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==== 物种 ==== {{Main|物种}} 物种外观是帝国主要物种的外貌,除了一些DLC之外,对游戏玩法几乎没有影响。物种名称,复数和形容词形式是用于游戏中上文所指代的帝国物种。一旦输入了物种名称的单数形式,游戏就可以为该物种自动生成形容词形式。此外,还可以自定义此物种的起源。 名称列表确定默认的船名前缀和舰船、领袖、舰队和殖民地的随机名称。它们中的每一个都可以在游戏中自由重命名 ===== 特质 ===== [[Traits|特质]] 是被动效果,可以改变你的人口,领导人和军队的行为。每个物种有2点数来选择性状。选择一一个{{green|positive}} trait costs trait points while choosing a {{red|negative}} trait provide additional trait points, allowing more positive traits to be picked. No more than five traits may be selected, and you cannot select traits that cancel each other out or have the same effect of different degrees. (e.g., can only choose up to one between {{iconify|Enduring}}, {{iconify|Venerable}}, and {{iconify|Fleeting}}) You can pick the traits by their sheer power, but remember that you can always pick based on the role-play needs, since species traits doesn't affect that much to the game and bad choices here don't result in the game being unplayable. ====== 推荐的特质 ====== 有一些特质可以提高资源产量,例如{{iconify|Industrious}} 和 {{iconify|Intelligent}}. 请注意,并非所有资源都具有相同的价值,例如 {{iconify|Food}} 是最少使用的资源之一,除了维持有机种群的生存和建造殖民船外,几乎没有其他用途。 {{iconify|Adaptive}}和其他以资源为基础的特质一样,这种特质也很强大,因为它能让你的物种在其他世界更有效率地运作ーー在维护时需要更少的资源,同时在它们的工作岗位上生产更多的东西。它也拓宽了你们种族可以殖民的宜居星球的范围。然而,如果一个行星已经具有100% 的可居住性,比如你的母星是盖亚星球,那么这种个特质就没有意义了。如果你的帝国严重依赖于机器人种群(它们没有宜居性的考虑) ,这个特质也可能是多余的。 {{iconify|Rapid Breeders}} 也是不错的,因为它会使你的人口增长速度加快。 If you are looking for a negative trait, {{iconify|Unruly}} is heavily recommended as you get 2 points at the expense of a negligible increase in empire sprawl. Alternatively, {{iconify|Deviants}} is also a viable choice, because there are many sources to increase your Governing Ethics Attraction to counter its effects. {{iconify|Wasteful}} is also worth considering unless you are going to use the {{icon|policy}} '''Utopian Abundance''' living standard as an {{iconify|Egalitarian}} empire, since {{iconify|consumer goods}}, like Food, have little use beyond population upkeep and constructing colony ships, so it's not terribly costly to pay {{red|+10%}} more for an additional trait point. However, if you intend to focus heavily on technology, this may not be the best since your Research jobs will consume Consumer Goods, meaning Wasteful will necessitate more Artisan jobs to support your research output. ====== 不推荐的特质 ====== {{iconify|Strong}} is not a good choice because the performance of Offensive Armies is heavily dependent on the base stats of the [[Land warfare|army type]] and their number. There is also a vast source of Army Damage improvements, diluting the influence of Strong. When it comes to Defensive Armies, they can, however, be destroyed by Orbital Bombardments before the enemy armies invade the planet, making Strong moot in defensive needs. This leaves the {{green|+2.5%}} worker resource output, which is a tiny amount, even at one trait point. The {{iconify|Resilient}} trait suffers from the same fate as Strong, and is not recommended. {{iconify|Fleeting}} is unrecommended because it reduces the leader lifespan. Leaders start from 28 to 50 years old and have a base lifespan of 80 years old, which turns out to be around 30-52 guaranteed years in service. With the {{iconify|Fleeting}} trait, this can be reduced to 20-42 years, which causes you to frequently lose your experienced leaders and it becomes more difficult to cultivate highly skilled leaders through time. While {{iconify|Nonadaptive}} provides {{green|+2}} trait points and may look tempting, be warned: a {{red|-10%}} habitability causes the Food, consumer goods, and amenities usage to be increased by the same percentage and Resource Output and Pop Growth Speed to be decreased by half of the percentage on all of your planets (aside from your homeworld). Put simply, even planets within your species' preferred class become quite difficult to turn happy and productive if they are Nonadaptive. Like its Adaptive opposite, this penalty can be mitigated somewhat by using robot populations extensively on other planets. ===== 统治者 ===== You can customize the name, appearance, and ruler title of your first empire ruler. Different ruler and heir titles based on leader gender can be set. The ruler title can be changed in-game anytime by clicking the empire's name on the government window. A fallback ruler title can be suggested if you have picked a valid combination of Authorities and Civics. This configuration is purely cosmetic. ===== 机械体物种 ===== {{expansion|snd}} Machine species is the only option to {{iconify|Machine Intelligence}} empires and cannot use other Authorities. They have a different set of Traits, but fewer trait points and trait picks than biological species. ===== 石质类物种 ===== {{expansion|lit}} Lithoid species do not use {{iconify|food}}, instead they eat {{iconify|minerals}}. They have increased leader life span and habitability, but in return decreases pop growth speed and their leaders start older than usual (around 50-80 years old). Their exclusive traits, namely {{iconify|Gaseous Byproducts}}, {{iconify|Scintillating Skin}} and {{iconify|Volatile Excretions}}, are however not so viable to spend your trait points. Comparing to the high upkeep cost consumption of {{iconify|strategic resources}} for advanced buildings, what these traits provide is miniscule. A medium-sized empire in the mid game may produce only 2-4 of these resources through these traits when dozens are required by your empire.
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