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1.2 版本
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=== Misc === * Browser base URL is now set in defines instead hard-coded * Fixed so that boolean effects print to the error log when receiving bad values * Fixed so fallen_empire_initializers.txt script uses effect instead of referencing last_created_fleet * Added a check for set_graphical_culture to make sure the graphical culture exists * Fixed so that create_ship effect reports errors when writing unsupported variables * Added an error for when set_owner fails to evaluate a country * Fixed so that variables not read in create_fleet and set_location effects are reported as unexpected * Added new localization promotions * Added new localization functions in SpeciesScope; GetNamePlural, GetClass, GetClassPlural, GetNameInsult, GetNamePluralInsult, GetNameCompliment, GetNamePluralCompliment, GetSpawnName, GetSpawnNamePlural, GetOrganName, GetMouthName, GetRandomSpeciesSound * Added new localization function in LeaderScope: GetRulerTitle * Fixed an issue with random_owned_fleet effect * Added every_owned_fleet effect to complement random_owned_fleet * Implemented a guarantee_country effect * Improved the begin_event_chain to print more errors when failing and load order independence * Fixed so that create_species effect attempts to randomize a namelist from the uplifted version of the species class * has_established_communications = { who = from } was changed to has_established_communications = from for consistency * Fixed so that the create_pop effect uses a proper event target for specifying ethos * Implemented set_closed_borders effect to set if a country has borders opened/closed towards another country * Added every_subject, random_subject effects * Description for can_control_access_for now shows reasons why * Added an effect variable to create_country effects, which should be used instead of referencing last_created_country * Implemented an effect variable for create_fleet, which should be used instead of referencing the fleet immediately after using last_created_fleet * Added support for effectButtonType in container windows * Implemented a "on_planet_surveyed" onaction * Unified so that owned pops trigger is generated in the same way as the effect * Added clear_resources effect * Added set_species_homeworld effect * Fixed so that boolean effects print to the error log when receiving bad values * Added support to be able to use weights to decide how the AI builds buildings * Purge effect now actually purges all pops, previously it only purged pops of the same species as the first pop in the planet * Improved how ship data can be scripted in country types
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