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== Statecraft == {{SVersion|3.1}} The {{iconify|Statecraft}} tech tree focuses on various empire bonuses. {| class="mildtable plainlist sortable" cellspacing="2" cellpadding="4" ! width="1%" class="unsortable" | ! 科技 ! 花费 ! Tier ! 效果 ! 前提 ! 权重与修正 ! width="25%" class="unsortable" | 描述 |- id="Planetary_Government" | {{icon|Planetary Government}} || {{tech|start|Planetary Government}} | || style="text-align:center;" | 0 | {{icon|Building|21px}} Tier 2 capitals | | | ''Once a colony has been firmly established and pioneers turn into citizens, the need for a strong local government providing stability trumps the colonial need for flexibility.'' |- id="Planetary_Unification" | {{icon|Planetary Unification}} || {{tech||Planetary Unification}}<br>{{icon|Machine Intelligence|21px}} {{tech||Uniform Data Standards}} | style="text-align:center" | 2000 || style="text-align:center;" | 1 | * {{icon|monthly unity add|21px}} {{green|+2}} Monthly unity * {{icon|edict|21px}} Campaign edicts | {{icon|Planetary Government|21px}} {{tech|start|Planetary Government}} | data-sort-value="40" | '''基础:''' 400 {{Collapse list | type = '''修正''' | body= * {{green|1.25×}} {{icon|pacifist|21px}}{{icon|fanatic pacifist|21px}} Pacifist}} | ''Ancient warring tribes, historic nations in conflict, now unified in empire. We must not, will not, crumble.'' |- id="Adaptive_Bureaucracy" | {{icon|Adaptive Bureaucracy}} || {{tech||Adaptive Bureaucracy}}<br>{{icon|Machine Intelligence|21px}} {{tech||Positronic CPUs}} | style="text-align:center" | 2500 || style="text-align:center;" | 1 |{{green|+20}} Edicts Fund | {{iconify|Planetary Unification|21px}} | data-sort-value="95" | '''基础:''' 95 {{Collapse list | type = '''修正''' | body= * {{green|1.5x}} at least 3 planets * {{green|1.5x}} at least 4 planets * {{green|1.5x}} at least 5 planets * {{green|1.25x}} leading scientist has {{icon|statecraft}} Expertise: Statecraft trait * {{red|0.5x}} no colony}} | ''The progress we made calls for a new, nimbler form of administration that may aid rather than hinder us in our pursuits.'' |- id="Effective_Bureaucracy" | {{icon|Effective Bureaucracy}} || {{tech||Effective Bureaucracy}} | style="text-align:center" | 4000 || style="text-align:center;" | 2 |{{green|+20}} Edicts Fund | {{iconify|Adaptive Bureaucracy|21px}} | data-sort-value="95" | '''基础:''' 85 {{Collapse list | type = '''修正''' | body= * {{green|1.5x}} at least 3 planets * {{green|1.5x}} at least 4 planets * {{green|1.5x}} at least 5 planets * {{green|1.25x}} leading scientist has {{icon|statecraft}} Expertise: Statecraft trait * {{red|0.5x}} no colony}} | ''Improved algorithms for processing and organizing vast amounts of data has streamlined decision-making and information-sharing throughout the empire.'' |- id="Colonial_Bureaucracy" | {{icon|Colonial Bureaucracy}} || {{tech||Colonial Bureaucracy}} | style="text-align:center" | 4000 || style="text-align:center;" | 2 | * {{green|+20}} Edicts Fund * {{icon|base intel level|21px}} {{green|+10}} Base intel level * {{icon|building|21px}} Administrative Park | * {{iconify|Adaptive Bureaucracy|21px}} * {{icon|yes|21px}} Any colony | data-sort-value="85" | '''基础:''' 85 {{Collapse list | type= '''修正''' | body= * {{green|1.5x}} at least 3 planets * {{green|1.5x}} at least 4 planets * {{green|1.5x}} at least 5 planets * {{green|1.25x}} leading scientist has {{icon|statecraft}} Expertise: Statecraft trait}} | ''Local administrative developments allow for closer supervision of colonial affairs without excessively burdening central decision-making.'' |- id="Galactic_Bureaucracy" | {{icon|Galactic Bureaucracy}} || {{tech||Galactic Bureaucracy}} | style="text-align:center" | 8000 || style="text-align:center;" | 3 | *{{green|+20}} Edicts Fund * {{icon|base intel level|21px}} {{green|+10}} Base intel level * {{icon|building|21px}} Administrative Complex | * {{iconify|Colonial Bureaucracy|21px}} * {{icon|yes|21px}} Any colony | data-sort-value="65" | '''基础:''' 65 {{Collapse list | type= '''修正''' | body= * {{green|1.5x}} at least 3 planets * {{green|1.5x}} at least 4 planets * {{green|1.5x}} at least 5 planets * {{green|1.25x}} leading scientist has {{icon|statecraft}} Expertise: Statecraft trait}} | ''Multiple administrative strata efficiently surface only the most vital information to the upper levels of government.'' |- id="Improved Production" | {{icon|Improved Production}} || {{tech||Improved Production}} | style="text-align:center" | 6000 || style="text-align:center;" | 2 | * {{icon|pop resource output|21px}} {{green|+10%}} Resources from Jobs from tier 2 capitals * {{icon|upkeep|21px}} {{red|+10%}} Upkeep from Jobs from tier 2 capitals | {{iconify|Planetary Unification|21px}} | data-sort-value="70" | '''基础:''' 