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== Field Manipulation == {{SVersion|3.2}} The {{iconify|Field Manipulation}} tech tree focuses on {{iconify|Energy}} production and shields. {| class="mildtable plainlist sortable" cellspacing="2" cellpadding="4" ! width="1%" class="unsortable" | ! Technology ! Cost ! Tier ! Effects ! Prerequisites ! Weight & Modifiers ! width="25%" class="unsortable" | Description |- id="High-Energy Capacitors" | {{icon|High-Energy Capacitors}} || {{tech|start|High-Energy Capacitors}} | || align= center | 0 | {{iconify|Generator District|21px}} | | | ''Capacitors capable of storing vast amounts of energy is one of the cornerstones for any modern civilization.'' |- id="Field Modulation" | {{icon|Field Modulation}} || {{tech||Field Modulation}} | align= center | 2000 || align= center | 1 | * {{icon|energy}} {{green|+20%}} Energy from Technicians * {{icon|energy}} {{green|+10%}} Energy from Starbase Constructions | {{icon|High-Energy Capacitors|21px}} {{tech|start|High-Energy Capacitors}} | data-sort-value="100" | '''Base:''' 100 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.25x}} leading scientist has {{icon|field manipulation}} Expertise: Field Manipulation trait * {{green|1.25x}} adopted the [[File:Tradition icon prosperity.png|24px]] Prosperity tradition tree}} | ''Modulated fields allow for increased production and improved energy yield.'' |- id="Quantum Energy States" | {{icon|Quantum Energy States}} || {{tech||Quantum Energy States}} | align= center | 4000 || align= center | 2 | * {{icon|energy}} {{green|+20%}} Energy from Technicians * {{icon|energy}} {{green|+10%}} Energy from Starbase Constructions | {{iconify|Field Modulation|21px}} | data-sort-value="85" | '''Base:''' 85 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.25x}} leading scientist has {{icon|field manipulation}} Expertise: Field Manipulation trait * {{green|1.25x}} adopted the [[File:Tradition icon prosperity.png|24px]] Prosperity tradition tree}} | ''Basic entanglement principles applied to energy generation provide a substantial increase in energy output.'' |- id="Quantum Field Manipulation" | {{icon|Quantum Field Manipulation}} || {{tech||Quantum Field Manipulation}} | align= center | 8000 || align= center | 3 | * {{icon|energy}} {{green|+20%}} Energy from Technicians * {{icon|energy}} {{green|+10%}} Energy from Starbase Constructions | {{iconify|Quantum Energy States|21px}} | data-sort-value="65" | '''Base:''' 65 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.25x}} leading scientist has {{icon|field manipulation}} Expertise: Field Manipulation trait * {{green|1.25x}} adopted the [[File:Tradition icon prosperity.png|24px]] Prosperity tradition tree}} | ''Quantum superposition of energy coils, simultaneously drained and charged.'' |- id="Applied Superconductivity" | {{icon|Applied Superconductivity}} || {{tech|repeat|Applied Superconductivity}} | align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5 | {{icon|pop enc}} {{green|+5%}} Energy from Jobs | {{iconify|Quantum Energy States|21px}} | data-sort-value="12.5" | '''Base:''' 12.5 {{Collapse list | type= '''Modifiers''' | body= * {{red|0.01x}} another repeatable tech was drawn}} | ''Minor improvements to transmission efficiency adds up to a sizeable reduction in overall energy loss.'' |- id="Global Energy Management" | {{icon|Global Energy Management}} || {{tech||Global Energy Management}} | align= center | 3000 || align= center | 1 | * {{icon|Building}} Energy Grid * {{icon|Edict}} Capacity Overload | {{icon|High-Energy Capacitors|21px}} {{tech|start|High-Energy Capacitors}} | data-sort-value="90" | '''Base:''' 90 {{Collapse list | type= '''Modifiers''' | body= * {{green|2x}} adopted the [[File:Tradition icon prosperity.png|24px]] Prosperity tradition tree * {{green|1.25x}} leading scientist has {{icon|field manipulation}} Expertise: Field Manipulation trait}} | ''Load-balancing facilities can greatly improve the stability of local grids and feed excess power back into centralized capacitors.'' |- id="Planetary Power Grid" | {{icon|Planetary Power Grid}} || {{tech||Planetary Power Grid}} | align= center | 6000 || align= center | 2 | {{icon|Building}} Energy Nexus | * {{iconify|Colonial Centralization|21px}} * {{iconify|Global Energy Management|21px}} * {{icon|exotic gases|21px}} Access to Exotic Gases through tech or galactic market | data-sort-value="70" | '''Base:''' 70 {{Collapse list | type= '''Modifiers''' | body= * {{green|2x}} adopted the [[File:Tradition icon prosperity.png|24px]] Prosperity tradition tree * {{green|1.25x}} leading scientist has {{icon|field manipulation}} Expertise: Field Manipulation trait}} | ''A re-engineered and unified grid further reduces energy losses over distance.'' |- id="Deflectors Tech" | {{icon|Deflectors tech}} || {{tech|start|Deflectors}} | || align= center | 0 | [[File:Ship part shield 1.png|21px]] Deflectors | {{icon|Scientific Method|21px}} {{tech|start|Scientific Method}} | | ''Energy deflector screens can stop a limited amount of incoming enemy fire before overloading. Their main drawback is that they consume large amounts of power.'' |- id="Improved Deflectors Tech" | {{icon|Improved Deflectors tech}} || {{tech||Improved Deflectors}} | align= center | 3000 || align= center | 1 | [[File:Ship part shield 2.png|21px]] Improved Deflectors | {{icon|Deflectors tech|21px}} {{tech|start|Deflectors}} | data-sort-value="112.5" | '''Base:''' 112.5 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.25x}} leading scientist has {{icon|field manipulation}} Expertise: Field Manipulation trait}} | ''These updated deflector screens are capable of soaking up even more punishment before they overload.'' |- id="Shields Tech" | {{icon|Shields tech}} || {{tech||Shields}} | align= center | 6000 || align= center | 2 | [[File:Ship part shield 3.png|21px]] Shields | {{icon|Improved Deflectors tech|21px}} Improved Deflectors | data-sort-value="87.5" | '''Base:''' 87.5 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.25x}} leading scientist has {{icon|field manipulation}} Expertise: Field Manipulation trait}} | ''These new shield generators represent the next generation of energy screens, replacing the older deflector technology. They offer significantly better protection.'' |- id="Advanced Shields Tech" | {{icon|Advanced Shields tech}} || {{tech||Advanced Shields}} | align= center | 12000 || align= center | 3 | [[File:Ship part shield 4.png|21px]] Advanced Shields | {{icon|Shields tech|21px}} Shields | data-sort-value="62.5" | '''Base:''' 62.5 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.25x}} leading scientist has {{icon|field manipulation}} Expertise: Field Manipulation trait}} | ''An updated shield generator that produces an even stronger energy field. Only sustained enemy fire can penetrate this barrier.'' |- id="Hyper Shields Tech" | {{icon|Hyper Shields tech}} || {{tech||Hyper Shields}} | align= center | 24000 || align= center | 4 | [[File:Ship part shield 5.png|21px]] Hyper Shields | {{icon|Advanced Shields tech|21px}} Advanced Shields | data-sort-value="43.75" | '''Base:''' 43.75 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.25x}} leading scientist has {{icon|field manipulation}} Expertise: Field Manipulation trait}} | ''These reinforced and hardened energy shields are incredibly powerful. The protection they offer is second to none.'' |- id="Dark Matter Deflectors" | {{icon|Dark Matter Deflectors}} || {{tech|acquire|Dark Matter Deflectors}} | align= center | 50000 || align= center | 5 | [[File:Ship part dark matter shield.png|21px]] Dark Matter Deflectors | * {{icon|Hyper Shields tech|21px}} Hyper Shields * {{icon|yes|21px}} Analyzed [[Fallen empire]] debris | | ''These deflectors utilize dark matter to deflect incoming projectiles in a way that seems to utterly defy the laws of nature.'' |- id="Shield Harmonics" | {{icon|Shield Harmonics}} || {{tech|repeat|Shield Harmonics}} | align= center | {{hover|Every level increases the cost by +5000|50000}} || align= center | 5 | {{icon|shield}} {{green|+5%}} Shield hit points | {{icon|Advanced Shields tech|21px}} Advanced Shields | data-sort-value="12.5" | '''Base:''' 12.5 {{Collapse list | type= '''Modifiers''' | body= * {{red|0.01x}} another repeatable tech was drawn}} | ''The basic mechanics of ship shields are complex, but they can be adjusted and improved in a multitude of ways.'' |- id="Shield Capacitors" | {{icon|Shield Capacitors}} || {{tech||Shield Capacitors}} | align= center | 6000 || align= center | 2 | [[File:Ship part shield recharger.png|21px]] Shield Capacitor | {{icon|Shields tech|21px}} Shields | data-sort-value="70" | '''Base:''' 70 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.25x}} leading scientist has {{icon|field