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== Particles == {{SVersion|3.2}} The {{iconify|Particles}} tech tree focuses on lasers, reactors and FTL. {| class="mildtable plainlist sortable" cellspacing="2" cellpadding="4" ! width="1%" class="unsortable" | ! Technology ! Cost ! Tier ! Effects ! Prerequisites ! Weight & Modifiers ! width="25%" class="unsortable" | Description |- id="Fission Power" | {{icon|Fission Power}} || {{tech|start|Fission Power}} | || align= center | 0 | [[File:Ship part reactor 1.png|21px]] Fission Reactor | | | ''This energy source generates power for ships through induced fission, but it also produces harmful nuclear waste.'' |- id="Fusion Power" | {{icon|Fusion Power}} || {{tech||Fusion Power}} | align= center | 2500 || align= center | 1 | [[File:Ship part reactor 2.png|21px]] Fusion Reactor | {{icon|Fission Power|21px}} {{tech|start|Fission Power}} | data-sort-value="190" | '''Base:''' 190 {{Collapse list | type= '''Modifiers''' | body= * {{green|2x}} {{icon|Destroyers tech|21px}} Destroyers technology * {{green|1.25x}} leading scientist has {{icon|particles}} Expertise: Particles trait}} | ''Nuclear fusion processes generate a great amount of power for ships, but without many of the risks associated with fission power.'' |- id="Cold Fusion Power" | {{icon|Cold Fusion Power}} || {{tech||Cold Fusion Power}} | align= center | 5000 || align= center | 2 | [[File:Ship part reactor 3.png|21px]] Cold Fusion Reactor | {{iconify|Fusion Power|21px}} | data-sort-value="150" | '''Base:''' 150 {{Collapse list | type= '''Modifiers''' | body= * {{green|2x}} {{icon|Cruisers tech|21px}} Cruisers technology * {{green|1.25x}} leading scientist has {{icon|particles}} Expertise: Particles trait}} | ''The ability to sustain a fusion reaction at relatively low temperatures will result in a new generation of fusion reactors for our ships.'' |- id="Antimatter Power" | {{icon|Antimatter Power}} || {{tech||Antimatter Power}} | align= center | 10000 || align= center | 3 | [[File:Ship part reactor 4.png|21px]] Antimatter Reactor | {{iconify|Cold Fusion Power|21px}} | data-sort-value="120" | '''Base:''' 120 {{Collapse list | type= '''Modifiers''' | body= * {{green|2x}} {{icon|Battleships tech|21px}} Battleships technology * {{green|1.25x}} leading scientist has {{icon|particles}} Expertise: Particles trait}} | ''By harnessing the energy produced by matter/antimatter annihilations, our efficiency at generating ship power will be orders of magnitude better than fusion.'' |- id="Zero Point Power" | {{icon|Zero Point Power}} || {{tech||Zero Point Power}} | align= center | 20000 || align= center | 4 | [[File:Ship part reactor 5.png|21px]] Zero Point Reactor | {{iconify|Antimatter Power|21px}} | data-sort-value="80" | '''Base:''' 80 {{Collapse list | type= '''Modifiers''' | body= * {{green|2x}} {{icon|Battleships tech|21px}} Battleships technology * {{green|1.25x}} leading scientist has {{icon|particles}} Expertise: Particles trait}} | ''These generators extract vacuum energy, providing an almost limitless supply of ship power. There is no more efficient way to generate energy.'' |- id="Dark Matter Power" | {{icon|Dark Matter Power}} || {{tech|acquire|Dark Matter Power}} | align= center | 50000 || align= center | 5 | [[File:Ship part dark matter power core.png|21px]] Dark Matter Reactor | * {{iconify|Zero Point Power|21px}} * {{icon|yes|21px}} Analyzed [[Fallen empire]] debris | | ''These generators appear to somehow draw energy directly from dark matter, providing more ship power than should be possible according to the laws of physics.'' |- id="Jump Drive tech" | {{icon|Jump Drive tech}} || {{tech|danger|Jump Drive}} | align= center | 32000 || align= center | 5 | * [[File:Ship part jump drive 1.png|21px]] Jump Drive | {{iconify|Zero Point Power|21px}} | data-sort-value="3" | '''Base:''' 3 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.5x}} {{iconify|Technological Ascendancy|21px}} ascension perk * {{green|1.25x}} adopted the [[File:Tradition icon discovery.png|24px]] Discovery