70 {{Collapse list | type = '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|statecraft}} Expertise: Statecraft trait * {{red|0.25x}} did not finish the [[File:Tradition icon prosperity.png|24px]] Prosperity tradition tree}} | ''As our planets become more developed, we can gain significant improvements to our throughput.'' |- id="Efficiencies of Scale" | {{icon|Efficiencies of Scale}} || {{tech||Efficiencies of Scale}} | style="text-align:center" | 12000 || style="text-align:center;" | 3 | * {{icon|pop resource output|21px}} {{green|+20%}} Resources from Jobs from tier 3 capitals * {{icon|upkeep|21px}} {{red|+20%}} Upkeep from Jobs from tier 3 capitals | * {{iconify|Improved Production|21px}} * {{iconify|Colonial Centralization|21px}} | data-sort-value="70" | '''基础:''' 70 {{Collapse list | type = '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|statecraft}} Expertise: Statecraft trait * {{red|0.25x}} did not finish the [[File:Tradition icon prosperity.png|24px]] Prosperity tradition tree}} | ''Increased population density gives us an opportunity to further increase productivity.'' |- id="Maximized Productivity" | {{icon|Maximized Productivity}} || {{tech||Maximized Productivity}} | style="text-align:center" | 24000 || style="text-align:center;" | 4 | * {{icon|pop resource output|21px}} {{green|+30%}} Resources from Jobs from tier 4 capitals * {{icon|upkeep|21px}} {{red|+30%}} Upkeep from Jobs from tier 4 capitals | * {{iconify|Efficiencies of Scale|21px}} * {{iconify|Galactic Administration|21px}} | data-sort-value="70" | '''基础:''' 70 {{Collapse list | type = '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|statecraft}} Expertise: Statecraft trait * {{red|0.25x}} did not finish the [[File:Tradition icon prosperity.png|24px]] Prosperity tradition tree}} | ''Continued advancements in technology allow our most developed planets to reach productivity levels unheard of in earlier times.'' |- id="Galactic_Administration" | {{icon|Galactic Administration}} || {{tech||Galactic Administration}} | style="text-align:center" | 12000 || style="text-align:center;" | 3 | * {{icon|feature|21px}} {{green|+1}} Civic Slots * {{icon|Building|21px}} Tier 4 capitals | {{iconify|Colonial Centralization|21px}} | data-sort-value="200" | '''基础:''' 200 {{Collapse list | type = '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|statecraft}} Expertise: Statecraft trait}} | ''The administrative needs of a star empire are as numerous as they are complex. We will rise to the occasion.'' |- id="Holo-Entertainment" | {{icon|Holo-Entertainment}} || {{tech|start|Holo-Entertainment}} | || style="text-align:center;" | 0 | {{icon|building|21px}} Holo-Theatres | {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} | | ''The latest in holographic entertainment. Entire worlds built out of photons and energy fields.'' |- id="Hyper-Entertainment_Forum tech" | {{icon|Hyper-Entertainment Forum tech}} || {{tech||Hyper-Entertainment Forum}} | style="text-align:center" | 3000 || style="text-align:center;" | 1 | {{icon|building|21px}} Hyper-Entertainment Forums | * {{icon|Holo-Entertainment|21px}} {{tech|start|Holo-Entertainment}} * {{icon|exotic gases|21px}} Access to Exotic Gases through tech or galactic market * {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} | data-sort-value="90" | '''基础:''' 90 {{Collapse list | type = '''修正''' | body = * {{green|1.25x}} leading scientist has {{icon|statecraft}} Expertise: Statecraft trait}} | ''These massive entertainment complexes is where dreams come true. Shopping malls, restaurants, amusement parks, virtual arcades, and more. You dream it – we are it!'' |- id="Interplanetary_Commerce" | [[File:Tech interplanetary commerce.png|52px]] || {{tech|start|Interplanetary Commerce}} | || style="text-align:center;" | 0 | {{icon|Building|21px}} Commercial Zones | {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} | | ''With new planetary markets comes new opportunities for commerce. Business will be booming.'' |- id="Offworld_Trade_Companies" | [[File:Tech space trading.png|52px]] || {{tech||Offworld Trade Companies}} | style="text-align:center" | 3000 || style="text-align:center;" | 1 | [[File:sb offworld trading company.png|21px]] Offworld Trading Company | * [[File:Tech interplanetary commerce.png|21px]] {{tech|start|Interplanetary Commerce}} * {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} | data-sort-value="90" | '''基础:''' 90 {{collapse list | type = '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|statecraft}} Expertise: Statecraft trait * {{green|1.25x}} adopted the [[File:Tradition icon prosperity.png|24px]] Prosperity tradition tree}} | ''Trade across interstellar distances presents a new set of challenges to overcome. It is