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编辑“
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=== Creating the Mod File Structure === * Go to the location of the mod files that you generated in the steps above. * On Windows, enter the My Documents folder.<ref name="MYDOCUMENTS" /> * In the My Documents folder, enter the Paradox Interactive folder. In Paradox Interactive, enter the Stellaris folder. In Stellaris, enter the Mod folder. * Create a new folder in the mod folder named 'common' * Create a new folder in the mod folder named 'gfx' * In the main Stellaris window, open 'common' and copy the following folder to the Mod window: : species_classes There should be exactly one file in the folder you copied. * Change that file’s name from 00_species_classes to anything you choose. '''DO NOT''' name it "00 or 01_species_classes" or any other numerical variant. * Open the new file. * Decide now whether the new species is going to be a mammal, reptile, avian, arthropod, mollusk, or fungus. * Let’s say you've chosen to add a new fungus. Scroll down through the file until you find the section that reads: <syntaxhighlight lang="ruby"> FUN = { portraits = { "fun1" "fun2" "fun3" "fun4" "fun6" "fun7" "fun8" "fun9" "fun10" "fun11" "fun12" "fun13" "fun14" "fun15" } custom_portraits = { # add additional portraits when customizing species trigger = { local_has_dlc = "Creatures of the Void Portrait Pack" } portraits = { "fun16" } } graphical_culture = fungoid_01 move_pop_sound_effect = "fungoid_pops_move" } </syntaxhighlight> * Now paste the following section in right ABOVE the line that says "graphical_culture = fungoid_01" and change myspecies1 to the name of the species: <syntaxhighlight lang="ruby"> custom_portraits = {#add additional portraits when customizing species trigger = { always = yes } portraits = { "myspecies1" } } </syntaxhighlight> {{ambox | image = [[File:Ambox warning pn.png|40px|link=]] | text = '''WARNING: DO NOT NAME YOUR PORTRAIT "MYSPECIES1" OR "MYSPECIES". This is the system default! An unique name must be used to prevent incompatibility with other Mods! }} * Don't worry about what "trigger = {always = yes}" means, it just ensures that you don't need any special DLC or other requirements to use this portrait. * Save and close the file. Next step: In the mod folder navigate to the main directory and open the 'gfx' folder. * Create a new folder named 'models' and open it. * Create a new folder (inside of 'models') and name it 'portraits' {'gfx\models\portraits'} – this is where you will put the picture of the species. * Inside of the 'gfx' folder create a new folder named 'portraits' then open that folder ('gfx\portraits') and create ANOTHER folder named 'portraits' ('gfx\portraits\portraits') * Keep the folder 'gfx\models\portraits' open.
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