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== Voidcraft == {{SVersion|3.2}} The {{iconify|Voidcraft}} tech tree focuses on ships and spaceborne structures. {| class="mildtable plainlist sortable" cellspacing="2" cellpadding="4" ! width="1%" class="unsortable" | ! 科技 ! 花费 ! Tier ! 效果 ! 前提 ! 权重与修正 ! width="25%" class="unsortable" | 描述 |- id="Space Exploration" | {{icon|space exploration}} || {{tech|start|Space Exploration}} | || align= center | 0 | [[File:Ship.png|24px|link=Station|Station class]] Science Ship | | | ''The Science Ship is used as a base of operations for a top Scientist, ready to explore the vastness of space.'' |- id="Interplanetary Expeditionary Forces" | {{icon|Interplanetary Expeditionary Forces}} || {{tech|start|Interplanetary Expeditionary Forces}} | || align= center | 0 | {{iconify|Assault Army}} | {{icon|Planetary Defenses|21px}} {{tech|start|Planetary Defenses}} | | ''The invasion of another world is a staggering enterprise. There are immense logistical challenges that must be overcome before we can muster our first interplanetary armies.'' |- id="Orbital Energy Conversion" | {{icon|orbital energy conversion}} || {{tech|start|Orbital Energy Conversion}} | || align= center | 0 | [[File:Solar Panel Network.png|21px]] Solar Panel Network module | {{icon|gestalt consciousness}} Gestalt Consciousness | | ''Advances in solar panel technology could offset the operating costs of our starbases. The panels would require an entire starbase module to generate enough energy, however.'' |- id="Deep Space Defenses" | {{icon|Deep Space Defenses}} || {{tech|start|Deep Space Defenses}} | || align= center | 0 | [[File:Ship.png|24px|link=Station|Station class]] Defense Platform | {{icon|Starbase Construction|21px}} {{tech|start|Starbase Construction}} | | ''This will enable the construction of defensive deep space platforms to protect our Starbases.'' |- id="Starbase Construction" | {{icon|Starbase Construction}} || {{tech|start|Starbase Construction}} | || align= center | 0 | {{icon|starbase}} Outpost | {{icon|offworld construction|21px}} {{tech|start|Offworld Construction}} | | ''A centralized space installation built in close orbit around the system primary is necessary to make full use of the resources in a star system.'' |- id="Starport tech" | {{icon|Starport tech}} || {{tech|start|Starport}} | || align= center | 0 | {{icon|starbase}} Starport | {{icon|Starbase Construction|21px}} {{tech|start|Starbase Construction}} | | ''The earliest starbases were little more than makeshift outposts. Permanent starports will enable us to maintain a firmer grip on star systems.'' |- id="Starhold tech" | {{icon|Starhold tech}} || {{tech||Starhold}} | align= center | 5000 || align= center | 2 | {{icon|starbase}} Starhold | {{icon|Starport tech|21px}} {{tech|start|Starport}} | data-sort-value="75" | '''基础:''' 75 {{Collapse list | type= '''修正''' | body= * {{green|10x}} a neighbor has the tech * {{green|5x}} at least 3 Starports * {{green|4x}} year is >2240 * {{green|3x}} year is >2235 * {{green|2x}} year is >2230 * {{green|1.25x}} leading scientist has {{icon|voidcraft}} Expertise: Voidcraft trait * {{green|1.25x}} adopted the [[File:Tradition icon unyielding.png|24px]] Unyielding tradition tree * {{red|0.1x}} year is <2220}} | ''As space traffic increases, larger and more defensible starbases are needed to maintain control over system spacelanes.'' |- id="Star Fortress tech" | {{icon|Star Fortress tech}} || {{tech||Star Fortress}} | align= center | 10000 || align= center | 3 | {{icon|starbase}} Star Fortress | {{icon|Starhold tech|21px}} Starhold | data-sort-value="60" | '''基础:''' 60 {{Collapse list | type= '''修正''' | body= * {{green|10x}} a neighbor has the tech * {{green|5x}} at least 3 Starholds * {{green|4x}} year is >2270 * {{green|3x}} year is >2265 * {{green|2x}} year is >2260 * {{green|1.25x}} leading scientist has {{icon|voidcraft}} Expertise: Voidcraft trait * {{green|1.25x}} adopted the [[File:Tradition icon unyielding.png|24px]] Unyielding