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2.0 版本
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=== Misc. === * No longer possible to release a planet undergoing Stellar Culture Shock as a vassal * Native Indoctrination now costs energy but gives society research * Increased the energy cost of native Enlightenment and Infiltration * Boosted the society output of Passive and Active native observation * Living Metal now gives -20% Megastructure Build Cost instead of +30% Megastructure Build Speed * Reduced consumer goods cost of Chemical Bliss, Utopian Abundance and Social Welfare, as the happiness boosts provided were simply not worth the massively increased costs * Increased effect of leader skill on election support * Domesticated Prethoryn fleet no longer uses naval capacity, and cannot be disbanded * Colonized planets and habitats always have a spaceport tab to build civilian ships * The fleet donated by the Cybrex no longer uses up naval capacity and cannot be disbanded * Machine Leaders no longer cost 100% more influence (random breakdowns are balanced enough against leader age) * Afterburners now add some evasion * Synthetics in Servitude no longer have a penalty to energy production * Hacking the Infinity Machine is now far more likely to succeed, and yields a better reward * Self-Modified Pops now count as a different species for the purpose of species rights * Planetary Shield Generator now only requires Planetary Administration rather than Capital * Xenophobe empires will no longer experience Pop self-modification, as this would just result in them being instantly enslaved * Shields and Armor technologies have now had their costs rescaled a bit * You now automatically have survey data on most systems owned by empires you have communications with. Certain empires, such as Fallen Empires, will not share survey data * Each ship class now has multiple types of combat computers to choose from, with different combat tactics suitable for the ship class. * Science, Construction, Transport and Colony Ships are no longer designable, but rather has a fixed cost and are auto-updated with the latest components * Reworked Enigmatic Shields and Power Cores into Dark Matter Deflectors/Reactors, tier 5 techs that can be scavenged from Fallen Empires * You can now repair and get reduced orbit maintenance at allied starbases * The orbit maintenance cost reduction is now applied when orbiting a starbase with Crew Quarters, not when orbiting a planet * Stars now always have some sort of deposit, so that there are no completely useless systems * Crystal-Infused and Crystal-Forged plating are now regular utility slot items that add hull points to ships * Significantly reduced the amount of naval capacity empires get in the late game. Maximum possible naval capacity is now 1000 * Doubled the impact of more advanced thrusters on ship sublight speed * Shield Capacitors now increase shield hit points by +10% instead of increasing shield regen * Lowered MTTH on the Dragon's Hoard events * Most ship sizes can now be inspected, even crisis ship designs * Defensive Platform build time reduced from 180 to 120 * Defense Platform upkeep costs reduced from x0.75 to x0.25 * Mineral Processing and Advanced Mineral Processing technologies no longer unlock Mineral Silos * Removed Mineral Silo buildings from the game, and is now instead a starbase building * Added tradition effects on tech weights for some technologies * Private Colony Ship is now unlocked by the Corporate Dominion civic * Authoritarians can now use species-wide slavery * Equalized combat computer stats and specialized them more towards their specific roles * Habitat Labs effect on research output reduced from 3/3/3 to 2/2/2 * Gaia Planets and Machine Worlds now have the same cost (10000) and time to complete (7200) * Gaia World now increases pop output by +10% instead of increasing unity output by +15% * Machine World effect on pop output reduced from +25% to +20% * Delicious Titans modifier now gives +20 food (static) instead of +50% food * Doubled the chance for non-Tomb World colony event chains to fire within the first five years after colonization * Trader Enclaves now give resources monthly instead of in lump sums when you make a trade deal with them. * The Artisan opinion reward for patronage is now given immediately instead of monthly * Demand Vassalization and Demand Tribute diplomatic actions now require Domination Traditions to be adopted * Art Monument purchase cost increased from 1500 to 3000 * Ministry of Culture purchase cost increased from 2000 to 5000 * Ministry of Benevolence building influence cost increased from 100 to 150 * Ministry of Benevolence building mineral cost reduced from 500 to 300 * Galactic Stock Exchange building influence cost increased from 100 to 150 * Galactic Stock Exchange building mineral cost reduced from 500 to 300 * Research Institute building mineral cost reduced from 500 to 300 * Research Institute building influence cost increased from 100 to 150 * Plague Memorial building effect on happiness reduced from +10% to +5%, but now also produced 2 unity * Consolidated the three Curator enclaves into a single country * Energy Torpedoes have been reworked into a long-range plasma-like artillery weapon that go into the L-slot
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