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编辑“
Colony events
”(章节)
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== Repeatable events == These colony events have no limit on how many times or how often they can trigger. {{clear}} {{box wrapper}} {{Event |version = Timeless |event_id = colony.2025 |event_name = What Separates Us |picture = evt_burning_settlement |cond_event_text = yes |event_text = Having other species living with our people has caused some friction on [Root.GetName]. Be it cultural differences, xenophobia or a common misunderstanding is hard to tell, but what is sure is that these small encounters could turn to the worse if we do not intervene. |trigger = * Generic colony event triggers * {{icon|no}}{{iconify|Gestalt Consciousness||Not}} * {{icon|no}}{{icon|habitat}} Colony is not a Habitat * {{icon|pop}} Colony has a free non-robotic alien Pop * {{icon|pop}} Colony has a main species Pop with the {{iconify|Xenophobe}} ethic |is_triggered_only = * {{icon|time}} The colony turning 2 or 3 years old |option conditions = yes |options = {{option |option_text = Distract the angry mob. |trigger = {{icon|no}}{{icon|xenophile}}{{icon|fanatic xenophile}}{{icon|xenophobe}}{{icon|fanatic xenophobe}} Neither Xenophile nor Xenophobe |effect = * (Hidden) {{yellow|Protecting Minorities}} empire modifier added for {{icon|time}} 2 years, with the following effects: ** {{icon|influence}} {{green|+25%}} Monthly Influence ** {{icon|pop enc}} {{red|-5%}} Energy Credits from Jobs * (Hidden) {{icon|influence}} Tier 2 Influence reward: Gain 80-175 Influence * {{icon|pop}} Every main species pop with the {{iconify|Xenophobe}} ethic on the colony gains the [[Enraged]] modifier for {{icon|time}} 2 years, with the following effects: ** {{iconify|Happiness||-25%|red}} ** {{icon|resources from jobs}} {{red|-25%}} {{iconify|Worker}}, {{iconify|Specialist}}, and {{iconify|Ruler}} output}} {{option |option_text = {{icon|xenophobe}}{{icon|fanatic xenophobe}} Isolate the xenos from the mob. |trigger = {{icon|xenophobe}}{{icon|fanatic xenophobe}} Xenophobe |effect = * {{yellow|Protecting Minorities}} empire modifier added for {{icon|time}} 2 years * {{icon|influence}} Tier 2 Influence reward: Gain 80-175 Influence * {{icon|pop}} Every main species pop with the {{iconify|Xenophobe}} ethic on the colony gains the [[Enraged]] modifier for {{icon|time}} 2 years}} {{option |option_text = {{icon|xenophile}}{{icon|fanatic xenophile}} Protect the minority at any cost. |trigger = {{icon|xenophile}}{{icon|fanatic xenophile}} Xenophile |effect = * {{yellow|Protecting Minorities}} empire modifier added for {{icon|time}} 2 years * {{icon|influence}} Tier 2 Influence reward: Gain 80-175 Influence * {{icon|pop}} Every main species pop with the {{iconify|Xenophobe}} ethic on the colony gains the [[Enraged]] modifier for {{icon|time}} 2 years * {{icon|pop}} Every main species pop with the {{iconify|Xenophile}} ethic and every non-main species pop<ref name="applies to robots">Including robotic pops, even if they aren't sapient.