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3.2 版本
”(章节)
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== Improvements == * Reinforcement fleets will now attempt to find a safe but longer path if the shortest path to the target fleet is not considered safe. This will reduce how often reinforcement fleets are spawned at the shipyard at the cost of increasing the MIA time (due to taking a longer path) in these cases. * Reinforcement fleets now consider systems that have both hostiles and allies in them to be safe for pathfinding purposes. * Reinforcing fleets using jump drives no longer require a safe hyperlane path to the fleet they are reinforcing. * Improved how shipyards are selected when constructing reinforcements to better utilize stations with multiple shipyards and mega shipyards. * Reinforcing fleets that fail to find a safe path to the target fleet will now merge with other fleets orbiting the same shipyard, if both fleets intended to reinforce the same target fleet. * Plantoids and Fungoids are no longer forced to have no gender, as you can now freely pick species' genders. Instead, every randomly generated species now has a 30% chance of being one of: genderless, female-only or male-only. * Added an additional option to the Alien Box event chain for Gestalts. * Added an Industrial colony designation to Ecumenopolis. * Made it so colony events will not fire on newly terraformed worlds to avoid some Ludonarrative Dissonance. * The default flag of new empires is now randomized, say goodbye to the red-black triangle flag!
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