{{small|renamed 'Soil Remediation'}}'' || {{icon|quicksand basin removal}} |- |toxic kelp removal<hr />''{{small|renamed 'Ocean Ecology Management'}}'' || {{icon|toxic kelp removal}} |- |volcano removal<hr />''{{small|renamed 'Deep Crust Engineering'}}'' || {{icon|volcano removal}} |} {{end box wrapper}} '''Other obsolete icons''' {{box wrapper}} {|class="wikitable" style="width=450px; margin-right:1em" ! colspan="3" | Removed in [[3.3]] |- | administrator<hr />''{{small|replaced by 'Politician'}}'' || width=30px; | {{icon|administrator}} |- | bureaucrat trait<hr />''{{small|replaced by 'Unifier'}}'' || {{icon|bureaucrat trait}} |- ! colspan="2" | |- | edict cap add, edict capacity add<hr />''{{small|removed}}'' || {{icon|edict cap add}} |- | edict capacity<hr />''{{small|removed}}'' || {{icon|edict capacity}} |- | edict duration<hr />''{{small|removed}}'' || {{icon|edict duration}} |- ! colspan="2" | |- | administrative cap<hr />''{{small|removed}}'' || {{icon|administrative cap}} |- | empire sprawl<hr />''{{small|replaced by 'empire size'}}'' || {{icon|empire sprawl}} |- | empire sprawl penalty<hr />''{{small|replaced by 'empire size penalty'}}'' || {{icon|empire sprawl penalty}} |} {|class="wikitable" style="width=450px; margin-right:1em" ! colspan="3" | Other obsolete icons |- | precious metals<hr />''{{small|removed in [[1.1]]}}'' || width=30px; | {{icon|precious metals}} |- | alliance<hr />''{{small|removed in [[1.3]]}}'' || {{icon|alliance}} |- | alliance influence cost<hr />''{{small|removed in [[1.3]]}}'' || {{icon|alliance influence cost}} |- | pioneering terminal<hr />''{{small|removed in [[1.5]]}}'' || {{icon|pioneering terminal|50px}} |- | anomaly fail risk<hr />''{{small|removed in [[2.1]]}}'' || {{icon|anomaly fail risk}} |- | careful<hr />''{{small|removed in [[2.1]]}}'' || {{icon|careful}} |- | adjacency, adjacency bonus, adjacent<hr />''{{small|removed in [[2.2]]}}'' || {{icon|adjacent}} |- | reanimated armies<hr />''{{small|renamed 'Reanimators' in [[3.1]]}}'' || {{icon|reanimated armies}} |- ! colspan="2" | |- | alien test subjects<hr />''{{small|removed in ??}}'' || {{icon|alien test subjects}} |- | head researcher<hr />''{{small|renamed 'Science Director' in ??}}'' || {{icon|head researcher}} |- | robot<hr />''{{small|replaced by 'Mechanical' in ??}}'' || {{icon|robot}} |- | droid<hr />''{{small|replaced by 'Mechanical' in ??}}'' || {{icon|droid}} |- | sentient ai assistant<hr />''{{small|renamed 'Sapient AI Assistant' in ??}}'' || {{icon|sentient ai assistant}} |- | war happiness<hr />''{{small|}}'' || {{icon|war happiness}} |- | warscore<hr />''{{small|}}'' || {{icon|warscore}} |} {|class="wikitable" style="width=450px; margin-right:1em" ! colspan="3" | Obsolete modifiers |- | alien migration attraction<hr />''{{small|}}'' || width=30px; | {{icon|alien migration attraction}} |- | alien slavery tolerance<hr />''{{small|}}'' || {{icon|alien slavery tolerance}} |- | construction time<hr />''{{small|replaced by 'Building Build Speed' in [[1.5]]}}'' || {{icon|construction time}} |- | empire leader capacity<hr />''{{small|removed in [[2.2]]}}'' || {{icon|empire leader capacity}} |- | growth time<hr />''{{small|renamed 'Pop Growth Speed' in [[1.6]]}}'' || {{icon|growth time}} |- | growth speed<hr />''{{small|}}'' || {{icon|growth speed}} |- | maximum rivalries<hr />''{{small|removed in ??}}'' || {{icon|maximum rivalries}} |- | migration time<hr />''{{small|removed in ??}}'' || {{icon|migration time}} |- | military production<hr />''{{small|}}'' || {{icon|military production}} |- | planet border extrusion<hr />''{{small|renamed 'Border Growth' in [[1.5]]}}'' || {{icon|planet border extrusion}} |- | planet fortification toughness<hr />''{{small|??