critical to achieve the transfer of goods from one system to another in a timely and above all cost efficient manner.'' |- id="Interstellar_Economics" | [[File:Tech interstellar economics.png|52px]] || {{tech||Interstellar Economics}} | 8000 || style="text-align:center" | 3 | * {{icon|building|21px}} Commerce Megaplexes * [[File:sb hyperlane registrar.png|21px]] Hyperlane Registrar | * [[File:Tech space trading.png|21px]] Offworld Trade Companies * {{icon|rare crystals|21px}} Access to Rare Crystals through tech or galactic market * {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} | data-sort-value="130" | '''基础:''' 130 {{Collapse list | type = '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|statecraft}} Expertise: Statecraft trait * {{green|1.25x}} adopted the [[File:Tradition icon prosperity.png|24px]] Prosperity tradition tree}} | ''As we journeyed into the cosmos and ventured beyond our home system, we also entered a new era of economics. New markets are appearing a startling rate, and economic theorists are struggling to keep up.'' |- id="Sociocultural_History" | {{icon|Sociocultural History}} || {{tech|start|Sociocultural History}} | || style="text-align:center;" | 0 | {{icon|building|21px}} Tier 1 Unity buildings | {{icon|no|21px}}{{iconify|Hive Mind|21px}} | | ''An understanding of a shared past is necessary in order to make any significant strides into the future.'' |- id="Heritage_Sites" | {{icon|Heritage Sites}} || {{tech||Heritage Sites}}<br>{{icon|Corporate|21px}} {{tech||Focus-Tested Management}}<br>{{icon|Machine Intelligence|21px}} {{tech||Planetary Communications}} | style="text-align:center" | 3000 || style="text-align:center;" | 1 | {{icon|building|21px}} Tier 2 Unity buildings | * {{iconify|Sociocultural History|21px}} * {{icon|rare crystals|21px}} Access to Rare Crystals through tech or galactic market * {{icon|no|21px}}{{icon|spiritualist|21px}}{{icon|fanatic spiritualist|21px}} Spiritualist * {{icon|no|21px}}{{iconify|Rogue Servitor|21px}} | data-sort-value="90" | '''基础:''' 90 {{collapse list | type = '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|statecraft}} Expertise: Statecraft trait}} | ''Physical reminders of how far we have come both instill a reverence for past achievements and bolster ambitions for the future.'' |- id="Local_Hypercommunication" | {{icon|Local Hypercommunication}} || {{tech||Local Hypercommunication}}<br>{{icon|Corporate|21px}} {{tech||Post-Relativistic Synergizing}} | style="text-align:center" | 8000 || style="text-align:center;" | 3 | {{icon|building|21px}} Tier 3 Unity buildings | * {{iconify|Heritage Sites|21px}} * {{iconify|Colonial Centralization|21px}} * {{icon|no|21px}}{{icon|spiritualist|21px}}{{icon|fanatic spiritualist|21px}} Spiritualist * {{icon|no|21px}}{{iconify|Rogue Servitor|21px}} | data-sort-value="65" | '''基础:''' 65 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|statecraft}} Expertise: Statecraft trait}} | ''Not all research into faster-than-light communication channels produces useful results, but some outcomes may find new purpose in bringing our people together.'' |- id="Holographic_Rituals" | {{icon|Holographic Rituals}} || {{tech||Holographic Rituals}} | style="text-align:center" | 5000 || style="text-align:center;" | 2 | {{icon|Building|21px}} Holotemple | * {{icon|Sociocultural History|21px}} {{tech|start|Sociocultural History}} * {{icon|rare crystals|21px}} Access to Rare Crystals through tech or galactic market * {{icon|spiritualist|21px}}{{icon|fanatic spiritualist|21px}} Spiritualist | data-sort-value="95" | '''基础:''' 95 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|statecraft}} Expertise: Statecraft trait}} | ''Seeing is believing, and belief begets reality.'' |- id="Consecration_Fields" | {{icon|Consecration Fields}} || {{tech||Consecration Fields}} | style="text-align:center" | 10000 || style="text-align:center;" | 3 | {{icon|Building|21px}} Sacred Nexus | * {{iconify|Holographic Rituals|21px}} * {{iconify|Colonial Centralization|21px}} * {{icon|spiritualist|21px}}{{icon|fanatic spiritualist|21px}} Spiritualist | data-sort-value="60" | '''基础:''' 60 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|statecraft}} Expertise: Statecraft trait}} | ''Through our understanding of physics and field manipulation, our holy places shall we seen and felt by all.'' |- id="Metacognitive_Faith" | {{icon|Metacognitive Faith}} || {{tech||Metacognitive Faith}} | style="text-align:center" | 20000 || style="text-align:center;" | 4 | {{icon|Building|21px}} Citadel of Faith | * {{iconify|Consecration Fields|21px}} * {{iconify|Galactic Administration|21px}} * {{icon|spiritualist|21px}}{{icon|fanatic spiritualist|21px}} Spiritualist | data-sort-value="40" | '''基础:''' 40 