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== World Devastator weapons == {{expansion|apc|nem}} See [[Colossus]] and [[Star-Eater]]. Although technically mounted on a weapon slot and used by a spaceship, these weapons are not used in ship-to-ship combat. Instead, they affect celestial bodies. <!-- == Energy weapons == Based on {{iconify|Physics}} technology, energy weapons use energy-based attacks and are generally good against armor but are poor against shields. Many of them deal extra damage against hulls, and some penetrate (ignore) armor and shield entirely. Types of energy weapons include: * '''Lasers, Lances:''' The core energy weapons, these deal increased damage against armor and reduced damage against shields. Lances have a damage bonus against both armor and hull. * '''Plasma Cannons:''' More extreme versions of lasers, plasma cannons deal extremely high damage to armor and hull and extremely low damage to shields. * '''Launchers, Matter Disintegrators:''' These weapons share the same weakness with lasers, and offer more extra damage to hull than armor. * '''Disruptors, Arc Emitters:''' These exotic weapons ignore shields and armor completely, dealing damage directly to the hull. Their potential damage per shot is very high but is also highly unpredictable, resulting in a lower effective damage output. {| class = "wikitable sortable" style="text-align: right;" ! Weapon/Role !! Size !!data-sort-type="number"| {{icon|minerals}}<br/>Cost !!data-sort-type="number"| {{icon|power}}<br/>Power !!data-sort-type="number"| {{icon|damage}}<br/>Average<br/>damage !!data-sort-type="number"| {{icon|time}}<br/>Cooldown !!data-sort-type="number"| {{icon|weapons range}}<br/>Range !!data-sort-type="number"| {{icon|ship accuracy}}<br/>Accuracy !!data-sort-type="number"| {{icon|tracking}}<br/>Tracking !!data-sort-type="number"| {{icon|damage}}/{{icon|time}}<br/>Normalized DPS !! Modifiers |- | style="text-align: left;" | [[File:tech arc emitter 1.png|26px]] Arc Emitter<br/><p style="color:#ff00ff; font-weight:bold; text-align:right; margin:0;">penetrating</p> || style="text-align: left;" | {{icon|slot xl}} || 250 || 200.0 || 650.5 || 71 || 150 || 100% || 0% || 2.29 || style="text-align: left;" | 100% armor penetration<br/>100% shield penetration |- | style="text-align: left;" | [[File:tech arc emitter 2.png|26px]] Focused Arc Emitter<br/><p style="color:#ff00ff; font-weight:bold; text-align:right; margin:0;">penetrating</p> || style="text-align: left;" | {{icon|slot xl}} || 325 || 250.0 || 850.5 || 71 || 150 || 100% || 0% || 2.99 || style="text-align: left;" | 100% armor penetration<br/>100% shield penetration |- | style="text-align: left;" | [[File:tech disruptors 1.png|26px]] Small Disruptor<br/><p style="color:#ff00ff; font-weight:bold; text-align:right; margin:0;">penetrating</p> || style="text-align: left;" | {{icon|slot s}} || 15 || 10.0 || 9.5 || 50 || 20 || 100% || 60% || 0.38 || style="text-align: left;" | 100% armor penetration<br/>100% shield penetration |- | style="text-align: left;" | [[File:tech disruptors 1.png|26px]] Medium Disruptor<br/><p style="color:#ff00ff; font-weight:bold; text-align:right; margin:0;">penetrating</p> || style="text-align: left;" | {{icon|slot m}} || 30 || 17.0 || 23.0 || 50 || 40 || 100% || 35% || 0.46 || style="text-align: left;" | 100% armor penetration<br/>100% shield penetration |- | style="text-align: left;" | [[File:tech disruptors 2.png|26px]] Small Ion Disruptor<br/><p style="color:#ff00ff; font-weight:bold; text-align:right; margin:0;">penetrating</p> || style="text-align: left;" | {{icon|slot s}} || 20 || 13.0 || 12.0 || 50 || 20 || 100% || 60% || 0.48 || style="text-align: left;" | 100% armor penetration<br/>100% shield penetration |- | style="text-align: left;" | [[File:tech disruptors 2.png|26px]] Medium Ion Disruptor<br/><p style="color:#ff00ff; font-weight:bold; text-align:right; margin:0;">penetrating</p> || style="text-align: left;" | {{icon|slot m}} || 40 || 23.0 || 29.5 || 50 || 40 || 100% || 35% || 0.59 || style="text-align: left;" | 100% armor penetration<br/>100% shield penetration |- | style="text-align: left;" | [[File:tech disruptors 3.png|26px]] Small Phased Disruptor<br/><p style="color:#ff00ff; font-weight:bold; text-align:right; margin:0;">penetrating</p> || style="text-align: left;" | {{icon|slot s}} || 25 || 17.0 || 15.5 || 50 || 20 || 100% || 60% || 0.62 || style="text-align: left;" | 100% armor penetration<br/>100% shield penetration |- | style="text-align: left;" | [[File:tech disruptors 3.png|26px]] Medium Phased Disruptor<br/><p style="color:#ff00ff; font-weight:bold; text-align:right; margin:0;">penetrating</p> || style="text-align: left;" | {{icon|slot m}} || 35 || 30.0 || 38.0 || 50 || 40 || 100% || 35% || 0.76 || style="text-align: left;" | 100% armor penetration<br/>100% shield penetration |- | style="text-align: left;" | [[File:tech energy lance 1.png|26px]] Particle Lance<br/><p style="color:#804808; font-weight:bold; text-align:right; margin:0;">anti-armor</p> || style="text-align: left;" | {{icon|slot xl}} || 250 || 200.0 || 1050.0 || 70 || 150 || 85% || 0% || 2.19 || style="text-align: left;" | 150% hull damage<br/>200% armor damage<br/>50% shield damage |- | style="text-align: left;" | [[File:tech energy lance 2.png|26px]] Tachyon Lance<br/><p style="color:#804808; font-weight:bold; text-align:right; margin:0;">anti-armor</p> || style="text-align: left;" | {{icon|slot xl}} || 325 || 250.0 || 1400.0 || 70 || 150 || 85% || 0% || 2.92 || style="text-align: left;" | 150% hull damage<br/>200% armor damage<br/>50% shield damage |- | style="text-align: left;" | [[File:tech energy torpedoes 1.png|26px]] Proton Launchers<br/><p style="color:#5e800a; font-weight:bold; text-align:right; margin:0;">anti-hull</p> || style="text-align: left;" | {{icon|slot l}} || 120 || 70.0 || 580.0 || 150 || 130 || 90% || 5% || 1.20 || style="text-align: left;" | 175% hull damage<br/>150% armor damage<br/>50% shield damage |- | style="text-align: left;" | [[File:tech energy torpedoes 2.png|26px]] Neutron Launchers<br/><p style="color:#5e800a; font-weight:bold; text-align:right; margin:0;">anti-hull</p> || style="text-align: left;" | {{icon|slot l}} || 155 || 90.0 || 754.0 || 150 || 130 || 90% || 5% || 1.56 || style="text-align: left;" | 175% hull damage<br/>150% armor damage<br/>50% shield damage |- | style="text-align: left;" | [[File:tech extradimensional weapon 1.png|26px]] Small Matter Disintegrator<br/><p style="color:#488008; font-weight:bold; text-align:right; margin:0;">anti-hull</p> || style="text-align: left;" | {{icon|slot s}} || 40 || 25.0 || 34.5 || 35 || 30 || 90% || 60% || 1.33 || style="text-align: left;" | 200% hull damage<br/>150% armor damage<br/>50% shield damage |- | style="text-align: left;" | [[File:tech extradimensional weapon 1.png|26px]] Medium Matter Disintegrator<br/><p style="color:#488008; font-weight:bold; text-align:right; margin:0;">anti-hull</p> || style="text-align: left;" | {{icon|slot m}} || 80 || 50.0 || 86.5 || 35 || 50 || 90% || 30% || 1.67 || style="text-align: left;" | 200% hull damage<br/>150% armor damage<br/>50% shield damage |- | style="text-align: left;" | [[File:tech extradimensional weapon 1.png|26px]] Large Matter Disintegrator<br/><p style="color:#488008; font-weight:bold; text-align:right; margin:0;">anti-hull</p> || style="text-align: left;" | {{icon|slot l}} || 160 || 100.0 || 207.0 || 35 || 70 || 90% || 5% || 2.00 || style="text-align: left;" | 200% hull damage<br/>150% armor damage<br/>50% shield damage |- | style="text-align: left;" | [[File:tech lasers 1.png|26px]] Small Red Laser<br/><p style="color:#80390e; font-weight:bold; text-align:right; margin:0;">anti-armor</p> || style="text-align: left;" | {{icon|slot s}} || 10 || 5.0 || 11.0 || 35 || 40 || 90% || 50% || 0.28 || style="text-align: left;" | 150% armor damage<br/>50% shield damage |- | style="text-align: left;" | [[File:tech lasers 1.png|26px]] Medium Red Laser<br/><p style="color:#80390e; font-weight:bold; text-align:right; margin:0;">anti-armor</p> || style="text-align: left;" | {{icon|slot m}} || 20 || 10.0 || 27.5 || 35 || 60 || 90% || 30% || 0.35 || style="text-align: left;" | 150% armor damage<br/>50% shield damage |- | style="text-align: left;" | [[File:tech lasers 1.png|26px]] Large Red Laser<br/><p style="color:#80390e; font-weight:bold; text-align:right; margin:0;">anti-armor</p> || style="text-align: left;" | {{icon|slot l}} || 40 || 20.0 || 66.0 || 35 || 80 || 90% || 5% || 0.42 || style="text-align: left;" | 150% armor damage<br/>50% shield damage |- | style="text-align: left;" | [[File:tech lasers 2.png|26px]] Small Blue Laser<br/><p style="color:#80390e; font-weight:bold; text-align:right; margin:0;">anti-armor</p> || style="text-align: left;" | {{icon|slot s}} || 13 || 7.0 || 14.5 || 35 || 40 || 90% || 50% || 0.37 || style="text-align: left;" | 150% armor damage<br/>50% shield damage |- | style="text-align: left;" | [[File:tech lasers 2.png|26px]] Medium Blue Laser<br/><p style="color:#80390e; font-weight:bold; text-align:right; margin:0;">anti-armor</p> || style="text-align: left;" | {{icon|slot m}} || 26 || 13.0 || 36.5 || 35 || 60 || 90% || 30% || 0.47 || style="text-align: left;" | 150% armor damage<br/>50% shield damage |- | style="text-align: left;" | [[File:tech lasers 2.png|26px]] Large Blue Laser<br/><p style="color:#80390e; font-weight:bold; text-align:right; margin:0;">anti-armor</p> || style="text-align: left;" | {{icon|slot l}} || 52 || 26.0 || 87.0 || 35 || 80 || 90% || 5% || 0.56 || style="text-align: left;" | 150% armor damage<br/>50% shield damage |- | style="text-align: left;" | [[File:tech lasers 3.png|26px]] Small UV Laser<br/><p style="color:#80390e; font-weight:bold; text-align:right; margin:0;">anti-armor</p> || style="text-align: left;" | {{icon|slot s}} || 17 || 10.0 || 18.5 || 35 || 40 || 90% || 50% || 0.48 || style="text-align: left;" | 150% armor damage<br/>50% shield damage |- | style="text-align: left;" | [[File:tech lasers 3.png|26px]] Medium UV Laser<br/><p style="color:#80390e; font-weight:bold; text-align:right; margin:0;">anti-armor</p> || style="text-align: left;" | {{icon|slot m}} || 34 || 17.0 || 46.5 || 35 || 60 || 90% || 30% || 0.60 || style="text-align: left;" | 150% armor damage<br/>50% shield damage |- | style="text-align: left;" | [[File:tech lasers 3.png|26px]] Large UV Laser<br/><p style="color:#80390e; font-weight:bold; text-align:right; margin:0;">anti-armor</p> || style="text-align: left;" | {{icon|slot l}} || 68 || 34.0 || 111.0 || 35 || 80 || 90% || 5% || 0.71 || style="text-align: left;" | 150% armor damage<br/>50% shield damage |- | style="text-align: left;" | [[File:tech lasers 4.png|26px]] Small X-Ray Laser<br/><p style="color:#80390e; font-weight:bold; text-align:right; margin:0;">anti-armor</p> || style="text-align: left;" | {{icon|slot s}} || 22 || 13.0 || 24.0 || 35 || 40 || 90% || 50% || 0.62 || style="text-align: left;" | 150% armor damage<br/>50% shield damage |- | style="text-align: left;" | [[File:tech lasers 4.png|26px]] Medium X-Ray Laser<br/><p style="color:#80390e; font-weight:bold; text-align:right; margin:0;">anti-armor</p> || style="text-align: left;" | {{icon|slot