tradition tree}} | ''A groundbreaking technological marvel, the Jump Drive shreds the local space-time continuum and rearranges it on the quantum level to be identical to that of the target destination - and thus the ship appears to near-instantly "jump" from system to system.'' |- id="Reactor Boosters" | {{icon|Reactor Boosters}} || {{tech|start|Reactor Boosters}} | || align= center | 0 | [[File:Ship part reactor booster 1.png|21px]] Reactor Booster | {{icon|Fission Power|21px}} {{tech|start|Fission Power}} | | ''Additional power generation systems increase the ship's reactor output.'' |- id="Improved Reactor Boosters" | {{icon|Improved Reactor Boosters}} || {{tech||Improved Reactor Boosters}} | align= center | 3000 || align= center | 1 | [[File:Ship part reactor booster 2.png|21px]] Improved Reactor Booster | * {{icon|Reactor Boosters|21px}} {{tech|start|Reactor Boosters}} * {{iconify|Fusion Power|21px}} | data-sort-value="135" | '''Base:''' 135 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.25x}} leading scientist has {{icon|particles}} Expertise: Particles trait}} | ''The discovery of fusion power allows for better reactor boosters to be fitted onto our ships.'' |- id="Advanced Reactor Boosters" | {{icon|Advanced Reactor Boosters}} || {{tech||Advanced Reactor Boosters}} | align= center | 12000 || align= center | 1 | [[File:Ship part reactor booster 3.png|21px]] Advanced Reactor Booster | * {{icon|Improved Reactor Boosters|21px}} Improved Reactor Boosters * {{iconify|Antimatter Power|21px}} | data-sort-value="75" | '''Base:''' 75 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.25x}} leading scientist has {{icon|particles}} Expertise: Particles trait}} | ''The discovery of antimatter power allows for highly advanced reactor boosters that can greatly enhance ship reactors.'' |- id="Hyperspace Travel" | {{icon|Hyperspace Travel}} || {{tech|start|Hyperspace Travel}} | || align= center | 0 | [[File:Ship part hyper drive 1.png|21px]] Hyperdrive I | {{icon|Scientific Method|21px}} {{tech|start|Scientific Method}} | | ''Like the strands of a spider web, the extra-dimensional realm of hyperspace runs between the gravity wells of most stars. Faster than light travel is theoretically possible along these hyperlanes.'' |- id="Hyperlane Breach Points" | {{icon|Hyperlane Breach Points}} || {{tech||Hyperlane Breach Points}} | align= center | 5000 || align= center | 2 | * [[File:Ship part hyper drive 2.png|21px]] Hyperdrive II * [[File:Spaceport module pioneering terminal.png|21px]] Transit Hub | {{icon|Hyperspace Travel|21px}} {{tech|start|Hyperspace Travel}} | data-sort-value="75" | '''Base:''' 75 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.25x}} adopted the [[File:Tradition icon discovery.png|24px]] Discovery tradition tree * {{green|1.25x}} leading scientist has {{icon|particles}} Expertise: Particles trait}} | ''We have identified the existence of points in space where a ship expends less energy to "breach" their way into a hyperlane. This will lead to a new generation of hyper drives.'' |- id="Hyperspace Slipstreams" | {{icon|Hyperspace Slipstreams}} || {{tech||Hyperspace Slipstreams}} | align= center | 12000 || align= center | 3 | [[File:Ship part hyper drive 3.png|21px]] Hyperdrive III | {{iconify|Hyperlane Breach Points|21px}} | data-sort-value="50" | '''Base:''' 50 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.25x}} adopted the [[File:Tradition icon discovery.png|24px]] Discovery tradition tree * {{green|1.25x}} leading scientist has {{icon|particles}} Expertise: Particles trait}} | ''A new generation of hyper drives capable of accessing the subspace slipstreams that are present within hyperspace. This leads to dramatically improved drive performance.'' |- id="Gateway Activation" | {{icon|Gateway Activation}} || {{tech|rare|Gateway Activation}} | align= center | 24000 || align= center | 4 | [[File:Feature.png|21px|link=Gateway|Feature]] Can reactivate Gateways | * {{iconify|Hyperspace Slipstreams|21px}} * {{icon|yes|21px}} Encountered an inactive gateway/L-gate ''or'' an empire with the tech | data-sort-value="17.5" | '''Base:''' 17.5 {{Collapse list | type= '''Modifiers''' | body= * {{green|4x}} Gateway or L-Gate inside borders * {{green|1.5x}} {{iconify|Technological Ascendancy|21px}} ascension perk * {{green|1.25x}} adopted the [[File:Tradition icon discovery.png|24px]] Discovery tradition tree * {{green|1.25x}} leading scientist has {{icon|particles}} Expertise: Particles trait}} | ''The ability to reactivate the derelict Gateway stations that can be found scattered throughout the galaxy has the potential to dramatically shorten travel times.'' |- id="Gateway Construction" | {{icon|Gateway Construction}} || {{tech|rare|Gateway Construction}} | align= center | 48000 || align= center | 5 | [[File:Fleet order button build megastructure.png|24px]] Gateway megastructure | * {{icon|Gateway Activation|21px}} {{tech|rare|Gateway Activation}} * {{icon|Mega-Engineering|21px}} {{tech|rare|Mega-Engineering}} | data-sort-value="10" | '''Base:''' 10 {{Collapse list | type= '''Modifiers''' | body= * {{green|4x}} Gateway inside borders * {{green|1.5x}} {{iconify|Technological Ascendancy|21px}} ascension perk * {{green|1.25x}} adopted the [[File:Tradition icon discovery.png|24px]] Discovery tradition tree * {{green|1.25x}} leading scientist has {{icon|particles}} Expertise: Particles trait}} | ''The construction of new Gateway stations enables us to build a fast-travel network that could revolutionize interstellar travel.'' |- id="L-Gate Activation" | {{icon|L-Gate Activation}} || {{tech|start|L-Gate Activation}} | align= center | 12000 || align= center | 3 | [[File:Feature.png]] Special Project to open L-Gates | {{icon|dst|21px}} Gathered 7 L-Gate Insights | | ''The L-Gates defy our current understanding of subspace mechanics. This must be remedied before they can be opened for travel.'' |- id="Wormhole Stabilization" | {{icon|Wormhole Stabilization}} || {{tech|rare|Wormhole Stabilization}} | align= center | 8000 || align= center | 3 | [[File:Feature.png|21px|link=FTL|Feature]] Science ships can stabilize Wormholes | * {{iconify|Hyperlane Breach Points|21px}} * {{icon|yes|21px}} Encountered a wormhole ''or'' an empire with the tech | data-sort-value="32.5" | '''Base:''' 32.5 {{Collapse list | type= '''Modifiers''' | body= * {{green|4x}} Wormhole inside borders * {{green|1.25x}} adopted the [[File:Tradition icon discovery.png|24px]] Discovery tradition tree * {{green|1.25x}} leading scientist has {{icon|particles}} Expertise: Particles trait}} | ''A naturally occurring subspace wormhole is a fickle thing, and its fluctuating energy levels typically make it impossible to travel safely between its linked apertures. There are ways to temporarily stabilize its matrix, however.'' |- id="FTL Inhibition" | {{icon|FTL Inhibition}} || {{tech||FTL Inhibition}} | align= center | 4000 || align= center | 2 | [[File:FTL magnet.png|21px]] Starbases and Fortresses gain FTL inhibitors | {{icon|Hyperspace Travel|21px}} {{tech|start|Hyperspace Travel}} | data-sort-value="340" | '''Base:''' 340 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.25x}} adopted the [[File:Tradition icon unyielding.png|24px]] Unyielding tradition tree * {{green|1.25x}} leading scientist has {{icon|particles}} Expertise: Particles trait}} | ''Gravity well projectors can be used to create localized pockets of space where safe entry into hyperspace is impossible. The immense power requirements and the size of the projectors prohibits their use on anything smaller than a starbase.'' |- id="Red Lasers Tech" | {{icon|Red Lasers tech}} || {{tech|start|Red Lasers}} | || align=center | 0 | {{icon|Component}} Red Laser | | | ''Laser weapons fire focused beams of light at targets, causing damage through the generation of intense heat.'' |- id="Blue Lasers Tech" | {{icon|Blue Lasers tech}} || {{tech||Blue Lasers}} | align= center | 2500 || align= center | 1 | {{icon|Component}} Blue Laser | {{icon|Red Lasers tech|21px}} {{tech|start|Red Lasers}} | data-sort-value="95" | '''Base:''' 95 