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== Trigger list == The vanilla game has many scripted triggers defined you can use, though they don't show here, as this list is only the triggers built-in to the engine. In addition, you can write your own scripted triggers. Scripted Triggers are stored in the <code>./common/scripted_triggers/</code> directory. Current built-in triggers can be found in an '''''triggers.log''''' file in your local data folder's script_documentation (defaults to "%USERPROFILE%\Documents\Paradox Interactive\Stellaris\'''logs\script_documentation\'''").<ref>This list is dumped from the <i>trigger_docs</i> in-game command and formatted with [[Talk:Effects#Regexp|this regexp]].</ref> {| class="wikitable sortable" style="font-size:90%; text-align:left; width:100%; margin-left:auto; margin-right:-0.8em;" ! Name !! Desc !! Example !! Scope |- |text |For 'desc={trigger={' use. Shows custom text |class="mw-code"| text = <text> |all |- |not |An inverted trigger |class="mw-code"| |all |- |custom_tooltip |Replaces the tooltips for the enclosed triggers with a custom text |class="mw-code"| custom_tooltip = { text = <text used as fallback for both fails and successes> fail_text = <text used for fails["string"/ default/ none]> success_text = <text used for seccesses["string"/ default/ none]> <triggers> } |all |- |if |Evaluates the triggers if the display_triggers of the limit are met |class="mw-code"| if = { limit = { <display_triggers> } <triggers> } |all |- |any_playable_country |Iterate through all playable countries – checks whether the enclosed triggers return true for any of them |class="mw-code"| any_playable_country = { <count=<num/ all>> <triggers> } |all |- |has_mission |Checks if the observation post has a specific mission (as defined in <code>common/observation_station_missions/00_missions.txt</code>) |class="mw-code"| has_mission = technological_enlightenment_4 |fleet |- |switch |Switch case for a trigger |class="mw-code"| switch = { trigger = pop_has_ethic ethic_xenophile = { <trigger> } ethic_xenophobe = { <trigger> } default = { <trigger> } } |all |- |num_fleets |Checks the country's number of fleets |class="mw-code"| num_fleets < 8 |country |- |num_ships |Checks the country/ fleet's number of ships |class="mw-code"| num_ships > 39 |country fleet |- |research_leader |Checks if the country's researcher in a specific field meets the specified criteria |class="mw-code"| research_leader = { area = engineering <triggers> } |country |- |has_fleet_order |Checks if the ship/ fleet has a specific fleet order. Fleet orders include: move_to_system_point_order orbit_planet_order build_orbital_station_order build_space_station_order colonize_planet_order survey_planet_order research_discovery_orde research_anomaly_order collect_data_fleet_order upgrade_design_at_starbase_fleet_order upgrade_design_at_orbitable_fleet_order return_fleet_order repair_fleet_order evade_hostiles_order follow_order assist_research_order land_armies_order merge_fleet_order aggressive_stance_fleet_order auto_explore_order auto_patrol_order build_megastructure_fleet_order destroy_planet_order planet_killer_weapon_windup_order planet_killer_weapon_fire_order explore_bypass_order use_bypass_order jumpdrive_order jumpdrive_windup experimental_subspace_navigation_fleet_order excavate_archaeological_site_fleet_order |class="mw-code"| has_fleet_order = survey_planet_order |ship fleet |- |closest_system |Finds the closest system within the given hyperlane steps and limit = { <triggers> }. If this system does not exist, it returns false. If it does exist, it is checked against the triggers outside of the limit = {}. |class="mw-code"| closest_system = { limit = { <triggers> } min_steps = 2 max_steps = 20 use_bypasses = yes/ no (default: no) <triggers> } |all |- |any_owned_fleet |Iterate through each fleet owned by the country – checks whether the enclosed triggers return true for any of them |class="mw-code"| any_owned_fleet = { <count=<num/ all>> <triggers> } |country |- |has_orbital_station |Checks if the planet has any kind of orbital station |class="mw-code"| has_orbital_station = yes |planet |- |any_orbital_station |Checks if the planet's orbital station meets the specified criteria |class="mw-code"| any_orbital_station = { <triggers> } |planet |- |else_if |Evaluates the enclosed triggers if the display_triggers of the preceding `if` or `else_if` is not met and its own display_trigger of the limit is met |class="mw-code"| if = { limit = { <display_triggers> } <triggers> } else_if = { limit = { <display_triggers> } <triggers> } |all |- |happiness |Checks the pop's happiness percentage |class="mw-code"| happiness < 90 |pop |- |is_half_species |Check if scoped species is half species of specific/ any species |class="mw-code"| is_half_species = <target/ any> |species |- |faction_approval |Checks the scoped faction's approval percentage |class="mw-code"| faction_approval < 0.9 |pop_faction |- |has_designation |Checks if the colony has a certain designation (as defined in <code>common/colony_types/00_colony_types.txt</code>) |class="mw-code"| has_designation = col_rural/ <planet scope> |planet |- |colony_type |Checks if the colony is of a certain type (as defined in <code>common/colony_types/00_colony_types.txt</code>) |class="mw-code"| colony_type = col_rural/ <planet scope> |planet |- |num_favors |Check amount of favors that scoped country can collect from target country: |class="mw-code"| num_favors = { target = <country> value ><= <value> } |country |- |last_building_changed |Checks if the last building queued/ unqueued/ built/ demolished/ upgraded was the specified building (as defined by filies in <code>common/buildings/</code>) |class="mw-code"| last_building_changed = building_capitol |planet |- |empire_size |Checks the empire's size. Identical to empire_sprawl trigger. |class="mw-code"| empire_size < 20 |country |- |empire_sprawl |Checks the empire's sprawl. Identical to empire_size trigger. |class="mw-code"| empire_sprawl < 20 |country |- |empire_sprawl_over_cap |Checks how much the empire's sprawl is over its admin capacity |class="mw-code"| empire_sprawl_over_cap < 5 |country |- |empire_sprawl_cap_fraction |Checks the empire's sprawl compared to its admin level |class="mw-code"| empire_sprawl_cap_fraction < 0.5 |country |- |last_district_changed |Checks if the last district queued/ unqueued/ built/ demolished/ upgraded was the specified district (as defined by files in <code>common/districts/</code>) |class="mw-code"| last_district_changed = district_capitol |planet |- |has_ring |Checks if the planet has a planetary ring |class="mw-code"| has_ring = yes |planet |- |is_moon |Checks if the planet is the moon of another planet |class="mw-code"| is_moon = yes |planet |- |opinion |Checks the country's opinion of the target country |class="mw-code"| opinion = { who = <target> value = -70 } |country |- |opinion_level |Checks the country's opinion level of the target country (with support for comparison operators) |class="mw-code"| opinion_level = { who = <target> level >= neutral } |country |- |envoy_opinion_change |Checks the country's opinion of the target country has been changed by envoys |class="mw-code"| envoy_opinion_change = { who = <target> value >= 25 } |country |- |ideal_planet_class |Checks if the pop, species or country's ideal planet class is a specific class (as defined by files in <code>common/planet_classes/</code>) |class="mw-code"| ideal_planet_class = pc_tundra/ <planet scope> |country pop species |- |ethos |Checks the average ethics divergence on the planet, i.e. num of pops not of the country's ethics / total num of pops |class="mw-code"| ethos < 0.4 |planet |- |distance |Checks the ship/ fleet/ planet/ leader/ pop/ system's galaxy map distance to target in absolute units |class="mw-code"| distance = { source = <target> min_distance >= 50 max_distance <= 120 type=<hyperlane/ euclidean> bypass_empire=<empire> min_jumps = 2 max_jumps = 10 same_solar_system = yes/ no (default: no; this toggles whether the trigger checks galaxy map or solar system distances) } |megastructure planet ship pop fleet galactic_object leader ambient_object starbase deposit archaeological_site first_contact |- |is_pirate |Checks if the country is a pirate country |class="mw-code"| is_pirate = yes |country |- |planet_size |Checks the planet's size |class="mw-code"| planet_size < 20 |planet |- |gender |Checks the leader's gender |class="mw-code"| gender = female/ male/ indeterminable (as defined by <code>common/scripted_triggers/scripted_loc_mascfem_triggers.txt</code>) |leader |- |any_planet_within_border |Iterate through each planet within the current empire's borders – checks whether the enclosed triggers return true for any of them |class="mw-code"| any_planet_within_border = { <count=<num/ all>> <triggers> } |country |- |any_owned_ship |Iterate through each ship in the fleet or owned by the country – checks whether the enclosed triggers return true for any of them |class="mw-code"| any_owned_ship = { <count=<num/ all>> <triggers> } |country fleet |- |pop_has_ethic |Checks if the pop has a specific ethos (as defined by <code>common/ethics/00_ethics.txt</code>) |class="mw-code"| pop_has_ethic = ethic_fanatic_xenophile |pop |- |pop_has_trait |Checks if the pop has a specific trait (as defined by files in <code>common/traits/</code>) |class="mw-code"| pop_has_trait = trait_decadent |pop |- |has_observation_outpost |Checks if the planet has an observation post |class="mw-code"| has_observation_outpost = yes |planet |- |starting_system |Checks if the system is the starting system for any country |class="mw-code"| starting_system = yes |galactic_object |- |graphical_culture |Checks if the country has specific graphical culture (as defined by files in <code>common/graphical_culture/</code>) |class="mw-code"| graphical_culture = fungoid_01 |country ship |- |is_civilian |Checks if the scoped fleet or ship is civilian (as set by the line <code>is_civilian = yes</code> in ship definitions in files in <code>common/ship_sizes/</code>) |class="mw-code"| is_civilian = <yes/ no> |ship fleet |- |vassals |Checks the country's number of vassals |class="mw-code"| vassals > 0 |country |- |exists |Checks if a target scope exists |class="mw-code"| exists = <target> |all |- |has_edict |Checks if the country has a specific edict enabled (as defined by files in <code>common/edicts/</code>) |class="mw-code"| has_edict = crystal_sonar |country |- |is_designable |Checks if the scoped ship design, ship or fleet (all ships) has a designable ship size. |class="mw-code"| is_designable = yes |ship fleet design |- |is_in_cluster |Checks if the planet/ system belongs to a specific spawning cluster |class="mw-code"| is_in_cluster = resource_cluster_3 |planet galactic_object |- |any_moon |Iterate through each moon of the planet – checks whether the enclosed triggers return true for any of them |class="mw-code"| any_moon = { <count=<num/ all>> <triggers> } |planet |- |num_empires |Checks the number of regular empires in the galaxy |class="mw-code"| num_empires > 3 |country |- |leader_class |Checks if the leader is of a specific class (as defined by <code>common/leader_classes/00_base_classes.txt</code>) |class="mw-code"| leader_class = scientist |leader |- |leader_age |Checks the scope leader's age |class="mw-code"| leader_age > 85 |leader |- |observation_outpost |Checks if the planet's observation post meets the specified criteria |class="mw-code"| observation_outpost = { <triggers> } |planet |- |has_deposit |Checks if the planet has any, or a specific, deposit (as defined by files in <code>common/deposits/</code>) |class="mw-code"| has_deposit = yes has_deposit = d_immense_engineering_deposit |planet deposit |- |is_same_value |Checks if the current scope and the target scope are the same thing |class="mw-code"| is_same_value = <target> |all |- |intel |Checks the country's Intel on the target country |class="mw-code"| intel = { who = <target> value = 70 } |country |- |has_pop_faction_flag |Checks if the pop faction has a specific flag (as defined by files in <code>common/pop_faction_types/</code>) |class="mw-code"| has_pop_faction_flag = <flag> |pop pop_faction |- |num_communications |Checks the country's number of established communications |class="mw-code"| num_communications > 3 |country |- |last_changed_policy |Checks if the last policy changed by the country was a specific policy |class="mw-code"| last_changed_policy = slavery |country |- |is_species |Checks if the pop/ country's founder species is of a specific pre-defined species |class="mw-code"| is_species = ROBOT_POP_SPECIES_2 |country pop leader species |- |last_increased_tech |Checks if the country's last researched technology was a specific tech |class="mw-code"| last_increased_tech = tech_gene_expressions |country |- |any_war |Iterate through all wars the country is engaged in – checks whether the enclosed triggers return true for any of them |class="mw-code"| any_war = { <count=<num/ all>> <triggers> } |country |- |any_defender |Iterate through all defenders in the current war – checks whether the enclosed triggers return true for any of them |class="mw-code"| any_defender = { <count=<num/ all>> <triggers> } |war |- |any_attacker |Iterate through all attackers in the current war – checks whether the enclosed triggers return true for any of them |class="mw-code"| any_attacker = { <count=<num/ all>> <triggers> } |war |- |original_owner |Checks if the planet is still owned by its first colonizer |class="mw-code"| original owner = yes |planet |- |tech_unlocked_ratio |Checks the relative amount of already-researched tech between the country and target country |class="mw-code"| tech_unlocked_ratio = { who = <target> ratio = 0.4 } |country |- |can_colonize |Checks if the planet can be colonized by target country |class="mw-code"| can_colonize = { who = <target> status = yes } |planet |- |has_special_project |Checks if the country has a specific special project available |class="mw-code"| has_special_project = EMERGENCY_BUOY_PROJECT |country |- |has_completed_special_project_in_log |Checks if the country has completed a specific special project as part of an in-progress event chain |class="mw-code"| has_completed_special_project_in_log = EMERGENCY_BUOY_PROJECT |country |- |has_failed_special_project_in_log |Checks if the country has failed, timed out or aborted a specific special project as part of an in-progress event chain |class="mw-code"| has_failed_special_project_in_log = EMERGENCY_BUOY_PROJECT |country |- |is_subspecies |Checks if the pop/ country/ species is a subspecies of the target species |class="mw-code"| is_subspecies = <target> |country pop leader species |- |is_valid |Checks to see if target scope is valid for the country/ planet/ army |class="mw-code"| is_valid = yes/ no |planet country army |- |check_pop_faction_parameter |Checks if one of the faction's parameters is the same as target scope |class="mw-code"| check_pop_faction_parameter = { which = <parameter> value = <target> } |pop_faction |- |is_robot_pop |Checks if the pop is a robot |class="mw-code"| is_robot_pop = yes |pop |- |num_fallen_empires |Checks the number of fallen empires in the galaxy |class="mw-code"| num_fallen_empires > 3 |country |- |is_preferred_weapons |Checks if the country's AI prefers weapons using this component tag |class="mw-code"| is_preferred_weapons = weapon_type_energy |country |- |has_access_fleet |Checks if the target country is allowed to enter the system |class="mw-code"| has_access_fleet = <target> |galactic_object |- |is_point_of_interest |Checks if the planet/ country/ ship/ system/ ambient object has a specific point of interest for a specific event chain for a specific