manipulation}} Expertise: Field Manipulation trait}} | ''These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields.'' |- id="Planetary Shields" | {{icon|Planetary Shields}} || {{tech|rare|Planetary Shields}} | align= center | 8000 || align= center | 3 | {{icon|Building}} Planetary Shield Generator | {{icon|Shields tech|21px}} Shields | data-sort-value="32.5" | '''Base:''' 32.5 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.5x}} {{iconify|Technological Ascendancy|21px}} ascension perk * {{green|1.25x}} leading scientist has {{icon|field manipulation}} Expertise: Field Manipulation trait}} | ''Generating a strong energy shield within a planetary atmosphere is a greater challenge than in the vacuum of space, but it offers a potent defense against orbital bombardment.'' |- id="Speculative Hyperlane Breaching" | {{icon|Speculative Hyperlane Breaching}} || {{tech|rare|Speculative Hyperlane Breaching}} | align= center | 6000 || align= center | 2 | [[File:Fleet task mia jump.png|21px]] [[FTL#Experimental Subspace Navigation|Experimental Subspace Navigation]] | {{icon|Gravitic Sensors tech|21px}} Gravitic Sensors | data-sort-value="37.5" | '''Base:''' 37.5 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.5x}} {{iconify|Technological Ascendancy|21px}} ascension perk * {{green|1.25x}} leading scientist has {{icon|field manipulation}} Expertise: Field Manipulation trait}} | ''Solitary Science Ships can break out of the naturally-occurring hyperlanes and attempt to navigate to known but otherwise unreachable destinations.'' |- id="Dark Matter Drawing" | {{icon|Dark Matter Drawing}} || {{tech||Dark Matter Drawing}} | align= center | 12000 || align= center | 3 | {{icon|dark matter}} Can use Dark Matter resource | * {{icon|Tachyon Sensors tech|21px}} Tachyon Sensors * {{iconify|Dark Matter}} within borders or encountered an empire with tech | data-sort-value="50" | '''Base:''' 50 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.5x}} leading scientist has {{icon|field manipulation}} Expertise: Field Manipulation trait}} | ''This exotic substance has many properties that seemingly defy the laws of physics. Harvestable concentrations can only be found near Black Holes or in certain nebulas.'' |- id="Global Pacification" | {{icon|Global Pacification}} || {{tech|rare|Global Pacification}} | align= center | 20000 || align= center | 5 | [[File:Ship part global pacifier.png|21px]] Global Pacifier colossus weapon | * {{iconify|Apocalypse|21px}} DLC * {{icon|Colossi tech|21px}} {{tech|acquire|Colossi}} * {{icon|yes|21px}} Completed the ''Colossus Project'' | data-sort-value="10" | '''Base:''' 10 {{Collapse list | type= '''Modifiers''' | body= * {{green|2x}} {{icon|pacifist}}{{icon|fanatic pacifist}} Pacifist * {{green|1.5x}} {{iconify|Technological Ascendancy|21px}} ascension perk}} | ''A shielding field is deployed around a planet, creating a barrier that is permanent and impenetrable (save for some wavelengths of light).'' |- id="Entropic Recursion" | {{icon|Entropic Recursion}} || {{tech|acquire|Entropic Recursion}} | align=center | 4000 || align=center | 3 | [[File:Feature.png]] Continues the [[Horizon Signal]] event chain | {{icon|yes|21px}} [[Horizon Signal]] event chain | | ''The universe tends irresistibly onwards and downwards. That tendency cannot be reversed... but it can be subverted, for a price.'' |- id="Dyson Sphere tech" | {{icon|Dyson Sphere tech}} || {{tech|acquire|Dyson Sphere}} | align= center | 48000 || align= center | 5 | [[File:Fleet order button build megastructure.png|24px]] Dyson Sphere megastructure | * {{iconify|Utopia|21px}} DLC * [[File:Ap galactic wonders.png|21px]] Galactic Wonders ascension perk | | ''A {{yellow|Dyson Sphere}} fully envelops a given star, converting all solar output directly to {{icon|energy}} Energy Credits.'' |- id="Matter Decompressor tech" | {{icon|Matter Decompressor tech}} || {{tech|acquire|Matter Decompressor}} | align= center | 48000 || align= center | 5 | [[File:Fleet order button build megastructure.png|24px]] Matter Decompressor megastructure | * {{iconify|MegaCorp|21px}} DLC * [[File:Ap galactic wonders.png|21px]] Galactic Wonders ascension perk | | ''The {{yellow|Matter Decompressor}} lenses a black hole's gravity, forming a drill of gravitational forces to retrieve {{icon|minerals}} Minerals from the singularity.'' |}
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