tradition tree * {{red|0.1x}} year is <2250}} | ''These mighty space forts will provide a focal point for all military activity in a star system, and their presence is sure to deter all but the most stubborn attackers.'' |- id="Citadel tech" | {{icon|Citadel tech}} || {{tech||Citadel}} | align= center | 20000 || align= center | 4 | {{icon|starbase}} Citadel | {{icon|Star Fortress tech|21px}} Star Fortress | data-sort-value="40" | '''基础:''' 40 {{Collapse list | type= '''修正''' | body= * {{green|10x}} a neighbor has the tech * {{green|5x}} at least 3 Star Fortresses * {{green|4x}} year is >2300 * {{green|3x}} year is >2295 * {{green|2x}} year is >2290 * {{green|1.25x}} leading scientist has {{icon|voidcraft}} Expertise: Voidcraft trait * {{green|1.25x}} adopted the [[File:Tradition icon unyielding.png|24px]] Unyielding tradition tree * {{red|0.1x}} year is <2270}} | ''Plans for an immense battlestation capable of holding its own against several strike fleets are now being drawn up. If realized, these citadels will become monuments to greatness as much as system hubs.'' |- id="Improved Structural Integrity" | {{icon|Improved Structural Integrity}} || {{tech|rare|Improved Structural Integrity}} | align= center | 5000 || align= center | 2 | {{icon|health}} {{green|+500}} Defense Platform Hull Points | {{icon|Starhold tech|21px}} Starhold | data-sort-value="75" | '''基础:''' 37.5 {{Collapse list | type= '''修正''' | body= * {{green|1.5x}} {{iconify|Technological Ascendancy|21px}} ascension perk * {{green|1.25x}} leading scientist has {{icon|voidcraft}} Expertise: Voidcraft trait}} | ''A reinforced framework and blast shields with enhanced impact absorption will ensure the structural integrity of the platform even under immense pressure.'' |- id="Fortified Core Layers" | {{icon|Fortified Core Layers}} || {{tech|repeat|Fortified Core Layers}} | align= center | {{hover|Each level increases the cost by 5000|50000}} || align= center | 5 | {{icon|defense platform hull points}} {{green|+10%}} Defense platform hull points | {{iconify|Improved Structural Integrity|21px}} | data-sort-value="12.5" | '''基础:''' 12.5 {{Collapse list | type= '''修正''' | body= * {{red|0.01x}} another repeatable tech was drawn}} | ''Additional layers of armor plating within the structure itself improves the resilience of Military Stations.'' |- id="Synchronized Firing Patterns" | {{icon|Synchronized Firing Patterns}} || {{tech|repeat|Synchronized Firing Patterns}} | align= center | {{hover|Each level increases the cost by 5000|50000}} || align= center | 5 | {{icon|defense platform damage}} {{green|+10%}} Defense platform damage | {{iconify|Improved Structural Integrity|21px}} | data-sort-value="12.5" | '''基础:''' 12.5 {{Collapse list | type= '''修正''' | body= * {{red|0.01x}} another repeatable tech was drawn}} | ''Cross-linking weapon systems to fire in staggered volleys improves the actual damage output of Military Stations over time.'' |- id="Modular Engineering" | {{icon|Modular Engineering}} || {{tech|rare|Modular Engineering}} | align= center | 6000 || align= center | 2 | * {{icon|module cost}} {{green|−25%}} Starbase building build cost * {{icon|module cost}} {{green|−25%}} Starbase module build cost | {{icon|Starhold tech|21px}} Starhold | data-sort-value="35" | '''基础:''' 35 {{Collapse list | type= '''修正''' | body= * {{green|1.5x}} {{iconify|Technological Ascendancy|21px}} ascension perk * {{green|1.25x}} {{icon|militarist|21px}}{{icon|fanatic militarist|21px}} Militarist * {{green|1.25x}} leading scientist has {{icon|voidcraft}} Expertise: Voidcraft trait * {{red|0.5x}} leading scientist does not have {{icon|voidcraft}} Expertise: Voidcraft or {{iconify|Curator}} traits}} | ''Streamlined starbase construction procedures, using modular designs, will halve the present build cost and time.'' |- id="Corps of Engineers" | {{icon|corps of engineers}} || {{tech|rare|Corps of Engineers}}<br>{{icon|machine intelligence|21px}} Optimized Station Construction | align= center | 12000 || align= center | 3 | * {{icon|starbase upgrade cost}} {{green|−15%}} Starbase upgrade cost * {{icon|starbase upgrade speed}} {{green|+25%}} Starbase upgrade speed | * {{icon|Modular Engineering|21px}} {{tech|rare|Modular Engineering}} * {{icon|Star Fortress tech|21px}} Star Fortress | data-sort-value="25" | '''基础:''' 25 {{Collapse list | type= '''修正''' | body= * {{green|1.5x}} {{iconify|Technological Ascendancy|21px}} ascension perk * {{green|1.25x}} leading scientist has {{icon|voidcraft}} Expertise: Voidcraft trait * {{red|0.25x}} leading scientist does not have {{icon|voidcraft}} Expertise: Voidcraft or {{iconify|Curator}} traits}} | ''The creation of a dedicated naval engineering corps will greatly benefit the construction of deep space defense platforms, decreasing building costs and increasing durability.'' |- id="Orbital Habitats" | {{icon|Orbital Habitats}} || {{tech||Orbital Habitats}} | align= center | 10000 || align= center | 3 | [[File:Fleet order button build megastructure.png|24px]] Habitat megastructures | * {{iconify|Utopia|21px}} DLC * {{icon|Starhold tech|21px}} Starhold | data-sort-value="40" | '''基础:''' 60 {{Collapse list | type= '''修正''' | body= * {{green|10x}} a neighbor has the tech * {{green|5x}} at least 3 Starholds * {{green|4x}} year is >2270 * {{green|3x}} year is >2265 * {{green|2x}} year is >2260 * {{green|1.25x}} leading scientist has {{icon|voidcraft}} Expertise: Voidcraft trait * {{green|1.25x}} adopted the [[File:Tradition icon expansion.png|24px]] Expansion tradition tree * {{green|1.25x}} finished the [[File:Tradition icon expansion.png|24px]] Expansion tradition tree * {{red|0.1x}} year is <2250}} | ''Allows the construction of largely self-sustaining Orbital Habitats.'' |- id="Habitat Expansion" | {{icon|Habitat Expansion}} || {{tech|rare|Habitat Expansion}} | align= center | 20000 || align= center | 4 | [[File:Decision satellite in orbit.png|24px]] Upgrade Habitat decision | * {{icon|Orbital Habitats|21px}} Orbital Habitats * {{icon|yes|21px}} Any habitat colony | data-sort-value="40" | '''基础:''' 35 {{Collapse list | type= '''修正''' | body= * {{green|10x}} {{iconify|Void Dwellers}} origin * {{green|1.25x}} leading scientist has {{icon|voidcraft}} Expertise: Voidcraft trait}} | ''Our early habitats were primitive things compared to the efficient designs we can now develop.'' |- id="Advanced Space Habitation" | {{icon|Advanced Space Habitation}} || {{tech|rare|Advanced Space Habitation}} | align= center | 40000 || align= center | 4 | [[File:Decision satellite in orbit.png|24px]] Upgrade Habitat decision (x2) | * {{icon|Habitat Expansion|21px}} Habitat Expansion * {{icon|yes|21px}} Any habitat colony | data-sort-value="40" | '''基础:''' 35 {{Collapse list | type= '''修正''' | body= * {{green|10x}} {{iconify|Void Dwellers}} origin * {{green|1.25x}} leading scientist has {{icon|voidcraft}} Expertise: Voidcraft trait}} | ''Years of improvements to our orbital Habitats have led us to create newer more effective designs.'' |- id="Mega-Engineering" | {{icon|Mega-Engineering}} || {{tech|rare|Mega-Engineering}} | align= center | 48000 || align= center | 5 | * {{icon|resource storage capacity}} {{green|+20000}} Resource Storage Capacity * [[File:Feature.png|21px|link=Megastructures|Feature]] Can repair damaged Megastructures | * {{icon|Citadel tech|21px}} Citadel * {{icon|Battleships tech|21px}} Battleships * {{iconify|Zero Point Power|21px}} | data-sort-value="5" | '''基础:''' 5 {{Collapse list | type= '''修正''' | body= * {{green|20x}} with any mega-structure (in any condition) within borders * {{green|2x}} Any habitat colony * {{green|1.5x}} if any neighbour has the tech * {{green|1.5x}} {{iconify|Technological Ascendancy|21px}} ascension perk * {{green|1.5x}} per owned Starhold (up to {{green|9x}} with 6) * {{green|1.5x}} per owned Citadel (up to {{green|9x}} with 6)}} | ''To complete constructing projects of truly staggering scales we must first achieve a fundamental understanding of both the engineering and resource storage requirements for such