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== Materials == {{SVersion|3.2}} The {{iconify|Materials}} tech tree focuses on advanced and strategic resources and ship armor. {| class="mildtable plainlist sortable" cellspacing="2" cellpadding="4" ! width="1%" class="unsortable" | ! 科技 ! 花费 ! Tier ! 效果 ! 前提 ! 权重与修正 ! width="25%" class="unsortable" | 描述 |- id="Nano-Circuit Assembly" | {{icon|Nano-Circuit Assembly}} || Nano-Circuit Assembly | align= center | 3000 || align= center | 1 | {{icon|building}} Civilian Fabricators | * {{icon|Industrial Base|21px}} {{tech|start|Industrial Base}} * {{icon|rare crystals|21px}} Access to Rare Crystals through tech or galactic market * {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} unless Rogue Servitor | data-sort-value="90" | '''基础:''' 90 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|materials}} Expertise: Materials trait}} | ''With pre-programmed nano-circuits, many consumer products can be rapidly assembled in fabricators.'' |- id="Replicator Kiosks" | {{icon|Replicator Kiosks}} || {{tech||Replicator Kiosks}} | align= center | 8000 || align= center | 3 | {{icon|building}} Civilian Repli-Complexes | * {{iconify|Colonial Centralization|21px}} * {{iconify|Nano-Circuit Assembly|21px}} * {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} unless Rogue Servitor | data-sort-value="130" | '''基础:''' 130 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|materials}} Expertise: Materials trait}} | ''These kiosks can replicate any pre-approved object if its pattern has been stored within their memory banks.'' |- id="Holographic Casts" | {{icon|Holographic Casts}} || {{tech||Holographic Casts}} | align= center | 3000 || align= center | 1 | {{icon|building}} Alloy Mega-Forges | * {{icon|Industrial Base|21px}} {{tech|start|Industrial Base}} * {{icon|volatile motes|21px}} Access to Volatile Motes through tech or galactic market | data-sort-value="90" | '''基础:''' 90 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|materials}} Expertise: Materials trait}} | ''Solid holographic casts can alter their shapes at a moment's notice, speeding up alloy production.'' |- id="Nano-Separators" | {{icon|Nano-Separators}} || {{tech||Nano-Separators}} | align= center | 8000 || align= center | 3 | {{icon|building}} Alloy Nano-Plants | * {{icon|Colonial Centralization|21px}} Colonial Centralization * {{iconify|Holographic Casts|21px}} | data-sort-value="65" | '''基础:''' 130 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|materials}} Expertise: Materials trait}} | ''Nano-separators are a revolutionary new step in the creation of alloys, simplifying the casting process while improving overall production quality.'' |- id="Ceramo-Metal_Alloys" | {{icon|Ceramo-Metal Alloys}} || {{tech||Ceramo-Metal Alloys}} | align= center | 4000 || align= center | 2 | {{icon|metallurgist}} {{green|+10%}} Metallurgists Output | * {{icon|Holographic Casts|21px}} Holographic Casts * {{iconify|Ceramo-Metal Materials|21px}} | data-sort-value="170" | '''基础:''' 170 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|materials}} Expertise: Materials trait}} | ''The widespread use of advanced ceramics in industry can improve metallurgical yields.'' |- id="Durasteel-Laced_Alloys" | {{icon|Durasteel-Laced Alloys}} || {{tech||Durasteel-Laced Alloys}} | align= center | 16000 || align= center | 4 | {{icon|metallurgist}} {{green|+10%}} Metallurgists Output | * {{icon|Ceramo-Metal Alloys|21px}} Ceramo-Metal Alloys * {{iconify|Nano-Separators|21px}} * {{iconify|Durasteel Materials|21px}} | data-sort-value="90" | '''基础:''' 90 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|materials}} Expertise: Materials trait}} | ''By replacing antiquated ceramo-metal equipment with cutting edge technology, we can run our forges hotter and longer, increasing production.'' |- id="Exotic Gas Refining" | {{icon|Exotic Gas Refining}} || {{tech||Exotic Gas Refining}} | align= center | 4000 || align= center | 2 | * {{icon|Building}} Exotic Gas Refineries * {{icon|exotic gases}} Can use Exotic Gases resource | {{icon|Industrial Base|21px}} {{tech|start|Industrial Base}} | data-sort-value="170" | '''基础:''' 170 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|materials}} Expertise: Materials trait * {{red|0.5x}} no celestial body within borders has a deposit of {{iconify|Exotic Gases}}}} | ''Exotic Gas can be produced artificially, but it is a difficult process that requires advanced refinery equipment.'' |- id="Rare Crystal Manufacturing" | {{icon|Rare Crystal Manufacturing}} || {{tech||Rare Crystal Manufacturing}} | align= center | 4000 || align= center | 2 | * {{icon|Building}} Synthetic Crystal Plants * {{icon|rare crystals}} Can use Rare Crystals resource | {{icon|Industrial Base|21px}} {{tech|start|Industrial Base}} | data-sort-value="170" | '''基础:''' 170 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|materials}} Expertise: Materials trait * {{red|0.5x}} no celestial body within borders has a deposit of {{iconify|Rare Crystals}}}} | ''The crystallization process is complicated and difficult, but synthetic crystals can be manufactured by using specialized industrial plants.'' |- id="Exotic Gas Extraction" | {{icon|Exotic Gas Extraction}} || {{tech||Exotic Gas Extraction}} | align= center | 4000 || align= center | 2 | * {{icon|Building}} Gas Extraction Wells * {{icon|exotic gases}} Can use Exotic Gases resource | * {{icon|Offworld Construction|21px}} {{tech|start|Offworld Construction}} * {{iconify|Exotic Gases}} deposit within borders | data-sort-value="170" | '''基础:''' 170 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|materials}} Expertise: Materials trait}} | ''Pockets of Exotic Gas are rare and often inaccessible by conventional means. Such deposits can only be reached by using special extractor technology.'' |- id="Rare Crystal Mining" | {{icon|Rare Crystal Mining}} || {{tech||Rare Crystal Mining}} | align= center | 4000 || align= center | 2 | * {{icon|Building}} Crystal Mines * {{icon|rare crystals}} Can use Rare Crystals resource | * {{icon|Offworld Construction|21px}} {{tech|start|Offworld Construction}} * {{iconify|Rare Crystals}} deposit within borders | data-sort-value="170" | '''基础:''' 170 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|materials}} Expertise: Materials trait}} | ''Mining these crystals without damaging or even destroying them is an extremely delicate process. It requires advanced equipment capable of pinpoint precision.'' |- id="Betharian Refining" | {{icon|Betharian Refining}} || {{tech||Betharian Refining}} | align= center | 2500 || align= center | 2 | {{icon|Building}} Betharian Power Plant | * {{icon|Offworld Construction|21px}} {{tech|start|Offworld Construction}} * [[File:D_betharian_deposit.png|21px]] Betharian Fields planetary feature on any colony | data-sort-value="190" | '''基础:''' 190 {{Collapse list | type= '''修正''' | body= * {{green|2x}} leading scientist has {{icon|materials}} Expertise: Materials trait}} | ''The Betharian minerals appear to have originated from singular source, but were scattered across the galaxy millennia ago. The minerals are most often encountered as pebble-sized clusters, and are highly flammable.'' |- id="Living Metal Tech" | {{icon|Living Metal tech}} || {{tech|acquire|Living Metal}} | align= center | 32000 || align= center | 5 | {{icon|living metal}} Can use Living Metal resource | * {{icon|Offworld Construction|21px}} {{tech|start|Offworld Construction}} * {{icon|living metal}} Discovered Living Metal | | ''Mining and processing the rare living metals is exceedingly difficult, but successful application of the mutable alloys yields incomparable advantages.'' |- id="Nanite Transmutation" | {{icon|Nanite Transmutation}} || {{tech|rare|Nanite Transmutation}} | align= center | 6000 || align= center | 2 | {{icon|building}} Nanite Transmuter | * {{iconify|Distant Stars|21px}} Distant Stars DLC * {{iconify|Nanites}} deposit within borders | data-sort-value="35" | '''基础:''' 35 {{Collapse list | type= '''修正''' | body= * {{green|1.5x}} {{iconify|Technological Ascendancy|21px}} ascension perk * {{green|1.25x}} leading scientist has {{icon|materials}} Expertise: Materials trait}} | ''The mass-production of these rare resources require particularly capable nanites.'' |- id="Nanocomposite Materials" | {{icon|Nanocomposite Materials}} || {{tech|start|Nanocomposite Materials}} | || align= center | 0 | [[File:Ship part armor 1.png|24px]] Nanocomposite