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.5x}} {{iconify|Fanatic Militarist|21px}} * {{green|1.25x}} {{iconify|Militarist|21px}} * {{green|1.25x}} leading scientist has {{icon|particles}} Expertise: Particles trait}} | ''More powerful than red lasers, these blue variants emit electromagnetic radiation at a wavelength that appears blue or violet to most organics.'' |- id="UV Lasers Tech" | {{icon|UV Lasers tech}} || {{tech||UV Lasers}} | align= center | 4000 || align= center | 2 | {{icon|Component}} UV Laser | {{icon|Blue Lasers tech|21px}} Blue Lasers | data-sort-value="85" | '''Base:''' 85 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.5x}} {{iconify|Fanatic Militarist|21px}} * {{green|1.25x}} {{iconify|Militarist|21px}} * {{green|1.25x}} leading scientist has {{icon|particles}} Expertise: Particles trait}} | ''Ultraviolet lasers are an updated and more powerful version of their blue predecessors. Accurate and destructive, these weapons are capable of inflicting great damage.'' |- id="X-Ray Lasers Tech" | {{icon|X-Ray Lasers tech}} || {{tech||X-Ray Lasers}} | align= center | 8000 || align= center | 3 | {{icon|Component}} X-Ray Laser | {{icon|UV Lasers tech|21px}} UV Lasers | data-sort-value="65" | '''Base:''' 65 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.5x}} {{iconify|Fanatic Militarist|21px}} * {{green|1.25x}} {{iconify|Militarist|21px}} * {{green|1.25x}} leading scientist has {{icon|particles}} Expertise: Particles trait}} | ''These lasers have a shorter wavelength than UV-based laser weaponry, but are even more destructive.'' |- id="Gamma Lasers Tech" | {{icon|Gamma Lasers tech}} || {{tech||Gamma Lasers}} | align= center | 16000 || align= center | 4 | {{icon|Component}} Gamma Laser | {{icon|X-Ray Lasers tech|21px}} X-Ray Lasers | data-sort-value="45" | '''Base:''' 45 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.5x}} {{iconify|Fanatic Militarist|21px}} * {{green|1.25x}} {{iconify|Militarist|21px}} * {{green|1.25x}} leading scientist has {{icon|particles}} Expertise: Particles trait}} | ''The electromagnetic radiation emitted by gamma lasers is of an extremely high frequency. Their destructive potential is unmatched in the field of laser weapons.'' |- id="Particle Lances Tech" | {{icon|Particle Lances tech}} || {{tech||Particle Lances}} | align= center | 20000 || align= center | 4 | {{icon|Component}} Particle Lance | * {{icon|Battleships tech|21px}} Battleships * {{icon|X-Ray Lasers tech|21px}} X-Ray Lasers | data-sort-value="40" | '''Base:''' 40 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.5x}} {{iconify|Fanatic Militarist|21px}} * {{green|1.25x}} {{iconify|Militarist|21px}} * {{green|1.25x}} leading scientist has {{icon|particles}} Expertise: Particles trait}} | ''These heavy energy weapons fire focused particle beams that cause massive damage. The size of the emitter arrays limits their use to battleships and titans.'' |- id="Tachyon Lances Tech" | {{icon|Tachyon Lances tech}} || {{tech||Tachyon Lances}} | align= center | 24000 || align= center | 4 | {{icon|Component}} Tachyon Lance | * {{icon|Particle Lances tech|21px}} Particle Lances * {{icon|Gamma Lasers tech|21px}} Gamma Lasers | data-sort-value="35" | '''Base:''' 35 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.5x}} {{iconify|Fanatic Militarist|21px}} * {{green|1.25x}} {{iconify|Militarist|21px}} * {{green|1.25x}} leading scientist has {{icon|particles}} Expertise: Particles trait}} | ''A more powerful version of the particle lance, this weapon fires a tachyon beam of immense power. Like its predecessor, its use is limited to battleships and titans.'' |- id="Proton Launchers tech" | {{icon|Proton Launchers tech}} || {{tech||Proton Launchers}} | align= center | 12000 || align= center | 3 | {{icon|Component}} Proton Launchers | {{icon|X-Ray Lasers tech|21px}} X-Ray Lasers | data-sort-value="50" | '''Base:''' 50 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.5x}} {{iconify|Fanatic Militarist|21px}} * {{green|1.25x}} {{iconify|Militarist|21px}} * {{green|1.25x}} leading scientist