}}'' || {{icon|planet fortification toughness}} |- | rivalry influence gain<hr />''{{small|}}'' || {{icon|rivalry influence gain}} |- | robot build speed<hr />''{{small|}}'' || {{icon|robot build speed}} |- | ship repair speed<hr />''{{small|}}'' || {{icon|ship repair speed}} |- | slavery tolerance<hr />''{{small|removed in ??}}'' || {{icon|slavery tolerance}} |- | starvation<hr />''{{small|became a planet modifier?}}'' || {{icon|starvation}} |- | unrest<hr />''{{small|replaced by 'Crime' in [[2.2]]}}'' || {{icon|unrest}} |} {|class="wikitable" style="width=450px; margin-right:1em" ! colspan="2" | Obsolete armies |- |army potential<hr />''{{small|}}'' || width=30px; | {{icon|army potential}} |- ! colspan="2" | |- |android army, android armies<hr />''{{small|}}'' || {{icon|android army}} |- |elite guard army, elite guard armies<hr />''{{small|}}'' || {{icon|elite guard army}} |- |machine army, machine armies<hr />''{{small|}}'' || {{icon|machine army}} |- |machine defense army, machine defense armies<hr />''{{small|}}'' || {{icon|machine defense army}} |- |robotic army, robotic armies<hr />''{{small|}}'' || {{icon|robotic army}} |} {{end box wrapper}} '''Obsolete strategic resources, buildings, and technologies''' (removed in [[2.2]]) {{box wrapper}} {|class="wikitable" style="width:250px; margin-right:1em" !colspan="2"|Obsolete resources |- | aldar crystals || width=30px | {{icon|aldar crystals}} |- | alien pets || {{icon|alien pets}} |- | betharian stone || {{icon|betharian stone}} |- | lythuric gas || {{icon|lythuric gas}} |- | muutagan, muutagan crystals || {{icon|muutagan}} |- | neutronium ore || {{icon|neutronium ore}} |- | orillium ore || {{icon|orillium ore}} |- | pitharan dust || {{icon|pitharan dust}} |- | riggan, riggan spice || {{icon|riggan}} |- | satramene gas || {{icon|satramene gas}} |- | teldar crystals || {{icon|teldar crystals}} |- | terraforming gases || {{icon|terraforming gases}} |- | terraforming liquids || {{icon|terraforming liquids}} |- | xuragel || {{icon|xuragel}} |- | yurantic, yurantic crystals || {{icon|yurantic crystals}} |} {|class="wikitable" style="width=450px; margin-right:1em" ! colspan="2" | Obsolete resource techs |- |aldar polishing || {{icon|aldar polishing}} |- |engos vapor refining || {{icon|engos vapor refining}} |- |garanthium mining || {{icon|garanthium mining}} |- |lythuric gas refining || {{icon|lythuric gas refining}} |- |neutronium extraction || {{icon|neutronium extraction}} |- |orillium extraction || {{icon|orillium extraction}} |- |pitharan dust refining || {{icon|pitharan dust refining}} |- |satramene refining || {{icon|satramene refining}} |- |teldar crystal mining || {{icon|teldar crystal mining}} |- | yurantic crystal mining || {{icon|yurantic crystal mining}} |} {|class="wikitable" style="width=350px; margin-right:1em" ! colspan="2" | Research buildings |- | basic science lab i||{{icon|basic science lab i|50px}} |- ! colspan="2" | |- | biolab i || {{icon|biolab i|50px}} |- | biolab ii || {{icon|biolab ii|50px}} |- | biolab iii || {{icon|biolab iii|50px}} |- | biolab iv || {{icon|biolab iv|50px}} |- ! colspan="2" | |- | engineering facility i || {{icon|engineering facility i|50px}} |- | engineering facility ii || {{icon|engineering facility ii|50px}} |- | engineering facility iii || {{icon|engineering facility iii|50px}} |- | engineering facility iv || {{icon|engineering facility iv|50px}} |- ! colspan="2" | |- |physics lab ii || {{icon|physics lab ii|50px}} |- |physics lab i || {{icon|physics lab i|50px}} |- |physics lab iii || {{icon|physics lab iii|50px}} |- |physics lab iv || {{icon|physics lab iv|50px}} |} {|class="wikitable" style="width=350px; margin-right:1em" ! colspan="2" | Resource extraction buildings |- | hydroponics farm i || {{icon|hydroponics farm i|50px}} |- | hydroponics farm