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|statecraft}} Expertise: Statecraft trait}} | ''Leaving our planetary cradle has opened us up to a new understanding of faith, and its place in a wider context.'' |- id="Synaptic_Structures" | {{icon|Synaptic Structures}} || {{tech|start|Synaptic Structures}} | || style="text-align:center;" | 0 | {{icon|Building|21px}} Synaptic Nodes | {{iconify|Hive Mind|21px}} | | ''Through the development of macroscopic synaptic nodes, the will of the Hive will be strengthened.'' |- id="Clustered_Synapses" | {{icon|Clustered Synapses}} || {{tech||Clustered Synapses}} | style="text-align:center" | 5000 || style="text-align:center;" | 2 | * {{icon|Building|21px}} Synaptic Clusters * {{icon|edict|21px}} Synaptic Reinforcement | {{iconify|Synaptic Structures|21px}} | data-sort-value="75" | '''基础:''' 75 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|statecraft}} Expertise: Statecraft trait}} | ''By clustering networks of macroscopic synaptic nodes, maximum meganeuron transmission per available surface area can be attained.'' |- id="Confluence_of_Thought" | {{icon|Confluence of Thought tech}} || {{tech||Confluence of Thought}} | style="text-align:center" | 10000 || style="text-align:center;" | 3 | {{icon|Building|21px}} Confluence of Thought | {{iconify|Clustered Synapses|21px}} | data-sort-value="60" | '''基础:''' 60 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|statecraft}} Expertise: Statecraft trait}} | ''The will of the Hive will be further strengthened and coordinated with the expansion and development of a massive nervous center of meganeurons.'' |- id="Xeno_Diplomacy" | {{icon|Xeno Diplomacy}} || {{tech||Xeno Diplomacy}} | style="text-align:center" | 5000 || style="text-align:center;" | 2 | * {{icon|diplomatic weight|21px}} {{green|+10%}} Diplomatic Weight * {{icon|building}} Embassy Complex * {{icon|building}} Corporate Embassy * {{icon|building}} Disinformation Center | * {{iconify|Colonial Centralization|21px}} * {{icon|no}}{{iconify|Gestalt Consciousness|21px}} | data-sort-value="170" | '''基础:''' 170 {{Collapse list | type= '''修正''' | body= * {{green|2x}} [[File:GalacticCommunity mainButton single.png|24px]] Galactic Community member * {{green|2×}} {{iconify|Fanatic Xenophile|21px}} * {{green|1.25×}} {{iconify|Xenophile|21px}} * {{green|1.25x}} leading scientist has {{icon|statecraft}} Expertise: Statecraft trait * {{red|0.01×}} {{iconify|Inward Perfection|21px}}}} | ''Advancing our understanding of interactions with – and manipulations of – the xeno is a necessary step in forming more permanent interstellar alliances.'' |- id="Xeno_Relations" | {{icon|Xeno Relations}} || {{tech||Xeno Relations}} | style="text-align:center" | 10000 || style="text-align:center;" | 3 | * {{icon|diplomatic weight|21px}} {{green|+10%}} Diplomatic Weight * {{icon|building}} Grand Embassy Complex | * {{iconify|Galactic Administration|21px}} * {{iconify|Xeno Diplomacy|21px}} * {{icon|no}}{{iconify|Gestalt Consciousness|21px}} | data-sort-value="130" | '''基础:''' 130 {{Collapse list | type= '''修正''' | body= * {{green|2x}} [[File:GalacticCommunity mainButton single.png|24px]] Galactic Community member * {{green|2×}} {{iconify|Fanatic Xenophile|21px}} * {{green|1.25×}} {{iconify|Xenophile|21px}} * {{green|1.25x}} leading scientist has {{icon|statecraft}} Expertise: Statecraft trait * {{red|0.01×}} {{iconify|Inward Perfection|21px}}}} | ''The complexities of interstellar diplomacy necessitate the forming of bonds with foreign powers in order to further one’s goals.'' |- id="The_Living_State" | {{icon|The Living State}} || {{tech||The Living State}} | style="text-align:center" | 6000 || style="text-align:center;" | 2 | * {{icon|influence|21px}} {{green|+1}} Faction Influence Gain * [[File:sb deep space black site.png|21px]] Deep Space Black Site | * {{iconify|Colonial Centralization|21px}} * {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} | data-sort-value="70" | '''基础:''' 70 {{Collapse list | type = '''修正''' | body= * {{green|1.5x}} at least 6 planets * {{green|1.5x}} at least 7 planets * {{green|1.5x}} at least 8 planets * {{green|1.25×}} {{icon|authoritarian|21px}}{{icon|fanatic authoritarian|21px}} Authoritarian * {{green|1.25x}} leading scientist has {{icon|statecraft}} Expertise: Statecraft trait * {{red|0.5x}} less than 5 planets}} | ''The Empire lives, the Empire breathes. We may make up its body, but it is not for the left hand to know what the right hand is doing.'' |- id="Autonomous_Agents" | {{icon|Autonomous Agents}} || {{tech||Autonomous Agents}} | style="text-align:center" | 6000 || style="text-align:center;" | 2 | * {{icon|available envoys|21px}} {{green|+1}} Available envoys * {{icon|influence|21px}} {{green|+1}} Monthly Influence | * {{iconify|Colonial