Armor | | | ''Reinforced nanocomposite hull plating can provide an extra layer of protection that could be the difference between life and death in a combat situation.'' |- id="Ceramo-Metal Materials" | {{icon|Ceramo-Metal Materials}} || {{tech||Ceramo-Metal Materials}} | align= center | 2500 || align= center | 1 | [[File:Ship part armor 2.png|24px]] Ceramo-Metal Armor | {{icon|Nanocomposite Materials|21px}} {{tech|start|Nanocomposite Materials}} | data-sort-value="118.75" | '''基础:''' 118.75 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|materials}} Expertise: Materials trait}} | ''A combination of different metals and ceramics that result in a strong armor without sacrificing flexibility.'' |- id="Plasteel Materials" | {{icon|Plasteel Materials}} || {{tech||Plasteel Materials}} | align= center | 5000 || align= center | 2 | [[File:Ship part armor 3.png|24px]] Plasteel Armor | {{iconify|Ceramo-Metal Materials|21px}} | data-sort-value="93.75" | '''基础:''' 93.75 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|materials}} Expertise: Materials trait}} | ''Plasteel is an elastic material that combines many of the qualities of plastics and metal. It is relatively cheap to produce and can be used to augment ship armor.'' |- id="Durasteel Materials" | {{icon|Durasteel Materials}} || {{tech||Durasteel Materials}} | align= center | 10000 || align= center | 3 | [[File:Ship part armor 4.png|24px]] Durasteel Armor | {{iconify|Plasteel Materials|21px}} | data-sort-value="75" | '''基础:''' 75 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|materials}} Expertise: Materials trait}} | ''This strong yet flexible material is capable of withstanding severe punishment. It serves well as ship armor.'' |- id="Neutronium Materials" | {{icon|Neutronium Materials}} || {{tech||Neutronium Materials}} | align= center | 20000 || align= center | 4 | [[File:Ship part armor 5.png|24px]] Neutronium Armor | {{iconify|Durasteel Materials|21px}} | data-sort-value="50" | '''基础:''' 50 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|materials}} Expertise: Materials trait}} | ''This incredibly dense and strong material can resist firepower that would turn armor made of any other alloys into slag.'' |- id="Artificial Dragonscales" | {{icon|Artificial Dragonscales}} || {{tech|acquire|Artificial Dragonscales}} | align= center | 50000 || align= center | 5 | {{icon|Component}} Dragonscale Armor | {{icon|lev|21px}} [[Ether Drake]] or [[File:Aquatics.png|21x21px]] [[Sky Dragon]] outcome | | ''The Ether Drake's scales are made up of multiple layers of unique mineral nanostructures. Unorthodox manufacturing techniques allow us to closely emulate these self-repairing structures.'' |- id="Matter Compression" | {{icon|Matter Compression}} || {{tech|repeat|Matter Compression}} | align= center | {{hover|Each level increases the cost by 5000|50000}} || align= center | 5 | {{icon|ship armor}} {{green|+5%}} Armor Hit Points | {{iconify|Plasteel Materials|21px}} | data-sort-value="12.5" | '''基础:''' 12.5 {{Collapse list | type= '''修正''' | body= * {{red|0.01x}} another repeatable tech was drawn}} | ''Compressing suitable materials into ultra-dense forms is a cheap and efficient way to improve their ability to absorb weapons-grade impacts.'' |- id="Crystal-Infused Plating Tech" | {{icon|Crystal-Infused Plating tech}} || {{tech|acquire|Crystal-Infused Plating}} | align= center | 6000 || align= center | 2 | [[File:Ship part crystal armor 1.png|21px]] Crystal-Infused Plating | {{icon|yes|21px}} [[Spaceborne_aliens#Crystalline_entities|Crystalline entities]] outcome | | ''By infusing armor plating with Crystalline matter we are able to further increase the durability of our ships' protective hulls.'' |- id="Crystal-Forged Plating Tech" | {{icon|Crystal-Forged Plating tech}} || {{tech|acquire|Crystal-Forged Plating}} | align= center | 16000 || align= center | 4 | [[File:Ship part crystal armor 2.png|21px]] Crystal-Forged Plating | {{icon|yes|21px}} Destroying [[Spaceborne_aliens#Crystalline_entities|Crystal Nidus]] | | ''Introducing Crystalline matter into the forging process further improves the ultra-hard qualities of crystal-infused metals.'' |}
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