ii || {{icon|hydroponics farm ii|50px}} |- | hydroponics farm iii || {{icon|hydroponics farm iii|50px}} |- | hydroponics farm iv || {{icon|hydroponics farm iv|50px}} |- | hydroponics farm v || {{icon|hydroponics farm v|50px}} |- ! colspan="2" | |- |mining network i || {{icon|mining network i|50px}} |- |mining network ii || {{icon|mining network ii|50px}} |- |mining network iii || {{icon|mining network iii|50px}} |- |mining network iv || {{icon|mining network iv|50px}} |- |mining network v || {{icon|mining network v|50px}} |- ! colspan="2" | |- |power plant i || {{icon|power plant i|50px}} |- |power plant ii || {{icon|power plant ii|50px}} |- |power plant iii || {{icon|power plant iii|50px}} |- |power plant iv || {{icon|power plant iv|50px}} |- |power plant v || {{icon|power plant v|50px}} |} {|class="wikitable" style="width=350px; margin-right:1em" ! colspan="2" | Other buildings |- | agricultural zone || {{icon|agricultural zone|50px}} <!--habitat building--> |- | matter replicator || {{icon|matter replicator|50px}} <!--aka Resource Replicator?--> |- | mineral processing plant i<hr />''{{small|renamed 'Mineral Purification Plants'}}'' || {{icon|mineral processing plant i|50px}} |- | mineral processing plant ii<hr />''{{small|renamed 'Mineral Purification Hubs'}}'' || {{icon|mineral processing plant ii|50px}} |- | ministry of benevolence || {{icon|ministry of benevolence|50px}} <!--empire capital building--> |- ! colspan="2" | Fallen empire buildings |- | agri-processing complex<hr />''{{small|replaced by 'Nourishment Center'}}'' || {{icon|agri-processing complex|50px}} |- | autonomous fabricators<hr />''{{small|replaced by 'Dimensional Fabricator'}}'' || {{icon|autonomous fabricators|50px}} |- | dark matter power plant<hr />''{{small|replaced by 'Class-4 Singularity'}}'' || {{icon|dark matter power plant|50px}} |} {|class="wikitable" style="width=350px; margin-right:1em" ! colspan="2" | Obsolete building technologies |- | galactic benevolence<hr />''{{small|}}'' || {{icon|galactic benevolence}} <!-- unlocked Ministry of Benevolence building --> |- | matter generation<hr />''{{small|}}'' || {{icon|matter generation}} <!-- unlocked Resource Replicator building --> |- | mineral processing<hr />''{{small|renamed 'Mineral Purification'}}'' || {{icon|mineral processing}} |- | advanced mineral processing<hr />''{{small|renamed 'Advanced Mineral Purification'}}'' || {{icon|advanced mineral processing}} |} {{end box wrapper}} '''Spaceports and military stations''' (replaced by [[starbase]]s in [[2.0]]) {{box wrapper}} {|class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Spaceport modules |- | battleship assembly yards<hr />''{{small|replaced by 'Shipyard'}}'' || {{icon|battleship assembly yards|50px}} |- | corvette assembly yards<hr />''{{small|replaced by 'Shipyard'}}'' || {{icon|corvette assembly yards|50px}} |- | cruiser assembly yards<hr />''{{small|replaced by 'Shipyard'}}'' || {{icon|cruiser assembly yards|50px}} |- | destroyer assembly yards<hr />''{{small|replaced by 'Shipyard'}}'' || {{icon|destroyer assembly yards|50px}} |- ! colspan="2" | |- | engineering bay<hr />''{{small|removed}}'' || {{icon|engineering bay|50px}} |- | laser defense module<hr />''{{small|replaced by 'Gun Battery'}}'' || {{icon|laser defense module|50px}} |- | missile defense module<hr />''{{small|replaced by 'Missile Battery'}}'' || {{icon|missile defense module|50px}} |} {|class="wikitable" style="width:250px; margin-right:1em" !colspan="2"|Spaceport modules |- | navigator's guild<hr />''{{small|renamed 'Listening Post'}}'' || {{icon|navigator's guild|50px}} |- | observatory<hr />''{{small|replaced by 'Black Hole Observatory'}}'' || {{icon|observatory|50px}} |- | orbital hydroponic farms<hr />''{{small|replaced by 'Hydroponics