country |class="mw-code"| is_point_of_interest = { id = <id> event_chain = <event_chain> owner = <target> } |planet country ship galactic_object ambient_object |- |terraformed_by |Checks if planet is terraformed by country. |class="mw-code"| terraformed_by = <scope> |planet |- |has_megastructure |Checks if a country or star has a mega structure. |class="mw-code"| has_megastructure = spy_orb_4 |country galactic_object |- |recently_lost_war |Checks if the country recently lost a war ('recently' meaning recent enough to have a truce) |class="mw-code"| recently_lost_war = yes |country |- |count_diplo_ties |Checks the number of diplomatic in the scope that fulfill the specified criteria |class="mw-code"| count_diplo_ties = { count < 6 limit = { <triggers> } } |country |- |has_research_agreement |Checks if two countries have a research agreement. |class="mw-code"| has_research_agreement = <target> |country |- |has_tributary |Checks if the target country is a tributary of the current scope. |class="mw-code"| has_tributary = <target> |country |- |upgrade_days_left |Checks how many days an upgrading megastructure will take to complete its upgrade. |class="mw-code"| upgrade_days_left > 360 |megastructure |- |has_any_megastructure |Checks if the scope has a megastructure |class="mw-code"| has_any_megastructure = yes |planet galactic_object |- |former_living_standard_type |Compares the former living standard type with the given one. |class="mw-code"| former_living_standard_type = living_standard_normal |pop |- |former_citizenship_type |Compares the former citizenship type with the given one. |class="mw-code"| former_citizenship_type = citizenship_full |pop |- |former_military_service_type |Compares the former military service type with the given one. |class="mw-code"| former_military_service_type = military_service_full |pop |- |former_slavery_type |Compares the former slavery type with the given one. |class="mw-code"| former_slavery_type = slavery_normal |pop |- |former_purge_type |Compares the former purge type with the given one. |class="mw-code"| former_purge_type = purge_normal |pop |- |former_population_control_type |Compares the former population control type with the given one. |class="mw-code"| former_population_control_type = population_control_yes |pop |- |former_migration_control_type |Compares the former migration control type with the given one. |class="mw-code"| former_migration_control_type = migration_control_yes |pop |- |is_alliance_fleet |Checks if the scoped fleet is an alliance fleet. |class="mw-code"| is_alliance_fleet = <yes/ no> |fleet |- |is_researching_special_project |Checks if the country is currently researching a specific special project |class="mw-code"| is_researching_special_project = special_project_name |country leader |- |last_activated_relic |Checks if the specified relic was the last activated one |class="mw-code"| last_activated_relic = <relic_key> |country |- |any_system_planet |Iterate through each planet in the current system – checks whether the enclosed triggers return true for any of them |class="mw-code"| any_system_planet = { <count=<num/ all>> <triggers> } |galactic_object |- |is_scope_type |Checks currently in the specified scope: |class="mw-code"| is_scope_type = fleet valid tokens are: none, megastructure, planet, country, ship, pop, fleet, galactic_object, leader, army, ambient_object, species, design,pop_faction, war, alliance, starbase,deposit,observer, sector. |all |- |is_robotic |Check if the species in the scope is a robot species or not |class="mw-code"| is_robotic=<yes/ no> |species |- |has_unlocked_all_traditions |Checks if the country has unlocked all traditions |class="mw-code"| has_unlocked_all_traditions = yes/ no |country |- |has_potential_claims |Checks if the country has any potential claims they can make. |class="mw-code"| has_potential_claims = yes/ no |country |- |has_available_jobs |Check that you have available job of a specific type |class="mw-code"| has_available_jobs = "miner" |planet |- |is_galactic_custodian |Checks if an empire is Custodian of the Galactic Council |class="mw-code"| is_galactic_custodian = yes/ no |country |- |has_galactic_custodian |Checks if the Galactic Community has named a Custodian |class="mw-code"| has_galactic_custodian = yes/ no |all |- |is_galactic_emperor |Checks if an empire is the Galactic Emperor |class="mw-code"| is_galactic_emperor = yes/ no |country |- |has_galactic_emperor |Checks if the Galactic Emperor has taken over |class="mw-code"| has_galactic_emperor = yes/ no |all |- |imperial_authority |Checks imperial authority. |class="mw-code"| imperial_authority >=< 40 |all |- |has_stage_modifier |Checks if the espionage operation has a certain modifier specific for the current stage |class="mw-code"| has_modifier = <modifier> |espionage_operation |- |galactic_defense_force_exists |Checks if the Galactic Defense Force or Imperial Armada exists |class="mw-code"| galactic_defense_force_exists = yes/ no |all |- |has_intel_level |Checks the country's intel level on a category for the target country |class="mw-code"| has_intel_level = { who = <target> category = economy level = 2 } |country |- |has_intel_report |Checks if the country has intel report of at least the specified level on a category for the target country |class="mw-code"| has_intel_report = { who = <target> category = economy level = 2 } |country |- |has_intel |Checks if the specified intel is available for the target country (stale intel will not return true) |class="mw-code"| has_intel = { who = <target> intel = system_low_intel } |country |- |has_stale_intel |Checks if the specified intel is stale for the target country (available intel will not return true) |class="mw-code"| has_stale_intel = { who = <target> intel = system_low_intel } |country |- |and |all inside trigger must be true |class="mw-code"| |all |- |or |At least one entry inside the trigger must be true |class="mw-code"| |all |- |is_star |Checks if the planet is a star |class="mw-code"| is_star = yes |planet |- |is_asteroid |Checks if the planet is an asteroid |class="mw-code"| is_asteroid = yes |planet |- |species_portrait |Checks if the species (or pop/ empire's dominant species) uses a certain portrait |class="mw-code"| species_portrait = rep13 |country pop species |- |is_neutral_to |Checks if the country has a neutral attitude towards target country |class="mw-code"| is_neutral_to = <target> |country |- |trust |Checks the country's trust of the target country |class="mw-code"| trust = { who = <target> value = 50 } |country |- |name_list_category |Checks if a specific name list is used for the a species during empire creation |class="mw-code"| |dlc_recommendation |- |hidden_trigger |Hides the tooltip for the triggers within |class="mw-code"| hidden_trigger = { <triggers> } |all |- |has_district |Checks if the planet has any, or a specific, district |class="mw-code"| has_district = yes has_district = district_mining |planet |- |free_district_slots |Checks the planet's number of slots available for new constructions |class="mw-code"| free_district_slots > 2 |planet |- |diplomacy_weight |Checks the countrys diplomacy weight |class="mw-code"| diplomacy_weight > 200 |country |- |has_owner |Checks if the planet is colonized (in planet scope) or the system has an owner (in system scope) |class="mw-code"| has_owner = yes |planet galactic_object |- |free_housing |Checks the planet's available housing |class="mw-code"| free_housing > 5 |planet |- |is_ai |Checks if the country is played by the AI |class="mw-code"| is_ai = no |country |- |always |Sets trigger to be either always true or false |class="mw-code"| always = yes |all |- |has_trait |Checks if a pop/ leader/ species/ country's dominant species has a certain trait |class="mw-code"| has_trait = leader_trait_carefree |country pop leader species dlc_recommendation |- |has_ethic |Checks if a country has a certain ethos |class="mw-code"| has_ethic = ethic_fanatic_pacifist |country pop dlc_recommendation |- |is_owned_by |Checks if the planet/ system/ army/ ship is owned by the target country |class="mw-code"| is_owned_by = <target> |megastructure planet ship pop fleet galactic_object leader army pop_faction starbase deposit sector archaeological_site first_contact spy_network espionage_operation |- |pop_can_live_on_planet |Checks if the pop's species is allowed to live on its planet |class="mw-code"| pop_can_live_on_planet = yes |pop |- |days_passed |Checks the number of in-game days passed since the 2200.1.1 start |class="mw-code"| days_passed < 15 |all |- |free_amenities |Checks the planet's available amenities |class="mw-code"| free_amenities > 5 |planet |- |has_deficit |Checks if the country has a deficit of the defined resource |class="mw-code"| has_deficit = minerals |country |- |has_commercial_pact |Check if the country has a commercial pact with target country |class="mw-code"| has_commercial_pact = <target> |country |- |is_being_assimilated |Checks if the pop is being purged |class="mw-code"| is_being_assimilated = yes |pop |- |num_guaranteed_colonies |Checks the number of guaranteed colonies defined in setup |class="mw-code"| num_guaranteed_colonies > 1 |all |- |num_owned_relics |Checks the number of relics owned by the scoped country |class="mw-code"| num_owned_relics > 1 |country |- |has_branch_office |Check if the planet has a branch office owned by target country/ any country/ no country |class="mw-code"| has_branch_office = <target/ yes/ no> |planet |- |is_same_species |checks if the scoped object is of the same species as another object |class="mw-code"| is_same_species = <target> |country ship pop leader army species |- |is_criminal_syndicate |Checks if the country is a criminal syndicate |class="mw-code"| is_criminal_syndicate = yes |country |- |is_blocker |Checks if scoped deposit is a blocker-type |class="mw-code"| is_blocker = yes |deposit |- |is_same_empire |Checks if the country is the same as another, target country |class="mw-code"| is_same_empire = <target> |country |- |free_branch_office_building_slots |Checks the planet's number of branch office slots available for new constructions |class="mw-code"| free_branch_office_building_slots > 2 |planet |- |branch_office_value |Checks the planet's branch officevalue |class="mw-code"| branch_office_value = { who = <target> value > 10 } |planet |- |free_jobs |Checks the number of jobs compared to pops on the planet |class="mw-code"| free_jobs > 12 |planet |- |is_planet_class |Checks if the planet is of a certain class |class="mw-code"| is_planet_class = pc_tundra/ <planet scope> |planet |- |has_strategic_resource |Checks if the planet has any strategic resource |class="mw-code"| has_strategic_resource = yes |planet |- |is_star_class |Checks if the system/ planet (star) is of a certain class |class="mw-code"| is_star_class = sc_black_hole/ <system scope> |planet galactic_object |- |has_technology |Checks if the country has a technology (of at least a specific level) |class="mw-code"| has_technology = tech_spaceport_4 |country |- |can_research_technology |Checks whether the current country is allowed to have the specified technology, i.e. does it fulfil the potential = { } field for that tech, and for any prereq techs that tech has. |class="mw-code"| can_research_technology = <tech key> |country |- |can_copy_random_tech_from |Checks whether the target country has a technology the current country can steal via copy_random_tech_from effect |class="mw-code"| can_copy_random_tech_from = { who = <country> category = computing (optional) area = physics (optional) } |country |- |can_set_policy |Checks if the country is allowed to set its policy to a specific one using set_policy effect |class="mw-code"| can_set_policy = { policy = <key> option = <key> } |country |- |any_fleet_in_orbit |Iterate through each fleet orbiting the current planet/ starbase/ megastructure – checks whether the enclosed triggers return true for any of them |class="mw-code"| any_fleet_in_orbit = { <count=<num/ all>> <triggers> } |megastructure planet starbase |- |planet_devastation |Checks the planet's devastation |class="mw-code"| planet_devastation > 10 |planet |- |is_pop_category |Checks if the pop has the chosen pop category |class="mw-code"| is_pop_category = <key> |pop |- |won_the_game |Checks if scoped country won the game |class="mw-code"| won_the_game = yes |country |- |planet_stability |Compares the stability present on the planet with the given value |class="mw-code"| planet_stability > 50 |planet |- |perc_communications_with_playable |Checks the country's percentage of communications with playable empires |class="mw-code"| perc_communications_with_playable > 0.3 |country |- |planet_crime |Compares the crime present on the planet with the given value |class="mw-code"| planet_crime > 50 |planet |- |has_job |Checks if the pop has a specific job, or any job if set to yes |class="mw-code"| has_job = <key/ yes> |pop |- |has_planet_modifier |Checks if the planet has a specific planet modifier |class="mw-code"| has_planet_modifier = pm_titanic_life |planet |- |is_deposit_type |Checks if deposit is specified type |class="mw-code"| is_deposit_type = d_immense_engineering_deposit |deposit |- |has_built_species |Checks if country has a built species defined |class="mw-code"| has_built_species = yes/ no |country |- |num_buildings |Checks the number the planet has of any, or a specific, building |class="mw-code"| num_buildings = { type = <key/ any> value > 2 } |planet |- |num_districts |Checks the number the planet has of any, or a specific, district |class="mw-code"| num_districts = { type = <key/ any> value > 2 } |planet |- |num_free_districts |Checks the number of available slots the planet has of any, or a specific, district |class="mw-code"| num_free_districts = { type = <key/ any> value > 2 } |planet |- |has_planet_flag |Checks if the planet has a specific flag |class="mw-code"| has_planet_flag = <flag> |planet |- |has_first_contact_flag |Checks if the first contact site has a specific flag |class="mw-code"| has_first_contact_flag = <flag> |first_contact |- |has_federation_flag |Checks if the federation has a specific flag |class="mw-code"| has_federation_flag = <flag> |federation |- |has_country_flag |Checks if the empire has a specific flag |class="mw-code"| has_country_flag = <flag> |country |- |has_fleet_flag |Checks if the fleet has a specific flag |class="mw-code"| has_fleet_flag = <flag> |fleet |- |has_ship_flag |Checks if the ship has a specific flag |class="mw-code"| has_ship_flag = <flag> |ship |- |is_ship_class |Checks if the ship/ fleet/ design is a specific class |class="mw-code"| is_ship_class = shipclass_colonizer |ship fleet design |- |is_ship_size |Checks if the ship/ fleet/ design is a specific ship size |class="mw-code"| is_ship_size = mining_station |ship fleet design |- |is_capital |Checks if the planet is its owner's capital |class="mw-code"| is_capital = yes |planet |- |is_capital_system |Checks if the solar system has its owner's capital |class="mw-code"| is_capital_system = yes |galactic_object |- |has_ground_combat |Checks if ground combat is taking place on the planet |class="mw-code"| has_ground_combat = yes |planet |- |is_at_war |Checks if the country is at war |class="mw-code"| is_at_war = yes |country |- |num_owned_planets |Checks the country's or sector's number of owned planets |class="mw-code"| num_owned_planets < 8 |country sector |- |has_government |Checks if the country has a specific government type, or any government at all |class="mw-code"| has_government = <yes/ any/ no/ none/ type> |country |- |num_pops |Checks the number of pops on the planet/ country/ pop faction/ sector |class="mw-code"| num_pops > 12 |planet country pop_faction sector |- |num_unemployed |Checks the number of unemployed pops on the planet |class="mw-code"| num_unemployed > 3 |planet |- |would_work_job |Checks if the pop will work a specific job if a vacancy becomes available (i.e. does it meet the requirements, would it have a higher job weight?) |class="mw-code"| would_work_job = <key> |pop |- |is_primitive |Checks if the country is a primitive, pre-FTL civilization |class="mw-code"| is_primitive = yes |country |- |is_archetype |Checks if species has specified archetype: |class="mw-code"| is_archetype = PRESAPIENT |species |- |is_inside_nebula |checks if the planet/ ship/ fleet/ system is inside a nebula |class="mw-code"| is_inside_nebula = yes |planet ship fleet galactic_object |- |is_in_frontier_space |checks if the planet/ ship/ fleet/ system is in frontier space |class="mw-code"| is_in_frontier_space = yes |planet ship fleet galactic_object |- |is_inside_border |Checks if the planet/ ship/ fleet/ system is inside the borders of the target country |class="mw-code"| is_inside_border = <target> |planet ship fleet galactic_object |- |any_country |Iterate through all countries – checks whether the enclosed triggers return true for any of them |class="mw-code"| any_country = { <count=<num/ all>> <triggers> } |all |- |any_pop |Checks if any of the planet/ species/ pop faction pops meet the specified criteria. Warning: deprecated, use any_owned_pop/ any_species_pop |class="mw-code"| any_pop = { <triggers> } |planet species pop_faction |- |is_overlord |Checks if the country is the overlord of any subject countries |class="mw-code"| is_overlord = yes |country |- |is_at_war_with |Checks if the country is at war with the target country |class="mw-code"| is_at_war_with = <target> |country |- |their_opinion |Checks target country's opinion value of the current country |class="mw-code"| their_opinion = { who = <target> value > 25 } |country |- |is_same_species_class |Checks if the pop/ country is of the same species class as another pop/ country |class="mw-code"| is_same_species_class = <target> |country ship pop leader army species |- |has_federation |Checks if the country is in a federation |class="mw-code"| has_federation = yes |country |- |is_colonizable |Checks if the planet can theoretically be colonized |class="mw-code"| is_colonizable = yes |planet |- |has_level |Checks if the leader has a specific experience level |class="mw-code"| has_level > 2 |leader |- |num_minerals |Checks the planet's total amount of minerals |class="mw-code"| num_minerals < 20 |planet |- |num_physics |Checks the planet's total amount of physics research |class="mw-code"| num_physics = 8 |planet |- |num_society |Checks the planet's total amount of society research |class="mw-code"| num_society > 8 |planet |- |num_engineering |Checks the planet's total amount of engineering research |class="mw-code"| num_engineering < 8 |planet |- |num_modifiers |Checks the planet's number of modifiers |class="mw-code"| num_modifiers < 3 |planet |- |has_any_strategic_resource |Checks if the planet has any strategic resource |class="mw-code"| has_any_strategic_resource = yes |planet |- |has_pop_flag |Checks if the pop has a specific flag |class="mw-code"| has_pop_flag = <flag> |pop |- |is_occupied_flag |Checks if the planet is under military occupation |class="mw-code"| is_occupied_flag = yes |planet |- |is_damaged |Checks if the ship is damaged |class="mw-code"| is_damaged = yes |ship |- |has_hp |Checks the ship's hull points |class="mw-code"| has_hp > 200 |ship |- |is_surveyed |Checks if the planet/ system has been survey by target country |class="mw-code"| is_surveyed = { who = <target> status = yes } |planet galactic_object |- |has_global_flag |Checks if a Global Flag has been set |class="mw-code"| has_global_flag = <flag> |all |- |is_variable_set |Checks if the specified variable is set on the current scope. Use to avoid unset variables errors |class="mw-code"| is_variable_set = my_var |megastructure planet country ship pop fleet galactic_object leader army species pop_faction war federation starbase sector first_contact |- |check_variable |Checks a variable for the country/ leader/ planet/ system/ fleet |class="mw-code"| check_variable = { which = <variable> value < <float>/ <variable>/ <scope> / value = { scope = <scope> variable >=< <variable> } } |megastructure planet country ship pop fleet galactic_object leader army species pop_faction war federation starbase sector first_contact |- |check_variable_arithmetic |Checks a variable for the scope if a certain amount of arithmetic is done to it (note: the variable's value is not changed by this trigger) |class="mw-code"| check_variable_arithmetic = { which = <variable> by = <float>/ <variable>/ <scope> / by = { scope = <scope> variable = <variable> } mode = add/ subtract/ multiply/ divide/ modulo value < <float>/ <variable>/ <scope> / value = { scope = <scope> variable >=< <variable> } } |megastructure planet country ship pop fleet galactic_object leader army species pop_faction war federation starbase sector first_contact |- |check_modifier_value |Checks the value of a specified modifier in the current scope against a value. |class="mw-code"| check_modifier_value = { modifier = pop_growth_speed_reduction value > 1.05 |megastructure planet country ship pop fleet galactic_object leader army species design pop_faction spy_network espionage_operation |- |check_galaxy_setup_value |Checks the value for a specific option from the galaxy setup |class="mw-code"| check_galaxy_setup_value = { setting = <string> value >=< <float> ] } possible values: num_empires, num_advanced_empires, num_fallen_empires, num_marauder_empires, mid_game_year, end_game_year, victory_year, num_guaranteed_colonies, num_gateways, num_wormhole_pairs, num_hyperlanes, habitable_worlds_scale, primitive_worlds_scale, crisis_strength_scale, tech_costs_scale |all |- |is_colony |Checks if the planet is colonized |class="mw-code"| is_colony = yes |planet |- |habitability |Checks the planet's habitability (0 to 1) for target pop/ species |class="mw-code"| habitability = { who = <target> value = 0.6 } |planet |- |has_building |Checks if the planet has any, or a specific, building |class="mw-code"| has_building = yes has_building = building_capital_3 |planet |- |has_active_building |Checks if the planet has a specific building, and that that building is not disabled or ruined. |class="mw-code"| has_building = yes has_active_building = building_capital_3 |planet |- |is_controlled_by |Checks if the planet is controlled by the target country |class="mw-code"| is_controlled_by = <target> |planet |- |is_terraformed |Checks if the planet has ever been terraformed |class="mw-code"| is_terraformed = yes |planet |- |is_terraforming |Checks if the planet is currently being terraformed |class="mw-code"| is_terraforming = yes |planet |- |is_federation_leader |Checks if the country is the leader of their federation |class="mw-code"| is_federation_leader = yes |country |- |is_mobile |Checks if the scoped fleet can move. |class="mw-code"| is_mobile = <yes/ no> |fleet |- |is_in_sensor_range |Checks if the specified ship, fleet, planet or system is within sensor range of the scoped country. |class="mw-code"| is_in_sensor_range = <ship/ fleet/ system> |country |- |is_in_sensor_range_of_country |Checks if the scoped ship, fleet, planet or system is within sensor range of the specified country. |class="mw-code"| is_in_sensor_rangeof_country = root.owner |planet ship fleet galactic_object |- |has_star_flag |Checks if the solar system has a specific flag |class="mw-code"| has_star_flag = <flag> |galactic_object dlc_recommendation |- |has_mining_station |Checks if the planet has an orbital mining station |class="mw-code"| has_mining_station = yes |planet |- |has_research_station |Checks if the planet has an orbital research station |class="mw-code"| has_research_station = yes |planet |- |any_research_station |Checks if the planet's orbital research station meets the specified criteria |class="mw-code"| any_research_station = { <triggers> } |planet |- |any_mining_station |Checks if the planet's orbital mining station meets the specified criteria |class="mw-code"| any_mining_station = { <triggers> } |planet |- |army_type |Checks the army's type |class="mw-code"| army_type = assault_army |army |- |is_defensive_army |Checks if the army is defensive |class="mw-code"| is_defensive_army = yes |army |- |has_army |Checks if the planet has an army |class="mw-code"| has_army = yes |planet |- |is_advisor_active |checks if a country has an advisor |class="mw-code"| |country |- |count_pops |Checks the number of pops in the scope that fulfill the specified criteria. Warning: deprecated, use count_owned_pop/ count_species_pop |class="mw-code"| count_pops = { limit = { <triggers> } count < 6 } |planet species pop_faction |- |is_enslaved |Checks if the pop is a slave |class="mw-code"| is_enslaved = yes |pop |- |is_being_purged |Checks if the pop is being purged |class="mw-code"| is_being_purged = yes |pop |- |is_idle |Checks if scoped leader is idle |class="mw-code"| is_idle = yes |leader |- |income |Checks the country's monthly energy credit income |class="mw-code"| income < 90 |country |- |expenses |Checks the country's monthly energy credit expenses |class="mw-code"| expenses > 28 |country |- |num_uncleared_blockers |Checks the planet's total amount of uncleared blockers |class="mw-code"| num_uncleared_blockers > 3 |planet |- |local_human_species_class |Checks if local humans founder species is a specific species class |class="mw-code"| is_species_class = MAM |all |- |num_envoys_to_federation |Checks the country's number of envoys sent to its federation |class="mw-code"| num_envoys_to_federation < 2 |country |- |num_envoys_to_galcom |Checks the country's number of envoys sent to the galactic community |class="mw-code"| num_envoys_to_galcom < 2 |country |- |has_envoy_task |Checks the scoped envoy's task. |class="mw-code"| has_envoy_task = { task = improve_relations/ harm_relations/ federation/ galactic_community/ spy_network/ first_contact/ strengthen_imperial_authority/ undermine_imperial_authority/ none target = <country> (optional) } |leader |- |has_envoy_cooldown |Checks the scoped envoy currently has a cooldown on its status. |class="mw-code"| has_envoy_cooldown = yes/ no |leader |- |trade_income |Checks the country's energy credits income from trade for the previous month |class="mw-code"| trade_income < 30 |country |- |has_anomaly |Checks if the planet has an anomaly |class="mw-code"| has_anomaly = yes |planet |- |stored_physics_points |Checks the country's amount of stored physics research |class="mw-code"| stored_physics_points |country |- |stored_society_points |Checks the country's amount of stored society research |class="mw-code"| stored_society_points |country |- |stored_engineering_points |Checks the country's amount of stored engineering research |class="mw-code"| stored_engineering_points |country |- |balance |Checks the country's energy credit balance |class="mw-code"| balance < 39 |country |- |running_balance |Checks the country's running energy credit balance |class="mw-code"| running_balance > 61 |country |- |is_planet |Checks if the planet is the same as target planet |class="mw-code"| is_planet = <target> |planet |- |is_pop |Checks if the pop is the same as target pop |class="mw-code"| is_pop = <target> |pop |- |is_ship |Checks if the ship is the same as target ship |class="mw-code"| is_ship = <target> |ship |- |is_army |Checks if the army is the same as target army |class="mw-code"| is_army = <target> |army |- |is_country |Checks if the country is the same as target country |class="mw-code"| is_country = <target> |country |- |is_tutorial_level |Checks the country's tutorial level (0 off, 1 limited, 2 full) |class="mw-code"| is_tutorial_level = 0 |country |- |is_multiplayer |Checks if the game is running in multiplayer |class="mw-code"| is_multiplayer = yes |all |- |has_event_chain |Checks if the country has a specific event chain |class="mw-code"| has_event_chain = old_gods_chain |country |- |is_species_class |Checks if the pop/ country's founder species is a specific species class |class="mw-code"| is_species_class = MAM |country pop species dlc_recommendation |- |has_opinion_modifier |Checks if the country has a specific opinion modifier towards target country or anyone |class="mw-code"| has_opinion_modifier = { who = <target (optional)> modifier = encroaching_colony is_reverse = no } |country |- |has_established_contact |Checks if the country has established contact with target country |class="mw-code"| has_established_contact = <target> |country |- |has_completed_event_chain_counter |Checks if the country has completed a specific counter in an event chain |class="mw-code"| has_completed_event_chain_counter = { event_chain = amoebas_2_chain counter = amoebas_slaughtered } |country |- |has_planet_class |Checks if the system has planet of specific class |class="mw-code"| has_planet_class = pc_tundra/ <scope> |galactic_object |- |is_disabled |Checks if the ship/ fleet is disabled |class="mw-code"| is_disabled = yes |ship fleet |- |has_existing_ship_design |Checks if the country has a specific ship design available |class="mw-code"| |country |- |has_resource |Checks if the planet has a specific amount of a specific resource |class="mw-code"| has_resource = { type = minerals amount < 5 } has_resource = no |planet country deposit |- |has_building_construction |Checks if the planet has any, or a specific, ongoing building construction |class="mw-code"| has_building_construction = yes has_building_construction = building_capital_3 |planet |- |num_fallen_empires_setting |Checks the number of fallen empires defined in setup |class="mw-code"| num_fallen_empires_setting > 1 |all |- |any_deposit |Iterate through each deposit on the planet – checks whether the enclosed triggers return true for any of them |class="mw-code"| any_deposit = { <count=<num/ all>> <triggers> } |planet |- |free_building_slots |Checks the planet's number of slots available for new constructions |class="mw-code"| free_building_slots > 2 |planet |- |has_relation_flag |Checks if the country has a relation flag towards target country |class="mw-code"| has_relation_flag = { who = <target> flag = <flag> } |country |- |reverse_has_relation_flag |Checks if the target country has a relation flag towards the country |class="mw-code"| reverse_has_relation_flag = { who = <target> flag = <flag> } |country |- |has_moon |Checks if the planet has a moon |class="mw-code"| has_moon = yes |planet |- |num_moons |Checks the planet's number of moons |class="mw-code"| num_moons < 4 |planet |- |is_sapient |Checks if the pop is sapient |class="mw-code"| is_sapient = no |pop species |- |is_preventing_anomaly |Checks if the planet is prevented from generating anomalies |class="mw-code"| is_preventing_anomaly = yes |planet |- |has_deposit_for |Checks if the planet has a deposit for a specific ship class |class="mw-code"| has_deposit_for = shipclass_mining_station |planet |- |colony_age |Checks the planet's (colony's) age in months |class="mw-code"| colony_age > 12 |planet |- |is_bottleneck_system |Checks if the system is bottleneck within the range NDefines::NGameplay::SYSTEM_BOTTLENECK_RADIUSis_bottleneck_system = yes |class="mw-code"| |galactic_object |- |is_rim_system |Checks if the system is on the galactic rim |class="mw-code"| is_rim_system = yes |galactic_object |- |any_rim_system |Iterate through all rim systems – checks whether the enclosed triggers return true for any of them |class="mw-code"| any_rim_system = { <count=<num/ all>> <triggers> } |all |- |is_country_type |Checks if the country is a specific type (country types are defined in files in the <code>common/country_types/</code> folder) |class="mw-code"| is_country_type = fallen_empire |country |- |has_modifier |Checks if the scope object has a certain modifier |class="mw-code"| has_modifier = <modifier> |megastructure planet country ship pop galactic_object pop_faction federation spy_network espionage_operation |- |any_ship_in_system |Iterate through each ship in the current system – checks whether the enclosed triggers return true for any of them |class="mw-code"| any_ship_in_system = { <count=<num/ all>> <triggers> } |galactic_object |- |mission_progress |Checks if the observation post has achieved specific progress in a mission |class="mw-code"| mission_progress > 0.7 |fleet |- |num_ethics |Checks the country/ pop's number of ethics |class="mw-code"| num_ethics = 3 |country pop |- |num_traits |Checks the country/ pop/ leader/ species' number of traits |class="mw-code"| num_traits < 3 |country pop leader species |- |has_truce |Checks if the country has a truce with target country |class="mw-code"| has_truce = <target> |country |- |has_system_trade_value |Checks the system's trade value |class="mw-code"| has_system_trade_value > 200 |galactic_object |- |can_access_system |Checks if the scoped fleet is able to enter the system. Note: Avoid overusing this, it is a performance-intensive trigger! |class="mw-code"| can_access_system = <solar system> |fleet |- |is_ringworld |Checks if the planet is a ringworld |class="mw-code"| is_ringworld = yes |planet |- |member_of_faction |Checks if the pop belongs to any, or a specific, faction |class="mw-code"| member_of_faction = no/ <pop faction scope>/ isolationist |pop |- |support |Checks the faction's support level |class="mw-code"| support > 0.5 |pop_faction |- |is_ideal_planet_class |Checks if the planet is of the ideal class for target country, species or pop |class="mw-code"| is_ideal_planet_class = { who = <target> status = yes/ no } |planet |- |is_pop_faction_type |Checks the faction's type |class="mw-code"| is_pop_faction_type = isolationist |pop_faction |- |intel_level |Checks the country's intel level of target system |class="mw-code"| intel_level = { level > low system = <target> } |country |- |is_researching_area |Checks the scientist's field of research |class="mw-code"| is_researching_area = society |leader |- |any_owned_leader |Iterate through each leader that is owned by the country – checks whether the enclosed triggers return true for any of them |class="mw-code"| any_owned_leader = { <count=<num/ all>> <triggers> } |country |- |any_owned_pop |Iterate through all owned pops – checks whether the enclosed triggers return true for any of them |class="mw-code"| any_owned_pop = { <count=<num/ all>> <triggers> } |planet country pop_faction sector |- |has_faction |Checks if the country has any instance of target faction type |class="mw-code"| has_faction = isolationist |country |- |count_owned_pops |Count the number of owned pops in the country that fulfill the specified criteria. Warning: deprecated, use count_owned_pop |class="mw-code"| count_owned_pops = { limit = { <triggers> } count > 12 } |planet country pop_faction |- |can_declare_war |Checks if the country can declare war against target country |class="mw-code"| can_declare_war = { target = <target country> attacker_war_goal = <war goal> } |country |- |is_hostile |Checks if the country is hostile towards target country |class="mw-code"| is_hostile = <target> |country |- |is_forced_neutral |Checks if the country has been set to be neutral towards target country via set_faction_hostility |class="mw-code"| is_forced_neutral = <target> |country |- |is_forced_friendly |Checks if the country has been set to be friendly towards target country via set_faction_hostility |class="mw-code"| is_forced_friendly = <target> |country |- |has_communications |Checks if the country has established communications with target country |class="mw-code"| has_communications = <target> |country |- |has_country_resource |Checks the country's amount of a specific stored resource |class="mw-code"| has_country_resource = { type = minerals amount > 99 } |country |- |has_leader_flag |Checks if the leader has a specific flag |class="mw-code"| has_leader_flag = <flag> |leader |- |num_killed_ships |Checks how many of target country's ships that the country has destroyed |class="mw-code"| num_killed_ships = { target = <target> value > 5 } |country |- |num_taken_planets |Checks how many planets the country has taken from target country |class="mw-code"| num_taken_planets = { target = <target> value > 1 } |country |- |leader_of_faction |Checks if the leader is the leader of a faction |class="mw-code"| leader_of_faction = yes/ no/ <pop faction scope>/ isolationist |leader |- |is_scope_valid |Checks if the current scope is valid |class="mw-code"| is_scope_valid = yes |all |- |opposing_ethics_divergence |Checks how far removed the country/ pop's ethos is from target's |class="mw-code"| opposing_ethics_divergence = { steps > 1 who = <target> } |country pop |- |is_war_leader |Checks if the country leads in a war |class="mw-code"| is_war_leader = yes |country pop_faction |- |is_in_federation_with |Checks if the country is in a federation with target country |class="mw-code"| is_in_federation_with = <target> |country |- |can_change_policy |Checks if the country can change a specific policy |class="mw-code"| can_change_policy = slavery |country |- |is_ironman |Check if current game is running in ironman mode |class="mw-code"| is_ironman = yes |all |- |has_monthly_income |Checks the country's monthly income of a specific resource |class="mw-code"| has_monthly_income = { resource = engineering_research value < 20 } |country |- |else |Evaluates the triggers if the display_triggers of preceding 'if' or 'else_if' is not met |class="mw-code"| if = { limit = { <display_triggers> } <triggers> } else = { <triggers> } |all |- |has_policy_flag |Checks if the country has a specific policy |class="mw-code"| has_policy_flag = slavery_not_allowed |country |- |count_deposits |Checks the number of deposits on the planet that meet the specified criteria |class="mw-code"| count_deposits = { type = <deposit> count < 2 } |planet |- |has_tech_option |Checks if the country has a tech research option currently available |class="mw-code"| has_tech_option = tech_mining_network_2 |country |- |count_tech_options |Checks the country's number available tech research options in a specific field |class="mw-code"| count_tech_options = { area = physics count > 0 } |country |- |has_point_of_interest |Checks if the scoped country has a specific point of interest in its situation log |class="mw-code"| has_point_of_interest = { poi = <id> } |planet country ship fleet galactic_object ambient_object |- |is_being_repaired |Checks if the ship/ fleet is being repaired |class="mw-code"| is_being_repaired = yes |ship fleet |- |compare_distance |Checks whether the current scope is closer to a specified object than it is to a second specified object within the same solar system. |class="mw-code"| compare_distance = { closer_object = root further_object = from } |megastructure planet ship pop fleet galactic_object leader ambient_object starbase deposit archaeological_site first_contact |- |any_ambient_object |Iterate through every ambient object in the game – checks whether the enclosed triggers return true for any of them |class="mw-code"| any_ambient_object = { <count=<num/ all>> <triggers> } |all |- |any_system_ambient_object |Iterate through every ambient object in the solar system – checks whether the enclosed triggers return true for any of them |class="mw-code"| any_system_ambient_object = { <count=<num/ all>> <triggers> } |galactic_object |- |has_ambient_object_flag |Checks if the ambient object has a specific flag |class="mw-code"| has_ambient_object_flag = <flag> |ambient_object |- |is_ambient_object_type |Checks if the ambient object is a specific type. |class="mw-code"| is_ambient_object_type = caravaneer_billboard_1 |ambient_object |- |any_bordering_country |Iterate through all bordering countries of a system – checks whether the enclosed triggers return true for any of them |class="mw-code"| any_bordering_country = { <count=<num/ all>> <triggers> } |galactic_object |- |galaxy_percentage |Checks if the country has a specific percentage (0.00-1.00) of the galaxy within its borders |class="mw-code"| galaxy_percentage > 0.40 |country |- |custom_tooltip_fail |Shows custom text only when the associated trigger fails |class="mw-code"| custom_tooltip_fail = { text = <text> <triggers> } |all |- |count_armies |Checks the number of armies on/ in the planet/ country that meet the specified criteria |class="mw-code"| count_armies = { limit = { <triggers> } count < 12 } |planet country |- |is_in_combat |Checks if the ship/ fleet is engaged in combat |class="mw-code"| is_in_combat = yes |ship fleet |- |any_member |Iterate through each member of the federation – checks whether the enclosed triggers return true for any of them |class="mw-code"| any_member = { <count=<num/ all>> <triggers> } |federation |- |is_guaranteeing |Checks if the country is guaranteeing the independence of target country |class="mw-code"| is_guaranteeing = <target> |country |- |is_war_participant |Checks if target country is participating in the war on the specified side |class="mw-code"| is_war_participant = { who = <target>/ war = <target> side = attackers/ defenders/ <target> } |country war |- |is_homeworld |Checks if the planet is its owner's homeworld |class="mw-code"| is_homeworld = yes |planet |- |is_friendly_to |Checks if the country has a friendly attitude towards target country |class="mw-code"| is_friendly_to = <target> |country |- |is_hostile_to |Checks if the country has a hostile attitude towards target country |class="mw-code"| is_hostile_to = <target> |country |- |is_protective_to |Checks if the country has a protective attitude towards target country |class="mw-code"| is_protective_to = <target> |country |- |is_threatened_to |Checks if the country has a threatened attitude towards target country |class="mw-code"| is_threatened_to = <target> |country |- |years_passed |Checks the number of in-game years passed since the 2200 start |class="mw-code"| years_passed < 150 |all |- |mid_game_years_passed |Checks the number of in-game years passed since the mid-game start date |class="mw-code"| mid_game_years_passed >= 50 |all |- |end_game_years_passed |Checks the number of in-game years passed since the end-game start date |class="mw-code"| end_game_years_passed >= 50 |all |- |is_dismissive_to |Checks if the country has a dismissive attitude towards target country |class="mw-code"| is_dismissive_to = <target> |country |- |is_patronizing_to |Checks if the country has a patronizing attitude towards target country |class="mw-code"| is_patronizing_to = <target> |country |- |is_angry_to |Checks if the country has an angry attitude towards target country |class="mw-code"| is_angry_to = <target> |country |- |is_neighbor_of |Checks if the country/ planet is neighbors with target country |class="mw-code"| is_neighbor_of = <target> |planet country ship fleet galactic_object |- |is_rival |Checks if the country has a rival attitude towards target country |class="mw-code"| is_rival = <target> |country |- |is_unfriendly_to |Checks if the country has an unfriendly attitude towards target country |class="mw-code"| is_unfriendly_to = <target> |country |- |is_loyal_to |Checks if the country has a loyal attitude towards target country |class="mw-code"| is_loyal_to = <target> |country |- |is_disloyal_to |Checks if the country has a disloyal attitude towards target country |class="mw-code"| is_disloyal_to = <target> |country |- |is_cordial_to |Checks if the country has a cordial attitude towards target country |class="mw-code"| is_cordial_to = <target> |country |- |is_domineering_to |Checks if the country has a domineering attitude towards target country |class="mw-code"| is_domineering_to = <target> |country |- |fleet_power |Checks the scope's total fleet power |class="mw-code"| fleet_power > 2500 |country fleet federation |- |has_election_type |Checks if the country has a specific election type |class="mw-code"| has_election_type = oligarchic |country |- |has_ai_personality |Checks if an AI empire has a certain personality type |class="mw-code"| has_ai_personality = fanatic_befrienders |country |- |has_ai_personality_behaviour |Checks if a country has a certain AI personality behavior |class="mw-code"| has_ai_personality_behaviour = slaver |country |- |has_valid_ai_personality |Checks if the country has a valid AI personality |class="mw-code"| has_valid_ai_personality = yes |country |- |has_migration_access |Checks if the country has migration access to target country |class="mw-code"| has_migration_access = <target> |country |- |logged_in_to_pdx_account |Checks if the local human is logged in to a Pdx account. This WILL cause an out of sync if used for anything that can change the game state |class="mw-code"| |all |- |would_join_war |Checks if the country would join the side of target country in a hypothetical war |class="mw-code"| would_join_war = { attacker = <target> defender = <target> side = <target> } |country |- |can_be_subject |Checks if the country can be a subject of a specific type under target country |class="mw-code"| can_be_subject = { subject_type = tributary overlord = <target> } |country |- |count_war_participants |Checks the number of participants in the war on a specific side that meet the specified criteria |class="mw-code"| count_war_participants = { limit = { <triggers> } side = target count < 4 |war |- |count_potential_war_participants |Checks the amount of potential war participants in a specific war that meet the specified criteria |class="mw-code"| count_potential_war_participants = { attacker = <target> defender = <target> side = <target> limit = { <triggers> } count > 2 |all |- |has_skill |Checks if the leader has a specific experience level |class="mw-code"| has_skill > 2 |leader |- |has_experience |Checks if the leader has a specific amount of experience |class="mw-code"| has_experience < 900 |leader |- |any_neighbor_system |Iterate through all a system's neighboring systems by hyperlane – checks whether the enclosed triggers return true for any of them |class="mw-code"| any_neighbor_system = { <count=<num/ all>> <triggers> } |galactic_object |- |is_under_colonization |Checks if the planet is being colonized |class="mw-code"| is_under_colonization = yes |planet |- |has_colony_progress |Checks the planet's progress towards completing colonization |class="mw-code"| has_colony_progress > 20 |planet |- |distance_to_empire |Checks the ship/ fleet/ planet/ system's galaxy map distance to target empire |class="mw-code"| distance = { who = <target> distance = x } |planet ship fleet galactic_object |- |is_unemployed |Checks if the pop is unemployed |class="mw-code"| is_unemployed = yes |pop |- |years_of_peace |Checks the number of in-game years country has been at peace, with optional parameter to delay from start of game |class="mw-code"| years_of_peace = { value > 10 delay = 0 } |country |- |is_within_borders_of |Checks if the planet/ system/ fleet/ ship is within the borders of the target country |class="mw-code"| is_within_borders_of = <target> |planet ship fleet galactic_object |- |num_marauder_empires_to_spawn |Checks the number of marauder empires specified by the galaxy setup |class="mw-code"| num_marauder_empires_to_spawn > 1 |all |- |has_species_flag |Checks if the species has a specific flag |class="mw-code"| has_species_flag = <flag> |species |- |has_auto_move_target |Checks if the fleet/ ship has an active auto-move target set |class="mw-code"| has_auto_move_target = yes |ship fleet |- |count_starbase_modules |Checks the number of starbase modules that are of the specified type or not |class="mw-code"| count_starbase_modules = { type = anchorage count < 12 } |starbase |- |is_belligerent_to |Checks if the country has a belligerent attitude towards target country |class="mw-code"| is_belligerent_to = <target> |country |- |is_imperious_to |Checks if the country has a imperious attitude towards target country |class="mw-code"| is_imperious_to = <target> |country |- |is_arrogant_to |Checks if the country has a arrogant attitude towards target country |class="mw-code"| is_arrogant_to = <target> |country |- |has_association_status |Check if the country has federation association status with target country |class="mw-code"| has_association_status = <target> |country |- |is_original_owner |Checks if the target country is the planet's original owner |class="mw-code"| is_original_owner = <target> |planet |- |can_work_job |Checks if the pop can work a job |class="mw-code"| can_work_job = yes |pop |- |subject_can_diplomacy |Checks if the current country is allowed by its overlord to take diplomatic action |class="mw-code"| subject_can_diplomacy = <target> |country |- |has_surveyed_class |Checks if the country has surveyed any planet of a specific class |class="mw-code"| has_surveyed_class = pc_tundra |country |- |fleet_size |Checks the fleet's fleet size |class="mw-code"| fleet_size < 125 |fleet |- |host_has_dlc |Checks if the host has a specific DLC enabled |class="mw-code"| |all |- |local_has_dlc |Checks if the local player has a specific DLC enabled |class="mw-code"| |all |- |num_rare_techs |Checks the country's number of researched rare technologies |class="mw-code"| num_rare_techs < 4 |country |- |num_repeatable_techs |Checks the country's number of researched repeatable technologies |class="mw-code"| num_repeatable_techs < 4 |country |- |has_mandate |Checks if the leader has any, or a specific, mandate |class="mw-code"| has_mandate = no has_mandate = mandate_shipwright |leader |- |nor |An inverted OR trigger |class="mw-code"| |all |- |nand |An inverted AND trigger |class="mw-code"| |all |- |num_energy |Checks the planet's total amount of energy |class="mw-code"| num_energy > 19 |planet |- |num_armies |Checks the country's number of armies |class="mw-code"| num_armies < 20 |country |- |has_war_goal |Checks if a war goal is set. |class="mw-code"| has_war_goal = yes |all |- |max_naval_capacity |Checks the country's max naval capacity in absolute numbers |class="mw-code"| max_naval_capacity > 120 |country |- |used_naval_capacity_integer |Checks the country's used naval capacity in absolute numbers |class="mw-code"| used_naval_capacity_integer < 89 |country |- |used_naval_capacity_percent |Checks the country's used naval capacity in relative terms (0.00-1.00) |class="mw-code"| used_naval_capacity_percent < 0.75 |country |- |war_begun_num_fleets_gone_mia |Checks amount of target country's fleets that went MIA when the war began |class="mw-code"| war_begun_num_fleets_gone_mia = { who = <target> value < 10 } |war |- |custom_tooltip_success |Shows custom text only when the associated trigger passes |class="mw-code"| custom_tooltip_success = { text = <text> <triggers> } |all |- |has_active_event |Checks if country has active events: |class="mw-code"| has_active_event = { event.1 event.2 event.n } |country |- |success_text |For 'desc={trigger={' use. Shows custom text when the associated trigger passes. |class="mw-code"| success_text = { text = <text> <triggers> } |all |- |fail_text |For 'desc={trigger={' use. Shows custom text when the associated trigger fails. |class="mw-code"| fail_text = { text = <text> <triggers> } |all |- |is_subject_type |Checks if the country is a specific type of subject |class="mw-code"| is_subject_type = vassal |country |- |has_defensive_pact |Checks if the country has a defensive pact with target country |class="mw-code"| has_defensive_pact = <target> |country |- |calc_true_if |Returns true if the specified number of sub-triggers return true |class="mw-code"| calc_true_if = { amount = 2 <trigger> <trigger> <trigger> } |all |- |is_researching_technology |Checks if the country is currently researching a specific technology |class="mw-code"| is_researching_technology = tech_gene_seed_purification |country |- |is_subject |Checks if the country is a subject of any other country |class="mw-code"| is_subject = no |country |- |any_subject |Iterate through all subjects of the scoped country – checks whether the enclosed triggers return true for any of them |class="mw-code"| any_subject = { <count=<num/ all>> <triggers> } |country |- |log |Prints a message to game.log for debugging purposes |class="mw-code"| log = <string> |all |- |is_enigmatic_to |Checks if the country has a enigmatic attitude towards target country |class="mw-code"| is_enigmatic_to = <target> |country |- |is_berserker_to |Checks if the country has a berserker attitude towards target country |class="mw-code"| is_berserker_to = <target> |country |- |has_same_ethos |Checks if a country has the same ethos (complete set of ethics) as a country or pop |class="mw-code"| has_same_ethos = <target> |country pop |- |is_majority_species |Checks if the specified species is the majority species on the current planet. |class="mw-code"| is_majority_species = <species> |planet |- |has_closed_borders |Check if the country has closed its borders to target country |class="mw-code"| has_closed_borders = <target> |country |- |is_difficulty |Checks the game's difficulty level (0 to 5, with 0 as Cadet and 5 as Grand Admiral |class="mw-code"| is_difficulty = 2 |all |- |is_exact_same_species |Checks if the scoped object is originally of the same species, or currently of the exact same species instance, as another object |class="mw-code"| is_exact_same_species = <target> |country ship pop leader army species |- |can_control_access_for |Checks if the country is allowed to control target country's border access to the country |class="mw-code"| can_control_access_for = <target> |country |- |is_overlord_to |Checks if the country has an overlord attitude towards target country |class="mw-code"| is_overlord_to = <target> |country |- |is_improving_relations_with |Checks if the country has an envoy sent to the target country to improve relations |class="mw-code"| is_improving_relations_with = <target> |country |- |is_harming_relations_with |Checks if the country has an envoy sent to the target country to harm relations |class="mw-code"| is_harming_relations_with = <target> |country |- |distance_to_core_percent |Checks the ship/ fleet/ planet/ leader/ pop/ system's distance to the galactic core in percent, where center = 0 and galactic rim = 100 |class="mw-code"| distance_to_core_percent < 60 |all |- |has_non_aggression_pact |Check if the country has a non-aggression pact with target country |class="mw-code"| has_non_aggression_pact = <target> |country |- |happiness_planet |Checks the average happiness on the planet |class="mw-code"| happiness_planet < 0.6 |planet |- |pre_ruler_leader_class |Checks the rulers previous leader class |class="mw-code"| pre_ruler_leader_class = scientist |leader |- |has_hp_percentage |Checks a fleet or ship's hit points percentage |class="mw-code"| has_hp_percentage > 0.5 |ship fleet |- |can_join_factions |Checks if scoped pop can join a faction |class="mw-code"| |pop |- |is_custodial_to |Checks if the country has a custodial attitude towards target country |class="mw-code"| is_custodial_to = <target> |country |- |has_valid_civic |Checks if the current country has a certain civic and if its validated |class="mw-code"| has_valid_civic = my_test_civic_1 |country |- |has_non_swapped_tradition |Checks if a country has the given tradition and it is not swapped. Also returns true if the tradition is swapped but has inherit_effects = yes (i.e. it's a cosmetic flavor swap). |class="mw-code"| has_non_swapped_tradition = tr_my_santa_claus_tradition |country |- |has_swapped_tradition |Checks if a country has the given swapped tradition. |class="mw-code"| has_swapped_tradition = tr_my_santa_claus_tradition |country |- |is_event_leader |Checks if a leader is a special event leader (defined in create_leader) |class="mw-code"| is_event_leader = no |leader |- |is_crises_allowed |Check if current game allows crises |class="mw-code"| is_crises_allowed = yes |all |- |allowed_crisis_type |Checks which crisis is allowed to spawn in the current game |class="mw-code"| allowed_crisis_type = prethoryn/ unbidden/ contingency/ all |all |- |is_custom_capital_location |Checks if the spatial object is its owner's custom capital location |class="mw-code"| is_custom_capital_location = yes |planet ship fleet galactic_object |- |resource_stockpile_compare |Checks specific resource stockpile for the country scope: |class="mw-code"| resource_stockpile_compare = { resource = <resource_name> value ><= <value> mult = <variable> (optional: multiply the value by a variable, e.g. for when you are doing the same with add_resource) } |country |- |planet_resource_compare |Checks specific resource value for scoped planet: |class="mw-code"| planet_resource_compare = { resource = <resource_name> value ><= <value> type = upkeep/ produces/ balance (default)} |planet |- |resource_income_compare |Checks specific resource income value for the country scope: |class="mw-code"| resource_income_compare = { resource = <resource_name> value ><= <value> } |country |- |market_resource_price |Checks market price of a specific resource for the current country: |class="mw-code"| market_resource_price = { resource = <resource_name> amount = <value> (how much are you buying/ selling) trade_type = market_buy/ market_sell/ not_set (i.e. price without market fees) value ><= <value> } |country |- |pop_percentage |Checks the percentage of pops in the scope that fulfill the specified criteria |class="mw-code"| pop_percentage = { percentage > 0.74 limit = { <triggers> } exclude = { <triggers> } (optional: specifies pops to exclude from the calculation) } |planet country pop_faction sector |- |num_species |Checks if the number of species on a planet, in an empire or in a pop faction is according to the argument. Does not count genetically modified species as unique. |class="mw-code"| num_species > 8 |planet country pop_faction |- |num_unique_species |Checks if the number of species on a planet, in an empire or in a pop faction is according to the argument. Counts genetically modified species as unique. |class="mw-code"| num_unique_species < 12 |planet country pop_faction |- |has_diplo_migration_treaty |Checks if two countries have a migration treaty. |class="mw-code"| |country |- |has_presence |Checks if a system contains any fleets, stations, mega structures or colonized planets. |class="mw-code"| has_presence = yes |galactic_object |- |is_megastructure_type |is_megastructure_type = <name of type>. Compares the type of scope's mega structure to a type from the database |class="mw-code"| |megastructure |- |is_upgrading |is_upgrading = <yes/ no>. Checks if the scope's fleet or mega structure is currently upgrading |class="mw-code"| |megastructure fleet |- |relative_power |Compares relative power between two countries. relative_power = { who = <target country> category = <fleet/ economy/ technology/ all> value ><= <pathetic/ inferior/ equivalent/ superior/ overwhelming> |class="mw-code"| |country federation |- |has_tradition |Checks if a country has the given tradition. |class="mw-code"| has_tradition = tr_my_santa_claus_tradition |country |- |any_relation |Iterate through all relations – checks whether the enclosed triggers return true for any of them |class="mw-code"| any_relation = { <count=<num/ all>> <triggers> } |country |- |has_megastructure_flag |Checks if the mega structure has a specific flag |class="mw-code"| has_megastructure_flag = <flag> |megastructure |- |has_citizenship_type |Checks if a species/ pop/ leader has a particular citizenship type in their country |class="mw-code"| has_citizenship_type = { country = <who> type = <type> } |pop leader species |- |has_population_control |Checks if the pop is prevented from reproducing |class="mw-code"| has_population_control = yes |pop |- |has_migration_control |Checks if the pop is prevented from migrating |class="mw-code"| has_migration_control = yes |pop |- |species_planet_slave_percentage |Checks if a pop's planet has a specific percentage (0.00-1.00) of the same species enslaved |class="mw-code"| species_planet_slave_percentage > 0.40 |pop |- |has_ascension_perk |Checks if a country has the given ascension perk. |class="mw-code"| has_ascension_perk = ap_my_ascension_perk |country |- |num_ascension_perks |Compares the number of AP points the country has spent with the given value |class="mw-code"| num_ascension_perks > 7 |country |- |pop_produces_resource |Checks if a pop is currently producing a particular resource |class="mw-code"| pop_produces_resource = { type = minerals amount < 5 } |pop |- |has_military_service_type |Checks if a species/ pop/ leader has a particular military service type in their country |class="mw-code"| has_military_service_type = { country = <who> type = <type> } |pop leader species |- |has_purge_type |Checks if a species/ pop/ leader has a particular purge type in their country |class="mw-code"| has_purge_type = { country = <who> type = <type> } |pop leader species |- |has_slavery_type |Checks if a species/ pop/ leader has a particular slavery type in their country |class="mw-code"| has_slavery_type = { country = <who> type = <type> } |pop leader species |- |has_living_standard |Checks if a species/ pop/ leader has a particular living standard in their country |class="mw-code"| has_living_standard = { country = <who> type = <type> } |pop leader species |- |num_ascension_perk_slots |Compares the number of unlocked ascension perk slots of the scope with the given value |class="mw-code"| num_ascension_perks > 7 |country |- |is_fleet_idle |Checks if the ship/ fleet is idfle |class="mw-code"| is_fleet_idle = yes |ship fleet |- |debug_break |Trigger an assertion to stop the debugger when encountering this trigger; returns the value it is assigned |class="mw-code"| debug_break = yes |all |- |has_civic |Checks if the current country has the specified civic |class="mw-code"| has_civic = my_test_civic_1 |country dlc_recommendation |- |has_authority |Checks if the current country has the specified government authority |class="mw-code"| has_authority = auth_democratic |country dlc_recommendation |- |has_invalid_civic |Checks if the current country has a certain civic and if its invalidated |class="mw-code"| has_invalid_civic = my_test_civic_1 |country |- |has_colonization_control |Checks if the pop is prevented from migrating |class="mw-code"| has_colonization_control = { value = bool country = scope } |pop species |- |has_trade_route |Checks if a system has trade route going through. |class="mw-code"| has_trade_route = <yes/ no> |galactic_object |- |trade_route_value |Checks the trade value going through the system. |class="mw-code"| trade_route_value >=< 40 |galactic_object |- |trade_intercepted_percentage |Checks the intercepted trade value ratio going through the system. |class="mw-code"| trade_intercepted_percentage >=< 40 |galactic_object |- |trade_intercepted_value |Checks the intercepted trade value going through the system. |class="mw-code"| trade_intercepted_value >=< 40 |galactic_object |- |trade_protected_value |Checks the protected trade value going through the system. |class="mw-code"| trade_protected_value >=< 40 |galactic_object |- |trade_protected_percentage |Checks the protected trade value ratio going through the system. |class="mw-code"| trade_protected_percentage >=< 