has {{icon|particles}} Expertise: Particles trait}} | ''These energy projectiles consist of tightly concentrated protons capable of causing immense damage to the hull of enemy ships.'' |- id="Neutron Launchers tech" | {{icon|Neutron Launchers tech}} || {{tech||Neutron Launchers}} | align= center | 20000 || align= center | 4 | {{icon|Component}} Neutron Launchers | {{icon|Proton Launchers tech|21px}} Proton Launchers | data-sort-value="40" | '''Base:''' 40 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.5x}} {{iconify|Fanatic Militarist|21px}} * {{green|1.25x}} {{iconify|Militarist|21px}} * {{green|1.25x}} leading scientist has {{icon|particles}} Expertise: Particles trait}} | ''Upgraded energy projectiles that rely on neutrons instead of protons for their destructive power.'' |- id="Flash Coolant" | {{icon|Flash Coolant}} || {{tech|repeat|Flash Coolant}} | align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5 | {{icon|Attack Speed}} {{green|+5%}} Energy weapon attack speed | {{icon|Blue Lasers tech|21px}} Blue Lasers | data-sort-value="12.5" | '''Base:''' 12.5 {{Collapse list | type= '''Modifiers''' | body= * {{red|0.01x}} another repeatable tech was drawn}} | ''New developments in tech cooling regularly surface, improving the stability and efficiency of our weapons systems, keeping them from blowing up the ships upon which they are mounted.'' |- id="Focusing Arrays" | {{icon|Focusing Arrays}} || {{tech|repeat|Focusing Arrays}} | align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5 | {{icon|damage}} {{green|+5%}} Energy weapon damage | {{icon|X-Ray Lasers tech|21px}} X-Ray Lasers | data-sort-value="12.5" | '''Base:''' 12.5 {{Collapse list | type= '''Modifiers''' | body= * {{red|0.01x}} another repeatable tech was drawn}} | ''Perfecting the firing cadence of laser weaponry is a task that could keep the engineering elite of any given planet busy for centuries.'' |- id="Disruptors Tech" | {{icon|Disruptors tech}} || {{tech||Disruptors}} | align= center | 5000 || align= center | 2 | {{icon|Component}} Disruptor | {{icon|Blue Lasers tech|21px}} Blue Lasers | data-sort-value="75" | '''Base:''' 75 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.5x}} {{iconify|Fanatic Militarist|21px}} * {{green|1.25x}} {{iconify|Militarist|21px}} * {{green|1.25x}} leading scientist has {{icon|particles}} Expertise: Particles trait}} | ''Disruptors fire high-energy bolts that weaken and destroy the molecular bonds that hold the target's constituent atoms together. They are capable of passing through shields and armor to wreak havoc directly on enemy hull and crew.'' |- id="Ion Disruptors Tech" | {{icon|Ion Disruptors tech}} || {{tech||Ion Disruptors}} | align= center | 8000 || align= center | 3 | {{icon|Component}} Ion Disruptor | {{icon|Disruptors tech|21px}} Disruptors | data-sort-value="65" | '''Base:''' 65 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.5x}} {{iconify|Fanatic Militarist|21px}} * {{green|1.25x}} {{iconify|Militarist|21px}} * {{green|1.25x}} leading scientist has {{icon|particles}} Expertise: Particles trait}} | ''These upgraded disruptors fire bolts of more destructive ion Particles at targets.'' |- id="Phase Disruptors Tech" | {{icon|Phase Disruptors tech}} || {{tech||Phase Disruptors}} | align= center | 16000 || align= center | 4 | {{icon|Component}} Phase Disruptor | {{icon|Ion Disruptors tech|21px}} Ion Disruptors | data-sort-value="45" | '''Base:''' 45 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.5x}} {{iconify|Fanatic Militarist|21px}} * {{green|1.25x}} {{iconify|Militarist|21px}} * {{green|1.25x}} leading scientist has {{icon|particles}} Expertise: Particles trait}} | ''Extremely high-yield disruptors that fire quantum energy charges causing incredible damage to those unfortunate enough to get in their way.'' |- id="Arc Emitters Tech" | {{icon|Arc Emitters tech}} || {{tech||Arc Emitters}} | align= center | 20000 || align= center | 4 | {{icon|Component}} Arc Emitter | * {{icon|Battleships tech|21px}} Battleships * {{icon|Phase Disruptors tech|21px}} Phase