m}} || 44 || 23.0 || 60.5 || 35 || 60 || 90% || 30% || 0.78 || style="text-align: left;" | 150% armor damage<br/>50% shield damage |- | style="text-align: left;" | [[File:tech lasers 4.png|26px]] Large X-Ray Laser<br/><p style="color:#80390e; font-weight:bold; text-align:right; margin:0;">anti-armor</p> || style="text-align: left;" | {{icon|slot l}} || 88 || 45.0 || 144.0 || 35 || 80 || 90% || 5% || 0.93 || style="text-align: left;" | 150% armor damage<br/>50% shield damage |- | style="text-align: left;" | [[File:tech lasers 5.png|26px]] Small Gamma Laser<br/><p style="color:#80390e; font-weight:bold; text-align:right; margin:0;">anti-armor</p> || style="text-align: left;" | {{icon|slot s}} || 28 || 17.0 || 31.5 || 35 || 40 || 90% || 50% || 0.81 || style="text-align: left;" | 150% armor damage<br/>50% shield damage |- | style="text-align: left;" | [[File:tech lasers 5.png|26px]] Medium Gamma Laser<br/><p style="color:#80390e; font-weight:bold; text-align:right; margin:0;">anti-armor</p> || style="text-align: left;" | {{icon|slot m}} || 56 || 30.0 || 79.0 || 35 || 60 || 90% || 30% || 1.02 || style="text-align: left;" | 150% armor damage<br/>50% shield damage |- | style="text-align: left;" | [[File:tech lasers 5.png|26px]] Large Gamma Laser<br/><p style="color:#80390e; font-weight:bold; text-align:right; margin:0;">anti-armor</p> || style="text-align: left;" | {{icon|slot l}} || 112 || 59.0 || 189.0 || 35 || 80 || 90% || 5% || 1.22 || style="text-align: left;" | 150% armor damage<br/>50% shield damage |- | style="text-align: left;" | [[File:tech mining drone weapon 1.png|26px]] Small Cutting Laser<br/><p style="color:#328002; font-weight:bold; text-align:right; margin:0;">anti-hull</p> || style="text-align: left;" | {{icon|slot s}} || 15 || 7.0 || 15.5 || 30 || 30 || 75% || 40% || 0.53 || style="text-align: left;" | 200% hull damage<br/>125% armor damage<br/>25% shield damage |- | style="text-align: left;" | [[File:tech mining drone weapon 1.png|26px]] Medium Cutting Laser<br/><p style="color:#328002; font-weight:bold; text-align:right; margin:0;">anti-hull</p> || style="text-align: left;" | {{icon|slot m}} || 30 || 13.0 || 39.0 || 30 || 60 || 70% || 20% || 0.63 || style="text-align: left;" | 200% hull damage<br/>125% armor damage<br/>25% shield damage |- | style="text-align: left;" | [[File:tech plasma 1.png|26px]] Small Plasma Thrower<br/><p style="color:#804802; font-weight:bold; text-align:right; margin:0;">anti-armor</p> || style="text-align: left;" | {{icon|slot s}} || 15 || 10.0 || 18.5 || 40 || 30 || 80% || 40% || 0.49 || style="text-align: left;" | 150% hull damage<br/>200% armor damage<br/>25% shield damage |- | style="text-align: left;" | [[File:tech plasma 1.png|26px]] Medium Plasma Thrower<br/><p style="color:#804802; font-weight:bold; text-align:right; margin:0;">anti-armor</p> || style="text-align: left;" | {{icon|slot m}} || 30 || 17.0 || 46.5 || 40 || 50 || 80% || 20% || 0.61 || style="text-align: left;" | 150% hull damage<br/>200% armor damage<br/>25% shield damage |- | style="text-align: left;" | [[File:tech plasma 1.png|26px]] Large Plasma Thrower<br/><p style="color:#804802; font-weight:bold; text-align:right; margin:0;">anti-armor</p> || style="text-align: left;" | {{icon|slot l}} || 60 || 34.0 || 111.0 || 40 || 70 || 80% || 5% || 0.73 || style="text-align: left;" | 150% hull damage<br/>200% armor damage<br/>25% shield damage |- | style="text-align: left;" | [[File:tech plasma 2.png|26px]] Small Plasma Accelerator<br/><p style="color:#804802; font-weight:bold; text-align:right; margin:0;">anti-armor</p> || style="text-align: left;" | {{icon|slot s}} || 20 || 13.0 || 24.5 || 40 || 30 || 80% || 40% || 0.64 || style="text-align: left;" | 150% hull damage<br/>200% armor damage<br/>25% shield damage |- | style="text-align: left;" | [[File:tech plasma 2.png|26px]] Medium Plasma Accelerator<br/><p style="color:#804802; font-weight:bold; text-align:right; margin:0;">anti-armor</p> || style="text-align: left;" | {{icon|slot m}} || 40 || 23.0 || 61.5 || 40 || 50 || 80% || 20% || 0.81 || style="text-align: left;" | 150% hull damage<br/>200% armor damage<br/>25% shield damage |- | style="text-align: left;" | [[File:tech plasma 2.png|26px]] Large Plasma Accelerator<br/><p style="color:#804802; font-weight:bold; text-align:right; margin:0;">anti-armor</p> || style="text-align: left;" | {{icon|slot l}} || 80 || 45.0 || 147.0 || 40 || 70 || 80% || 5% || 0.96 || style="text-align: left;" | 150% hull damage<br/>200% armor damage<br/>25% shield damage |- | style="text-align: left;" | [[File:tech plasma 3.png|26px]] Small Plasma Cannon<br/><p style="color:#804802; font-weight:bold; text-align:right; margin:0;">anti-armor</p> || style="text-align: left;" | {{icon|slot s}} || 25 || 17.0 || 31.0 || 40 || 30 || 80% || 40% || 0.81 || style="text-align: left;" | 150% hull damage<br/>200% armor damage<br/>25% shield damage |- | style="text-align: left;" | [[File:tech plasma 3.png|26px]] Medium Plasma Cannon<br/><p style="color:#804802; font-weight:bold; text-align:right; margin:0;">anti-armor</p> || style="text-align: left;" | {{icon|slot m}} || 50 || 30.0 || 77.5 || 40 || 50 || 80% || 20% || 1.02 || style="text-align: left;" | 150% hull damage<br/>200% armor damage<br/>25% shield damage |- | style="text-align: left;" | [[File:tech plasma 3.png|26px]] Large Plasma Cannon<br/><p style="color:#804802; font-weight:bold; text-align:right; margin:0;">anti-armor</p> || style="text-align: left;" | {{icon|slot l}} || 100 || 59.0 || 186.0 || 40 || 70 || 80% || 5% || 1.22 || style="text-align: left;" | 150% hull damage<br/>200% armor