Bay'}}'' || {{icon|orbital hydroponic farms|50px}} |- | orbital mind control laser<hr />''{{small|removed}}'' || {{icon|orbital mind control laser|50px}} |- | projectile defense module<hr />''{{small|replaced by 'Gun Battery'}}'' || {{icon|projectile defense module|50px}} |- | synchronized defenses<hr />''{{small|removed}}'' || {{icon|synchronized defenses|50px}} |} {|class="wikitable" style="width:250px; margin-right:1em" !colspan="2"|Military station technologies |- | deep space outposts<hr />''{{small|renamed 'Deep Space Defenses'}}'' || {{icon|deep space outposts}} |- | deep space stations<hr />''{{small|removed}}'' || {{icon|deep space stations}} <!-- unlocked Defense Station --> |- | deep space installations<hr />''{{small|removed}}'' || {{icon|deep space installations}} <!-- unlocked Fortress --> <!--first removed in [[1.3]]--> |- !colspan="2"|Spaceport technologies |- | spaceport tech<hr />''{{small|removed}}'' || {{icon|spaceport tech}} |- | improved spaceport<hr />''{{small|removed}}'' || {{icon|improved spaceport}} |- | advanced spaceport<hr />''{{small|removed}}'' || {{icon|advanced spaceport}} |- !colspan="2"|Spaceport module technologies |- | orbital energy conversion<hr />''{{small|removed}}'' || {{icon|orbital energy conversion}} <!-- unlocked Solar Panel Network --> |- | orbital sensor arrays<hr />''{{small|removed}}'' || {{icon|orbital sensor arrays}} <!-- unlocked Observatory --> |- | will to power<hr />''{{small|removed}}'' || {{icon|will to power}} <!-- unlocked Orbital Mind Control Laser --> |} {|class="wikitable" style="width:250px; margin-right:1em" !colspan="2"|Spaceport modifiers |- | spaceport build cost<hr />''{{small|replaced by 'starbase build cost'}}'' || width=30px | {{icon|spaceport build cost}} |- | spaceport module cost<hr />''{{small|replaced by 'starbase module build cost'}}'' || {{icon|spaceport module cost}} |} {{end box wrapper}} '''Obsolete army attachments''' (removed in [[2.0]]) {{box wrapper}} {|class="wikitable" style="width:250px; margin-right:1em" !colspan="2"|Army attachments |- |clone commandos || width=30px | {{icon|clone commandos}} |- |commissar squads || {{icon|commissar squads}} |- |hunter-killer drone swarms || {{icon|hunter-killer drone swarms}} |- |neo-concrete fortifications || {{icon|neo-concrete fortifications}} |- |psi warriors || {{icon|psi warriors}} |- |xeno cavalry || {{icon|xeno cavalry}} |} {{end box wrapper}} '''Obsolete ethics''' (replaced with Authoritarian and Egalitarian in patch [[1.5]]) {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Ethics |- | collectivist || width=30px; | {{icon|collectivist}} |- | individualist || {{icon|individualist}} |- | fanatic collectivist || width=30px; | {{icon|fanatic collectivist}} |- | fanatic individualist || {{icon|fanatic individualist}} |} '''Obsolete government types''' (reworked in patch [[1.5]]) {{box wrapper}} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Governments |- | ai overlordship || width=30px | {{icon|ai overlordship}} |- | awakened ascendancy || {{icon|awakened ascendancy}} |- | democratic utopia || {{icon|democratic utopia}} |- | despotic empire || {{icon|despotic empire}} |- | despotic hegemony || {{icon|despotic hegemony}} |- | direct democracy || {{icon|direct democracy}} |- | divine mandate || {{icon|divine mandate}} |- | enlightened monarchy || {{icon|enlightened monarchy}} |- | fragmented nations || {{icon|fragmented nations}} |- | illuminated technocracy || {{icon|illuminated technocracy}} |- | indirect democracy || {{icon|indirect democracy}} |- | irenic democracy || {{icon|irenic democracy}} |- | irenic monarchy || {{icon|irenic monarchy}} |} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Governments |- | irenic protectorate || width=30px; | {{icon|irenic