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== Federation laws == Federation laws dictate how the federation operates and customize certain aspects of a federation. Any federation member can propose a law change. Hovering over any law will list the federation members that will support or oppose it. A failed vote will add {{red|−10}} {{iconify|Cohesion}}. === Federation Centralization === Federation Centralization determines what Federation laws are available and is limited by the current federation level. Raising centralization will incur increasingly higher cost to cohesion. {| class="mildtable" style="text-align: center; ! Type ! {{icon|cohesion}} Monthly cohesion ! {{icon|intel}} Member intel cap ! Required level ! Description |- | '''Minimal''' | '''0''' | {{green|+10}} | 1 | style="text-align: left" | ''The Federation's influence over its members is kept at a minimum.'' |- | '''Low''' | {{red|−1}} | {{green|+20}} | 2 | style="text-align: left" | ''The level of Federation influence over member states are kept very low.'' |- | '''Medium''' | {{red|−2}} | {{green|+30}} | 3 | style="text-align: left" | ''The Federation has a good deal of influence over its members, while still allowing some independent governing.'' |- | '''High''' | {{red|−3}} | {{green|+40}} | 4 | style="text-align: left" | ''The Federation's influence over its member states is almost absolute.'' |- | '''Very High''' | {{red|−4}} | {{green|+50}} | 5 | style="text-align: left" | ''The Federation has sovereign control over how member states are being governed.'' |} === Fleet Contribution === The Fleet Contribution law determines how much {{iconify|naval capacity}} is transferred from federation members to the federation fleet. The availability of laws is heavily affected by the federation type. {| class="mildtable" style="text-align: center; ! rowspan="2" | Type ! rowspan="2" | {{icon|cohesion}} Monthly cohesion ! rowspan="2" | {{icon|naval capacity}} Transferred naval capacity ! rowspan="2" | {{icon|fleet size}} Max Fleet Size ! colspan=5 | Required centralization ! rowspan="2" | Description |- ! {{iconify|Galactic Union}} ! {{iconify|Hegemony}} ! {{iconify|Martial Alliance}} ! {{iconify|Research Cooperative}} ! {{iconify|Trade League}} |- | '''None''' | '''0''' | 0 | 0 | Minimal | Minimal | Minimal | Minimal | Minimal | align=left | ''This federation has no collaborative military effort.'' |- | '''Low''' | {{red|−0.25}} | 10% | 200 | Low | Minimal | Minimal | Medium | Low | align=left | ''This federation has a minor collaborative military effort.'' |- | '''Medium''' | {{red|−0.5}} | 20% | 400 | Medium | Low | Low | Very High | Medium | align=left | ''This federation has a moderate collaborative military effort.'' |- | '''High''' | {{red|−0.75}} | 30% | 600 | High | High | Medium | {{icon|no}} | Very High | align=left | ''This federation has a extensive collaborative military effort.'' |} ==== Federation Fleet Construction ==== The Federation Fleet Construction law determines who can build ships for the federation fleet. {| class="mildtable" ! Type ! Effects ! Required Centralization |- | '''Everyone''' | All members can build ships for the federation fleet | Minimal |- | '''Only Leader''' | Only the federation president can build ships for the federation fleet | Low |} === Succession Type === The Succession Type law determines how the next federation president is chosen once their term is up. {| class="mildtable" ! Type ! {{icon|cohesion}} Monthly cohesion ! Effects ! Required centralization ! DLC |- | '''Rotation''' | style="text-align: center" | {{red|-0.5}} | Leadership is rotated among each Federation member | Minimal | |- | '''Strongest''' | style="text-align: center" | {{red|−1}} | The empire with the highest succession