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== Armies and Corporate== <div style="width: 48%; float: left;"> <gallery mode="packed" heights="340"> UI planet armies.png | '''Armies''' UI planet recruit armies.png | '''Army recruitment''' </gallery> The armies tab is used to manage all ground forces on the planet. ''Note:'' Enemy planets must (generally) be occupied by armies in order to claim them. * Garrison - The army power of all the armies stationed on the planet. * Assault - The army power of all the assault armies stationed on the planet. * Recruit - Opens a list of armies available for recruitment. Recruiting an army adds it to the build queue. * Embark All - Embarks all non-defensive armies on transport ships, for use in invading or defending other planets. Transport ships are quite fragile and will tend to go in circles while in combat. * [[Land_warfare#Defense_armies|Armies]] - A list of the armies present on the planet, along with their name, army power, and health. Clicking on the button on an army gives additional information about the army. * [[Land_warfare#Planet_Devastation|Devastation]] - How devastated the planet is. Devastation is generally increased by bombardment, but can also be increased by events. It gives various debuffs, including job production. Below 25% devastation, armies take half damage from bombardment and pops cannot die. Above 50%, inhibitors no longer work. Above 75%, armies take twice the damage from bombardment. * [[Land_warfare#Orbital_bombardment|Bombardment]] - Bombarding a planet causes devastation, damages armies, and can kill pops. The amount of damage caused depends on the size of the fleet(s) bombarding it, their bombardment stance, and bombardment damage modifiers. Assault armies take 5 times as much damage from bombardment as defense armies. </div> <div style="width: 48%; float: right;"> <gallery mode="packed" heights="340"> UI planet corporate.png | '''Corporate''' UI planet corporate construct buildings.png | '''Corporate buildings''' </gallery> The corporate tab is used by mega corporations for establishing and managing branch offices. * Open Branch Office - Opens a branch office on the planet. Costs 1000 energy and 100 influence, increasing with distance from the planet. Opening a branch office allows for constructing corporate buildings and collecting trade value. Requires a commercial agreement or being a criminal syndicate. Cannot open a branch office on a planet owned by a megacorp. * [[Buildings|Corporate Buildings]] - The corporate buildings that have been constructed on planet, as well as free and locked building slots. Every 25 pops, a new slot is unlocked. * Trade Value - Lists the amount of trade value, converted to resources, that can be collected from the planet. For criminal syndicates, this value is increased by high crime and decreased by low crime. * Planet Production and Deficit - Same as planet summary, except only resources produced and used by corporate buildings. </div> {{clear}}
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