群星
ParaWikis
最新百科
都市天际线2百科
英雄无敌3百科
维多利亚3百科
奇妙探险队2百科
罪恶帝国百科
英白拉多:罗马百科
热门百科
群星百科
欧陆风云4百科
十字军之王2百科
十字军之王3百科
钢铁雄心4百科
维多利亚2百科
ParaWikis
申请建站
ParaWikis
ParaCommons
最近更改
随机页面
加入QQ群
工具
链入页面
相关更改
特殊页面
页面信息
页面值
阅读
编辑
编辑源代码
查看历史
讨论
编辑“
模组创作教程
”(章节)
警告:
您没有登录。如果您做出任意编辑,您的IP地址将会公开可见。如果您
登录
或
创建
一个账户,您的编辑将归属于您的用户名,且将享受其他好处。
反垃圾检查。
不要
加入这个!
=== Manually === Above effect can be achieved without using Paradox Launcher. Every mod requires two descriptor files, each one in proper directory. # First mod descriptor contains '''metadata''' and '''local path''' where the game (Paradox Launcher) should look for the mod. It must be placed in '''%USERPROFILE%'''\Documents\Paradox Interactive\Stellaris\'''mod'''\ <!--## '''C''' is partition where your Documents folder is stored, usually system partition,--> ## '''%USERPROFILE%''' is your system user profile folder (by default this point to the same location as C:\Users\%USERNAME%), ## '''mod''' is a Stellaris folder for '''local''' mods (as opposed to Steam Workshop mods), Other Stellaris folders are '''logs''', '''save games''', '''screenshots''' etc. # Second mod descriptor contains just '''metadata''' and is stored in '''root (main) mod folder''', which in the example would be '''%USERPROFILE%'''\Documents\Paradox Interactive\Stellaris\'''mod'''\'''tutmod'''\ ## If Paradox Launcher was not used to create a mod one must create root mod folder manually. ## Root mod folder descriptor must be named '''descriptor.mod''', ## Paradox Launcher uses second descriptor when it imports a mod from mod store (Paradox Mods, Steam Workshop). When a mod is downloaded for a mod store this descriptor file is copied from the '''mod root folder''' to the Stellaris '''mod''' folder and a local path is added. Tip: You can paste <code>%USERPROFILE%\Documents\Paradox Interactive\Stellaris\mod\</code> directly into the file explorer address bar without specifying user name. Properly created mod has the following file structure on start: # %USERPROFILE%\Documents\Paradox Interactive\Stellaris\mod\'''tutmod.mod''' # %USERPROFILE%\Documents\Paradox Interactive\Stellaris\mod\'''tutmod\descriptor.mod''' Example descriptor contents below. {| class="wikitable" ! \mod\tutmod.mod !! \mod\tutmod\descriptor.mod |- | <pre>version="0.1" tags={ "Gameplay" } name="Tutorial Mod" supported_version="2.8.1" path="C:/Users/OldEnt/Documents/Paradox Interactive/Stellaris/mod/tutmod"</pre> || <pre>version="0.1" tags={ "Gameplay" } name="Tutorial Mod" supported_version="2.8.1"</pre> |} Note how the only difference between two descriptor files is the '''path''' line. {| class="wikitable" ! \mod\tutmod.mod !! \mod\tutmod\descriptor.mod |- | [[File:Stellaris mod folder structure 1a.png|thumb|New tutmod folder with its first descriptor as visible in local mods directory. Note other local mods with friendly names and descriptors for Steam Workshop mods with an ugc_ prefix.]] || [[File:Stellaris mod folder structure 1c.png|thumb|Second descriptor inside of root (main) tutmod folder. Unlike the first one, this one does not contain local path to the root mod folder.]] |} '''Tip:''' You can use masks ([[wikipedia:Wildcard character|wildmarks]]) in the version string for descriptor files. Instead of writing: supported_version="2.8.1" you can use: supported_version="2.8.*". Launcher will recognise mod as up to date even when minor Stellaris patch is released. This has no effect on mod loading and the code, '''<code>supported_version</code>''' is merely a visual indicator. Trivia: Some low level mods (like music or graphic) use also a wildmark for the second number (expanded support), which the launcher accepts (but throws an accusation entry in the error.log).
摘要:
请注意您对群星百科的所有贡献都被认为是在知识共享署名-非商业性使用-相同方式共享下发布,请查看在
群星百科:版权
的细节。如果您不希望您的文字被任意修改和再散布,请不要提交。
您同时也要向我们保证您所提交的内容是您自己所作,或得自一个不受版权保护或相似自由的来源。
未经许可,请勿提交受版权保护的作品!
为防止机器编辑,请完成下方验证
取消
编辑帮助
(在新窗口中打开)
该页面属于1个隐藏分类:
Category:含有受损文件链接的页面
×
登录
密码
记住登录
加入群星百科
忘记密码?
其他方式登录