damage<br/>25% shield damage |- | style="text-align: left;" | [[File:tech space cloud weapon 1.png|26px]] Cloud Lightning<br/><p style="color:#ff00ff; font-weight:bold; text-align:right; margin:0;">penetrating</p> || style="text-align: left;" | {{icon|slot l}} || 50 || 40.0 || 68.5 || 50 || 60 || 100% || 30% || 0.69 || style="text-align: left;" | 100% armor penetration<br/>100% shield penetration |- | style="text-align: left;" | [[File:tech space whale weapon 1.png|26px]] Energy Siphon<br/><p style="color:#022080; font-weight:bold; text-align:right; margin:0;">anti-shield</p> || style="text-align: left;" | {{icon|slot s}} || 15 || 10.0 || 18.5 || 30 || 50 || 75% || 50% || 0.49 || style="text-align: left;" | 25% armor damage<br/>200% shield damage |- | style="text-align: left;" | [[File:Null Void.png|26px]] Null Void Beam<br/><p style="color:#022080; font-weight:bold; text-align:right; margin:0;">anti-shield</p> || style="text-align: left;" | {{icon|slot s}} || 13 || 7.0 || 11 || 35 || 60 || 90% || 60% || unk || style="text-align: left;" | 25% armor damage<br/>25% hull damage<br/>500% shield damage |- | style="text-align: left;" | [[File:Null Void.png|26px]] Null Void Beam<br/><p style="color:#022080; font-weight:bold; text-align:right; margin:0;">anti-shield</p> || style="text-align: left;" | {{icon|slot m}} || 26 || 13.0 || 27.5 || 35 || 90 || 90% || 30% || unk || style="text-align: left;" | 25% armor damage<br/>25% hull damage<br/>500% shield damage |- | style="text-align: left;" | [[File:Null Void.png|26px]] Null Void Beam<br/><p style="color:#022080; font-weight:bold; text-align:right; margin:0;">anti-shield</p> || style="text-align: left;" | {{icon|slot l}} || 52 || 26.0 || 65.5 || 35 || 120 || 90% || 5% || unk || style="text-align: left;" | 25% armor damage<br/>25% hull damage<br/>500% shield damage |} == Kinetic weapons == Based on {{iconify|Engineering}} technology, kinetic weapons fire solid projectiles and are generally good against shields but poor against armor, making them a good complement to energy weapons. Types of kinetic weapons include: * '''Mass Drivers, Kinetic Batteries, Mega Cannons:''' The opposite of lasers, these weapons deal increased damage against shields, and reduced damage against armor. * '''Autocannons:''' These short-range, rapid-fire weapons have rather unimpressive damage per shot but fire extremely fast and possess great accuracy. They work well against shield and hull, but are ineffective against armor. {| class = "wikitable sortable" style="text-align: right;" ! Weapon/Role !! Size !!data-sort-type="number"| {{icon|minerals}}<br/>Cost !!data-sort-type="number"| {{icon|power}}<br/>Power !!data-sort-type="number"| {{icon|damage}}<br/>Average<br/>damage !!data-sort-type="number"| {{icon|time}}<br/>Cooldown !!data-sort-type="number"| {{icon|weapons range}}<br/>Range !!data-sort-type="number"| {{icon|ship accuracy}}<br/>Accuracy !!data-sort-type="number"| {{icon|tracking}}<br/>Tracking !!data-sort-type="number"| {{icon|damage}}/{{icon|time}}<br/>Normalized DPS !! Modifiers |- | style="text-align: left;" | [[File:tech autocannons 1.png|26px]] Autocannon<br/><p style="color:#023280; font-weight:bold; text-align:right; margin:0;">anti-shield</p> || style="text-align: left;" | {{icon|slot s}} || 15 || 10.0 || 12.0 || 15 || 30 || 85% || 75% || 0.81 || style="text-align: left;" | 125% hull damage<br/>25% armor damage<br/>150% shield damage |- | style="text-align: left;" | [[File:tech autocannons 2.png|26px]] Ripper Autocannon<br/><p style="color:#023280; font-weight:bold; text-align:right; margin:0;">anti-shield</p> || style="text-align: left;" | {{icon|slot s}} || 20 || 13.0 || 15.5 || 15 || 30 || 85% || 75% || 1.04 || style="text-align: left;" | 125% hull damage<br/>25% armor damage<br/>150% shield damage |- | style="text-align: left;" | [[File:tech autocannons 3.png|26px]] Stormfire Autocannon<br/><p style="color:#023280; font-weight:bold; text-align:right; margin:0;">anti-shield</p> || style="text-align: left;" | {{icon|slot s}} || 25 || 17.0 || 20.5 || 15 || 30 || 85% || 75% || 1.38 || style="text-align: left;" | 125% hull damage<br/>25% armor damage<br/>150% shield damage |- | style="text-align: left;" | [[File:tech kinetic artillery 1.png|26px]] Kinetic Battery<br/><p style="color:#083280; font-weight:bold; text-align:right; margin:0;">anti-shield</p> || style="text-align: left;" | {{icon|slot l}} || 120 || 70.0 || 300.0 || 50 || 120 || 75% || 0% || 1.41 || style="text-align: left;" | 125% hull damage<br/>50% armor damage<br/>200% shield damage |- | style="text-align: left;" | [[File:tech kinetic artillery 2.png|26px]] Kinetic Artillery<br/><p style="color:#083280; font-weight:bold; text-align:right; margin:0;">anti-shield</p> || style="text-align: left;" | {{icon|slot l}} || 155 || 90.0 || 390.0 || 50 || 120 || 75% || 0% || 1.83 || style="text-align: left;" | 125% hull damage<br/>50% armor damage<br/>200% shield damage |- | style="text-align: left;" | [[File:tech mass accelerator 1.png|26px]] Mega Cannon<br/><p style="color:#205980; font-weight:bold; text-align:right; margin:0;">anti-shield</p> || style="text-align: left;" | {{icon|slot xl}} || 250 || 200.0 || 1350.0 || 80 || 150 || 75% || 0% || 1.88 || style="text-align: left;" | 125% hull damage<br/>75% armor damage<br/>150% shield damage |- | style="text-align: left;" | [[File:tech mass accelerator 2.png|26px]] Giga Cannon<br/><p style="color:#205980; font-weight:bold; text-align:right; margin:0;">anti-shield</p> || style="text-align: left;" | {{icon|slot xl}} || 325 || 250.0 || 1750.0 || 80 || 150 || 75% || 0% || 2.44 || style="text-align: left;" | 125% hull damage<br/>75% armor damage<br/>150% shield damage |- | style="text-align: left;" | [[File:tech mass drivers 1.png|26px]] Small Mass Driver<br/><p style="color:#0e3980; font-weight:bold; text-align:right; margin:0;">anti-shield</p> || style="text-align: left;" | {{icon|slot s}} || 10 || 5.0 || 10.5 || 25 || 50 || 75% || 50% || 0.32 || style="text-align: left;" | 50% armor damage<br/>150% shield damage |- | style="text-align: left;" | [[File:tech mass drivers 1.png|26px]] Medium Mass Driver<br/><p style="color:#0e3980; font-weight:bold; text-align:right; margin:0;">anti-shield</p> || style="text-align: left;" | {{icon|slot m}} || 20 || 10.0 || 26.5 || 25 || 75 || 75% || 30% || 0.40 || style="text-align: left;" | 50% armor damage<br/>150% shield damage |- | style="text-align: left;" | [[File:tech mass drivers 1.png|26px]] Large Mass Driver<br/><p style="color:#0e3980; font-weight:bold; text-align:right; margin:0;">anti-shield</p> || style="text-align: left;" | {{icon|slot l}} || 40 || 20.0 || 63.0 || 25 || 100 || 75% || 5% || 0.47 || style="text-align: left;" | 50% armor damage<br/>150% shield damage |- | style="text-align: left;" | [[File:tech mass drivers 2.png|26px]] Small Coilgun<br/><p style="color:#0e3980; font-weight:bold; text-align:right; margin:0;">anti-shield</p> || style="text-align: left;" | {{icon|slot s}} || 13 || 7.0 || 14.0 || 25 || 50 || 75% || 50% || 0.42 || style="text-align: left;" | 50% armor damage<br/>150% shield damage |- | style="text-align: left;" | [[File:tech mass drivers 2.png|26px]] Medium Coilgun<br/><p style="color:#0e3980; font-weight:bold; text-align:right; margin:0;">anti-shield</p> || style="text-align: left;" | {{icon|slot m}} || 26 || 13.0 || 35.5 || 25 || 75 || 75% || 30% || 0.53 || style="text-align: left;" | 50% armor damage<br/>150% shield damage |- | style="text-align: left;" | [[File:tech mass drivers 2.png|26px]] Large Coilgun<br/><p style="color:#0e3980; font-weight:bold; text-align:right; margin:0;">anti-shield</p> || style="text-align: left;" | {{icon|slot l}} || 52 || 26.0 || 84.0 || 25 || 100 || 75% || 5% || 0.63 || style="text-align: left;" | 50% armor damage<br/>150% shield damage |- | style="text-align: left;" | [[File:tech mass drivers 3.png|26px]] Small Railgun<br/><p style="color:#0e3980; font-weight:bold; text-align:right; margin:0;">anti-shield</p> || style="text-align: left;" | {{icon|slot s}} || 17 || 10.0 || 17.5 || 25 || 50 || 75% || 50% || 0.52 || style="text-align: left;" | 50% armor damage<br/>150% shield damage |- | style="text-align: left;" | [[File:tech mass drivers 3.png|26px]] Medium Railgun<br/><p style="color:#0e3980; font-weight:bold; text-align:right; margin:0;">anti-shield</p> || style="text-align: left;" | {{icon|slot m}} || 34 || 17.0 || 44.0 || 25 || 75 || 75% || 30% || 0.66 || style="text-align: left;" | 50% armor damage<br/>150% shield damage |- | style="text-align: left;" | [[File:tech mass drivers 3.png|26px]] Large Railgun<br/><p style="color:#0e3980; font-weight:bold; text-align:right; margin:0;">anti-shield</p> || style="text-align: left;" | {{icon|slot l}} || 68 || 34.0 || 105.0 || 25 || 100 || 75% || 5% || 0.79 || style="text-align: left;" | 50% armor damage<br/>150% shield damage |- | style="text-align: left;" | [[File:tech mass drivers 4.png|26px]] Small Advanced Railgun<br/><p style="color:#0e3980; font-weight:bold; text-align:right; margin:0;">anti-shield</p> || style="text-align: left;" | {{icon|slot s}} || 22 || 13.0 || 23.0 || 25 || 50 || 75% || 50% || 0.69 || style="text-align: left;" | 50% armor damage<br/>150% shield damage |- | style="text-align: left;" | [[File:tech mass drivers 4.png|26px]] Medium Advanced Railgun<br/><p style="color:#0e3980; font-weight:bold; text-align:right; margin:0;">anti-shield</p> || style="text-align: left;" | {{icon|slot m}} || 44 || 23.0 || 58.0 || 25 || 75 || 75% || 30% || 0.87 || style="text-align: left;" | 50% armor damage<br/>150% shield damage |- | style="text-align: left;" | [[File:tech mass drivers 4.png|26px]] Large Advanced Railgun<br/><p style="color:#0e3980; font-weight:bold; text-align:right; margin:0;">anti-shield</p> || style="text-align: left;" | {{icon|slot l}} || 88 || 45.0 || 138.0 || 25 || 100 || 75% || 5% || 1.03 || style="text-align: left;" | 50% armor damage<br/>150% shield damage |- | style="text-align: left;" | [[File:tech mass drivers 5.png|26px]] Small Gauss Cannon<br/><p style="color:#0e3980; font-weight:bold; text-align:right; margin:0;">anti-shield</p> || style="text-align: left;" | {{icon|slot s}} || 28 || 17.0 || 30.0 || 25 || 50 || 75% || 50% || 0.90 || style="text-align: left;" | 50% armor damage<br/>150% shield damage |- | style="text-align: left;" | [[File:tech mass drivers 5.png|26px]] Medium Gauss Cannon<br/><p style="color:#0e3980; font-weight:bold; text-align:right; margin:0;">anti-shield</p> || style="text-align: left;" | {{icon|slot m}} || 56 || 30.0 || 75.0 || 25 || 75 || 75% || 30% || 1.12 || style="text-align: left;" | 50% armor damage<br/>150% shield damage |- | style="text-align: left;" | [[File:tech mass drivers 5.png|26px]] Large Gauss Cannon<br/><p style="color:#0e3980; font-weight:bold; text-align:right; margin:0;">anti-shield</p> || style="text-align: left;" | {{icon|slot l}} || 112 || 59.0 || 180.0 || 25 || 100 || 75% || 5% || 1.35 || style="text-align: left;" | 50% armor damage<br/>150% shield damage |} == Explosive weapons == Based on {{iconify|Engineering}} technology, explosive weapons fire guided projectiles that carry an explosive payload. Explosive weapons ignore shields and deal very high damage