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编辑“
失落帝国
”(章节)
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== 觉醒帝国 == {{SVersion|3.3}} 如果被充分地挑衅,失落帝国可能会觉醒并成为觉醒帝国。觉醒帝国将不再消极并试图统治星系或保护其受到危机(基于觉醒的形式)。即使相较于游戏中期或后期的帝国,觉醒帝国也有相当大的科技和起始资源优势,因此它们的觉醒对游戏进展会有严重的影响,但也可以使它们成为星系中最好的守卫力量之一。 对失落帝国和星系的效果: * 它们的 [[Government Type|政体]] 变为 [[Government#Unplayable_governments|复兴圣权]]。 * 它们的 [[Civics|国民理念]] 被替换为 [[File:Civic revanchist fervor.png|24px]] ''复仇狂热'' 和 [[File:Civic ancient caches of technology.png|24px]] ''古代科技贮藏'',允许它们扩张和不受限制的建造舰船。 * 它们的 ''{{iconify|Energy}}'', ''{{iconify|Minerals}}'', ''{{iconify|Food}}'' and ''{{iconify|Influence}}'' 储存被填满。 *它们立即获得一支额外的舰队。 **如果一个默认帝国拥有超过50k的舰队实力,事件会再次触发。 *对沉睡帝国有效的增援事件将不再能被触发。 觉醒帝国使用常规的外交立场但经常选择 ''{{iconify|Supremacist}}.'' 觉醒后,失落帝国在通讯录上会被更新为新的名字,并被置于“其它”部分而不是“失落帝国”。 ===Decadence=== '''''Decadence''''' is a mechanic affecting Awakened Empires to prevent them from establishing a permanent hegemony over weaker empires. 20 years after a Fallen Empire has awakened it will start to accumulate Decadence. Decadence increases in increments of 2 and has a 0.5% chance to increase each month for each planet the Awakened Empire or its subjects possesses. Once Decadence reaches 100 it imparts the following penalties: *{{red|−66%}} Resources from {{iconify|jobs}} *{{red|25%}} Ship weapon damage, ship hull points and shield hit points (stacks with any penalties caused by resource shortages, if present) *{{iconify|opinion||+100%|red|text=Vassal opinion penalty}} for having less fleet power than all of them combined ===Guardians of the Galaxy === When an endgame Crisis occurs a Fallen Empire can awaken after 5 years with the declared goal of ending said Crisis. If one of them has already awakened before the Crisis, they will stop their vassalization plans and attempt to rally the galaxy as well. Guardians of the Galaxy will always agree to form or join a Federation no matter what opinion they held before the awakening. Once the Crisis has been defeated the Guardian empire will leave the current Federation and become a regular empire. The chances for a Guardian Awakening are the following: *60% chance either the Enigmatic Observers or the Keepers of Knowledge awaken. *15% chance both Fallen Empires awaken. If only one of them is present it will awaken alone. *25% chance neither Fallen Empire awakens. Once awakened, the Guardian empire goes through the full awakening effects, and all empires will be notified. All AI empires will get one of the following Opinion bonuses towards the Awakened Empire (equal chances): *{{iconify|Opinion||+100|green}} *{{iconify|Opinion||+50|green}} *No modifier Only the Enigmatic Observers, Keepers of Knowledge, and Ancient Caretakers can become Guardians. The Holy Guardians or the Militant Isolationists will never awaken as guardians and should they have awakened before the crisis, they will continue with their domination plan instead. {{expansion|lev}} Guardian awakenings do not roll for Ancient Rival. In addition, if a crisis occurs during a War in Heaven, neither Awakened Empire will become Guardians. {{expansion|snd}} The Ancient Caretakers will not awaken as Guardians if the ''Prethoryn Scourge'' or ''Extradimensional Invaders'' crisis occurs. However they are guaranteed to awaken if the ''Contingency'' crisis occurs and will in that case activate right after the sterilization hubs come online. This happens independently from the Guardian awakening mechanics, making it possible for up to three Fallen Empires to awaken. ===Upstart awakening=== The default type of awakening, an upstart awakening, usually happens if a standard player or AI empire becomes too strong in Fleet Power or has managed to conquer Fallen Empire worlds. In this case, the Fallen Empire decides that the young empires are becoming too powerful and thus set out to impose their primacy on them. The requirements are as following: *The game has reached the end game year, they are not at war, and their total combined fleet power is above 60k. * A default empire is getting too strong (above 70k fleet power with all fleets combined, or above 60k fleet power and above 90k federation fleet power with all fleets combined if in a federation) or has conquered a Fallen Empire world. *No other Fallen Empire has already awakened. *The event has a mean time to happen of 50 years, modified as follows: **×0.5 if a default empire has more the 120k fleet power with all fleets combined. **×0.1 if a default empire owns a formerly Fallen Empire-controlled world. **If there is more than one Fallen Empire in the game, the time is multiplied by the number of Fallen Empires (it is unclear if that includes no longer existing ones). This offsets the increased chance for one of them to awaken due to higher total numbers. The Awakened Empire will have the {{red|Imperious}} attitude towards any nearby empire and send a request for the empire to become their unique subject type. Refusing the request will add {{iconify|opinion||−200|red}} from the Awakened Empire and cause them to declare war shortly afterwards. {| class="mildtable" !Awakened Empire !!Original Fallen Empire !!Subject!!Can become Guardians |- |Benevolent Interventionists |Enigmatic Observers |Signatory: No diplomatic autonomy, purges or slavery, but the Benevolent Interventionists will join the war should subjects be attacked |{{icon|yes}} |- |Doctrinal Enforcers |Holy Guardians |Dominion: Pay 25% of {{iconify|Energy}} and {{iconify|Minerals}} income and ethics shift towards {{iconify|Fanatic Spiritualist}} if not {{iconify|Gestalt Consciousness}} and outlaw AI |{{icon|no}} |- |Watchful Regulators |Keepers of Knowledge |Satellite: Pay 33% of {{iconify|Research}} production |{{icon|yes}} |- |Jingoistic Reclaimers |Militant Isolationists |Thrall: Cannot build new starbases and must pay 25% of {{iconify|Energy}} and {{iconify|Minerals}} income, but can declare wars on other