40 |galactic_object |- |num_trade_routes |Counts the number trade routes in the empire. |class="mw-code"| num_trade_routes >=< 40 |country |- |count_species |Counts the number of species in the scope that fulfill the specified criteria, not counting sub-species as unique. |class="mw-code"| count_species = { count > 4 limit = { <triggers> } } |planet country |- |count_exact_species |Counts the number of species in the scope that fulfill the specified criteria, counting sub-species as unique. |class="mw-code"| count_exact_species = { count > 4 limit = { <triggers> } } |planet country |- |is_constructing |Checks if the scoped construction ship is building the specified thing |class="mw-code"| is_constructing = megastructure | <megastructure type> | starbase | mining_station | research_station | observation_post | <ship class> |ship fleet |- |has_ruler_trait |Checks if a leader has a certain ruler trait, even if they are not currently ruler |class="mw-code"| has_ruler_trait = leader_trait_carefree |leader |- |num_trait_points |Checks the country/ pop/ leader/ species' number of traits points spent |class="mw-code"| num_traits < 3 |country pop leader species |- |has_component |Checks if a ship has a certain component |class="mw-code"| has_component = <component template key> |ship |- |has_notification_modifier |Checks if a country has a certain notification modifier |class="mw-code"| has_notification_modifier = <key> |country |- |pop_maintenance_cost |Checks the maintenace costs of a pop |class="mw-code"| pop_maintenance_cost = { value > 0.5 resource = energy } |pop |- |conditional_tooltip |The enclosed trigger will be completely ignored if the condition in "trigger" isn't true. Useful to hide part of tooltips that are not relevant. |class="mw-code"| |all |- |has_natural_wormhole |Returns true if the scopes system contains at least one natural wormhole |class="mw-code"| has_natural_wormhole = yes |galactic_object |- |has_claim |Checks if the country has claims on the given country or system. |class="mw-code"| has_claim = <country|system> |country |- |num_active_gateways |Checks the number of active gateways in the galaxy |class="mw-code"| num_active_gateways < 3 |all |- |attacker_war_exhaustion |Checks the war exhaustion of the war's attackers |class="mw-code"| attacker_war_exhaustion > 0.6 |war |- |defender_war_exhaustion |Checks the war exhaustion of the war's defenders |class="mw-code"| defender_war_exhaustion < 0.2 |war |- |off_war_exhaustion_sum |Checks the country's total war exhaustion for all offensive wars |class="mw-code"| off_war_exhaustion_sum < 0.1 |country |- |def_war_exhaustion_sum |Checks the country's total war exhaustion for all defemsove wars |class="mw-code"| def_war_exhaustion_sum > 0.75 |country |- |has_starbase_module |Checks if the starbase has a specific module |class="mw-code"| has_starbase_module = <starbase module> |starbase |- |has_starbase_building |Checks if the starbase has a specific building |class="mw-code"| has_starbase_building = <starbase building> |starbase |- |has_starbase_size |Compares the starbase ship size |class="mw-code"| has_starbase_size >= <starbase ship size> |starbase |- |has_seen_any_bypass |Checks the scoped country has ever encountered a bypass of a given type before |class="mw-code"| has_seen_any_bypass = bypass_type |country |- |has_seen_specific_bypass |Checks the scoped country has encountered a specific bypass before |class="mw-code"| has_seen_specific_bypass = ROOT |country |- |owns_any_bypass |Checks if the scoped country controls any system containing a bypass of a specific type |class="mw-code"| owns_any_bypass = bypass_type |country |- |has_casus_belli |Checks if the country has a valid casus belli (any casus belli or a specific one) on the given country. |class="mw-code"| has_casus_belli = { target = <country> type = <cb_type> #optional } |country |- |num_starbases |Counts the number of starbases owned by the scoped country |class="mw-code"| num_starbases >= 1 |country |- |num_owned_active_gateways |Checks the number of active gateways owned by the scoped country |class="mw-code"| num_owned_active_gateways < 3 |country |- |using_war_goal |Checks if a war has a specific war goal |class="mw-code"| using_war_goal = { type = <war goal> owner = <eventtarget, country> } |war |- |is_total_war |Checks if a war is a total war |class="mw-code"| is_total_war = yes/ no |war |- |has_status |Checks the current status of the scoped ship or fleet. |class="mw-code"| has_status = <colossus status> #charging/ firing |ship fleet |- |valid_planet_killer_target |Checks if the scoped fleet can target the given planet with its planet killer weapon |class="mw-code"| valid_planet_killer_target = <planet> |fleet |- |has_orbital_bombardment |Checks whether a planet is under bombardment |class="mw-code"| has_orbital_bombardment = yes |planet |- |has_orbital_bombardment_stance |Checks to what degree the planet is being bombarded |class="mw-code"| has_orbital_bombardment_stance = selective |planet |- |count_starbase_sizes |Checks if the scoped country has a specified quantity of a starbase size |class="mw-code"| count_starbase_sizes = { starbase_size = <starbase_ship_size> count >= 2} |country |- |command_limit |Checks the country's command limit |class="mw-code"| command_limit > 120 |country |- |has_hyperlane_to |Checks if the system has a hyperlane connection to target system |class="mw-code"| has_hyperlane_to = <target> |galactic_object |- |is_bridge |Checks if a system has the bridge flag or not. |class="mw-code"| is_bridge = <yes/ no> |galactic_object |- |inverted_switch |Switch case for a trigger treated as NOT. |class="mw-code"| inverted_switch = { trigger = pop_has_ethic ethic_xenophile = { <trigger> } ethic_xenophobe = { <trigger> } default = { <trigger> } } |all |- |is_scope_set |Checks if the scope is set for appropriate target |class="mw-code"| is_scope_set = <target> |planet country ship pop fleet |- |is_primary_star |Checks if the planet is the system's primary star |class="mw-code"| is_primary_star = yes |planet |- |uses_district_set |Checks if the planet has the specified tag for district usage: |class="mw-code"| uses_district_set = standard |planet |- |last_changed_species_rights_type |Check if the last species rights type changed for the pop or leader is of type type |class="mw-code"| last_changed_species_rights_type = <living_standard/ citizenship/ military_service/ slavery/ purge/ colonization_control/ population_control/ migration_control/ none> |pop leader |- |controlled_systems |Checks the country's or sector's number of owned systems |class="mw-code"| controlled_systems < 3 |country sector |- |exploitable_planets |Checks the country has planets that are unexploited |class="mw-code"| exploitable_planets < 3 |country |- |controlled_colonizable |Checks the country controls planets that are colonizable |class="mw-code"| controlled_colonizable > 0 |country |- |ai_colonize_plans |Checks how many plans the AI have for colonization (lighter than controlled_colonizable for AI) |class="mw-code"| ai_colonize_plans > 0 |country |- |scientist_count |Checks the countrys' number of scientists |class="mw-code"| scientist_count < 4 |country |- |has_ai_expansion_plan |Checks if the country AI has any plans to expand |class="mw-code"| has_ai_expansion_plan = no |country |- |is_on_market |Checks if resource is enabled on the Galactic Market |class="mw-code"| is_on_market = <resource_name> |all |- |can_buy_on_market |Checks if the current country can buy the specified resource on the market or galactic market |class="mw-code"| can_buy_on_market = <resource_name> |country |- |highest_threat |Checks the countrys' highest threat against it |class="mw-code"| highest_threat > 100 |country |- |has_rival |Checks if the target country is the country's rival |class="mw-code"| has_rival = <target> |country |- |has_overlord |Checks if the target country is the country's overlord |class="mw-code"| has_overlord = <target> |country |- |has_sector_type |Checks if the sector has a specific type |class="mw-code"| has_sector_type = <sector type> |sector |- |num_sectors |Counts the number of sectors owned by the scoped country |class="mw-code"| num_sectors >= 1 |country |- |has_deposit_category |Checks if a deposit has specified category |class="mw-code"| has_deposit_category = <category key> |deposit |- |has_relic |Checks if the scoped country has the specified relic |class="mw-code"| has_relic = <relic_key> |country |- |caravaneers_enabled |Checks if Caravaneers are enabled in game setup |class="mw-code"| |all |- |xeno_compatibility_enabled |Checks if Xeno Compatibility are enabled in game setup |class="mw-code"| |all |- |num_housing |Checks the planet's total housing |class="mw-code"| num_housing > 5 |planet |- |is_sector_capital |Checks if the planet is its sector's capital |class="mw-code"| is_sector_capital = yes |planet |- |has_sector_focus |Checks if the sector has a certain focus |class="mw-code"| has_sector_focus = basic |sector |- |is_site_last_die_result |Compares the last dice roll. |class="mw-code"| is_site_last_die_result >= <int> |archaeological_site first_contact |- |is_current_stage_difficulty |Compares the current stage difficulty. |class="mw-code"| is_current_stage_difficulty >= <int> |archaeological_site first_contact |- |is_site_at_stage |Compares the current stage index. |class="mw-code"| is_site_at_stage >= <int> |archaeological_site |- |is_current_stage_clues |Compares the current stage clues. |class="mw-code"| is_current_stage_clues >= <int> |archaeological_site first_contact |- |is_site_days_to_next_die_roll |Compares days to next die roll. |class="mw-code"| is_site_days_to_next_die_roll >= <int> |archaeological_site first_contact |- |is_site_last_excavator |Checks last excavating country. |class="mw-code"| is_site_last_excavator = <country> |archaeological_site |- |is_site_type |Checks the type of the site. |class="mw-code"| is_site_type = <archaeological site type key> |archaeological_site |- |is_site_completed |Checks if the site has been completed. |class="mw-code"| is_site_completed = yes/ no |archaeological_site first_contact |- |is_site_under_excavation |Checks if the site is currently being excavated. |class="mw-code"| is_site_under_excavation_ = yes/ no |archaeological_site |- |is_site_current_stage_score |Compares the current stage discovery score. |class="mw-code"| is_site_current_stage_score >= <int> |archaeological_site first_contact |- |is_site_current_stage_score_no_die |Compares the current stage discovery score excluding the current die roll. |class="mw-code"| is_site_current_stage_score_no_die >= <int> |archaeological_site first_contact |- |is_current_excavator_fleet |Checks current excavator fleet. |class="mw-code"| is_current_excavator_fleet = <fleet> |archaeological_site |- |is_artificial |Checks if the planet is artificial (as set in planet_classes) |class="mw-code"| is_artificial = yes |planet |- |federation_experience |Checks experience of the federation. |class="mw-code"| federation_experience >=< 40 ); |federation |- |federation_cohesion |Checks cohesion of the federation. |class="mw-code"| federation_cohesion >=< 40 ); |federation |- |federation_cohesion_growth |Checks cohesion growth of the federation. |class="mw-code"| federation_cohesion_growth >=< 40 ); |federation |- |has_any_federation_law_in_category |Checks if given law category has any active law |class="mw-code"| has_any_federation_law_in_category = <federation law category> |federation |- |has_federation_law |Checks if given law has been enacted in scoped federation |class="mw-code"| has_federation_law = <federation law> |federation |- |has_federation_perk |Checks if given perk has been unlocked in scoped federation |class="mw-code"| has_federation_perk = <federation perk> |federation |- |has_federation_type |Checks if federation has specific federation type |class="mw-code"| has_federation_type = <federation trype> |federation |- |federation_level |Checks federation level in comparison to given value in scoped federation |class="mw-code"| federation_level >=< <federation level> |federation |- |is_voting_on_resolution |Checks if the Galactic Community is currently voting on any, or a specific, resolution |class="mw-code"| is_voting_on_resolution = <resolution/ any> |all |- |is_proposing_resolution |Checks if the scoped country is currently proposing any, or a specific, resolution |class="mw-code"| is_proposing_resolution = <resolution/ any> |country |- |is_years_since_community_formation |Compare with number of years since the formation of the Galactic Community. NOTE: A negative value means it hasn't been formed yet! |class="mw-code"| is_years_since_community_formationn >= <int32> |all |- |is_years_since_council_establishment |Compares with number of years since the establishment of the Galactic Council. NOTE: A negative value means it hasn't been established yet! |class="mw-code"| is_years_since_council_establishment >= <int32> |all |- |is_galactic_community_formed |Checks if the Galactic Community has been formed |class="mw-code"| is_galactic_community_formed = yes/ no |all |- |is_galactic_council_established |Checks if the Galactic Council has been established |class="mw-code"| is_galactic_council_established = yes/ no |all |- |is_galactic_community_member |Checks if scoped country is part of the Galactic Community |class="mw-code"| is_galactic_community_member = yes/ no |country |- |is_part_of_galactic_council |Checks if scoped country is part of the Galactic Council |class="mw-code"| is_part_of_galactic_council = yes/ no |country |- |num_members |Checks number of members in scoped federation |class="mw-code"| num_members >=< <integer value> |federation |- |num_associates |Checks number of associates in scoped federation |class="mw-code"| num_associates >=< <integer value> |federation |- |has_origin |Checks if scoped country has specified origin |class="mw-code"| has_origin = <origin key> |country dlc_recommendation |- |is_last_lost_relic |Checks whether the relic passed in parameter is the last relic lost by the country int the current scope. |class="mw-code"| is_last_lost_relic = <relic_key> |country |- |is_last_received_relic |Checks whether the relic passed in parameter is the last relic received by the country int the current scope. |class="mw-code"| is_last_received_relic = <relic_key> |country |- |is_active_resolution |Checks if the provided Resolution is active in the Community |class="mw-code"| is_active_resolution = <resolution_type_key> |all |- |is_in_breach_of_any |Checks if an empire is in breach of any galactic resolution |class="mw-code"| is_in_breach_of_any = yes/ no |country |- |in_breach_of |Checks if the scoped country is in breach of the specified resolution (or would be, were it to be enacted) |class="mw-code"| in_breach_of = <resolution> |country |- |num_council_positions |Compares the number of council positions in the Galactic Community. |class="mw-code"| num_council_positions >= <int32> |all |- |galactic_community_rank |Compares empire rank ( sorted by diplomatic weight ) in the Galactic Community. NOTE: If the scoped country isn't part of the community this returns -1. |class="mw-code"| galactic_community_rank >= <int32> |country |- |is_permanent_councillor |Checks if an empire has a permanent seat on the Galactic Council |class="mw-code"| is_permanent_councillor = yes/ no |country |- |has_federation_setting |Checks if given setting is on for scoped federation |class="mw-code"| has_federation_setting = <setting> |federation |- |any_owned_species |Check if any of the species <on the planet/ in the country> meet the specified criteria – checks whether the enclosed triggers return true for any of them |class="mw-code"| any_owned_species = { <count=<num/ all>> <triggers> } |planet country |- |any_enslaved_species |Check if any of the species with enslaved pops <on the planet/ in the country> meet the specified criteria – checks whether the enclosed triggers return true for any of them |class="mw-code"| any_enslaved_species = { <count=<num/ all>> <triggers> } |planet country |- |num_ai_empires_setting |Checks the number of AI empires defined in setup |class="mw-code"| num_ai_empires_setting >= 1 |all |- |num_defensive_pacts |Checks the number of defensive pacts the current country has. |class="mw-code"| num_defensive_pacts > 2 |country |- |num_support_independence |Checks the number of empires the current country is supporting the independence of. |class="mw-code"| num_support_independence > 2 |country |- |num_guarantees |Checks the number of empires the current country is guaranteeing. |class="mw-code"| num_guarantees > 2 |country |- |num_non_aggression_pacts |Checks the number of non-aggression pacts the current country has. |class="mw-code"| num_non_aggression_pacts > 2 |country |- |num_commercial_pacts |Checks the number of commercial pacts the current country has. |class="mw-code"| num_commercial_pacts > 2 |country |- |num_research_agreements |Checks the number of research agreements a country has |class="mw-code"| num_research_agreements > 2 |country |- |num_migration_pacts |Checks the number of migration pacts a country has |class="mw-code"| num_migration_pacts > 2 |country |- |num_rivals |Checks the number of rivalries a country has |class="mw-code"| num_rivals > 2 |country |- |num_closed_borders |Checks the number of countries the country has closed borders to |class="mw-code"| num_closed_borders > 2 |country |- |num_truces |Checks the number of truces country has |class="mw-code"| num_truces > 2 |country |- |galaxy_size |Checks whether the galaxy size if of a certain type |class="mw-code"| galaxy_size=medium |all |- |pop_has_happiness |Checks if the current pop has happiness or not. |class="mw-code"| pop_has_happiness = yes/ no |pop |- |has_current_purge |Checks if any pops are being purged on the current planet. |class="mw-code"| has_current_purge = yes/ no |planet |- |species_has_happiness_with_owner |Checks if the current species has happiness or not when owned by a specified country. |class="mw-code"| species_has_happiness_with_owner = country |species |- |num_planets_in_system |Checks the solar system's total number of planets |class="mw-code"| num_planets_in_system > 5 |galactic_object |- |num_assigned_jobs |Checks the number of pops the planet or country has that work a specific job. |class="mw-code"| num_assigned_jobs = { job = <key>/ unemployed value > 2 } |planet country |- |has_active_first_contact_with |Checks if the scoped country has an active First Contact site with the target country |class="mw-code"| has_active_first_contact_with = <country> |country |- |can_have_first_contact_site_with |Checks if the scoped country is allowed to have a First Contact site with the target country |class="mw-code"| can_have_first_contact_site_with = <country> |country |- |is_current_first_contact_stage |Checks if the scoped first contact is at the specified stage. |class="mw-code"| is_current_first_contact_stage = default_stage_2 |first_contact |- |has_spynetwork |Checks if scoped country has any spynetworks with a value > 0 |class="mw-code"| has_spynetwork = yes |country |- |has_espionage_asset |Checks if the scope hold an asset of specified type |class="mw-code"| has_espionage_asset = <asset type> |spy_network espionage_operation |- |has_espionage_operation_flag |Checks if the espionage operation has a specific flag |class="mw-code"| has_espionage_operation_flag = <flag> |espionage_operation |- |has_menace_perk |Checks if a country has a specific Menace Perk unlocked. |class="mw-code"| has_menace_perk = <menace_perk_name> |country |- |num_organic_pops_per_year |Checks how many organic pops the planet expects to gain in a year on average (through growth and assembly) at the current rate. |class="mw-code"| num_organic_pops_per_year > 0.41 |planet |- |num_artificial_pops_per_year |Checks how many artificial pops the planet expects to assemble in a year on average at the current rate. |class="mw-code"| num_artificial_pops_per_year > 0.41 |planet |- |has_spy_power |Compares the spy power of the network |class="mw-code"| has_spy_power = <num> |spy_network |- |has_available_spy_power |Compares the available spy power of the network |class="mw-code"| has_available_spy_power = <num> |spy_network |- |has_espionage_category |Checks if the scope is of a specific category |class="mw-code"| has_espionage_category = <espionage category key> |espionage_operation |- |is_running_espionage_operation |Checks if the scope is currently running an espionage operation |class="mw-code"| is_running_espionage_operation = <bool> |country spy_network |- |has_espionage_type |Checks if the scope is of a specific type |class="mw-code"| has_espionage_type = <espionage type key> |espionage_operation |- |relative_encryption_decryption |Divides the encryption value of the scope object with the decryption value of the target and compares with value. |class="mw-code"| Target is only used for country scope. relative_encryption_decryption = { target = <country> value > 1.0 } |country spy_network espionage_operation |- |is_espionage_operation_days_to_next_die_roll |Compares days to next die roll. |class="mw-code"| is_espionage_operation_days_to_next_die_roll >= <value> |espionage_operation |- |is_espionage_operation_chapter |Compares the current espionage operation chapter index. |class="mw-code"| is_espionage_operation_chapter >= <int> |espionage_operation |- |is_espionage_operation_difficulty |Compares the espionage operation difficulty. |class="mw-code"| is_espionage_operation_difficulty >= <value> |espionage_operation |- |is_espionage_operation_score_no_die |Compares the current espionage score excluding the current die roll. |class="mw-code"| is_espionage_operation_score_no_die >= <value> |espionage_operation |- |is_espionage_operation_score |Compares the current espionage score. |class="mw-code"| is_espionage_operation_score >= <value> |espionage_operation |- |is_espionage_operation_last_die_result |Compares the last dice roll. |class="mw-code"| is_espionage_operation_last_die_result >= <int> |espionage_operation |- |num_espionage_assets |Compares the number of assets associated with the scope object. |class="mw-code"| num_espionage_assets = <int> |spy_network espionage_operation |- |has_ship_owner_type |Checks if the ship/ fleet/ design has a specific owner type (country/ federation/ galactic_community/ global_ship_design) |class="mw-code"| has_ship_owner_type = galactic_community |ship fleet design |- |has_crisis_level |Checks if a country has a specific Crisis Level unlocked. |class="mw-code"| has_crisis_level = <crisis_level_name> |country |- |has_spynetwork_value |Compares spy network value of the scoped object |class="mw-code"| has_spynetwork_value >= <value> |spy_network |- |is_spynetwork_level |Compares spy network level of the scoped object |class="mw-code"| is_spynetwork_level >= <int> |spy_network |- |is_counter_espionage |Compares counter espionage of the scoped object |class="mw-code"| is_counter_espionage >= <value> |country |- |has_embassy |Check if the country has an embassy with the target country |class="mw-code"| has_embassy = <target> |country |- |is_spynetwork_max_level |Compares spy network max level of the scoped object |class="mw-code"| is_spynetwork_max_level >= <int> |spy_network |- |has_job_category |Checks if the pop is currently working this strata job (worker, specialist, complex_drone, etc.) Returns false if unemployed. |class="mw-code"| has_job_category = <key> |pop |- |count_ambient_object |Iterate through every ambient object in the game – checks whether the enclosed triggers return true for X/ all of them |class="mw-code"| count_ambient_object = { count = <num/ all> limit = { <triggers> } } |all |- |count_system_ambient_object |Iterate through every ambient object in the solar system – checks whether the enclosed triggers return true for X/ all of them |class="mw-code"| count_system_ambient_object = { count = <num/ all> limit = { <triggers> } } |galactic_object |- |any_owned_army |Iterate through each army that is owned by the country – checks whether the enclosed triggers return true for any of them |class="mw-code"| any_owned_army = { <count=<num/ all>> <triggers> } |country |- |count_owned_army |Iterate through each army that is owned by the country – checks whether the enclosed triggers return true for X/ all of them |class="mw-code"| count_owned_army = { count = <num/ all> limit = { <triggers> } } |country |- |any_planet_army |Iterate through each army on the planet (not in ground combat) belonging to the planet owner – checks whether the enclosed triggers return true for any of them |class="mw-code"| any_planet_army = { <count=<num/ all>> <triggers> } |planet |- |count_planet_army |Iterate through each army on the planet (not in ground combat) belonging to the planet owner – checks whether the enclosed triggers return true for X/ all of them |class="mw-code"| count_planet_army = { count = <num/ all> limit = { <triggers> } } |planet |- |any_ground_combat_defender |Iterate through each army currently defending the planet in ground combat – checks whether the enclosed triggers return true for any of them |class="mw-code"| any_ground_combat_defender = { <count=<num/ all>> <triggers> } |planet |- |count_ground_combat_defender |Iterate through each army currently defending the planet in ground combat – checks whether the enclosed triggers return true for X/ all of them |class="mw-code"| count_ground_combat_defender = { count = <num/ all> limit = { <triggers> } } |planet |- |any_ground_combat_attacker |Iterate through each army currently attacking the planet in ground combat – checks whether the enclosed triggers return true for any of them |class="mw-code"| any_ground_combat_attacker = { <count=<num/ all>> <triggers> } |planet |- |count_ground_combat_attacker |Iterate through each army currently attacking the planet in ground combat – checks whether the enclosed triggers return true for X/ all of them |class="mw-code"| count_ground_combat_attacker = { count = <num/ all> limit = { <triggers> } } |planet |- |count_country |Iterate through all countries – checks whether the enclosed triggers return true for X/ all of them |class="mw-code"| count_country = { count = <num/ all> limit = { <triggers> } } |all |- |count_relation |Iterate through all relations – checks whether the enclosed triggers return true for X/ all of them |class="mw-code"| count_relation = { count = <num/ all> limit = { <triggers> } } |country |- |any_neighbor_country |Iterate through all neighbor countries – checks whether the enclosed triggers return true for any of them |class="mw-code"| any_neighbor_country = { <count=<num/ all>> <triggers> } |country |- |count_neighbor_country |Iterate through all neighbor countries – checks whether the enclosed triggers return true for X/ all of them |class="mw-code"| count_neighbor_country = { count = <num/ all> limit = { <triggers> } } |country |- |count_bordering_country |Iterate through all bordering countries of a system – checks whether the enclosed triggers return true for X/ all of them |class="mw-code"| count_bordering_country = { count = <num/ all> limit = { <triggers> } } |galactic_object |- |any_rival_country |Iterate through all countries rivalled by the scoped country – checks whether the enclosed triggers return true for any of them |class="mw-code"| any_rival_country = { <count=<num/ all>> <triggers> } |country |- |count_rival_country |Iterate through all countries rivalled by the scoped country – checks whether the enclosed triggers return true for X/ all of them |class="mw-code"| count_rival_country = { count = <num/ all> limit = { <triggers> } } |country |- |any_federation_ally |Iterate through all countries in a federation with the scoped country – checks whether the enclosed triggers return true for any of them |class="mw-code"| any_federation_ally = { <count=<num/ all>> <triggers> } |country |- |count_federation_ally |Iterate through all countries in a federation with the scoped country – checks whether the enclosed triggers return true for X/ all of them |class="mw-code"| count_federation_ally = { count = <num/ all> limit = { <triggers> } } |country |- |count_playable_country |Iterate through all playable countries – checks whether the enclosed triggers return true for X/ all of them |class="mw-code"| count_playable_country = { count = <num/ all> limit = { <triggers> } } |all |- |count_subject |Iterate through all subjects of the scoped country – checks whether the enclosed triggers return true for X/ all of them |class="mw-code"| count_subject = { count = <num/ all> limit = { <triggers> } } |country |- |any_spynetwork |Iterate through each spynetwork – checks whether the enclosed triggers return true for any of them |class="mw-code"| any_spynetwork = { <count=<num/ all>> <triggers> } |country no_scope |- |count_spynetwork |Iterate through each spynetwork – checks whether the enclosed triggers return true for X/ all of them |class="mw-code"| count_spynetwork = { count = <num/ all> limit = { <triggers> } } |country no_scope |- |any_espionage_operation |Iterate through each espionage operation – checks whether the enclosed triggers return true for any of them |class="mw-code"| any_espionage_operation = { <count=<num/ all>> <triggers> } |country no_scope spy_network |- |count_espionage_operation |Iterate through each espionage operation – checks whether the enclosed triggers return true for X/ all of them |class="mw-code"| count_espionage_operation = { count = <num/ all> limit = { <triggers> } } |country no_scope spy_network |- |any_espionage_asset |Iterate through each espionage asset – checks whether the enclosed triggers return true for any of them |class="mw-code"| any_espionage_asset = { <count=<num/ all>> <triggers> } |no_scope spy_network espionage_operation |- |count_espionage_asset |Iterate through each espionage asset – checks whether the enclosed triggers return true for X/ all of them |class="mw-code"| count_espionage_asset = { count = <num/ all> limit = { <triggers> } } |no_scope spy_network espionage_operation |- |any_federation |Iterate through each federation – checks whether the enclosed triggers return true for any of them |class="mw-code"| any_federation = { <count=<num/ all>> <triggers> } |all |- |count_federation |Iterate through each federation – checks whether the enclosed triggers return true for X/ all of them |class="mw-code"| count_federation = { count = <num/ all> limit = { <triggers> } } |all |- |any_first_contact |Iterate through each first contact (both active and complete) that this country is engaging in – checks whether the enclosed triggers return true for any of them |class="mw-code"| any_first_contact = { <count=<num/ all>> <triggers> } |country |- |count_first_contact |Iterate through each first contact (both active and complete) that this country is engaging in – checks whether the enclosed triggers return true for X/ all of them |class="mw-code"| count_first_contact = { count = <num/ all> limit = { <triggers> } } |country |- |any_active_first_contact |Iterate through each active (non-completed) first contact that this country is engaging in – checks whether the enclosed triggers return true for any of them |class="mw-code"| any_active_first_contact = { <count=<num/ all>> <triggers> } |country |- |count_active_first_contact |Iterate through each active (non-completed) first contact that this country is engaging in – checks whether the