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2.2.X 版本
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=== Balance === * Reduced effectiveness of Bio-Reactor * Increased cost of Unity buildings * Reduced mineral cost of roboticist and fabricator jobs * Increased base alloy job production from 2 to 3 * Resource stockpiles have by default been increased from 10000 to 15000. Default stockpile for Energy Credits increased to 50000 * Drone Campaign and Robot Campaign effects reduced from +20% to +10% * Synthetic Evolution ascension perk now gives +10% robot output * The chance of criminal Branch Offices getting shut down has been reduced slightly, and the cooldown between shutdown events has been reduced to 10 years * At least one year with little or no crime must pass for a colony's criminal Branch Office to potentially get shut down (increased from one day) * Different kinds of Unity buildings are now more consistent in how many Jobs they create * Betharian Power Plant building now creates Jobs in addition to its flat Energy Credits output * Bunker Bot's scrap value increased * Massively reduced point defense weapon damage against armour * Democratic Crusaders now also take a dim view of corporate authority * Caravaneer home base will only be re-established if at least one Caravaneer fleet is still alive * Rescaled the Consecrated World Worship modifier: it now goes higher, with smaller value increments between each step * Shared burden Civic and Living standard allow pops to demote in social strata much more rapidly * Ruined arcologies take longer to clear and cost more * Reduced Gateway cost * Increased rate at which admirals and ships get XP from suppressing pirates * Science nerd faction is no longer jealous of the Successor Khanate * Ship upgrade cost reduced by increasing the refund amount from older components, and upgrade time reduced * Mega Art Installation restoration build time increased from 3600 to 4800 * Strategic Coordination Center restoration build time increased from 3600 to 4800 *Strategic Coordination Center effect on naval cap reduced from to 50/100/150, effect on starbase cap reduced from to 2/4/6, and effect on platform capacity reduced to 4/8/12 * Science Nexus effect on research output increased from 75/150/225 to 100/200/300, and increases research speed by 5%/10%/15% * Science Nexus build time increased from 2400 to 3600, and alloy cost increased from 12500 to 15000 for all levels * Proles know their roles, are less likely to be researchers * Synthetic Evolution ascension perk now also reduces modify species cost by -50% * Administrative Efficiency (repeatable) tech effect on Admin Cap increased from 10 to 15 * Mitigated some Machine Uprising issues slightly
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