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== Auxiliary == Auxiliary modules go in {{icon|slot a}} Auxiliary slots and have a variety of effects. Regenerative Hull Tissue can be acquired by defeating various [[spaceborne aliens]]. Nanite Repair Systems can be acquired after defeating the [[Scavenger Bot]]. Orbital Trash Dispersers can be acquired via the [[Caravaneers | Racket Industrial Enterprise]]. Enigmatic Encoders and Decoders can be acquired by defeating the [[Enigmatic Fortress]]. {| class="wikitable" ! Name !! Size !! Cost !! {{icon|Power|21px}} Power usage ! Effects ! style="width:55%" | Description |- id="Reactor Booster" | [[File:Ship part reactor booster 1.png]] Reactor Booster || {{icon|slot a}}|| {{icon|Alloys}} 5 || || {{icon|power}} {{green|+20}} Power Generation || ''Additional power generation systems increase the ship's reactor output.'' |- id="Improved Reactor Booster" | [[File:Ship part reactor booster 2.png]] Improved Reactor Booster || {{icon|slot a}}|| {{icon|Alloys}} 10 || || {{icon|power}} {{green|+50}} Power Generation || ''The discovery of fusion power allows for better reactor boosters to be fitted onto our ships.'' |- id="Advanced Reactor Booster" | [[File:Ship part reactor booster 3.png]] Advanced Reactor Booster || {{icon|slot a}}|| {{icon|Alloys}} 15 || || {{icon|power}} {{green|+100}} Power Generation || ''The discovery of antimatter power allows for highly advanced reactor boosters that can greatly enhance ship reactors.'' |- id="Regenerative Hull Tissue" | [[File:Ship part auto repair.png]] Regenerative Hull Tissue || {{icon|slot a}}|| {{icon|Alloys}} 20 || || {{icon|ship hull regen}} {{green|+0.5%}} Daily Hull Regen<br>{{icon|ship hull regen}} {{green|+1%}} Daily Armor Regen || ''These bacteria are imprinted with the ship's structural design and will attempt to restore hull integrity should it be compromised.'' |- id="Nanite Repair System" | [[File:Ship part nanite repair system.png]] Nanite Repair System || {{icon|slot a}}|| {{icon|Alloys}} 10<br>{{icon|Nanites}} 1 || || {{icon|ship hull regen}} {{green|+1.5}} Daily Hull Regen<br>{{icon|ship hull regen}} {{green|+2%}} Daily Armor Regen || ''A highly effective hull auto-repair system comprised of billions of microscopic nanomachines was found among the smoking remains of the Scavenger, and has been repurposed for our uses. Whether the Scavenger pilfered this system from an ancient derelict, or was originally constructed with it remains unknown.'' |- id="Shield Capacitor" | [[File:Ship part shield recharger.png]] Shield Capacitor || {{icon|slot a}}|| {{icon|Alloys}} 10<br>{{icon|Exotic Gases}} 1 || 20 || {{icon|shield}} {{green|+10%}} Shield Hit Points || ''These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields.'' |- id="Afterburners" | [[File:Ship part afterburners 1.png]] Afterburners || {{icon|slot a}}|| {{icon|Alloys}} 4 || 10 || {{icon|sublight speed}} {{green|+10%}} Sublight Speed<br>{{icon|evasion}} {{green|+5%}} Evasion || ''Afterburners provide additional combat speed for the ship.'' |- id="Advanced Afterburners" | [[File:Ship part afterburners 2.png]] Advanced Afterburners || {{icon|slot a}}|| {{icon|Alloys}} 6 || 20 || {{icon|sublight speed}} {{green|+20%}} Sublight Speed<br>{{icon|evasion}} {{green|+10%}} Evasion || ''These improved afterburners provide even more combat speed for the ship.'' |- id="Auxiliary Fire-Control" | [[File:Ship part computer default.png]] Auxiliary Fire-Control || {{icon|slot a}}|| {{icon|Alloys}} 10 || 10 || {{icon|ship tracking}} {{green|+5}} Chance to Hit || ''By installing an auxiliary fire-control system our ships can afford to make more advanced calculations, increasing accuracy.'' |- id="Orbital Trash Disperser" | [[File:Ship part orbital trash dispersal.png]] Orbital Trash Disperser || {{icon|slot a}}|| {{icon|Alloys}} 10 || 10 || {{icon|damage}} {{green|+25%}} Orbital Bombardment Damage || ''This component overwhelms planetary defensive grids with trash data by spamming them with millions of minute, high-velocity projectiles. Ships equipped with this component cause more damage during orbital bombardment.'' |- id="Enigmatic Encoder" | [[File:Ship part enigmatic encoder.png]] Enigmatic Encoder || {{icon|slot a}}|| {{icon|Alloys}} 20 || 20 || {{icon|evasion}} {{green|+20%}} Evasion || ''The Enigmatic Encoder scrambles flight path data according to some indeterminable design before feeding it back to fleet command.'' |- id="Enigmatic Decoder" | [[File:Ship part enigmatic decoder.png]] Enigmatic Decoder || {{icon|slot a}}|| {{icon|Alloys}} 20 || 20 || {{icon|ship tracking}} {{green|+5}} Chance to Hit<br>{{icon|tracking}} {{green|+5}} Tracking || ''While producing average results in standard tests, the accuracy of Enigmatic Decoder's prediction algorithms seemingly increases as the target's flight path grows more erratic.'' |- |}
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