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编辑“
Planet modding
”(章节)
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==Examples== A desert world: pc_desert = { entity = "desert_planet" icon = GFX_planet_type_desert climate = "dry" initial = yes entity_scale = @planet_standard_scale atmosphere_color = hsv { 0.50 0.2 0.8 } #DONE atmosphere_intensity = 1.0 atmosphere_width = 0.5 min_distance_from_sun = @habitable_min_distance max_distance_from_sun = @habitable_max_distance spawn_odds = @habitable_spawn_odds city_color_lut = "gfx/portraits/misc/colorcorrection_desert.dds" extra_orbit_size = 0 extra_planet_count = 0 chance_of_ring = 0.2 planet_size = { min = @habitable_planet_min_size max = @habitable_planet_max_size } moon_size = { min = @habitable_moon_min_size max = @habitable_moon_max_size } production_spawn_chance = 0.4 colonizable = yes district_set = standard uses_alternative_skies_for_moons = no carry_cap_per_free_district = @carry_cap_normal } A toxic world: pc_toxic = { entity = "toxic_planet" entity_scale = @planet_standard_scale icon = GFX_planet_type_toxic atmosphere_color = hsv { 0.19 0.45 0.9 } #DONE atmosphere_intensity = 0.1 atmosphere_width = 1.2 min_distance_from_sun = 60 max_distance_from_sun = 110 spawn_odds = 10 extra_orbit_size = 0 extra_planet_count = 0 chance_of_ring = 0.2 planet_size = { min = 12 max = 25 } moon_size = { min = 6 max = 10 } colonizable = no show_city = no } A habitable ringworld section: pc_ringworld_habitable = { ringworld = yes entity = "ringworld_habitable_entity" preview_entity = "ringworld_01_damaged_full_entity" picture = pc_ringworld icon = GFX_planet_type_ringworld entity_scale = 1.0 enable_tilt = no fixed_entity_scale = yes atmosphere_color = hsv { 0.0 0.0 1.0 } #DONE atmosphere_intensity = 1.0 atmosphere_width = 0.5 show_city = yes city_color_lut = "gfx/portraits/misc/colorcorrection_continental.dds" extra_orbit_size = 0 extra_planet_count = 0 chance_of_ring = 0.0 planet_size = 10 moon_size = 1 colonizable = yes district_set = ring_world ideal = yes starting_planet = no orbit_lines = no has_colonization_influence_cost = no # applies when within own borders is_artificial_planet = yes modifier = { planet_max_buildings_add = 12 } carry_cap_per_free_district = @carry_cap_normal } A class-F star: pc_f_star = { entity = "f_star_class_star_entity" entity_scale = 20.0 picture = "pc_f_star" icon = GFX_planet_type_f_g_star atmosphere_color = hsv { 0.6 0.3 0.6 } atmosphere_intensity = 1.0 atmosphere_width = 0.5 star = yes min_distance_from_sun = 0 max_distance_from_sun = 0 spawn_odds = 0 extra_orbit_size = 0 extra_planet_count = 0 chance_of_ring = 0 planet_size = { min = 20 max = 35 } colonizable = no }
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