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1.3 版本
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== Bugfixes == * Fixed some issues with shared Threat where it would not correctly lead to anti-aggressor alliances forming * Xenophobic robots no longer hate their builders * Diplomatic statuses such as defensive pacts are now properly cleared when going to war with a country * It is no longer possible to leave a Federation while at war * Rebelling civilian ships are now treated as hostile by stations * It is no longer possible to declare war on empires you have invited as allies in a war * Fixed issue with Nomads building too many new ships * Fixed issue with Nomads not setting an end point for their journey when playing in a tiny galaxy * Fixed a bug where merging fleets would prioritize the smallest fleet * Fixed Gaia world spawn chances not being explicitly reduced for inhospitable stars * Fixed issues with democratic elections alternative parties, issue caused the alternative parties to be invalid * Technological enlightenment progress bar tooltip monthly progress is displayed with decimals because it's often smaller than one * Fleet view repair order button enqueues the order last if shift is held down while button is pressed * Fixed a bug where Small and Medium Mining Lasers had their ranges swapped * Cancel researching project when fleet order is cancelled * Start screen background text is scrollable * Allow newlines when reading species bio from empire design * Fixed Xeno Integration tech weights * Survey fleet order checks if fleet can move to system, so players can no longer reach out-of-reach systems using fleet view survey button * Fixed issue with living metal in strategic resource tutorial * Fixed so that the corvette construction tutorial doesn't trigger if a corvette or destroyer already has been constructed * Update tech alternatives for tech area when research in that area has been halted, previously we waited for research in ALL tech areas to be halted * Allowing Nomads to settle on one of your planets no longer incurs the "New Contact" opinion modifier, and the "Liberator" opinion modifier has been replaced with "Shade-Giver" * Fixed Regulated Xeno Slavery policy option being available before encountering any xenos * Fixed Regulated Xeno Slavery policy option not having the correct tech prerequisite * Fixed notifications for votes to start wars * Fixed pops not getting appropriate happiness penalties from other pops being purged * Species description in Game setup edit overview can be clicked to open corresponding edit window * Several fixes to the Cultist event chain. Added missing event, increased cult army values, fixed FTL type being set. Added portrait to Cultist leader dialog * Fixed pop factions being destroyed before their names could be printed in the event window when they become rebel countries * Fixed progression issue in the Yuht Precursor event chain * Fixed tech weights for Xeno Integration * Fixed not being able to enslave primitive civilizations under Regulated Slavery policies * No longer possible to create duplicate diploaction dialog windows when clicking message notifications * Fixed a bug where liberate planet wargoal could create a pre-sentient empire * Fixed some faction-created/rebel countries considering pre-sentients to be a valid dominant species and Synths to be invalid * Fixed sectors occasionally not respecting slavery becoming outlawed * Fixed some events erroneously adding ethics to level 1 and 2 robot pops * Fixed a bug where systems near borders would get wrong pin color * Scrolling in species appearance list no longer highlights all categories * Countries with no contact establish communications anyway if there exists an overlord-subject relationship between any of the three countries involved * Abandoned station no longer seem like they belong to random or unidentified empire * Ship define MOVE_SHIP_TO_FLEET_MAX_DIST determines the max allowed distance for moving ships between fleets * Growing pops that no longer have a parent pop to grow from are now removed * Fixed the set_name effect * If player has comms with previous owner of abandoned station then station name and type is shown in fleet view * Fixed so that clicking a leader portrait in democratic elections doesn't block selection * Fixed bug where you could accept offers promising you systems which the other party couldn't give away * It is no longer possible to create robot clone armies * Fixed crash that occurred when closing a diplomatic event * Generating leaders for democratic elections only use pops that aren't growing * Fixed a bug where war begun message would count fleets gone Missing in Action as wormhole stations destroyed * Fixed bug where system pins were sometimes invisible * Fixed so that required components are added into the debris * When a subject declares war on someone who is not their overlord, the war will no longer incorrectly be called an independence war * Fleets can no longer follow fleets Missing in Action * Liberate Planet now works correctly when multiple empires are all liberating in the same war * Fixed numerous issues with Federation fleets and Federation ship designer * Spaceport module strategic resource consumption now included in top bar stats * Make released from overlord opinion modifier unique to avoid spam exploit * Don't add new contact opinion modifier if communications are established with a vassal * Store selected war demands when closing/switching the negotiation screen * Use proper ordinal numbers for 11, 12 and 13 * Don't allow candidates of another species in democratic elections if the government does not allow it * Fix some invalid in-game dates being written to save files * Display modifiers affecting resource production in top bar tooltip * Check that the fleet owner actually can afford to land armies when it costs resources * Fix broken strategic resource triggers * Many more minor bug fixes
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