megastructures.'' |- id="Ring World" | {{icon|Ring World tech}} || {{tech|acquire|Ring World}} | align= center | 48000 || align= center | 5 | [[File:Fleet order button build megastructure.png|24px]] Ring World megastructure | * {{iconify|Utopia|21px}} DLC * {{iconify|Galactic Wonders|21px}} ascension perk | | '' A {{yellow|Ring World}} allows for multiple planet-like zones, cannibalizing all other planets in the system for materials.'' |- id="Corvettes" | {{icon|Corvettes tech}} || {{tech|start|Corvettes}} | || align= center | 0 | [[File:Ship.png|24px|link=Ship designer|Ship class]] Corvette | | | ''The Corvette is the most basic military ship, armed and ready in the event of hostile contacts.'' |- id="Destroyers (technology)" | {{icon|Destroyers tech}} || {{tech||Destroyers}} | align= center | 4000 || align= center | 2 | * {{icon|Fleet command limit}} {{green|+10}} Fleet command limit * [[File:Ship.png|24px|link=Ship designer|Ship class]] Destroyer | {{icon|Corvettes tech|21px}} {{tech|start|Corvettes}} | data-sort-value="85" | '''基础:''' 85 {{Collapse list | type= '''修正''' | body= * {{green|10x}} a neighbor has the tech * {{green|4x}} year is >=2230 * {{green|3x}} year is >=2220 * {{green|2x}} year is >=2215 * {{green|1.25x}} leading scientist has {{icon|voidcraft}} Expertise: Voidcraft trait * {{green|1.25x}} adopted the [[File:Tradition icon supremacy.png|24px]] Supremacy tradition tree * {{red|0.1x}} year is <2210}} | ''While larger than Corvettes, Destroyer hull configurations still make for comparatively nimble gunboats.'' |- id="Cruisers (technology)" | {{icon|Cruisers tech}} || {{tech||Cruisers}} | align= center | 8000 || align= center | 3 | * {{icon|Fleet command limit}} {{green|+10}} Fleet command limit * [[File:Ship.png|24px|link=Ship designer|Ship class]] Cruiser | {{icon|Destroyers tech|21px}} Destroyers | data-sort-value="65" | '''基础:''' 65 {{Collapse list | type= '''修正''' | body= * {{green|10x}} a neighbor has the tech * {{green|4x}} year is >2240 * {{green|3x}} year is >2235 * {{green|2x}} year is >2230 * {{green|1.25x}} leading scientist has {{icon|voidcraft}} Expertise: Voidcraft trait * {{green|1.25x}} adopted the [[File:Tradition icon supremacy.png|24px]] Supremacy tradition tree * {{red|0.1x}} year is <2220}} | ''Originally devised as an experimental next-generation colony ship hull configuration, the design's ample hardpoints made it ideal for carrying heavy weapons ordnance.'' |- id="Battleships (technology)" | {{icon|Battleships tech}} || {{tech||Battleships}} | align= center | 16000 || align= center | 4 | * {{icon|Fleet command limit}} {{green|+10}} Fleet command limit * [[File:Ship.png|24px|link=Ship designer|Ship class]] Battleship | {{icon|Cruisers tech|21px}} Cruisers | data-sort-value="45" | '''基础:''' 45 {{Collapse list | type= '''修正''' | body= * {{green|10x}} a neighbor has the tech * {{green|4x}} year is >2270 * {{green|3x}} year is >2265 * {{green|2x}} year is >2260 * {{green|1.25x}} leading scientist has {{icon|voidcraft}} Expertise: Voidcraft trait * {{green|1.25x}} adopted the [[File:Tradition icon supremacy.png|24px]] Supremacy tradition tree * {{red|0.1x}} year is <2250}} | ''The largest of the standard military vessels, Battleships are traditionally heavily armored and sport several gun batteries.'' |- id="Titans tech" | {{icon|Titans tech}} || {{tech||Titans}} | align= center | 32000 || align= center | 5 | * {{icon|Fleet command limit}} {{green|+10}} Fleet command limit * {{icon|starbase}} Ion Cannon defense platform * [[File:Ship.png|24px|link=Ship designer|Ship class]] Titan | * {{iconify|Apocalypse|21px}} DLC * {{icon|Battleships tech|21px}} Battleships | data-sort-value="30" | '''基础:''' 30 {{Collapse list | type= '''修正''' | body= * {{green|10x}} a neighbor has the tech * {{green|4x}} year is >2350 * {{green|3x}} year is >2340 * {{green|2x}} year is >2330 * {{green|1.25x}} leading scientist has {{icon|voidcraft}} Expertise: Voidcraft trait * {{green|1.25x}} adopted the [[File:Tradition icon supremacy.png|24px]] Supremacy