protectorate}} |- | machine consciousness || {{icon|machine consciousness}} |- | martial democracy || {{icon|martial demarchy}} |- | martial empire || {{icon|martial empire}} |- | mega corporation || {{icon|mega corporation}} |- | military dictatorship || {{icon|military dictatorship}} |- | military junta || {{icon|military junta}} |- | military order || {{icon|military order}} |- | military republic || {{icon|military republic}} |- | moral democracy || {{icon|moral democracy}} |- | neural network administration || {{icon|neural network administration}} |- | ordered stratocracy || {{icon|ordered stratocracy}} |- | peaceful bureaucracy || {{icon|peaceful bureaucracy}} |} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Governments |- | pirate codex || width=30px; | {{icon|pirate codex}} |- | plutocratic oligarchy || {{icon|plutocratic oligarchy}} |- | primitive feudalism || {{icon|primitive feudalism}} |- | science directorate || {{icon|science directorate}} |- | stagnant ascendancy || {{icon|stagnant ascendancy}} |- | star empire || {{icon|star empire}} |- | subconscious consensus || {{icon|subconscious consensus}} |- | theocratic oligarchy || {{icon|theocratic oligarchy}} |- | theocratic republic || {{icon|theocratic republic}} |- | transcendent empire || {{icon|transcendent empire}} |- | transcendent oligarchy || {{icon|transcendent oligarchy}} |- | transcendent republic || {{icon|transcendent republic}} |} {{end box wrapper}} '''Obsolete technologies, resource buildings, and spaceport modules''' (removed in [[1.3]]) {{box wrapper}} {|class="wikitable" style="width=250px; margin-right:1em" ! colspan="3" | Climate colonization techs |- |arctic colonization || {{icon|arctic colonization}} |- |arid colonization || {{icon|arid colonization}} |- |continental colonization || {{icon|continental colonization}} |- |desert colonization || {{icon|desert colonization}} |- |ocean colonization || {{icon|ocean colonization}} |- |tropical colonization || {{icon|tropical colonization}} |- |tundra colonization || {{icon|tundra colonization}} |} {|class="wikitable" style="width=450px; margin-right:1em" ! colspan="2" | Crystalline entity weapon techs |- | blue crystal capacitors || {{icon|blue crystal capacitors}} |- | green crystal capacitors || {{icon|green crystal capacitors}} |- | red crystal capacitors || {{icon|red crystal capacitors}} |- | yellow crystal capacitors || {{icon|yellow crystal capacitors}} |} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Resource buildings |- |engos habitation station || {{icon|engos habitation station|50px}} |- |garanthiumworks || {{icon|garanthiumworks|50px}} |- |lythuric atmospheric manipulator || {{icon|lythuric atmospheric manipulator|50px}} |- |orillium explosives factory || {{icon|orillium explosives factory|50px}} |- |pitharan fertilizer plant || {{icon|pitharan fertilizer plant|50px}} |- |teldar plant || {{icon|teldar plant|50px}} |} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Spaceport modules |- | dark matter reactor || {{icon|dark matter reactor|50px}} |- | engos refinery || {{icon|engos refinery|50px}} |- | garanthium forge || {{icon|garanthium forge|50px}} |- | living metal armory || {{icon|living metal armory|50px}} |- | lythuric gas refinery || {{icon|lythuric gas refinery|50px}} |- | neutronium forge || {{icon|neutronium forge|50px}} |- | neutronium fission plant || {{icon|neutronium fission plant|50px}} |- | orillium plant || {{icon|orillium plant|50px}} |- | pitharan refinery || {{icon|pitharan refinery|50px}} |- | satramene atmospheric dispenser || {{icon|satramene atmospheric dispenser|50px}} |- | teldar ammunition factory || {{icon|teldar ammunition factory|50px}} |} {{end box wrapper}} </div>
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