Disruptors | data-sort-value="40" | '''Base:''' 40 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.5x}} {{iconify|Fanatic Militarist|21px}} * {{green|1.25x}} {{iconify|Militarist|21px}} * {{green|1.25x}} leading scientist has {{icon|particles}} Expertise: Particles trait}} | ''Powerful weapons that launch a lightning arc of chaotic energy at targets, which in part can ignore armor and shields.'' |- id="Focused Arc Emitters Tech" | {{icon|Focused Arc Emitters tech}} || {{tech||Focused Arc Emitters}} | align= center | 24000 || align= center | 4 | {{icon|Component}} Focused Arc Emitter | {{icon|Arc Emitters tech|21px}} Arc Emitters | data-sort-value="35" | '''Base:''' 35 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.5x}} {{iconify|Fanatic Militarist|21px}} * {{green|1.25x}} {{iconify|Militarist|21px}} * {{green|1.25x}} leading scientist has {{icon|particles}} Expertise: Particles trait}} | ''These upgraded emitters are equipped with better focusing lenses, resulting in a more powerful energy discharge.'' |- id="Plasma Throwers Tech" | {{icon|Plasma Throwers tech}} || {{tech||Plasma Throwers}} | align= center | 5000 || align= center | 2 | {{icon|Component}} Plasma Thrower | {{icon|Blue Lasers tech|21px}} Blue Lasers | data-sort-value="75" | '''Base:''' 75 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.5x}} {{iconify|Fanatic Militarist|21px}} * {{green|1.25x}} {{iconify|Militarist|21px}} * {{green|1.25x}} leading scientist has {{icon|particles}} Expertise: Particles trait}} | ''Weapons that eject destructive balls of high-energy plasma at targets. These plasma projectiles are extremely effective at eating through ship armor.'' |- id="Plasma Accelerators Tech" | {{icon|Plasma Accelerators tech}} || {{tech||Plasma Accelerators}} | align= center | 8000 || align= center | 3 | {{icon|Component}} Plasma Accelerator | {{icon|Plasma Throwers tech|21px}} Plasma Throwers | data-sort-value="65" | '''Base:''' 65 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.5x}} {{iconify|Fanatic Militarist|21px}} * {{green|1.25x}} {{iconify|Militarist|21px}} * {{green|1.25x}} leading scientist has {{icon|particles}} Expertise: Particles trait}} | ''These new accelerators launch projectiles of high-energy plasma with improved containment fields. This results in less energy leakage as the projectile travels in space towards its target.'' |- id="Plasma Cannons Tech" | {{icon|Plasma Cannons tech}} || {{tech||Plasma Cannons}} | align= center | 16000 || align= center | 4 | {{icon|Component}} Plasma Cannon | {{icon|Plasma Accelerators tech|21px}} Plasma Accelerators | data-sort-value="45" | '''Base:''' 45 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.5x}} {{iconify|Fanatic Militarist|21px}} * {{green|1.25x}} {{iconify|Militarist|21px}} * {{green|1.25x}} leading scientist has {{icon|particles}} Expertise: Particles trait}} | ''The latest in plasma weaponry, these cannons are fully militarized versions of the older, somewhat improvised plasma throwers. Their plasma projectiles are even deadlier.'' |- id="Neutron Sweeping" | {{icon|Neutron Sweeping}} || {{tech|rare|Neutron Sweeping}} | align= center | 20000 || align= center | 5 | [[File:Ship part neutron sweep.png|21px]] Neutron Sweep colossus weapon | * {{iconify|Apocalypse|21px}} DLC * {{icon|Colossi tech|21px}} {{tech|acquire|Colossi}} * {{icon|yes|21px}} Completed the ''Colossus Project'' * {{icon|no|21px}}{{icon|pacifist}}{{icon|fanatic pacifist}} Pacifist * {{icon|no|21px}}{{icon|spiritualist}}{{icon|fanatic spiritualist}} Spiritualist | data-sort-value="10" | '''Base:''' 10 {{Collapse list | type= '''Modifiers''' | body= * {{green|2x}} {{icon|materialist}}{{icon|fanatic materialist}} Materialist * {{green|1.5x}} {{iconify|Technological Ascendancy|21px}} ascension perk}} | ''An accelerated plume of neutron radiation "paints" the planet surface, severely degrading most materials and directly destroying biological tissue.'' |- id="Mining Drone Lasers Tech" | {{icon|Mining Drone Lasers tech}} || {{tech|acquire|Mining Drone