tradition tree * {{red|0.1x}} year is <2300}} | ''Modeled after the hulking shadows looming in the core systems of Stagnant Ascendancies, the Titan class can be outfitted with X-size weapons.'' |- id="Colossi tech" | {{icon|Colossi tech}} || {{tech|acquire|Colossi}} | align= center | 20000 || align= center | 5 | * [[File:Ship.png|24px|link=Ship designer|Ship class]] Colossus * [[File:sb colossus assembly yard.png|21px]] Colossal Assembly Yards | * {{iconify|Apocalypse|21px}} DLC * {{iconify|Colossus Project|21px}} ascension perk | | ''Advances in mega-engineering make blur the lines between reality and the fantastical, enabling the construction of Colossus-class military vessels that carry weapons capable of obliterating - or fundamentally altering - entire worlds, with the push of a button.'' |- id="Core Cracking" | {{icon|Core Cracking}} || {{tech|rare|Core Cracking}} | align= center | 20000 || align= center | 5 | [[File:Ship part world cracker.png|21px]] World Cracker colossus weapon | * {{iconify|Apocalypse|21px}} DLC * {{icon|Colossi tech|21px}} {{tech|acquire|Colossi}} * {{icon|yes|21px}} Completed the ''Colossus Project'' * {{icon|no|21px}}{{icon|pacifist|21px}}{{icon|fanatic pacifist|21px}} Pacifist | data-sort-value="10" | '''基础:''' 10 {{Collapse list | type= '''修正''' | body= * {{green|1.5x}} {{iconify|Technological Ascendancy|21px}} ascension perk}} | ''A directed feed of thermic energy superheats the atmosphere and agitates the planet's core, setting up disastrous tectonic events. A final and comparatively minute concussive blast is then delivered, cracking the planet open.'' |- id="Atmospheric Nanobot Dispersal" | {{icon|Atmospheric Nanobot Dispersal}} || {{tech|rare|Atmospheric Nanobot Dispersal}} | align= center | 20000 || align= center | 5 | [[File:Ship part nanobot diffuser.png|21px]] Nanobot Diffuser colossus weapon | * {{iconify|Apocalypse|21px}} DLC * {{icon|Colossi tech|21px}} {{tech|acquire|Colossi}} * {{icon|yes|21px}} Completed the ''Colossus Project'' * {{iconify|Driven Assimilator|21px}} | data-sort-value="10" | '''基础:''' 10 {{Collapse list | type= '''修正''' | body= * {{green|1.5x}} {{iconify|Technological Ascendancy|21px}} ascension perk}} | ''Swarms of nanobots are dispersed in the atmosphere. They infect sapient beings and restructure themselves into cybernetic implants, turning their unwitting hosts into cyborgs slaved to the Machine Intelligence.'' |- id="Juggernaut_tech" | {{icon|Juggernaut tech}} || {{tech|rare|Juggernaut}} | align= center | 48000 || align= center | 5 | * {{icon|ship class}} Juggernaut * [[File:sb colossus assembly yard.png|21px]] Colossal Assembly Yards | * {{iconify|Federations|21px}} DLC * {{icon|Battleships tech|21px}} Battleships * {{icon|Citadel tech|21px}} Citadel | data-sort-value="5" | '''基础:''' 5 {{Collapse list | type= '''修正''' | body= * {{green|1.5x}} {{iconify|Technological Ascendancy|21px}} ascension perk * {{green|1.5x}} leading scientist has {{iconify|Maniacal}} or {{iconify|Curator}} trait * {{green|1.25x}} leading scientist has {{icon|voidcraft}} Expertise: Voidcraft trait * {{green|1.25x}} {{icon|Titans tech|21px}} Titans technology}} | ''A mobile space base of unparalleled proportions, the Juggernaut ship takes offensive warfare to a whole new level.'' |- id="Standardized Corvette Patterns" | {{icon|Standardized Corvette Patterns}} || {{tech||Standardized Corvette Patterns}} | align= center | 2500 || align= center | 1 | * {{icon|ship cost}} {{green|−5%}} Corvette Build Cost * {{icon|ship build speed}} {{green|+25%}} Corvette Build Speed | {{icon|Corvettes tech|21px}} {{tech|start|Corvettes}} | data-sort-value="95" | '''基础:''' 95 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|voidcraft}} Expertise: Voidcraft trait}} | ''Establishing new standards for the modeling and construction of corvettes greatly improves the efficiency of the production pipeline.'' |- id="Standardized Destroyer Patterns" | {{icon|Standardized Destroyer Patterns}} || {{tech||Standardized Destroyer