Thralls |{{icon|no}} |} If the Doctrinal Enforcers defeat a Sleeping Empire in war, they will change the Sleeping Empire's ethics to {{iconify|Fanatic Spiritualist}}, causing them to turn into a Holy Guardians Fallen Empire. {{expansion|anr}} If an empire owns the [[File:R severed head.png|24px]] ''Head of Zarqlan'' relic, they will have enough {{iconify|opinion}} to refuse becoming a Dominion without risking war. Likewise, they can colonize Holy Worlds without angering the Holy Guardians. ====War in Heaven ==== {{expansion|lev}} The War in Heaven is a special event where a second Fallen Empires awakens as well and the two Awakened Empires eventually launch a great war against one another, with the normal empires acting as satellite states in their game. Once the first Fallen Empire awakens, an ancient rival may be chosen with the following chances: *40% A Fallen Empire with the opposite ethic is picked as rival, if one exists. *20% A Fallen Empire with a random ethic is picked as rival. This can hit the opposing ethic by chance. *40% No rival is picked, and thus no War in Heaven can happen. For the second Fallen Empire to awaken it must also meet the same requirements as the first one (not at war, fleet power above 60k, they haven't been awakened some other way). If the requirements are met, there is a 50% chance for the second Fallen Empire to awaken every 5 years. Afterwards, neither Awakened Empire will engage the other for 2 years. The odds of a War in Heaven depend on the number of fallen empires in the galaxy: 2 Fallen Empires *18%: War against the other Fallen Empire. *82%: No war. 3 Fallen Empires *26%: War against the Fallen Empire of the opposing ethic. *5%: War against a random Fallen Empire. *69%: No war. 4 Fallen Empires *40%: War against the Fallen Empire of the opposing ethic. *5%: War against a random Fallen Empire. *55%: No war. =====Start of the War in Heaven===== Once the War in Heaven starts, both Awakened Empires have the mutual Wargoal of War in Heaven, which causes a Total War. They will each spawn one additional fleet, two if any default empire has above 50k Fleet Power. The War in Heaven can end with a status quo, leaving the galaxy with two Awakened Empires. If the Galactic Community was founded a Resolution to ban joining one or both sides will become available. =====The choice===== Each regular Empire that is not involved in a war is presented with the choice to join either side or stay neutral. There are four options: *Join the first Awakened Empire *Join the second Awakened Empire *Pick neither side * Subject empires of both regular and Awakened empires will always follow their overlord Choices and AI weighting: *AI empires with less than 20k fleet power and no federation will side with an Awakened Empire based on their ethics *AI empires with more than 20k fleet power or that are part of a federation with a human player will stay neutral *AI empires with less than 20k fleet power that are part of an AI federation will pick at random *{{icon|fanatic purifiers}}{{icon|devouring swarm}}{{icon|determined exterminator}} Genocidal empires will never pick a side Empires that side with one of the Awakened Empires will receive a free Guarantee of Independence from their patron lasting 10 years, become its subjects and join the war on the patron's side. Once one of the Awakened Empires is defeated, vassals of the winning side that contributed to the war will receive planets from the losing side's members unless they are too far from the borders. The League of Non-Aligned Powers will still have to fight the remaining Awakened Empire and the War in Heaven is still considered ongoing. =====League of Non-Aligned Powers===== Shortly after the War in Heaven starts, the president of the most powerful federation will be offered the chance to rename their federation into the ''League of Non-Aligned Powers''. If the empire refuses, the president of the next most powerful federation will be offered the option. If all federation presidents refuse, then each month the independent, non-genocidal empire that has the most fleet power and is at peace with the Awakened Empires will be offered the chance to form a ''League of Non-Aligned Powers'' federation. If the empire refuses, the next most powerful empire will be offered the option. If the empire accepts a level 3 federation will be created. If an AI empire is offered to form the ''League of Non-Aligned Powers'' federation there is a 99% chance it will accept. After the leader has been picked all independent empires, including those that declined leadership before, are offered one chance to join the federation. Afterwards, joining requires the usual federation diplomacy approaches. Empires that are rivals of the federation president are not offered to join. Members of the League of Non-Aligned Powers get a temporary {{iconify|opinion||+200|green}} to and from each other. Empires that are {{icon|fanatic purifiers}}{{icon|devouring swarm}}{{icon|determined exterminator}} genocidal or have the Metalheads personality will never choose to become the leader or join the federation. {{expansion|nem}} If a Custodian exists, it will be asked to lead the League of Non-Aligned Powers before other empires are offered the option. If the Galactic Imperium exists, the awakened empires will also declare war against the galactic emperor. ===Holy war=== {{expansion|apc}} If an empire seals or destroys a ''Holy World'' with a Colossus, the Holy Guardians will always awaken and declare a war of subjugation. This type of awakening occurs completely independently of other circumstances, and can therefore take place at any time under any circumstances (such as during a War in Heaven). Aside from the war against the defiler, the Awakened Holy Guardians will act like normally awakened Doctrinal Enforcers and try to dominate the galaxy.
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