power becomes the next president | Minimal if Hegemony<br>High if Other | |- | '''Random''' | | The next president is chosen randomly | Minimal | {{icon|fed}} |- | '''Challenge''' | | The empire that wins the challenge becomes the next president | Low | {{icon|fed}} |} ==== Succession Power ==== If the Succession Type law is set to ''Strongest'' then this law will define what criteria is used to determine which empire is "the strongest". * '''Economy''' chooses the president based on economic power * '''Diplomatic Weight''' chooses the president based on diplomatic weight * '''Technology''' chooses the president based on technology level * '''Fleets''' chooses the president based on fleet power ==== Challenges ==== If the Succession Type law is set to ''Challenge'' then this law will define what the challenge for the choosing the next president will be. Empires that do not meet the challenge requirements will be forced to drop out from the competition. {| class="mildtable" ! Challenge ! width="65%" | Description ! Empire drops out if |- | '''Arena Combat''' | The rulers of all federation members fight in an arena battle and the winner becomes president while all losers are killed. Each ruler has a chance to win based on a variety of factors. Winning Odds above 60 and below 500 is counted as 60, namely {{iconify|Chosen One}} plus an Odds reducing factor. {| class="wikitable plainlist mw-collapsible mw-collapsed" ! Condition ! Odds |- | Empire ethics | {{iconify|Fanatic Pacifist}}: {{red|-10}} * {{iconify|Pacifist}}: {{red|-5}} * {{iconify|Militarist}}: {{green|+5}} * {{iconify|Fanatic Militarist}}: {{green|+10}} |- | Empire civics | * {{iconify|Citizen Service}}: {{green|+6}} * {{iconify|Warrior Culture}}: {{green|+20}} |- | Ruler traits | * {{iconify|Substance Abuser}}: {{red|-5}} * {{iconify|Eager}}: {{green|+1}} * {{iconify|Stubborn}}: {{green|+1}} * {{iconify|Adaptive}}: {{green|+3}} * {{icon|Resilient Leader}} Resilient: {{green|+5}} * [[File:Leader trait cyborg.png|24px]] Cyborg: {{green|+15}} * {{iconify|Synthetic}}: {{green|+20}} * {{iconify|Psychic}}: {{green|+25}} * {{iconify|Chosen One}}: {{green|+500}} |- | General traits (if the ruler was a General) | * {{iconify|Armchair Commander}}: {{green|+3}} * {{iconify|Army Logistician}}: {{green|+3}} * {{icon|Charismatic}} Charismatic: {{green|+3}} * {{iconify|Restrained}}: {{green|+3}} * {{iconify|Glory Seeker}}: {{green|+8}} * {{iconify|Butcher}}: {{green|+10}} * {{icon|glory seeker}} Mercenary Warrior: {{green|+15}} |- | Admiral traits (if the ruler was an Admiral) | * {{iconify|Lethargic}}: {{red|-3}} * {{iconify|Aggressive}}: {{green|+2}} * {{iconify|Trickster}}: {{green|+3}} * {{iconify|Mercenary Warrior}}: {{green|+10}} |- | Governor traits (if the ruler was a Governor) | * [[File:Leader trait bureaucrat.png|24px]] Bureaucrat: {{red|-10}} * {{iconify|Intellectual}}: {{red|-10}} * {{iconify|Retired Fleet Officer}}: {{green|+2}} * {{iconify|Army Veteran}}: {{green|+3}} |- | Ruler species traits | * {{iconify|Weak}}: {{red|-10}} * {{iconify|Slow Learners}}: {{red|-2}} * {{iconify|Talented}}: {{green|+2}} * {{iconify|Quick Learners}}: {{green|+2}} * {{iconify|Resilient}}: {{green|+6}} * {{iconify|Robust}}: {{green|+6}} * {{iconify|Strong}}: {{green|+10}} * {{iconify|Very Strong}}: {{green|+15}} * {{iconify|Survivor}}: {{green|+3}} * {{iconify|Lithoid}}: {{green|+5}} |} | Empire is a {{iconify|Gestalt Consciousness}} |- | '''Psionic Battle''' | The psionic Pops of all federation members fight in an arena. Before the fight each empire will be offered to pay {{iconify|Zro}} to increase its odds of winning. Each empire's odds to win, capped at 400, are calculated by the following: * {{green|+1}} per Pop with the {{icon|psionic}} Latent Psionic trait * {{green|+3}} per Pop with the {{iconify|Psionic}} trait * {{green|+10}} per {{iconify|Telepath}} job * {{green|+40}} if the empire paid 100 {{iconify|Zro}} * {{green|+60}} if the empire paid 500 {{iconify|Zro}} * {{green|+80}} if the empire paid 1000 {{iconify|Zro}} | Empires without Pops with the {{iconify|Psionic}} or {{icon|psionic}} Latent Psionic trait automatically drop out from the competition |- | '''Golden Rule''' | A bid value is determined based on the federation president's stored {{iconify|Energy Credits}}. {| class="wikitable plainlist" style="text-align: center; ! President's Energy Credits ! Bid |- | 0-10000 || 2500 |- | 10000-100000 || 5000 |- | 100000+ || 10000 |} Each member is offered the chance to pay and place a bid or drop out. If multiple members placed a bid, then the offer is given again to those members. Bidding continues until all but one empire have dropped out. This remaining empire then becomes the new president and will also gain the option to invest the bids placed by all members, distribute them or appropriate them. * Investing will give all federation members {{green|+10%}} {{iconify|Trade Value}} and {{green|+5%}} {{iconify|Energy Credits}} for a year * Distributing will refund each member {{iconify|Energy Credits}} based on the sum made by all members * Appropriating will grant the president {{iconify|Energy Credits}} based on the sum made by all members and give {{green|+5%}} {{iconify|Energy Credits}} and {{red|-100}} {{iconify|Opinion}} with all federation members for 50 years {| class="wikitable plainlist" style="text-align: center; ! Base sum ! Redistribution value ! Appropriation value |- | 0-10000 || 1000 || 7000 |- | 10000-100000 || 2500 || 15000 |- | 100000+ || 5000 || 75000 |} | Empire refuses to pay or can't afford to place a bid |- | '''Thesis Defense''' | Each member empires assembles a team made up of up to five recruited scientists. Each scientist leading a research area will always join if present. Each team has a chance to win based on the traits of each team member. Each odds adjustment is applied or not based on the number of team members that meet its condition. {| class="wikitable mw-collapsible mw-collapsed" ! Condition ! Odds |- | Base weight | 20 |- | 1+ {{iconify|Adaptive}} | {{green|+10}} |- | 1+ {{iconify|Eager}} | {{green|+5}} |- | 1+ {{iconify|Maniacal}} | {{green|+10}} |- | 1+ {{iconify|Meticulous}} | {{green|+10}} |- | 1+ {{iconify|Spark of Genius}} | {{green|+20}} |- | 1+ {{iconify|Substance Abuser}} | {{green|+10}} |- | 1+ {{icon|statecraft}} Expertise: Statecraft | {{green|+10}} |- | 1 Any Expertise trait |{{green|+5}} |- |2+ Any Expertise trait |{{red|-10}} |- |1+ {{iconify|Custom AI Assistant}} |{{green|+10}} |- | 1+ {{iconify|Sapient AI Assistant}} | {{green|+20}} |- |1+ [[File:Leader trait scroll.png|24px]] Towel-bearer | {{green|+9}} |- |1+ {{iconify|Curator}} |{{green|+10}} |- |1+ {{iconify|Psychic}} |{{green|+10}} |- |1+ {{iconify|Chosen One}} | {{green|+30}} |- |1+ {{iconify|Cyborg}} |{{green|+10}} |- |1+ {{iconify|Synthetic}} | {{green|+5}} |- |1+ {{iconify|Erudite}} |{{green|+15}} |- |1+ {{iconify|Paranoid}} |{{red|-5}} |- |1+ {{iconify|Stubborn}} |{{red|-5}} |- |2+ {{iconify|Carefree}} | {{red|-10}} |- |2+ {{iconify|Maniacal}} |{{red|-20}} |- |2+ {{iconify|Substance Abuser}} | {{red|-20}} |- |No empire in the federation has Technology Level {{red|Superior}} or {{red|Overwhelming}} |{{green|+40}} |- |No empire in the federation has Technology Level {{yellow|Equivalent}} |{{green|+30}} |} |Empire does not have at least three scientists |} ===Succession Term=== The Succession Term law determines the length of the federation president's term and thus how often the president changes. {| class="mildtable" !Type !Effects |- |'''10 Years''' |Succession happens every 10 years |- |'''20 Years''' |Succession happens every 20 years |- |'''30 Years''' |Succession happens every 30 years |- |'''40 Years''' |Succession happens every 40 years |- |'''Status Change''' | Succession happens when a member surpasses the president by 25% |} ===Federations DLC=== The federation can be customized further with the following laws if the {{iconify|Federations}} DLC is installed. {| class="mildtable" |- ! colspan="5" style="text-align:center" |Can Subjects Join |- !Type !