Patterns}} | align= center | 5000 || align= center | 2 | * {{icon|ship cost}} {{green|−5%}} Destroyer Build Cost * {{icon|ship build speed}} {{green|+25%}} Destroyer Build Speed | {{icon|Destroyers tech|21px}} Destroyers | data-sort-value="75" | '''基础:''' 75 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|voidcraft}} Expertise: Voidcraft trait}} | ''Establishing new standards for the modeling and construction of destroyers greatly improves the efficiency of the production pipeline.'' |- id="Standardized Cruiser Patterns" | {{icon|Standardized Cruiser Patterns}} || {{tech||Standardized Cruiser Patterns}} | align= center | 10000 || align= center | 3 | * {{icon|ship cost}} {{green|−5%}} Cruiser Build Cost * {{icon|ship build speed}} {{green|+25%}} Cruiser Build Speed | {{icon|Cruisers tech|21px}} Cruisers | data-sort-value="60" | '''基础:''' 60 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|voidcraft}} Expertise: Voidcraft trait}} | ''Establishing new standards for the modeling and construction of cruisers greatly improves the efficiency of the production pipeline.'' |- id="Standardized Battleship Patterns" | {{icon|Standardized Battleship Patterns}} || {{tech||Standardized Battleship Patterns}} | align= center | 20000 || align= center | 4 | * {{icon|ship cost}} {{green|−5%}} Battleship Build Cost * {{icon|ship build speed}} {{green|+25%}} Battleship Build Speed | {{icon|Battleships tech|21px}} Battleships | data-sort-value="40" | '''基础:''' 40 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|voidcraft}} Expertise: Voidcraft trait}} | ''Establishing new standards for how we design and construct massive battleships greatly improves the speed at which they can be assembled.'' |- id="Improved Corvette Hulls" | {{icon|Improved Corvette Hulls}} || {{tech||Improved Corvette Hulls}} | align= center | 3000 || align= center | 1 | {{icon|ship health}} {{green|+100}} Corvette hull points | {{icon|Corvettes tech|21px}} {{tech|start|Corvettes}} | data-sort-value="90" | '''基础:''' 90 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|voidcraft}} Expertise: Voidcraft trait}} | ''Advances in building techniques will allow for the construction of sturdier and more durable corvettes.'' |- id="Improved Destroyer Hulls" | {{icon|Improved Destroyer Hulls}} || {{tech||Improved Destroyer Hulls}} | align= center | 6000 || align= center | 2 | {{icon|ship health}} {{green|+200}} Destroyer hull points | {{icon|Destroyers tech|21px}} Destroyers | data-sort-value="70" | '''基础:''' 70 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|voidcraft}} Expertise: Voidcraft trait * {{green|1.25x}} adopted the [[File:Tradition icon supremacy.png|24px]] Supremacy tradition tree}} | ''Advances in building techniques will allow for the construction of sturdier and more durable destroyers.'' |- id="Improved Cruiser Hulls" | {{icon|Improved Cruiser Hulls}} || {{tech||Improved Cruiser Hulls}} | align= center | 12000 || align= center | 3 | {{icon|ship health}} {{green|+500}} Cruiser hull points | {{icon|Cruisers tech|21px}} Cruisers | data-sort-value="50" | '''基础:''' 50 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|voidcraft}} Expertise: Voidcraft trait * {{green|1.25x}} adopted the [[File:Tradition icon supremacy.png|24px]] Supremacy tradition tree}} | ''Advances in building techniques will allow for the construction of sturdier and more durable cruisers.'' |- id="Improved Battleship Hulls" | {{icon|Improved Battleship Hulls}} || {{tech||Improved Battleship Hulls}} | align= center | 24000 || align= center | 4 | {{icon|ship health}} {{green|+800}} Battleship hull points | {{icon|Battleships tech|21px}} Battleships | data-sort-value="35" | '''基础:''' 35 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|voidcraft}} Expertise: Voidcraft trait * {{green|1.25x}} adopted the [[File:Tradition icon supremacy.png|24px]] Supremacy tradition tree}} | ''Advances in building techniques will allow for the construction of sturdier and more durable battleships.'' |- id="Improved Titan