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== Strike Craft == Based on {{iconify|Engineering}} technology, strike craft hangars do not attack the enemy directly, but instead launch small spaceships to attack. Like explosive weapons, strike craft ignore shields but can be shot down by flak guns. All strike craft go in a special {{icon|slot h}} hangar slot. Outside of combat, strike craft regenerate at the rate displayed in game to the hanger capacity, but in combat, they regenerate at 20% of the rate in game continually, and can exceed their hangar capacity if not destroyed quickly enough. The DPS takes into account the number of strike craft per hangar. However, this number is at best a rough estimation of how much damage they can do, as strike craft are often shot down before they can reach their targets. In addition to this, strike craft continually spawn as mentioned above, leading to potentially much higher DPS during long battles against a fleet without point defense. Fire rate, Weapon damage, and Strike craft damage modifiers only affect military power of the strike craft themselves. === Regular Strike Craft === These manned strike craft are launched from a hangar or carrier mothership and rely on their speed, agility and small size to survive long enough to attack their targets. They are very effective against armor. * '''8''' units per hangar * '''2.3''' day cooldown * '''100%''' accuracy * '''10''' attack range * {{yellow|Ignore}} {{iconify|shield}} * {{green|150%}} damage against {{iconify|armor}} * '''100%''' damage against {{icon|ship health}} hull {| class = "wikitable mw-collapsible mw-collapsed" style="text-align: right;" |- ! colspan="12" | Detailed Table |- ! Weapon !! Size !! Cost !! {{icon|power}}<br/>Power !! {{icon|damage}}<br/>Damage Per Hit<br/>(Average) !! {{icon|tracking}}<br/>Tracking !! {{icon|damage}}/{{icon|time}}<br/>Average Damage !! {{icon|shield}}<br/>Shield !! {{icon|ship health}}<br/>Hull !! {{icon|evasion}}<br/>Evasion !! {{icon|ship speed}}<br/>Speed |- | style="text-align: left;" | [[File:Ship part strike craft scout 1.png|26px]] Scout Wing|| style="text-align: center;" | {{icon|slot h}} || style="text-align: left;" | {{icon|alloys}} 40 || 20 || 4-8 (6) || 70% || 20.86 || 0 || 30 || 60% || 550 |- | style="text-align: left;" | [[File:tech strike craft 1.png|26px]] Basic Strike Craft|| style="text-align: center;" | {{icon|slot h}} || style="text-align: left;" | {{icon|alloys}} 40 || 34 || 4-10 (7) || 80% || 24.34 || 10 || 35 || 65% || 600 |- | style="text-align: left;" | [[File:tech strike craft 2.png|26px]] Improved Strike Craft|| style="text-align: center;" | {{icon|slot h}} || style="text-align: left;" | {{icon|alloys}} 68 || 45 || 5-13 (9) || 90% || 31.30 || 20 || 40 || 80% || 650 |- | style="text-align: left;" | [[File:tech strike craft 3.png|26px]] Advanced Strike Craft|| style="text-align: center;" | {{icon|slot h}} || style="text-align: left;" | {{icon|alloys}} 88 || 59 || 6-17 (11.5) || 100% || 40.00 || 30 || 45 || 80% || 700 |} === Amoeba === Based on {{iconify|Society}} technology, an empire can breed Space Amoebae and use its Flagella as strike craft. They are the only strike craft not to have 100% accuracy, instead having 70%. They are very effective against armor. * '''8''' units per hangar * '''5.0''' day cooldown * '''70%''' accuracy * '''10''' attack range * {{yellow|Ignore}} {{iconify|shield}} * {{green|150%}} damage against {{iconify|armor}} * '''100%''' damage against {{icon|ship health}} hull {| class = "wikitable mw-collapsible mw-collapsed" style="text-align: right;" |- ! colspan="10" | Detailed Table |- ! Weapon !! Size !! Cost !! {{icon|power}}<br/>Power !! {{icon|damage}}<br/>Damage Per Hit<br/>(Average) !! {{icon|tracking}}<br/>Tracking !! {{icon|damage}}/{{icon|time}}<br/>Average Damage !! {{icon|ship health}}<br/>Hull !! {{icon|evasion}}<br/>Evasion !! {{icon|ship speed}}<br/>Speed |- | style="text-align: left;" | [[File:tech amoeba strike craft 1.png|26px]] Amoeba Flagella|| style="text-align: center;" | {{icon|slot h}} || style="text-align: left;" | {{icon|alloys}} 60 || 30 || 20-30 (25.0) || 50% || 40.00 || 50 || 50% || 500 |} === Swarm Strikers === Based on {{iconify|Society}} technology, these cloned and miniaturized Prethoryn specimen can be controlled and used as strike craft. They ignore 66% of the target's armor points, allowing them to deal damage directly to the hull, albeit with a 33% damage reduction. * '''10''' units per hangar * '''2.0''' day cooldown * '''100%''' accuracy * '''10''' attack range * {{yellow|Ignore}} {{iconify|shield}} * {{yellow|Ignore}} '''66%''' {{iconify|armor}} * '''100%''' damage against {{icon|ship health}} hull {| class = "wikitable mw-collapsible mw-collapsed" style="text-align: right;" |- ! colspan="12" | Detailed Table |- ! Weapon !! Size !! Cost !! {{icon|power}}<br/>Power !! {{icon|damage}}<br/>Damage Per Hit<br/>(Average) !! {{icon|tracking}}<br/>Tracking !! {{icon|damage}}/{{icon|time}}<br/>Average Damage !! {{icon|armor}}<br/>Armor !! {{icon|ship health}}<br/>Hull !! {{icon|evasion}}<br/>Evasion !! {{icon|ship speed}}<br/>Speed |- | style="text-align: left;" | [[File:tech swarm strike craft 1.png|26px]] Swarm Strikers|| style="text-align: center;" | {{icon|slot h}} || style="text-align: left;" | {{icon|alloys}} 100 || 80 || 8-12 (10.0) || 80% || 50.00 || 20 || 80 || 80% || 400 |}
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