enclosed triggers return true for X/ all of them |class="mw-code"| count_active_first_contact = { count = <num/ all> limit = { <triggers> } } |country |- |any_galaxy_fleet |Iterate through each fleet in the entire game – checks whether the enclosed triggers return true for any of them |class="mw-code"| any_galaxy_fleet = { <count=<num/ all>> <triggers> } |all |- |count_galaxy_fleet |Iterate through each fleet in the entire game – checks whether the enclosed triggers return true for X/ all of them |class="mw-code"| count_galaxy_fleet = { count = <num/ all> limit = { <triggers> } } |all |- |any_combatant_fleet |Iterate through each fleet this fleet is in combat with – checks whether the enclosed triggers return true for any of them |class="mw-code"| any_combatant_fleet = { <count=<num/ all>> <triggers> } |fleet |- |count_combatant_fleet |Iterate through each fleet this fleet is in combat with – checks whether the enclosed triggers return true for X/ all of them |class="mw-code"| count_combatant_fleet = { count = <num/ all> limit = { <triggers> } } |fleet |- |any_fleet_in_system |Iterate through each fleet in the current system – checks whether the enclosed triggers return true for any of them |class="mw-code"| any_fleet_in_system = { <count=<num/ all>> <triggers> } |galactic_object |- |count_fleet_in_system |Iterate through each fleet in the current system – checks whether the enclosed triggers return true for X/ all of them |class="mw-code"| count_fleet_in_system = { count = <num/ all> limit = { <triggers> } } |galactic_object |- |count_owned_fleet |Iterate through each fleet owned by the country – checks whether the enclosed triggers return true for X/ all of them |class="mw-code"| count_owned_fleet = { count = <num/ all> limit = { <triggers> } } |country |- |count_fleet_in_orbit |Iterate through each fleet orbiting the current planet/ starbase/ megastructure – checks whether the enclosed triggers return true for X/ all of them |class="mw-code"| count_fleet_in_orbit = { count = <num/ all> limit = { <triggers> } } |megastructure planet starbase |- |count_owned_leader |Iterate through each leader that is owned by the country – checks whether the enclosed triggers return true for X/ all of them |class="mw-code"| count_owned_leader = { count = <num/ all> limit = { <triggers> } } |country |- |any_pool_leader |Iterate through each leader that is recruitable for the country – checks whether the enclosed triggers return true for any of them |class="mw-code"| any_pool_leader = { <count=<num/ all>> <triggers> } |country |- |count_pool_leader |Iterate through each leader that is recruitable for the country – checks whether the enclosed triggers return true for X/ all of them |class="mw-code"| count_pool_leader = { count = <num/ all> limit = { <triggers> } } |country |- |any_envoy |Iterate through each envoy available to the country – checks whether the enclosed triggers return true for any of them |class="mw-code"| any_envoy = { <count=<num/ all>> <triggers> } |country |- |count_envoy |Iterate through each envoy available to the country – checks whether the enclosed triggers return true for X/ all of them |class="mw-code"| count_envoy = { count = <num/ all> limit = { <triggers> } } |country |- |any_megastructure |Iterate through each megastructure – checks whether the enclosed triggers return true for any of them |class="mw-code"| any_megastructure = { <count=<num/ all>> <triggers> } |all |- |count_megastructure |Iterate through each megastructure – checks whether the enclosed triggers return true for X/ all of them |class="mw-code"| count_megastructure = { count = <num/ all> limit = { <triggers> } } |all |- |any_owned_megastructure |Iterate through each owned megastructure – checks whether the enclosed triggers return true for any of them |class="mw-code"| any_owned_megastructure = { <count=<num/ all>> <triggers> } |country |- |count_owned_megastructure |Iterate through each owned megastructure – checks whether the enclosed triggers return true for X/ all of them |class="mw-code"| count_owned_megastructure = { count = <num/ all> limit = { <triggers> } } |country |- |any_system_megastructure |Iterate through each megastructure in system – checks whether the enclosed triggers return true for any of them |class="mw-code"| any_system_megastructure = { <count=<num/ all>> <triggers> } |all |- |count_system_megastructure |Iterate through each megastructure in system – checks whether the enclosed triggers return true for X/ all of them |class="mw-code"| count_system_megastructure = { count = <num/ all> limit = { <triggers> } } |all |- |count_member |Iterate through each member of the federation – checks whether the enclosed triggers return true for X/ all of them |class="mw-code"| count_member = { count = <num/ all> limit = { <triggers> } } |federation |- |any_associate |Iterate through each associate member of the federation – checks whether the enclosed triggers return true for any of them |class="mw-code"| any_associate = { <count=<num/ all>> <triggers> } |federation |- |count_associate |Iterate through each associate member of the federation – checks whether the enclosed triggers return true for X/ all of them |class="mw-code"| count_associate = { count = <num/ all> limit = { <triggers> } } |federation |- |count_system_planet |Iterate through each planet in the current system – checks whether the enclosed triggers return true for X/ all of them |class="mw-code"| count_system_planet = { count = <num/ all> limit = { <triggers> } } |galactic_object |- |count_planet_within_border |Iterate through each planet within the current empire's borders – checks whether the enclosed triggers return true for X/ all of them |class="mw-code"| count_planet_within_border = { count = <num/ all> limit = { <triggers> } } |country |- |any_owned_planet |Iterate through each inhabited planet owned by the current empire – checks whether the enclosed triggers return true for any of them |class="mw-code"| any_owned_planet = { <count=<num/ all>> <triggers> } |country sector |- |count_owned_planet |Iterate through each inhabited planet owned by the current empire – checks whether the enclosed triggers return true for X/ all of them |class="mw-code"| count_owned_planet = { count = <num/ all> limit = { <triggers> } } |country sector |- |any_controlled_planet |Iterate through each inhabited planet controlled by the current empire – checks whether the enclosed triggers return true for any of them |class="mw-code"| any_controlled_planet = { <count=<num/ all>> <triggers> } |country |- |count_controlled_planet |Iterate through each inhabited planet controlled by the current empire – checks whether the enclosed triggers return true for X/ all of them |class="mw-code"| count_controlled_planet = { count = <num/ all> limit = { <triggers> } } |country |- |any_galaxy_planet |Iterate through each planet ANYWHERE in the game; warning: resource intensive! - checks whether the enclosed triggers return true for any of them |class="mw-code"| any_galaxy_planet = { <count=<num/ all>> <triggers> } |all |- |count_galaxy_planet |Iterate through each planet ANYWHERE in the game; warning: resource intensive! - checks whether the enclosed triggers return true for X/ all of them |class="mw-code"| count_galaxy_planet = { count = <num/ all> limit = { <triggers> } } |all |- |count_deposit |Iterate through each deposit on the planet – checks whether the enclosed triggers return true for X/ all of them |class="mw-code"| count_deposit = { count = <num/ all> limit = { <triggers> } } |planet |- |count_moon |Iterate through each moon of the planet – checks whether the enclosed triggers return true for X/ all of them |class="mw-code"| count_moon = { count = <num/ all> limit = { <triggers> } } |planet |- |count_owned_pop |Iterate through all owned pops – checks whether the enclosed triggers return true for X/ all of them |class="mw-code"| count_owned_pop = { count = <num/ all> limit = { <triggers> } } |planet country pop_faction sector |- |any_species_pop |Iterate through each pop that belongs to this species; warning: resource-intensive! - checks whether the enclosed triggers return true for any of them |class="mw-code"| any_species_pop = { <count=<num/ all>> <triggers> } |species |- |count_species_pop |Iterate through each pop that belongs to this species; warning: resource-intensive! - checks whether the enclosed triggers return true for X/ all of them |class="mw-code"| count_species_pop = { count = <num/ all> limit = { <triggers> } } |species |- |any_pop_faction |Iterate through all the country's pop factions – checks whether the enclosed triggers return true for any of them |class="mw-code"| any_pop_faction = { <count=<num/ all>> <triggers> } |country |- |count_pop_faction |Iterate through all the country's pop factions – checks whether the enclosed triggers return true for X/ all of them |class="mw-code"| count_pop_faction = { count = <num/ all> limit = { <triggers> } } |country |- |any_galaxy_sector |Iterate through all sectors in the game – checks whether the enclosed triggers return true for any of them |class="mw-code"| any_galaxy_sector = { <count=<num/ all>> <triggers> } |all |- |count_galaxy_sector |Iterate through all sectors in the game – checks whether the enclosed triggers return true for X/ all of them |class="mw-code"| count_galaxy_sector = { count = <num/ all> limit = { <triggers> } } |all |- |any_owned_sector |Iterate through every owned sector – checks whether the enclosed triggers return true for any of them |class="mw-code"| any_owned_sector = { <count=<num/ all>> <triggers> } |country |- |count_owned_sector |Iterate through every owned sector – checks whether the enclosed triggers return true for X/ all of them |class="mw-code"| count_owned_sector = { count = <num/ all> limit = { <triggers> } } |country |- |count_owned_ship |Iterate through each ship in the fleet or owned by the country – checks whether the enclosed triggers return true for X/ all of them |class="mw-code"| count_owned_ship = { count = <num/ all> limit = { <triggers> } } |country fleet |- |count_ship_in_system |Iterate through each ship in the current system – checks whether the enclosed triggers return true for X/ all of them |class="mw-code"| count_ship_in_system = { count = <num/ all> limit = { <triggers> } } |galactic_object |- |any_owned_pop_species |Iterate through each species of a country's owned pops – checks whether the enclosed triggers return true for any of them |class="mw-code"| any_owned_pop_species = { <count=<num/ all>> <triggers> } |country |- |count_owned_pop_species |Iterate through each species of a country's owned pops – checks whether the enclosed triggers return true for X/ all of them |class="mw-code"| count_owned_pop_species = { count = <num/ all> limit = { <triggers> } } |country |- |any_galaxy_species |Check if any species in the galaxy meet the specified criteria – checks whether the enclosed triggers return true for any of them |class="mw-code"| any_galaxy_species = { <count=<num/ all>> <triggers> } |all |- |count_galaxy_species |Check if any species in the galaxy meet the specified criteria – checks whether the enclosed triggers return true for X/ all of them |class="mw-code"| count_galaxy_species = { count = <num/ all> limit = { <triggers> } } |all |- |count_owned_species |Check if any of the species <on the planet/ in the country> meet the specified criteria – checks whether the enclosed triggers return true for X/ all of them |class="mw-code"| count_owned_species = { count = <num/ all> limit = { <triggers> } } |planet country |- |count_enslaved_species |Check if any of the species with enslaved pops <on the planet/ in the country> meet the specified criteria – checks whether the enclosed triggers return true for X/ all of them |class="mw-code"| count_enslaved_species = { count = <num/ all> limit = { <triggers> } } |planet country |- |any_owned_starbase |Iterate through every owned starbase – checks whether the enclosed triggers return true for any of them |class="mw-code"| any_owned_starbase = { <count=<num/ all>> <triggers> } |country |- |count_owned_starbase |Iterate through every owned starbase – checks whether the enclosed triggers return true for X/ all of them |class="mw-code"| count_owned_starbase = { count = <num/ all> limit = { <triggers> } } |country |- |any_system |Iterate through all systems – checks whether the enclosed triggers return true for any of them |class="mw-code"| any_system = { <count=<num/ all>> <triggers> } |all |- |count_system |Iterate through all systems – checks whether the enclosed triggers return true for X/ all of them |class="mw-code"| count_system = { count = <num/ all> limit = { <triggers> } } |all |- |count_rim_system |Iterate through all rim systems – checks whether the enclosed triggers return true for X/ all of them |class="mw-code"| count_rim_system = { count = <num/ all> limit = { <triggers> } } |all |- |any_system_within_border |Iterate through all systems within the country's or sector's borders – checks whether the enclosed triggers return true for any of them |class="mw-code"| any_system_within_border = { <count=<num/ all>> <triggers> } |country sector |- |count_system_within_border |Iterate through all systems within the country's or sector's borders – checks whether the enclosed triggers return true for X/ all of them |class="mw-code"| count_system_within_border = { count = <num/ all> limit = { <triggers> } } |country sector |- |count_neighbor_system |Iterate through all a system's neighboring systems by hyperlane – checks whether the enclosed triggers return true for X/ all of them |class="mw-code"| count_neighbor_system = { count = <num/ all> limit = { <triggers> } } |galactic_object |- |any_neighbor_system_euclidean |Iterate through all a system's neighboring systems (by closeness, not by hyperlanes) – checks whether the enclosed triggers return true for any of them |class="mw-code"| any_neighbor_system_euclidean = { <count=<num/ all>> <triggers> } |galactic_object |- |count_neighbor_system_euclidean |Iterate through all a system's neighboring systems (by closeness, not by hyperlanes) – checks whether the enclosed triggers return true for X/ all of them |class="mw-code"| count_neighbor_system_euclidean = { count = <num/ all> limit = { <triggers> } } |galactic_object |- |any_war_participant |Iterate through all war participants – checks whether the enclosed triggers return true for any of them |class="mw-code"| any_war_participant = { <count=<num/ all>> <triggers> } |war |- |count_war_participant |Iterate through all war participants – checks whether the enclosed triggers return true for X/ all of them |class="mw-code"| count_war_participant = { count = <num/ all> limit = { <triggers> } } |war |- |count_attacker |Iterate through all attackers in the current war – checks whether the enclosed triggers return true for X/ all of them |class="mw-code"| count_attacker = { count = <num/ all> limit = { <triggers> } } |war |- |count_defender |Iterate through all defenders in the current war – checks whether the enclosed triggers return true for X/ all of them |class="mw-code"| count_defender = { count = <num/ all> limit = { <triggers> } } |war |- |count_war |Iterate through all wars the country is engaged in – checks whether the enclosed triggers return true for X/ all of them |class="mw-code"| count_war = { count = <num/ all> limit = { <triggers> } } |country |} For comparing different game '''versions''' of Stellaris triggers (modifiers and effects) since launch, you can use the [[wikipedia:GitHub|GitHub]] file history feature [https://github.com/OldEnt/stellaris-triggers-modifiers-effects-list/commits/master here] <small> (created by OldEnt)</small>.
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