Lasers}} | align= center | 5000 || align= center | 2 | {{icon|Component}} Mining Drone Lasers | {{icon|yes|21px}} Analyzed [[Ancient Mining Drones]] debris | | ''Using strong-focus lenses in combination with an oscillating firing frequence help create lasers strong enough to mine asteroids, or shoot down hostiles.'' |- id="Cloud Lightning Conduits" | {{icon|Cloud Lightning Conduits}} || {{tech|acquire|Cloud Lightning Conduits}} | align= center | 6000 || align= center | 2 | {{icon|Component}} Cloud Lightning | {{icon|yes|21px}} Analyzed [[Void Clouds]] debris | | ''Void Clouds use the electrical charges generated by the dense gases that make up most of their core to release bolts of burning plasma. Using the same gas composition together with a specialized conduit allows for powerful lightning weaponry.'' |- id="Null Void Beam tech" | {{icon|Null Void Beam tech}} || {{tech|acquire|Null Void Beam}} | align= center | 6000 || align= center | 2 | {{icon|Component}} Null Void Beam | {{icon|yes|21px}} [[The Doorway]] event outcome | | ''By harnessing the entropic nature of the Null Void, this beam can actually destroy energy.'' |- id="Extradimensional Weaponry" | {{icon|Extradimensional Weaponry}} || {{tech|acquire|Extradimensional Weaponry}} | align= center | 48000 || align= center | 5 | {{icon|Component}} Matter Disintegrator | {{icon|yes|21px}} Analyzed [[Extradimensional Invaders]] debris | | ''Applying 5th-dimensional energy manipulation principles on lower dimensional planes allows for the creation of powerful energy weapons.'' |- id="Mote Stabilization" | {{icon|Mote Stabilization}} || {{tech||Mote Stabilization}} | align= center | 4000 || align= center | 2 | * {{icon|building}} Mote Harvesting Traps * {{icon|volatile motes}} Can use Volatile Motes resource | * {{icon|Offworld Construction|21px}} {{tech|start|Offworld Construction}} * {{iconify|Volatile Motes}} deposit within borders | data-sort-value="170" | '''Base:''' 170 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.25x}} leading scientist has {{icon|particles}} Expertise: Particles trait}} | ''Volatile Motes are fickle particles that are dangerous to work with. In order to safely harvest them without setting off a chain-reaction of explosions, energy fields must be used to stabilize the motes.'' |- id="Volatile Material Plants" | {{icon|Volatile Material Plants}} || {{tech||Volatile Material Plants}} | align= center | 4000 || align= center | 2 | * {{icon|building}} Chemical Plants * {{icon|volatile motes}} Can use Volatile Motes resource | {{icon|Industrial Base|21px}} {{tech|start|Industrial Base}} | data-sort-value="170" | '''Base:''' 170 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.25x}} leading scientist has {{icon|particles}} Expertise: Particles trait * {{red|0.5x}} no celestial body within borders has a deposit of {{iconify|Volatile Motes}}}} | ''Aside from the obvious safety concerns, the artificial creation of Volatile Motes is an extremely delicate and complicated process that requires highly specialized equipment.'' |- id="Bio-Reactor tech" | {{icon|Bio-Reactor tech}} || {{tech|start|Bio-Reactor}} | || align= center | 0 | {{icon|building}} Bio-Reactor | {{iconify|Mechanical}}, {{iconify|Machine}} or {{iconify|Lithoid}} main species | | ''A facility where organic matter is converted into energy at a highly efficient rate.'' |- id="Omega Theory" | {{icon|Omega Theory}} || {{tech|rare|Omega Theory}} | align= center | 10000 || align= center | 3 | {{icon|Building}} Omega Alignment | * {{icon|Doctrine: Strange Loop|21px}} {{tech|acquire|Doctrine: Strange Loop}} * {{icon|Entropic Recursion|21px}} {{tech|acquire|Entropic Recursion}} | data-sort-value="60" | '''Base:''' 60 | ''When a temporal paradox becomes tangled, a kind of consciousness arises, with its own needs, its own desires. This is what has occurred with the consciousness that some call the Worm-in-Waiting. If we can align ourselves with that consciousness, we might just achieve a kind of immortality.'' |}
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