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== Level == {{SVersion|3.3}} A starbase is auto-fitted with the latest components as soon as they are available to the empire. This is done automatically and has no additional cost for the empire - as such this also does not affect a starbase's level upgrade cost. The weapon slots are fitted with the most effective kinetic and energy weapons (though not necessarily by equal division). The utility slots are divided equally between {{icon|shield|21px}} shield and {{icon|armor|21px}} armor components (auto-fitting does not add hull components here), while the [[auxiliary]] slot uses standard auto-fitting of a shield capacitor or auxiliary fire-control (whatever is available in order of priority)<!-- other auto-design priorities? i believe it sticks in hull regen too, no sure on priority tho-->. Upgrading a starbase requires technology of the same name and can only be done in sequential order - meaning that if one started with a basic outpost and wants to upgrade it to a citadel, they have to go through every single level in between in order to get to the desired level. Downgrading a starbase, however, reduces its level to the basic outpost level (outpost) straight away - regardless of what level the starbase initially was - and removes any present buildings, modules, and any defense platforms over the outpost's capacity limit. Any resources invested into the starbase prior to downgrading will not be refunded. Starting from the starport level all starbases can have an ''[[File:FTL magnet.png|24px|link=|FTL inhibitor]] [[FTL inhibitor]]'' onboard if technology is available. {{anchor|Outpost}}Constructing a new Starbase requires 75 {{iconify|Influence}} per hyperlane jump from the nearest owned system. '''Note:''' The table lists the ''base'' properties of each starbase level. The actual values themselves will differ due to one's progress in-game (technology, tradition, and etc.), existing modifiers (if any) as well as individual starbase composition (buildings, modules, and etc.). {| class="mildtable plainlist" style="text-align: center; ! Level ! {{icon|alloys}} Cost ! {{iconify|Time}} ! {{icon|energy}} Upkeep ! Modules ! Buildings ! [[File:Mod starbase defense platform capacity mult.png|24px|link=#Defenses|Defense platform cap]] Platforms ! [[File:Mod_starbase_trade_protection_add.png|24px|link=Trade protection]] Trade protection ! {{icon|health}} Hull ! {{iconify|Armor}} ! {{icon|damage}} Weapons ! Utilities ! {{icon|monthly hull regeneration}} Repairs docked fleets |- id="Outpost-table" | align=left | [[File:Tech starbase 1.png]] Outpost | 100 || 100 || {{red|1}} || 0 || 0 || 3 || 0 || 5000 || 1000 | {{icon|slot g}} 1 | * {{icon|slot l}} 2 * {{icon|slot a}} 1 | {{icon|no}} |- id="Starport" | align=left | [[File:Tech starbase 2.png]] Starport | 200 || 360 || {{red|2}} || 2 || 1 || 6 || 8 || 10000 || 2000 | * {{icon|slot g}} 1 * {{icon|slot m}} 2 | * {{icon|slot l}} 6 * {{icon|slot a}} 1 | {{icon|yes}} |- id="Starhold" | align=left | [[File:Tech starbase 3.png]] Starhold | 500 || 720 || {{red|3}} || 4 || 2 || 9 || 16 || 20000 || 5000 | * {{icon|slot g}} 1 * {{icon|slot m}} 4 | * {{icon|slot l}} 10 * {{icon|slot a}} 1 | {{icon|yes}} |- id="Star Fortress" | align=left | [[File:Tech starbase 4.png]] Star Fortress | 1250 || 1080 || {{red|4}} || 6 || 3 || 12 || 24 || 40000 || 10000 | * {{icon|slot g}} 1 * {{icon|slot m}} 6 | * {{icon|slot l}} 14 * {{icon|slot a}} 1 | {{icon|yes}} |- id="Citadel" | align=left | [[File:Tech starbase 5.png]] Citadel | 3500 || 1440 || {{red|5}} || 6 || 4 || 15 || 32 || 