Hulls" | {{icon|Improved Titan Hulls}} || {{tech|rare|Improved Titan Hulls}} | align= center | 40000 || align= center | 5 | {{icon|ship health}} {{green|+2000}} Titan hull points | {{icon|Titans tech|21px}} Titans | data-sort-value="25" | '''基础:''' 25 {{Collapse list | type= '''修正''' | body= * {{green|1.5x}} {{iconify|Technological Ascendancy|21px}} ascension perk * {{green|1.25x}} leading scientist has {{icon|voidcraft}} Expertise: Voidcraft trait * {{green|1.25x}} adopted the [[File:Tradition icon supremacy.png|24px]] Supremacy tradition tree}} | ''Advances in building techniques will allow for the construction of sturdier and more durable titans.'' |- id="Advanced Corvette Hulls" | {{icon|Advanced Corvette Hulls}} || {{tech|rare|Advanced Corvette Hulls}} | align= center | 6000 || align= center | 2 | {{icon|ship health}} {{green|+100}} Corvette hull points | {{iconify|Improved Corvette Hulls|21px}} | data-sort-value="70" | '''基础:''' 70 {{Collapse list | type= '''修正''' | body= * {{green|1.5x}} {{iconify|Technological Ascendancy|21px}} ascension perk * {{green|1.25x}} leading scientist has {{icon|voidcraft}} Expertise: Voidcraft trait}} | ''The latest generation of corvette hulls have optimized structural integrity fields and improved bulkheads.'' |- id="Advanced Destroyer Hulls" | {{icon|Advanced Destroyer Hulls}} || {{tech|rare|Advanced Destroyer Hulls}} | align= center | 8000 || align= center | 3 | {{icon|ship health}} {{green|+200}} Destroyer hull points | {{iconify|Improved Destroyer Hulls|21px}} | data-sort-value="65" | '''基础:''' 65 {{Collapse list | type= '''修正''' | body= * {{green|1.5x}} {{iconify|Technological Ascendancy|21px}} ascension perk * {{green|1.25x}} leading scientist has {{icon|voidcraft}} Expertise: Voidcraft trait * {{green|1.25x}} adopted the [[File:Tradition icon supremacy.png|24px]] Supremacy tradition tree}} | ''The latest generation of destroyer hulls have optimized structural integrity fields and improved bulkheads.'' |- id="Advanced Cruiser Hulls" | {{icon|Advanced Cruiser Hulls}} || {{tech|rare|Advanced Cruiser Hulls}} | align= center | 16000 || align= center | 4 | {{icon|ship health}} {{green|+500}} Cruiser hull points | {{iconify|Improved Cruiser Hulls|21px}} | data-sort-value="45" | '''基础:''' 45 {{Collapse list | type= '''修正''' | body= * {{green|1.5x}} {{iconify|Technological Ascendancy|21px}} ascension perk * {{green|1.25x}} leading scientist has {{icon|voidcraft}} Expertise: Voidcraft trait * {{green|1.25x}} adopted the [[File:Tradition icon supremacy.png|24px]] Supremacy tradition tree}} | ''The latest generation of cruiser hulls have optimized structural integrity fields and improved bulkheads.'' |- id="Advanced Battleship Hulls" | {{icon|Advanced Battleship Hulls}} || {{tech|rare|Advanced Battleship Hulls}} | align= center | 32000 || align= center | 5 | {{icon|ship health}} {{green|+800}} Battleship hull points | {{iconify|Improved Battleship Hulls|21px}} | data-sort-value="30" | '''基础:''' 30 {{Collapse list | type= '''修正''' | body= * {{green|1.5x}} {{iconify|Technological Ascendancy|21px}} ascension perk * {{green|1.25x}} leading scientist has {{icon|voidcraft}} Expertise: Voidcraft trait * {{green|1.25x}} adopted the [[File:Tradition icon supremacy.png|24px]] Supremacy tradition tree}} | ''The latest generation of battleship hulls have optimized structural integrity fields and improved bulkheads.'' |- id="Advanced Titan Hulls" | {{icon|Advanced Titan Hulls}} || {{tech|rare|Advanced Titan Hulls}} | align= center | 48000 || align= center | 5 | {{icon|ship health}} {{green|+2000}} Titan hull points | {{iconify|Improved Titan Hulls|21px}} | data-sort-value="20" | '''基础:''' 20 {{Collapse list | type= '''修正''' | body= * {{green|1.5x}} {{iconify|Technological Ascendancy|21px}} ascension perk * {{green|1.25x}} leading scientist has {{icon|voidcraft}} Expertise: Voidcraft trait * {{green|1.25x}} adopted the [[File:Tradition icon supremacy.png|24px]] Supremacy tradition tree}} | ''The latest generation of titan hulls have optimized