per shot, but their projectiles can be shot down by point defense weapons. All explosive weapons go in a special {{icon|slot g}} guided slot. Types of explosive weapons include: * '''Missiles:''' The core explosive weapon, missiles offer a balance between damage and survivability against point defense. * '''Torpedoes:''' These heavy weapons have larger payload, dealing very high damage as a result, but their slow travel speed and rate of fire makes them vulnerable to point defense. * '''Swarmer Missiles:''' The fast travel speed, high durability, and rapid rate of fire of these weapons allows them to saturate and overwhelm point defenses, at the cost of each projectile having a smaller payload, leading to a lower raw damage potential. {| class = "wikitable sortable" style="text-align: right;" ! Weapon/Role !! Size !!data-sort-type="number"| {{icon|minerals}}<br/>Cost !!data-sort-type="number"| {{icon|power}}<br/>Power !!data-sort-type="number"| {{icon|damage}}<br/>Average<br/>damage !!data-sort-type="number"| {{icon|time}}<br/>Cooldown !!data-sort-type="number"| {{icon|weapons range}}<br/>Range !!data-sort-type="number"| {{icon|ship accuracy}}<br/>Accuracy !!data-sort-type="number"| {{icon|tracking}}<br/>Tracking !!data-sort-type="number"| {{icon|damage}}/{{icon|time}}<br/>Normalized DPS !! Modifiers !!data-sort-type="number"| {{icon|ship health}}<br/>Hull !!data-sort-type="number"| {{icon|evasion}}<br/>Evasion !!data-sort-type="number"| {{icon|ship speed}}<br/>Speed |- | style="text-align: left;" | [[File:tech missiles 1.png|26px]] Nuclear Missiles<br/><p style="color:#5280ff; font-weight:bold; text-align:right; margin:0;">shield-penetrating</p> || style="text-align: left;" | {{icon|slot g}} || 20 || 10.0 || 35.0 || 42 || 100 || 100% || 25% || 0.65 || style="text-align: left;" | 125% hull damage<br/>100% shield penetration || 10 || 0% || 350 |- | style="text-align: left;" | [[File:tech missiles 2.png|26px]] Fusion Missiles<br/><p style="color:#5280ff; font-weight:bold; text-align:right; margin:0;">shield-penetrating</p> || style="text-align: left;" | {{icon|slot g}} || 26 || 13.0 || 45.5 || 42 || 100 || 100% || 25% || 0.84 || style="text-align: left;" | 125% hull damage<br/>100% shield penetration || 12 || 10% || 350 |- | style="text-align: left;" | [[File:tech missiles 3.png|26px]] Antimatter Missiles<br/><p style="color:#5280ff; font-weight:bold; text-align:right; margin:0;">shield-penetrating</p> || style="text-align: left;" | {{icon|slot g}} || 34 || 17.0 || 59.5 || 42 || 100 || 100% || 25% || 1.10 || style="text-align: left;" | 125% hull damage<br/>100% shield penetration || 14 || 20% || 350 |- | style="text-align: left;" | [[File:tech missiles 4.png|26px]] Quantum Missiles<br/><p style="color:#5280ff; font-weight:bold; text-align:right; margin:0;">shield-penetrating</p> || style="text-align: left;" | {{icon|slot g}} || 44 || 22.0 || 77.0 || 42 || 100 || 100% || 25% || 1.43 || style="text-align: left;" | 125% hull damage<br/>100% shield penetration || 16 || 30% || 350 |- | style="text-align: left;" | [[File:tech missiles 5.png|26px]] Marauder Missiles<br/><p style="color:#5280ff; font-weight:bold; text-align:right; margin:0;">shield-penetrating</p> || style="text-align: left;" | {{icon|slot g}} || 58 || 26.0 || 100.0 || 42 || 100 || 100% || 25% || 1.85 || style="text-align: left;" | 125% hull damage<br/>100% shield penetration || 18 || 40% || 350 |- | style="text-align: left;" | [[File:tech scourge missile 1.png|26px]] Large Scourge Missile<br/><p style="color:#8080ff; font-weight:bold; text-align:right; margin:0;">shield-penetrating</p> || style="text-align: left;" | {{icon|slot g}} || 65 || 35.0 || 155.0 || 40 || 120 || 100% || 5% || 3.88 || style="text-align: left;" | 150% hull damage<br/>150% armor damage<br/>100% shield penetration || 20 || 40% || 350 |- | style="text-align: left;" | [[File:tech swarmer missiles 1.png|26px]] Swarmer Missiles<br/><p style="color:#8080ff; font-weight:bold; text-align:right; margin:0;">shield-penetrating</p> || style="text-align: left;" | {{icon|slot g}} || 50 || 17.0 || 23.5 || 25 || 100 || 100% || 30% || 0.63 || style="text-align: left;" | 100% shield penetration || 50 || 0% || 400 |- | style="text-align: left;" | [[File:tech swarmer missiles 2.png|26px]] Whirlwind Missiles<br/><p style="color:#8080ff; font-weight:bold; text-align:right; margin:0;">shield-penetrating</p> || style="text-align: left;" | {{icon|slot g}} || 65 || 26.0 || 40.5 || 25 || 100 || 100% || 30% || 1.08 || style="text-align: left;" | 100% shield penetration || 60 || 0% || 400 |- | style="text-align: left;" | [[File:tech torpedoes 1.png|26px]] Space Torpedoes<br/><p style="color:#8020ff; font-weight:bold; text-align:right; margin:0;">shield-penetrating</p> || style="text-align: left;" | {{icon|slot g}} || 40 || 10.0 || 215.0 || 160 || 80 || 100% || 10% || 1.19 || style="text-align: left;" | 150% armor damage<br/>100% shield penetration || 20 || 0% || 270 |- | style="text-align: left;" | [[File:tech torpedoes 2.png|26px]] Armored Torpedoes<br/><p style="color:#8020ff; font-weight:bold; text-align:right; margin:0;">shield-penetrating</p> || style="text-align: left;" | {{icon|slot g}} || 52 || 17.0 || 280.0 || 160 || 80 || 100% || 10% || 1.56 || style="text-align: left;" | 150% armor damage<br/>100% shield penetration || 25 || 0% || 270 |- | style="text-align: left;" | [[File:tech torpedoes 3.png|26px]] Devastator Torpedoes<br/><p style="color:#8020ff; font-weight:bold; text-align:right; margin:0;">shield-penetrating</p> || style="text-align: left;" | {{icon|slot g}} || 68 || 26.0 || 360.0 || 160 || 80 || 100% || 10% || 2.00 || style="text-align: left;" | 150% armor damage<br/>100% shield penetration || 30 || 0% || 270 |} == Strike craft == Based on {{iconify|Engineering}} technology, strike craft hangars do not attack the enemy directly, but instead launch small ships to attack. Like explosive weapons, strike craft ignore shields but can be shot down by point defenses. All strike craft go in a special {{icon|slot h}} hangar slot. Lost strike craft regenerate at the rate of 0.13 strike craft per day, or 7.7 days per strike craft. The "Normalized DPS" takes into account the number of strike craft per hangar. However, note that this is a very optimistic estimate as strike craft appear to only spend a fraction of the time actually firing. Fire rate, Weapon damage, and Strike craft damage modifier only affects military power of the strike craft themselves. It does not affect the actual battle. {| class = "wikitable sortable" style="text-align: right;" ! Weapon/Role !! Size !!data-sort-type="number"| {{icon|minerals}}<br/>Cost !!data-sort-type="number"| {{icon|power}}<br/>Power !!data-sort-type="number"| {{icon|damage}}<br/>Average<br/>damage !!data-sort-type="number"| {{icon|time}}<br/>Cooldown !!data-sort-type="number"| {{icon|weapons range}}<br/>Range !!data-sort-type="number"| {{icon|ship accuracy}}<br/>Accuracy !!data-sort-type="number"| {{icon|tracking}}<br/>Tracking !!data-sort-type="number"| {{icon|damage}}/{{icon|time}}<br/>Normalized DPS !! Modifiers !!data-sort-type="number"| {{icon|ship health}}<br/>Hull !!data-sort-type="number"| {{icon|shield}}<br/>Shield !!data-sort-type="number"| {{icon|evasion}}<br/>Evasion !!data-sort-type="number"| {{icon|ship speed}}<br/>Speed !!data-sort-type="number"| Units |- | style="text-align: left;" | [[File:tech amoeba strike craft 1.png|26px]] Amoeba Flagella<br/><p style="color:#8039ff; font-weight:bold; text-align:right; margin:0;">shield-penetrating</p> || style="text-align: left;" | {{icon|slot h}} || 60 || 30 || 21.0 || 5 || 10 || 70% || 50% || 9.1 || style="text-align: left;" | 150% armor damage<br/>100% shield penetration || 50 || 0 || 50% || 200 || 8 |- | style="text-align: left;" | [[File:Ship part strike craft scout 1.png|26px]] Scout Wing<br/><p style="color:#8039ff; font-weight:bold; text-align:right; margin:0;">shield-penetrating</p> || style="text-align: left;" | {{icon|slot h}} || 40 || 20 || 3.0 || 2 || 8 || 100% || 50% || 4.7 || style="text-align: left;" | 150% armor damage<br/>100% shield penetration || 30 || 0 || 50% || 250 || 8 |- | style="text-align: left;" | [[File:tech strike craft 1.png|26px]] Basic Strike Craft<br/><p style="color:#8039ff; font-weight:bold; text-align:right; margin:0;">shield-penetrating</p> || style="text-align: left;" | {{icon|slot h}} || 50 || 30 || 5.0 || 2 || 8 || 100% || 60% || 7.8 || style="text-align: left;" | 150% armor damage<br/>100% shield penetration || 35 || 10 || 55% || 250 || 8 |- | style="text-align: left;" | [[File:tech strike craft 2.png|26px]] Improved Strike Craft<br/><p style="color:#8039ff; font-weight:bold; text-align:right; margin:0;">shield-penetrating</p> || style="text-align: left;" | {{icon|slot h}} || 60 || 40 || 6.5 || 2 || 8 || 100% || 70% || 10.1 || style="text-align: left;" | 150% armor damage<br/>100% shield penetration || 40 || 20 || 80% || 250 || 8 |- | style="text-align: left;" | [[File:tech strike craft 3.png|26px]] Advanced Strike Craft<br/><p style="color:#8039ff; font-weight:bold; text-align:right; margin:0;">shield-penetrating</p> || style="text-align: left;" | {{icon|slot h}} || 70 || 50 || 9.0 || 2 || 8 || 100% || 70% || 14.0 || style="text-align: left;" | 150% armor damage<br/>100% shield penetration || 45 || 30 || 80% || 250 || 8 |- | style="text-align: left;" | [[File:tech swarm strike craft 1.png|26px]] Swarm Strikers<br/><p style="color:#8080ff; font-weight:bold; text-align:right; margin:0;">shield-penetrating</p> || style="text-align: left;" | {{icon|slot h}} || 100 || 80 || 10.0 || 8 || 10 || 100% || 0% || 5.3 || style="text-align: left;" | 66% armor penetration<br/>100% shield penetration || 80 || 0 || 80% || 180 || 10 |} == Point-defense weapons == Point-defense weapons are capable of targeting and destroying missiles and strike craft, preventing them from dealing damage to the ship. It's very inefficient against common warships because it deals negligible damage against armor. They come in two types: * '''Flak''' are kinetic weapons based on {{iconify|Engineering}} technology. With a high {{iconify|tracking}} value, they're good at shooting down strike crafts since they have high evasion. * '''Point-Defense''' are energy weapons based on {{iconify|Physics}} technology. They offer higher DPS but lower {{iconify|tracking}} than flak, which make them better at shooting down missiles. {| class = "wikitable" style="text-align: right;" ! Weapon/Role !! Size !! {{icon|Alloys}}<br>Cost !! {{icon|power}}<br/>Power !! Average<br/>damage !! {{icon|time}}<br/>Cooldown !! {{icon|weapons range}}<br/>Range !! {{icon|ship accuracy}}<br/>Accuracy !! {{icon|tracking}}<br/>Tracking !! {{icon|damage}}/{{icon|time}}<br/>Normalized DPS !! Modifiers |- | style="text-align: left;" | [[File:tech flak batteries 1.png|26px]] Flak Battery || style="text-align: left;" | {{icon|slot pd}} || 8 || 5.0 || 2.0 || .5 || 30 || 75% || 50% || 0.19 || 25% armor damage |- | style="text-align: left;" | [[File:tech flak batteries 2.png|26px]] Flak Cannons || style="text-align: left;" | {{icon|slot pd}} || 10 || 7.0 || 2.5 || .5 || 30 || 75% || 60% || 0.28 || 25% armor damage |- | style="text-align: left;" | [[File:tech