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Planet modding
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==Planet rules== The following is a list of the different rules you can apply to a planet. The planet will not randomly spawn if these rules are not met, though they can sometimes be bypassed through [[system modding]]. {| class="wikitable" |- ! Rule Name !! Description !! Notes |- | atmosphere_color || The color of your planet's atmosphere. || In the form ''hsv { 0.0 0.5 1.0 }''; numbers must be between 0.0 and 1.0. |- | atmosphere_intensity || The saturation of your planet's atmosphere. || Between 0.0 and 1.0. |- | atmosphere_width || The thickness of your planet's atmosphere. || Between 0.0 and 1.0. |- | can_be_moon || If ''no'', this planet class will never be used for moons orbiting planets. || Defaults to ''yes''. |- | chance_of_ring || The probability that this planet will spawn with a ring system. || |- | city_color_lut || A transparent filter that is applied to cities (if habitable) to make it better blend with the background. || Must specify the location of the filter. Only necessary on habitable worlds with visible cities. |- | climate || The planet's climate type. || Either "dry", "wet", "cold", a modded climate, or none specified. |- | colonizable || Can this planet be colonized or otherwise inhabited, by players and the AI? |- | enable_tilt || If ''no'', disables planet tilt for this planet class. || Defaults to ''yes''. Planet tilt is defined in [[defines]]. |- | entity || The planet entities your planet will use by default. || You can [[Model modding|create a custom set of entities]] (such as "volcanic_planet") or use an existing one (such as "arctic_planet"). |- | entity_scale || The size of this planet model compared to others. || ''@planet_standard_scale'' by default. |- | extra_orbit_size || If higher than 0, will increase the size of the planet's orbit. || Gas giants are the only "normal" planet with a value higher than 0 at present. |- | extra_planet_count || If higher than 0, will increase the number of planets this planet counts as. || Gas giants are the only "normal" planet with a value higher than 0 at present. |- | fixed_city_level || Permanently applies a fixed amount of infrastructure to this planet's backdrop. || Example: ''fixed_city_level = 6'' |- | fixed_entity_scale || If ''yes'', this planet's visible size will always be the same regardless of its actual size. || Defaults to ''no''. |- | has_colonization_influence_cost || If ''yes'', players/AI will have to spend {{Iconify|Influence}} to colonize this planet class. || Appears to be an obsolete feature as of [[Patch 2.0]]. |- | icon || The icon your planet uses. || See [[Planet modding#Planet icons|Planet icons]] below. |- | ideal || If ''yes'', this planet will always be 100% habitable to all species. || Defaults to ''no''. |- | max_distance_from_sun || The maximum orbital distance at which this planet can randomly spawn. || Probably the distance from the center of the system, not the sun itself. How this works in binary or trinary systems is still unclear. |- | min_distance_from_sun || The minimum orbital distance at which this planet can randomly spawn. || Probably the distance from the center of the system, not the sun itself. How this works in binary or trinary systems is still unclear. |- | modifier || Applies a permanent modifier to this planet, adjusting resource production, pop growth speed, etc. || modifier = { <effect > } |- | moon_size || The range of sizes that this planet will use if it ''is'' a moon. || moon_size = { min = <value> max = <value> } |- | orbit_lines || If ''no'', disabled orbit lines for this planet class. || Defaults to ''yes''. |- | picture || Applies an existing planet's backdrop instead of a custom one. || Example: ''picture = pc_gaia''. |- | planet_size || The range of sizes that this planet will use if it is ''not'' a moon. || planet_size = { min = <value> max = <value> } |- | production_spawn_chance || ? ? ? |- | show_city || If ''no'', any cities on this planet will not be visible in the backdrop. || Defaults to ''yes''. |- | spawn_odds || The likelihood that this planet will randomly spawn if all conditions are met. || |- | star || Is this planet class a star? || Defaults to ''no''. |- | star_gfx || Does this star glow brightly? || Defaults to ''yes'' if it is a star. |- | starting_planet || Can players/AI start on this planet class? |- | tile_set || Determines the appearance of this planet's tiles. || Only necessary if using tiles that don't match your planet class's name (ex: using "pc_gaia" for a planet called "pc_volcanic"). |- | uses_alternative_skies_for_moons || If ''yes'', this planet (when it spawns as a moon) will have an alternative backdrop in which a ringless or ringed planet is visible in the sky. |}
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