structural integrity fields and improved bulkheads.'' |- id="Carrier Operations" | {{icon|Carrier Operations}} || {{tech||Carrier Operations}} | align= center | 3000 || align= center | 1 | * {{icon|Component}} Basic Strike Craft * [[File:Sb hangar bay.png|24px]] Hangar Bay module | {{icon|Starport tech|21px}} {{tech|start|Starport}} | data-sort-value="90" | '''基础:''' 90 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|voidcraft}} Expertise: Voidcraft trait}} | ''These manned strike craft are launched from a mothership and rely on their speed and small size to survive long enough to punch through enemy defenses.'' |- id="Improved Strike Craft" | {{icon|Improved Strike Craft}} || {{tech||Improved Strike Craft}} | align= center | 6000 || align= center | 2 | {{icon|Component}} Improved Strike Craft | {{iconify|Carrier Operations|21px}} | data-sort-value="70" | '''基础:''' 70 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|voidcraft}} Expertise: Voidcraft trait}} | ''The next generation of strike craft, featuring improved avionics, better handling characteristics and more powerful armaments.'' |- id="Advanced Strike Craft" | {{icon|Advanced Strike Craft}} || {{tech||Advanced Strike Craft}} | align= center | 12000 || align= center | 3 | {{icon|Component}} Advanced Strike Craft | {{iconify|Improved Strike Craft|21px}} | data-sort-value="50" | '''基础:''' 50 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|voidcraft}} Expertise: Voidcraft trait}} | ''A further refinement in strike craft design, these advanced strike craft are a pilot's dream. Their performance far exceeds that of previous models.'' |- id="Synapse Interceptors" | {{icon|Synapse Interceptors}} || {{tech|repeat|Synapse Interceptors}} | align= center | {{hover|Each level increases the cost by 5000|50000}} || align= center | 5 | {{icon|weapons damage}} {{green|+10%}} Strike Craft Damage | {{iconify|Advanced Strike Craft|21px}} | data-sort-value="12.5" | '''基础:''' 12.5 {{Collapse list | type= '''修正''' | body= * {{red|0.01x}} another repeatable tech was drawn}} | ''Increasing the speed at which fighter pilots can process and act upon enemy positioning data elevates strike craft a few steps up the food chain.'' |- id="Heat Recyclers" | {{icon|Heat Recyclers}} || {{tech|repeat|Heat Recyclers}} | align= center | {{hover|Each level increases the cost by 5000|50000}} || align= center | 5 | {{icon|attack speed}} {{green|+10%}} Strike Craft Attack Speed | {{iconify|Advanced Strike Craft|21px}} | data-sort-value="12.5" | '''基础:''' 12.5 {{Collapse list | type= '''修正''' | body= * {{red|0.01x}} another repeatable tech was drawn}} | ''Circulating excess heat from weapons discharge in order to prime munitions as they are loaded increases the rate of fire of strike craft weaponry.'' |- id="L-Gate Insight tech" | {{icon|L-Gate Insight tech}} || {{tech|repeat|L-Gate Insight}} | align= center | {{hover|Every level increases the cost by +5000|2000}} || align= center | 2 | {{icon|unknown}} {{green|+1}} L-Gate Insights | * {{icon|dst|21px}} Encountered an L-Gate * {{icon|no|21px}} L-Gates opened | data-sort-value="70" | '''基础:''' 70 {{Collapse list | type= '''修正''' | body= * {{red|0.01x}} if another repeatable tech was drawn}} | ''Intensive study within the fields of nanomachinery and subspace phenomena will eventually yield a new §Y$clue$§! into the $lgate_disabled$ mystery..'' |- id="Nanite Repair System tech" | {{icon|Nanite Repair System tech}} || {{tech|acquire|Nanite Repair System}} | align= center | 48000 || align= center | 5 | [[File:Ship part auto repair.png|21px]] Nanite Repair System | {{icon|distant stars|21px}} [[Scavenger Bot]] debris | | ''A highly effective hull auto-repair system comprised of billions of microscopic nanomachines was found among the smoking remains of the Scavenger, and has been repurposed for our uses. Whether the Scavenger pilfered this system from an ancient derelict, or was originally constructed with it remains unknown.'' |}
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