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== Computer system == {{SVersion|3.3}} This component predominantly improves fire-rate as well as various performance, like evasion, tracking, accuracy, or weapons range, depending on behavior type. When in combat, every military ship will advance to within a certain distance of its target and fire its weapons, while staying at the intended distance. The engagement range is determined by the ship's designated role and will apply regardless of the effective range of the ship's weapons. Weapon range modifiers will also increase this range. Ships that have similar roles will typically cluster together, stay in formation with each other and attack in groups. ;Swarm : The ship will charge straight into point-blank range with its target, circle around it, and attack. ;Picket : The ship will move to close range (30) and attack from a position, attempting to intercept incoming enemy ships. ;Line : The ship will advance to medium range (50), assume formation and then attack everything within range. ;Artillery : The ship will stay at long range (80) and engage its target from far away. (Mostly applies against stationary targets, everything else is engaged as usual, i.e. the ship will attack it as soon as it gets within range) ;Carrier : The ship will stay at extreme range (150) and engage from long range. ;Defense Platforms : Defense platforms will reposition themselves around the starbase if other platforms are destroyed, but mostly stay in place and attack everything that gets within their range, dealing as much damage as possible. {| class="mildtable plainlist" ! rowspan = "2" | Level !! rowspan = "2" | {{icon|alloys}} Cost !! rowspan = "2" | {{iconify|Power}} !! colspan = "7" style="text-align: center; | Effects |- ! Swarm !! Picket !! Line !! Artillery !! Carrier !! Platform !! Starbase |- id="Basic Combat Computer" | [[File:Ship part computer default.png|32px]] Basic || 0 || 5 | Default for corvette | Default for destroyer | Default for cruiser<br>Default for battleship<br>Default for star-eater | Default for titan | Default for juggernaut | n/a | * {{green|+5%}} {{iconify|Fire rate}} * {{green|+10}} {{iconify|Tracking}} |- id="Combat Computer" | {{icon|Specialized Combat Computers|32px}} Specialized || 5 || 10 | * {{green|+5%}} {{iconify|Fire rate}} * {{green|+5%}} {{iconify|Evasion}} | * {{green|+5%}} {{iconify|Fire rate}} * {{green|+10}} {{iconify|Tracking}} | * {{green|+5%}} {{iconify|Fire rate}} * {{green|+5%}} {{iconify|Ship accuracy}} | * {{green|+5%}} {{iconify|Fire rate}} * {{green|+5%}} {{iconify|Weapons range}} | * {{green|+25%}} Engagement range | * {{green|+5%}} {{iconify|Fire rate}} * {{green|+5}} {{iconify|Tracking}} | * {{green|+10%}} {{iconify|Fire rate}} * {{green|+20}} {{iconify|Tracking}} |- id="Advanced Combat Computer" | {{icon|Extended Combat Algorithms|32px}} Advanced || 10 || 15 | * {{green|+10%}} {{iconify|Fire rate}} * {{green|+10%}} {{iconify|Evasion}} | * {{green|+10%}} {{iconify|Fire rate}} * {{green|+20}} {{iconify|Tracking}} | * {{green|+10%}} {{iconify|Fire rate}} * {{green|+10%}} {{iconify|Ship accuracy}} | * {{green|+10%}} {{iconify|Fire rate}} * {{green|+10%}} {{iconify|Weapons range}} | * {{green|+50%}} Engagement range | * {{green|+10%}} {{iconify|Fire rate}} * {{green|+10}} {{iconify|Tracking}} | * {{green|+15%}} {{iconify|Fire rate}} * {{green|+30}} {{iconify|Tracking}} |- id="Sapient Combat Computer" | {{icon|Sapient Combat Simulations|32px}} Sapient<br>{{icon|Autonomous Ship Intellects|32px}} Autonomous{{anchor|Autonomous Ship Intellect}} || 20 || 25 | * {{green|+15%}} {{iconify|Fire rate}} * {{green|+25%}} {{iconify|Evasion}} | * {{green|+15%}} {{iconify|Fire rate}} * {{green|+10%}} {{iconify|Evasion}} * {{green|+30}} {{iconify|Tracking}} | * {{green|+20%}} {{iconify|Fire rate}} * {{green|+20%}} {{iconify|Ship accuracy}} | * {{green|+20%}} {{iconify|Fire rate}} * {{green|+20%}} {{iconify|Weapons range}} | * {{green|+100%}} Engagement range | * {{green|+15%}} {{iconify|Fire rate}} * {{green|+15}} {{iconify|Tracking}} * {{green|+10%}} {{iconify|Ship accuracy}} | n/a |- id="Precognitive Interface" | {{icon|Precognition Interface|32px}} Precognitive || 20 || 25 | * {{green|+15%}} {{iconify|Fire rate}} * {{green|+15%}} {{iconify|Evasion}} * {{green|+20%}} {{iconify|Sublight speed}} | * {{green|+20%}} {{iconify|Fire rate}} * {{green|+40}} {{iconify|Tracking}} | * {{green|+15%}} {{iconify|Fire rate}} * {{green|+15%}} {{iconify|Ship accuracy}} * {{green|+10}} {{iconify|Tracking}} | * {{green|+15%}} {{iconify|Fire rate}} * {{green|+15%}} {{iconify|Weapons range}} * {{green|+10}} {{iconify|Tracking}} | * {{green|+75%}} Engagement range * {{green|10}} {{iconify|Tracking}} | * {{green|+15%}} {{iconify|Fire rate}} * {{green|+25}} {{iconify|Tracking}} | n/a |- ! colspan=3 |Allowed ship types | Corvette | * Corvette * Destroyer * Cruiser | * Destroyer * Cruiser * Battleship * Star-eater | * Destroyer * Cruiser * Battleship * Titan * Juggernaut * Star-eater | * Cruiser * Battleship * Titan * Juggernaut * Star-eater | * Defense platform * Ion Cannon | Starbase |}
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