Centralization|21px}} * {{iconify|Gestalt Consciousness|21px}} | data-sort-value="70" | '''基础:''' 70 {{Collapse list | type = '''修正''' | body= * {{green|1.5x}} at least 6 planets * {{green|1.5x}} at least 7 planets * {{green|1.5x}} at least 8 planets * {{green|1.25x}} leading scientist has {{icon|statecraft}} Expertise: Statecraft trait * {{red|0.5x}} less than 5 planets}} | ''Semi-independent units have proved critical to the success of the greater whole.'' |- id="Embodied_Dynamism" | {{icon|Embodied Dynamism}} || {{tech||Embodied Dynamism}} | style="text-align:center" | 12000 || style="text-align:center;" | 3 | * {{icon|available envoys|21px}} {{green|+1}} Available envoys * {{icon|leader level cap|21px}} {{green|+1}} Leader Level Cap * {{icon|leader recruitment cost|21px}} {{green|−10%}} Leader Upkeep | * {{iconify|Autonomous Agents|21px}} * {{iconify|Gestalt Consciousness|21px}} | data-sort-value="50" | '''基础:''' 50 {{Collapse list | type = '''修正''' | body= * {{green|1.5x}} at least 9 planets * {{green|1.5x}} at least 10 planets * {{green|1.5x}} at least 11 planets * {{green|1.25x}} leading scientist has {{icon|statecraft}} Expertise: Statecraft trait * {{red|0.5x}} less than 7 planets}} | ''Initiative and some measure of ambition must be promoted in our autonomous leader units, while still making certain that they do not stray too far from the directives of the core intelligence.'' |- id="The_Collective_Self" | {{icon|The Collective Self}} || {{tech||The Collective Self}} | style="text-align:center" | 12000 || style="text-align:center;" | 3 | * {{icon|leader level cap|21px}} {{green|+1}} Leader Level Cap * {{icon|leader recruitment cost|21px}} {{green|−10%}} Leader Upkeep | * {{iconify|Colonial Centralization|21px}} * {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} | data-sort-value="50" | '''基础:''' 50 {{Collapse list | type = '''修正''' | body= * {{green|1.5x}} at least 9 planets * {{green|1.5x}} at least 10 planets * {{green|1.5x}} at least 11 planets * {{green|1.5×}} {{icon|authoritarian|21px}}{{icon|fanatic authoritarian|21px}} Authoritarian * {{green|1.25x}} leading scientist has {{icon|statecraft}} Expertise: Statecraft trait * {{red|0.5x}} less than 7 planets}} | ''Finding aspects of the self within the group is natural and inevitable; eventually those shared aspects must be valued higher than individual identities.'' |- id="Neural_Implants" | {{icon|Neural Implants}} || {{tech||Neural Implants}} | style="text-align:center" | 3000 || style="text-align:center;" | 1 | * {{iconify|Slave Army|21px}} * {{icon|Building|21px}} Slave Processing Facility | {{icon|slave|21px}} Can enslave pops | data-sort-value="90" | '''基础:''' 90 {{Collapse list | type = '''修正''' | body= * {{green|2.0x}} at least 30 enslaved pops * {{green|2.0x}} at least 20 enslaved pops * {{green|1.5x}} at least 10 enslaved pops * {{green|1.25x}} leading scientist has {{icon|statecraft}} Expertise: Statecraft trait}} | ''Cognition is little but the processing of sensory input. It can be altered. Free will is nothing more than a sensory illusion.'' |- id="Thrall-Worlds" | {{icon|Thrall-Worlds}} || {{tech||Thrall-Worlds}} | style="text-align:center" | 6000 || style="text-align:center;" | 2 | [[File:Decision slave colony.png|21px]] Create Thrall-World decision | * {{iconify|Neural Implants|21px}} * {{icon|slave|21px}} Can enslave pops * {{icon|yes|21px}} Any colony | data-sort-value="35" | '''基础:''' 35 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|statecraft}} Expertise: Statecraft trait * {{red|0.25x}} leading scientist does not have {{icon|statecraft}} Expertise: Statecraft or {{iconify|Curator}} traits}} | ''Through the creation of special slave-breeding worlds, we can ensure that we will always have a steady supply of disposable laborers.'' |- id="Artificial_Moral_Codes" | {{icon|Artificial Moral Codes}} || {{tech||Artificial Moral Codes}} | style="text-align:center" | 6000 || style="text-align:center;" | 2 | * {{icon|crime mult|21px}} {{green|−15%}} Crime * {{icon|amenities|21px}} {{green|+5%}} Amenities | {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} | data-sort-value="105" | '''基础:''' 105 {{Collapse list | type = '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|statecraft}} Expertise: Statecraft trait}} | ''It is circumstance that dictates what is moral. Define the circumstances, and ethics is like clay in your hands.'' |- id="Synthetic_Thought_Patterns" | {{icon|Synthetic Thought Patterns}} || {{tech||Synthetic Thought Patterns}} | style="text-align:center" | 12000 || style="text-align:center;" | 3 | {{icon|pop resource output|21px}} {{green|+5%}} Resources from Jobs | * {{iconify|Artificial Moral Codes|21px}} * {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} | data-sort-value="75" | '''基础:''' 