</ref> on the colony gain the [[Pleased]] modifier for {{icon|time}} 1 year, with the following effects: ** {{iconify|Happiness||+25%|green}} ** {{icon|resources from jobs}} {{green|+25%}} {{iconify|Worker}}, {{iconify|Specialist}}, and {{iconify|Ruler}} output}} {{option |option_text = Do not get involved. |trigger = {{icon|no}}{{icon|xenophobe}}{{icon|fanatic xenophobe}}{{icon|fanatic militarist}} Neither Xenophobe nor Fanatic Militarist |effect = * {{icon|purge}} A random non-main species Pop<ref name="applies to robots"></ref> on the colony {{red|dies}} * {{icon|pop}} Every main species pop with the {{iconify|Xenophile}} ethic and every non-main species pop<ref name="applies to robots"></ref> on the colony gain the [[Enraged]] modifier for {{icon|time}} 1 year}} {{option |option_text = {{icon|xenophobe}}{{icon|fanatic xenophobe}}{{icon|fanatic militarist}} Let the xenos fight their own fight. |trigger = {{icon|xenophobe}}{{icon|fanatic xenophobe}}{{icon|fanatic militarist}} Xenophobe or Fanatic Militarist |effect = * {{icon|purge}} A random non-main species Pop<ref name="applies to robots"></ref> on the colony {{red|dies}} * {{icon|pop}} Every main species pop with the {{iconify|Xenophile}} ethic and every non-main species pop<ref name="applies to robots"></ref> on the colony gain the [[Enraged]] modifier for {{icon|time}} 1 year}} }} {{Event |version = Timeless |event_id = colony.2050 |event_name = Lost to Bureaucracy |img = [[File:Evt colony settlement.png]] |event_text = Due to a major clerical error parts of [colony name] has fallen behind in infrastructure maintenance and accommodation services. The people live in rather bleak conditions and will not tolerate it for long. Remedying these problems will cost us time and effort. |trigger = * Generic colony event triggers * {{icon|no}}{{iconify|Gestalt Consciousness||Not}} * {{icon|no}}{{icon|habitat}} Colony is not a Habitat * {{icon|building}} Colony has a building<ref>It's unclear to me whether or not the capital building counts; if it does, this trigger will always be true.</ref> |is_triggered_only = * {{icon|time}} The colony turning 3 years old |option conditions = yes |options = {{option |option_text = Unfortunate. |trigger = always |effect = * [[File:D slums.png|32px|link=Sprawling Slums]] A Sprawling Slums Blocker is added to the planet * [[File:D metal boneyard.png|32px|link=Industrial Wasteland]] An Industrial Wasteland Blocker is added to the colony}} {{option |option_text = We must invest in this area. |trigger = * {{icon|energy}} At least '''500''' Energy * {{icon|influence}} At least '''100''' Influence * {{icon|no}}{{icon|authoritarian}}{{icon|fanatic authoritarian}} Not Authoritarian |effect = * {{icon|energy}} {{red|-500}} Energy * {{icon|influence}} {{red|-100}} Influence * {{icon|unity}} Tier 2 Unity reward: Gain 150-1000 Unity}} {{option |option_text = {{icon|authoritarian}}{{icon|fanatic authoritarian}} We have a strong community, help them recover. |trigger = * {{icon|energy}} At least '''250''' Energy * {{icon|influence}} At least '''50''' Influence * {{icon|authoritarian}}{{icon|fanatic authoritarian}} Authoritarian |effect = * {{icon|energy}} {{red|-250}} Energy * {{icon|influence}} {{red|-50}} Influence * {{icon|unity}} Tier 2 Unity reward: {{red|Minimum and maximum unity gain are undefined}}}} {{option |option_text = Throw out the inhabitants and raze the area. |trigger = One of the following [[Government Type]]s: Despotic Hegemony, Totalitarian Regime, Despotic Empire, Feudal Empire, Constitutional Dictatorship, Military Commissariat, Citizen Republic, Megacorporation, Military Dictatorship, or Star Empire |effect = * {{icon|influence}} Tier 2 Influence reward: Gain 80-175 Influence * {{icon|Devastation}} {{red|+20}} Devastation * {{icon|pop}} Two random pops gain the [[Enraged]] modifier for {{icon|time}} 7300 days, with the following effects: ** {{iconify|Happiness||-25%|red}} ** {{icon|resources from jobs}} {{red|-25%}} {{iconify|Worker}}, {{iconify|Specialist}}, and {{iconify|Ruler}} output }} }} {{end box wrapper}}
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