{{icon|cohesion}} Monthly cohesion !Effects !Required centralization ! DLC |- |'''No''' |'''0''' |Subject empires will not join the federation<br>Existing subjects of a federation member are kicked from the federation<br>Unavailable for Hegemony federations |Minimal | |- |'''Yes''' | '''0''' |Subject empires will join or leave the federation if the overlord does<br>Existing subjects of a federation member join the federation<br>Shortly after creation, a new federation will have this law set automatically unless the members propose and affirm the "No" law |Minimal | {{icon|fed}} |- ! colspan="5" style="text-align:center" |Vote Weight |- !Type !{{icon|cohesion}} Monthly cohesion !Effects !Required centralization !DLC |- |'''Equal''' |'''0''' |Each member has equal voting power |Minimal | |- |'''Diplomatic''' |'''0''' |The voting power of each member is determined by their {{iconify|Diplomatic Weight}} |Medium |{{icon|fed}} |- ! colspan="5" style="text-align:center" |War Declaration |- !Type !{{icon|cohesion}} Monthly cohesion !Effects !Required centralization !DLC |- |'''Unanimous Vote''' |'''0''' |Each member must agree |Minimal | |- | '''Majority Vote''' |'''0''' |The majority of the members must agree |Minimal if Hegemony<br>Low if not Hegemony |{{icon|fed}} |- |'''President Decides''' | {{red|−0.5}} |Only the federation president must agree |High |{{icon|fed}} |- ! colspan="5" style="text-align:center" |Invite Members |- !Type !{{icon|cohesion}} Monthly cohesion !Effects !Required centralization !DLC |- |'''Unanimous Vote''' |'''0''' |Each member must agree |Minimal | |- | '''Majority Vote''' |'''0''' |The majority of the members must agree |Low | {{icon|fed}} |- |'''President Decides''' |{{red|−0.25}} |Only the federation president must agree |Minimal if Hegemony<br>High if not Hegemony | {{icon|fed}} |- ! colspan="5" style="text-align:center" |Kick Members |- !Type !{{icon|cohesion}} Monthly cohesion !Effects !Required centralization !DLC |- | '''Majority Vote''' |'''0''' |The majority of the members must agree |Minimal | |- |'''President Decides''' | {{red|−0.5}} |Only the federation president must agree |Minimal if Hegemony<br>Very High if not Hegemony | {{icon|fed}} |- ! colspan="5" style="text-align:center" |Free Migration |- !Type !{{icon|cohesion}} Monthly cohesion !Effects !Required centralization !DLC |- |'''Disabled''' |'''0''' |Pops cannot migrate to other federation members without a {{iconify|Migration Treaty}} |Minimal | |- |'''Enabled''' |'''0''' |Pops can migrate to other federation members without the need for a {{iconify|Migration Treaty}} |Medium |{{icon|fed}} |- ! colspan="5" style="text-align:center" |Separate Treaties |- !Type !{{icon|cohesion}} Monthly cohesion !Effects !Required centralization !DLC |- |'''Allowed''' |'''0''' |Members can sign {{iconify|Commercial Pact}}s, {{icon|migration treaty}} Migration Treaties or {{iconify|Research Agreement}}s with empires outside the federation | Minimal | |- |'''Prohibited''' |{{red|−0.1}} |Members cannot sign {{iconify|Commercial Pact}}s, {{icon|migration treaty}} Migration Treaties or {{iconify|Research Agreement}}s with empires outside the federation |Low |{{icon|fed}} |}
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