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=== 建立殖民地 === Eventually, players will need to colonize other habitable planets to acquire resources for the means to expand their empire geographically and technologically. Colonization is done by sending colony ships to habitable planets that are surveyed and located in star systems with (at least) an outpost built. The colonization process requires a colony ship, there is an initial build cost (Energy/Alloys/Food) and beware the additional upkeep cost (8 energy per month) that lasts until the colony is established. Players are not required to research additional technologies to colonize planets with a different world type. However, there may be "Tile Blockers" such as Toxic Kelp or Dangerous Wildlife, that require technology to be researched in order to be cleared and access to the resources and districts underneath. The housing and amenities usage is increased by the difference between 100% and the planet's habitability (2x usage at 0% habitability, 1.5x at 50%, etc.). Usually, the game puts 2 habitable planets (matching world type - so base 80% habitability) near your starting system (unless Tomb/Gaia world) to help kickstart your campaign. ==== 扩大殖民地 ==== Your new planet will take time to settle. Once the colony is established, it will be added to a sector automatically if it is within 4 hyperlane jumps of an existing sector capital or belong to none if the next sector capital is more than 4 jumps away. The colony can only receive [[governor]] benefits if they belong to a sector and the sector has a governor assigned. Depending on their bonuses, the governor will give different benefits to the planets in the sector they have been assigned to manage. In the beginning, a colony has only one pop working in one building, the Reassembled Ship Shelter. It is a temporary shelter and you can only build basic buildings and districts until you have a proper Administration building. However, Administration requires the planet to have 10 population units. There are few ways to quickly increase the population of a new colony to 10: #{{icon|edict}} Enable the Nutritional Plenitude edict #[[Population#Resettlement|Force resettlement]], if your policies allow #Build robots - they count towards required 10 population units, and grow independently from organic pops, effectively doubling growth Once you finally hit 10 population units, you may upgrade the ship shelter to an Administration Center, and build advanced buildings and upgrades. At 40 pops (and 80 pops) the Administration Center can be upgraded further to unlock more advanced infrastructure and options.
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