80000 || 20000 | * {{icon|slot g}} 1 * {{icon|slot m}} 12 | * {{icon|slot l}} 26 * {{icon|slot a}} 1 | {{icon|yes}} |} === Affecting modifiers === Additional modifiers which affect various starbase parameters are summarized below: ; Construction and maintenance modifiers {{box wrapper}} {| class="mildtable plainlist" style="float: left; margin-right: 30px;" ! width=30px | {{icon|influence}} !! width=250px | Outpost influence cost |- | {{green|−50%}} || {{iconify|Devouring swarm|21px}} |- | {{green|−40%}} || {{iconify|Fanatic xenophobe|21px}} |- | {{green|−30%}} || {{iconify|Determined exterminator|21px}} |- VALIGN=top | {{green|−20%}} || * {{iconify|Xenophobe|21px}} * [[File:ap_interstellar_dominion.png|21px]] Interstellar Dominion |- | {{green|−15%}} || {{iconify|Expansionist|21px}} |- | {{green|−10%}} || [[File:Tradition expansion_reach_for_the_stars.png|21px]] Reach for the Stars |} {| class="mildtable plainlist" style="float:left; margin-right: 30px;" ! width=30px | {{icon|cost}} !! width=250px | Outpost build cost |- | {{green|−15%}} || {{iconify|Expansionist|21px}} |- | {{red|+50%}} || Machine Empire |} {| class="mildtable plainlist" style="float:left; margin-right: 30px;" ! width=30px | {{icon|upkeep}} !! width=250px | Upkeep cost |- | {{green|−20%}} || [[File:Tradition_expansion_galactic_ambition.png|21px]] Galactic Ambition |- | {{green|−20%}} || {{icon|[[File:Tradition icon unyielding.png|21px]] Unyielding Finisher Effect |- | {{red|+25%}} || ''"Exceeding starbase capacity"'' modifier per excess starbase |} {{end box wrapper}} ; Upgrade related modifiers {{box wrapper}} {| class="mildtable plainlist" style="float: left; margin-right: 30px;" ! width=30px | {{icon|cost}} !! width=250px | Upgrade cost |- | {{green|−50%}} || [[File:Tradition_unyielding_fortress_doctrine.png|21px]] Fortress Doctrine |- | {{green|−15%}} || {{icon|Corps of Engineers|21px}} {{tech|rare|Corps of Engineers}} |- VALIGN=top | {{green|−10%}} || * {{iconify|Fortifier|21px}} * {{iconify|Home in the Sky|21px}} |} {| class="mildtable plainlist" style="float:left; margin-right: 30px;" ! width=30px | {{icon|speed}} !! width=250px | Upgrade speed |- | {{green|+100%}} || {{icon|edict|21px}} Fortress Proclamation |- || {{green|+50%}} || {{icon|[[File:Tradition icon unyielding.png|21px]] Unyielding Adoption Effect |- | {{green|+25%}} || {{icon|Corps of Engineers|21px}} {{tech|rare|Corps of Engineers}} |} {{end box wrapper}} ; Military properties related modifiers {{box wrapper}} {| class="mildtable plainlist" style="float:left; margin-right: 30px;" ! width=30px | {{icon|damage}} !! width=250px | Damage |- | {{green|+25%}} || [[File:ap_eternal_vigilance.png|21px]] Eternal Vigilance |- | {{green|+33%}} || [[File:Tradition_unyielding_defensive_zeal.png|21px]] Defensive Zeal |} {| class="mildtable plainlist" style="float:left; margin-right: 30px;" ! width=30px | {{icon|health}} !! width=250px | Hull points |- | {{green|+33%}} || [[File:Tradition_unyielding_defensive_zeal.png|21px]] Defensive Zeal |- VALIGN=top | {{green|+25%}} || [[File:ap_eternal_vigilance.png|21px]] Eternal Vigilance |- | {{green|+10%}} || * {{icon|starbase|21px}} Gun Battery * {{icon|starbase|21px}} Hangar Bay * {{icon|starbase|21px}} Missile Battery |} {| class="mildtable plainlist" style="float:left; margin-right: 30px;" ! width=30px | {{icon|Armor}} !! width=250px | Armor hit points |- VALIGN=top | {{green|+10%}} || * {{icon|starbase|21px}} Gun Battery * {{icon|starbase|21px}} Hangar Bay * {{icon|starbase|21px}} Missile Battery |} {{end box wrapper}}
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