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3.3 版本
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== Balance == * Activating an edict now requires one months upkeep cost worth of stockpiled resources. * The Hydrocentric Ascension Perk now allows empires to flood habitats, making them suitable for Aquatic species. * Edicts can now have a cooldown before they can be disabled. * AI Megacorps should spawn half as often as before now. * Increased the likelihood of getting endgame crises that are not the Unbidden. * Beta: Empire Sprawl has no effects under 100 rather than 50. * Beta: Increased Unity production of Bio-Trophies from 1 to 3. * Beta: Reduced the costs of higher tier edicts and campaigns. * Scientists currently researching a technology can now gain new traits as they level up * Distinguished Admiralty now gain +2 starting level to their Admirals and Generals. * Fixed unmodifiable traits so that you can now correctly remove special habitability traits, along with various other traits that you were not meant to be able to add but it was fine to remove. Also allowed you to apply existing species templates containing such traits to the rest of the species. (This mainly covers flavour-based traits - there are still some such as Mechanical or Psionic or Necrophage which you will not be able to add or remove via species modification) * From Beta: Empire Size effects on edicts, campaigns, and ambitions now directly affect the base costs of these, so bonuses like Spiritualist ethic's cost reductions now reduce costs and upkeep by the expected percentages. * Increased political power of ruler and specialist strata under Decadent Lifestyle. * Increased the consumer goods upkeep of Decadent Lifestyle. * Integrated Preservation no longer increases admin cap, instead it gives your empire a flat 30% increase to Automatic Resettlement Chance. * It now costs 25/50 influence to upgrade a habitat in addition to the alloy cost. * Leaders now only stay in the active pool for 1 year, hire them quickly before they leave! * Beta: Megastructures no longer have a unity upkeep * Pearl Divers now produce one more trade value (3 by default) and will not steal Angler jobs when food is short anymore. * Reduced campaign costs and ambitions costs significantly, re-added Edict Cost Reduction to spiritualists for Unity Ambitions and Sacrifices. * Regenerative Hull Tissue, Nanite Repair System and Nanobot Cloud have had their values sliced in half however they now heal on a percentage basis rather than a static one leading to a net buff in most situations. * Servile pops should no longer retain the trait if they become zombies. * Spiritualist empires can now acquire the technologies associated with the Autochthon Memorial and similar buildings, as well as their faith based line. * Spiritualists are no longer allowed to take ‘Byzantine Bureaucracy’ since they don't have Bureaucrats. * Telepaths now give +5% planetary output and get bonuses from planet administrator modifiers * The "Sell to Private Collector" minor artifact decision now grants a flat 500 energy and has a 6 month cooldown. * The Here Be Dragons endgame trigger now lets Machine Intelligences with the Synthetic Age ascension perk reach it after 4 ascension perks rather than 6. * The Living Metal technology can now be discovered as long as you have some within your borders. * The Void Dweller finisher from the Expansion tradition tree now also discounts upgrading habitats.
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