flak batteries 3.png|26px]] Flak Artillery || style="text-align: left;" | {{icon|slot pd}} || 13 || 10.0 || 4.0 || .5 || 30 || 75% || 70% || 0.38 || 25% armor damage |- | style="text-align: left;" | [[File:tech pd tracking 1.png|26px]] Sentinel Point-Defense || style="text-align: left;" | {{icon|slot pd}} || 8 || 5.0 || 2.5 || .5 || 30 || 75% || 10% || 0.23 || 25% armor damage |- | style="text-align: left;" | [[File:tech pd tracking 2.png|26px]] Barrier Point-Defense || style="text-align: left;" | {{icon|slot pd}} || 10 || 7.0 || 3.5 || .5 || 30 || 75% || 20% || 0.35 || 25% armor damage |- | style="text-align: left;" | [[File:tech pd tracking 3.png|26px]] Guardian Point-Defense || style="text-align: left;" | {{icon|slot pd}} || 13 || 10.0 || 5.0 || .5 || 30 || 75% || 30% || 0.47 || 25% armor damage |} == Titan weapons == * '''Perdition Beam''': Can only be installed onto Titan-type vessels, this weapon can destroy a normal enemy ship of any size in a single hit from extreme range. * '''Ion Cannon''': An equivalent to the Perdition Beam for fixed emplacements, like starbases and defense platforms. {| class = "wikitable sortable" style="text-align: right;" ! Weapon/Role !! Size !! {{icon|minerals}}<br/>Cost !! {{icon|power}}<br/>Power !! {{icon|damage}}<br/>Average<br/>damage !! {{icon|time}}<br/>Cooldown !! {{icon|weapons range}}<br/>Range !! {{icon|ship accuracy}}<br/>Accuracy !! {{icon|tracking}}<br/>Tracking !! {{icon|damage}}/{{icon|time}}<br/>Normalized DPS !! Modifiers |- | style="text-align: left;" | [[File:tech titans.png|26px]] Perdition Beam<br/><p style="color:#805920; font-weight:bold; text-align:right; margin:0;">anti-armor</p> || style="text-align: left;" | {{icon|slot t}} || 500 || 500.0 || 7500.0 || 180 || 250 || 85% || 0% || 2.63 || style="text-align: left;" | 125% hull damage<br/>150% armor damage<br/>75% shield damage |- | style="text-align: left;" | [[File:tech titans.png|26px]] Ion Cannon<br/><p style="color:#805920; font-weight:bold; text-align:right; margin:0;">anti-armor</p> || style="text-align: left;" | {{icon|slot t}} || 500 || 500.0 || 7500.0 || 180 || 250 || 85% || 0% || 2.63 || style="text-align: left;" | 125% hull damage<br/>150% armor damage<br/>75% shield damage |} == World devastator weapons == See [[Colossus]]. Although technically mounted on a special weapon slot, these weapons are not used in ship-to-ship combat. Instead, they affect [[Celestial body|planets]] A Colossus can carry the following weapons, which can only target planets, ringworlds and habitats: {| class = "wikitable mw-collapsible mw-collapsed" style="text-align: right;" |- ! colspan="8" | Detailed Table |- ! Weapon ! Effects ! Opinion when used ! Requirements for research ! Notes |- id="Global Pacifier" | [[File:Ship part global pacifier.png|25px]] Global Pacifier | * The celestial body is irreversibly turned into a Shielded variant. * It gains a deposit of 10 {{iconify|Society}} Research. | * {{red|−200}} Victim * {{red|−20}} Victim's {{iconify|Federation}} | | If used on a Holy World the Holy Guardians will awaken and declare a Total War on the perpetrator. |- id="World Cracker" | [[File:Ship part world cracker.png|25px]] World Cracker | * The celestial body is irreversibly destroyed. * If it was a habitable planet, it gains a deposit of 4–16 {{iconify|Minerals}}. | * {{red|−1000}} Victim * {{red|−100}} Everyone | {{icon|no}}{{icon|Pacifist}}{{icon|Fanatic Pacifist}} Pacifist | * {{icon|fanatic purifiers}}{{icon|determined exterminator}} empires gain 600–3000 {{iconify|Unity}} on first use. * If used on a Holy World the Holy Guardians will awaken and declare a Total War on the perpetrator. * If Earth is shattered there is a 50% chance of creating a wormhole with another system. * Can be test fired on uninhabited planets. |- id="Neutron Sweep" | [[File:Ship part neutron sweep.png|25px]] Neutron Sweep | * All Pops on the planet are killed. * The planet gets {{red|−30%}} {{iconify|Habitability}} for 10 years. | * {{red|−800}} Victim * {{red|−80}} Everyone | * {{icon|no}}{{icon|Spiritualist}}{{icon|Fanatic Spiritualist}} Spiritualist * {{icon|no}}{{icon|Pacifist}}{{icon|Fanatic Pacifist}} Pacifist | {{icon|fanatic purifiers}}{{icon|determined exterminator}} empires gain 600–3000 {{iconify|Unity}} on first use. |- id="Divine Enforcer" | [[File:Ship part divine enforcer.png|25px]] Divine Enforcer | * All Pops on the planet become {{iconify|Spiritualist}}. * {{iconify|Mechanical}}, {{icon|machine intelligence}} Machine Unit and {{iconify|Hive-Minded}} Pops are killed instead. * The planet gets {{green|+999%}} {{iconify|Spiritualist}} ethic attraction for 10 years. * Owned planets can be targeted but will also gain {{red|−20%}} {{iconify|Happiness}} for 10 years. | * {{red|−400}} Victim * {{red|−40}} Victim's {{iconify|Federation}} | * {{icon|Spiritualist}}{{icon|Fanatic Spiritualist}} Spiritualist * {{iconify|Telepathy|24px}} | |- id="Nanobot Diffuser" | [[File:Ship part nanobot diffuser.png|25px]] Nanobot Diffuser | * All biological Pops on the planet are assimilated and gain the {{iconify|Cybernetic}} trait. * {{iconify|Mechanical}}, {{icon|machine intelligence}} Machine Unit and {{iconify|Hive-Minded}} Pops are killed instead. * Owned planets can be targeted if there is any Pop that can be assimilated. * Perpetrator gains ownership of the planet if not already owned. | * {{red|−600}} Victim * {{red|−60}} Victim's {{iconify|Federation}} | {{iconify|Driven Assimilator}} | |} --> {{Template:ConceptsNavbox}} [[Category:游戏概念]] [[Category:战争]] [[en:Weapon_components]]
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