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===== 国民理念 ===== [[Civics]] are the principles and ideas the empire's government was founded on, and provide bonuses that permit players to tailor their empires toward a preferred strategy. Possibilities range from general bonuses such as {{iconify|Idealistic Foundation}} for additional happiness, to specific bonuses such as {{iconify|Slaver Guilds}}, which increases the productivity of enslaved pops, to playstyle-altering ones like {{iconify|Inward Perfection}} and {{iconify|Agrarian Idyll}} which drastically change how the empire functions as a whole. Like Ethics, Civics can be picked by their sheer power or purely by the role-play needs or personal tastes, while Civics with "{{yellow|Cannot do something}}" or "{{yellow|Cannot be added or removed after game start}}" entries usually result in a restrictive or advanced playstyle. It is recommended to pick Civics with easy-to-understand bonuses while learning how the various systems of the game work. ====== 推荐的国民理念 ====== {{iconify|Mining Guilds}} is simple and doesn't have any requirements. It gives a decent bonus to the {{iconify|Minerals}} production, which is required for Districts, Buildings, and manufactured resources such as {{iconify|Alloys}} and {{iconify|consumer goods}}. {{iconify|Meritocracy}} makes {{iconify|Specialist}} jobs more productive, such as {{iconify|Researcher}}s, {{iconify|Culture Worker}}s, and {{iconify|Metallurgist}}s. It doesn't require ethics, but is limited to non-autocratic governments. {{iconify|Police State}} gives a flat {{iconify|Stability}} {{green|+5}} among all planets, which is helpful in managing unhappy populations which might frequently happen to an unfamiliar player. {{iconify|Technocracy}} is almost a must-have civic to {{iconify|Fanatic Materialist}} empires because it provides a needed bonus to {{iconify|Unity}} production as well as even more research through {{iconify|Science Director}} jobs. Ordinarily, employing many {{iconify|Researcher}}s would cause Unity production to lag behind. However, with the raw bonuses of Fanatic Materialist, and the Unity provided by Technocracy, your empire can quickly research technologies while still keeping up in Traditions. Note that it also increases the {{iconify|Consumer Goods}} upkeep of your researchers by 1, so be aware that you should be able to manage your Consumer Goods well. {{iconify|Distinguished Admiralty}} is a good option for {{icon|Militarist}}{{icon|Fanatic Militarist}} Militarist empires as it allows your ships and fleets to perform at a higher level right out of the shipyard. {{iconify|Diplomatic Corps}} is extremely useful when playing against AI empires, as it adds {{iconify|Envoy}} {{green|+2}}, which can usually offset most negative {{iconify|Opinion}} modifiers given enough time and gives you more leniency with First Contact missions and espionage.
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