75 {{Collapse list | type = '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|statecraft}} Expertise: Statecraft trait}} | ''Thinking outside the box merely places you into another, somewhat larger box.'' |- id="Penal_Colonies" | {{icon|Penal Colonies tech}} || {{tech|rare|Penal Colonies}} | style="text-align:center" | 8000 || style="text-align:center;" | 3 | [[File:Decision penal colony.png|21px]] Create Penal World decision | * {{iconify|Artificial Moral Codes|21px}} * {{icon|yes|21px}} Any colony * {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} | data-sort-value="32.5" | '''基础:''' 32.5 {{Collapse list | type= '''修正''' | body= * {{green|1.5x}} {{iconify|Technological Ascendancy|21px}} ascension perk * {{green|1.25x}} leading scientist has {{icon|statecraft}} Expertise: Statecraft trait * {{red|0.25x}} leading scientist does not have {{icon|statecraft}} Expertise: Statecraft or {{iconify|Curator}} traits}} | ''Through the development of special penal worlds, criminals can be rehabilitated through honest, hard labor. Some may be in need of permanent rehabilitation.'' |- id="Resort_Worlds" | {{icon|Resort Worlds tech}} || {{tech|rare|Resort Worlds}} | style="text-align:center" | 8000 || style="text-align:center;" | 3 | [[File:Decision resort colony.png|21px]] Create Resort World decision | * {{iconify|Artificial Moral Codes|21px}} * {{icon|yes|21px}} Any colony * {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} | data-sort-value="32.5" | '''基础:''' 32.5 {{Collapse list | type= '''修正''' | body= * {{green|2×}} {{icon|authoritarian|21px}}{{icon|fanatic authoritarian|21px}} Authoritarian * {{green|1.5x}} {{iconify|Technological Ascendancy|21px}} ascension perk * {{green|1.25x}} leading scientist has {{icon|statecraft}} Expertise: Statecraft trait * {{red|0.25x}} leading scientist does not have {{icon|statecraft}} Expertise: Statecraft or {{iconify|Curator}} traits}} | ''With careful study devoted to landscaping, climate control, and the science of fun, construction of entire worlds dedicated to leisure can be made possible.'' |- id="Proclamation_Broadcasts" | {{icon|Proclamation Broadcasts}} || {{tech|repeat|Proclamation Broadcasts}} | style="text-align:center" | {{hover|Every level increases the cost by +5000|50000}} || style="text-align:center;" | 5 | {{icon|edict duration|21px}} {{green|+10%}} Edict Duration | * {{iconify|Artificial Moral Codes|21px}} * {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} | data-sort-value="12.5" | '''基础:''' 12.5 {{Collapse list | type= '''修正''' | body= * {{red|0.01×}} another repeatable tech was drawn}} | ''More aggressive information campaigns improve the populace’s receptiveness to Edicts.'' |- id="Unity_of_Purpose" | {{icon|Unity of Purpose}} || {{tech||Unity of Purpose}} | style="text-align:center" | 6000 || style="text-align:center;" | 2 | * {{icon|crime|21px}} {{green|−15%}} Deviancy * {{icon|amenities|21px}} {{green|+5%}} Amenities | {{iconify|Gestalt Consciousness|21px}} | data-sort-value="105" | '''基础:''' 105 {{Collapse list | type = '''修正''' | body = * {{green|1.25x}} leading scientist has {{icon|statecraft}} Expertise: Statecraft trait}} | ''The purpose of one is the purpose of all. Together, we are greater than the sum of our parts.'' |- id="Collective_Production_Methods" | {{icon|Collective Production Methods}} || {{tech||Collective Production Methods}} | style="text-align:center" | 12000 || style="text-align:center;" | 3 | {{icon|pop resource output|21px}} {{green|+5%}} Resources from Jobs | * {{iconify|Unity of Purpose|21px}} * {{iconify|Hive Mind|21px}} | data-sort-value="65" | '''基础:''' 65 {{Collapse list | type = '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|statecraft}} Expertise: Statecraft trait}} | ''Together, we build the future.'' |- id="Resource_Processing_Algorithms" | {{icon|Resource Processing Algorithms}} || {{tech||Resource Processing Algorithms}} | style="text-align:center" | 8000 || style="text-align:center;" | 3 | {{icon|pop resource output|21px}} {{green|+5%}} Resources from Jobs | * {{iconify|Unity of Purpose|21px}} * {{iconify|Machine Intelligence|21px}} | data-sort-value="65" | '''基础:''' 65 {{Collapse list | type = '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|statecraft}} Expertise: Statecraft trait}} | ''Efficiency in all things.'' |- id="Global_Production_Strategy" | [[File:Tech global production strategy.png|52px]] || {{tech||Global Production Strategy}} | style="text-align:center" | 8000 || style="text-align:center;" | 3 | * {{icon|building|21px}} Ministry of Production * {{icon|edict|21px}} Industrial Subsidies * {{icon|edict|21px}} Forge Subsidies | * [[File:Tech alloys 1.png|21px]] Holographic Casts * [[File:Tech luxuries 1.png|21px]] Nano-Circuit Assembly * {{iconify|Colonial Centralization|21px}} * {{icon|consumer goods|21px}} Empire uses Consumer Goods | data-sort-value="65" | '''Base''': 65 {{Collapse list | type = '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|statecraft}} Expertise: Statecraft trait}} | ''Planets are big and production sites are often separated by vast distances. A coherent strategy for making certain that everyone is pulling in the same direction is often needed.'' |- id="Automated_Curation_Algorithms" | {{icon|Automated Curation Algorithms}} || {{tech||Automated Curation Algorithms}}<br>{{icon|Corporate|21px}} {{tech||Vault of Acquisitions}}<br>{{icon|Machine Intelligence|21px}} {{tech||Alpha Hub}} | style="text-align:center" | 8000 || style="text-align:center;" | 3 | {{icon|Building|21px}} Auto-Curating Vault | * {{iconify|Administrative AI|21px}} * {{iconify|Colonial Centralization|21px}} * {{icon|no|21px}}{{icon|spiritualist|21px}}{{icon|fanatic spiritualist|21px}} Spiritualist * {{icon|no|21px}}{{iconify|Rogue Servitor|21px}} | data-sort-value="65" | '''基础:''' 65 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|statecraft}} Expertise: Statecraft trait}} | ''Continuous, asynchronous analysis of disparate data sets allows for the accurate modeling of hitherto-unpredictable fluctuations in social currents.'' |- id="Galactic_Markets" | {{icon|Galactic Markets}} || {{tech|rare|Galactic Markets}} | style="text-align:center" | 16000 || style="text-align:center;" | 4 | {{icon|Building|21px}} Galactic Stock Exchange | * {{iconify|Colonial Centralization|21px}} * {{iconify|Interstellar Economics|21px}} * {{icon|yes|21px}} First contact with 2 other empires * {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} | data-sort-value="22.5" | '''基础:''' 22.5 {{Collapse list | type = '''修正''' | body= * {{green|1.5x}} {{iconify|Technological Ascendancy|21px}} ascension perk * {{green|1.25x}} leading scientist has {{icon|statecraft}} Expertise: Statecraft trait * {{red|0.25x}} leading scientist does not have {{icon|statecraft}} Expertise: Statecraft or {{iconify|Curator}} traits}} | ''By engaging in free trade of goods and services we allow for a more specialized economy, where an individual can excel in a narrow field and trade for their needs.'' |- id="Idyllic_Architecture" | {{icon|Idyllic Architecture}} || {{tech||Idyllic Architecture}} | style="text-align:center" | 8000 || style="text-align:center;" | 3 | * {{icon|building|21px}} Tier 2 Housing buildings | * {{iconify|Weather Control Systems|21px}} * {{icon|rare crystals|21px}} Access to Rare Crystals through tech or galactic market * {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} unless Rogue Servitor | data-sort-value="65" | '''基础:''' 65 {{Collapse list | type = '''修正''' | body = * {{green|1.25x}} leading scientist has {{icon|statecraft}} Expertise: Statecraft trait}} | ''With the latest advances in architecture, landscaping and holographic technology, we shall build the homes of the future.'' |- id="Ascension_Theory" | {{icon|Ascension Theory}} || {{tech|rare|Ascension Theory}} | style="text-align:center" | 40000 || style="text-align:center;" | 5 | * {{icon|Ascension perk|21px}} {{green|+1}} Ascension Perks * {{icon|edict|21px}} Ambition edicts | | data-sort-value="12.5" | '''基础:''' 12.5 {{Collapse list | type= '''修正''' | body= * {{green|1.5x}} {{iconify|Technological Ascendancy|21px}} ascension perk * {{green|1.25x}} leading scientist has {{icon|statecraft}} Expertise: Statecraft trait * {{red|0.2x}} leading scientist does not have {{icon|statecraft}} Expertise: Statecraft or {{iconify|Curator}} traits}} | ''Our history is a repeating cycle of dramatic technological, political, and cultural leaps; these leaps are often preceded by periods of upheaval and followed by times of relative stability. By identifying the core, recurring premises of these leaps, we may be able to effectively short-circuit the cycle for our own benefit.'' |- id="Agrarian_Utopias" | {{icon|Agrarian Utopias}} || {{tech||Agrarian Utopias}} | style="text-align:center" | 8000 || style="text-align:center;" | 3 | {{icon|housing|21px}} {{green|+1}} Agriculture District Housing | {{iconify|Agrarian Idyll|21px}} | data-sort-value="97.5" | '''基础:''' 97.5 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|statecraft}} Expertise: Statecraft trait}} | ''Through the establishment of weather-controlled rural communes, we can support a larger population without disrupting our agrarian way of life.'' |- id="Xeno_Outreach_Agencies" | {{icon|Xeno Outreach Agencies}} || {{tech||Xeno Outreach Agencies}} | style="text-align:center" | 8000 || style="text-align:center;" | 3 | {{icon|building|21px}} Xeno-Outreach Agency breach office building | {{iconify|Corporate|21px}} authority | data-sort-value="65" | '''基础:''' 65 {{Collapse list | type = '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|statecraft}} Expertise: Statecraft trait}} | ''This corporate agency promotes a wide variety of interstellar tourist attractions, as well as offering employment packages and signing bonuses to potential emigrants interested in relocating to corporate space.'' |- id="Executive_Leisure_Program" | {{icon|Executive Leisure Program}} || {{tech||Executive Leisure Program}} | style="text-align:center" | 8000 || style="text-align:center;" | 3 | {{icon|building|21px}} Executive Retreat breach office building | {{iconify|Corporate|21px}} authority | data-sort-value="65" | '''基础:''' 65 {{Collapse list | type = '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|statecraft}} Expertise: Statecraft trait}} | ''A luxurious resort complex for high ranking corporate officers. Here they can sample the local planetary culture in a high security environment.'' |- id="Doctrine:_Strange_Loop" | {{icon|Doctrine: Strange Loop}} || {{tech|acquire|Doctrine: Strange Loop}} | style="text-align:center" | 4000 || style="text-align:center;" | 3 | [[File:Feature.png]] Continues the [[Horizon Signal]] event chain | {{icon|yes|21px}} [[Horizon Signal]] event chain | | ''A set of social protocols based on paradoxical intuition, and on love. When we know the System of the Loop, we learn that we can influence by receiving instructions, as well as giving them.'' |- id="Interstellar_Assembly" | {{icon|Interstellar Assembly tech}} || {{tech|rare|Interstellar Assembly}} | style="text-align:center" | 48000 || style="text-align:center;" | 5 | [[File:Fleet order button build megastructure.png|24px]] Interstellar Assembly megastructure | * {{iconify|MegaCorp|21px}} DLC * {{iconify|Mega-Engineering|21px}} | data-sort-value="5" | '''基础:''' 5 {{Collapse list | type = '''修正''' | body= * {{green|6x}} {{iconify|Master Builders}} ascension perk * {{green|4x}} {{iconify|Galactic Wonders}} ascension perk * {{green|2x}} {{icon|xenophile|21px}}{{icon|fanatic xenophile|21px}} Xenophile * {{green|2x}} leading scientist has {{iconify|Maniacal}} trait * {{green|2x}} leading scientist has {{iconify|Spark of Genius}} trait * {{green|1.5x}} {{iconify|Technological Ascendancy|21px}} ascension perk * {{red|0.5x}} {{icon|xenophobe|21px}}{{icon|fanatic xenophobe|21px}} Xenophobe}} | ''A meeting place for galactic powers, increasing immigration attraction and global opinion of us.'' |- id="Mega_Art_Installation" | {{icon|Mega Art Installation tech}} || {{tech|rare|Mega Art Installation}} | style="text-align:center" | 48000 || style="text-align:center;" | 5 | [[File:Fleet order button build megastructure.png|24px]] Mega Art Installation megastructure | * {{iconify|MegaCorp|21px}} DLC * {{iconify|Mega-Engineering|21px}} | data-sort-value="5" | '''基础:''' 5 {{Collapse list | type = '''修正''' | body= * {{green|6x}} {{iconify|One Vision}} ascension perk * {{green|6x}} {{iconify|Master Builders}} ascension perk * {{green|4x}} {{iconify|Galactic Wonders}} ascension perk * {{green|2x}} {{icon|pacifist|21px}}{{icon|fanatic pacifist|21px}} Pacifist * {{green|2x}} leading scientist has {{iconify|Maniacal}} trait * {{green|2x}} leading scientist has {{iconify|Spark of Genius}} trait * {{green|1.5x}} {{iconify|Technological Ascendancy|21px}} ascension perk * {{red|0.5x}} {{icon|militarist|21px}}{{icon|fanatic militarist|21px}} Militarist}} | ''An artistic beacon on a stellar scale, this installation inspires and represents the spirit of its creators.'' |- id="Arcane_Deciphering" | {{icon|Arcane Deciphering}} || {{tech|rare|Arcane Deciphering}} | style="text-align:center" | 6000 || style="text-align:center;" | 2 | {{icon|feature|21px}} Artifact actions | * {{iconify|Ancient Relics|21px}} DLC * {{iconify|Xenobiology|21px}} * {{icon|minor artifacts|21px}} At least one Minor Artifact | data-sort-value="35" | '''基础:''' 35 {{Collapse list | type = '''修正''' | body= * {{green|2x}} leading scientist has {{icon|statecraft}} Expertise: Statecraft trait}} | ''Various artifacts and technologies functioning by arcane means that cannot be understood or replicated… at least not by conventional science as it is known to us.'' |- id="Numistic_Data_Modeling" | [[File:Tech prescient data modeling.png|52px]] || {{tech|acquire|Numistic Data Modeling}} | style="text-align:center;" | 8000 || style="text-align:center;" | 3 | {{icon|pop enc|21px}} {{green|+5%}} Energy Credits from Jobs | {{icon|mgc|21px}} Caravaneer deal | | ''Are the precognitive powers of Numa at work or is it a matter of skilled craftsmanship? Either way this galactic stock market prediction model will forecast fluctuations in the economy with divine accuracy.'' |}
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