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== Explosive weapons == Based on {{iconify|Engineering}} technology, explosive weapons fire guided projectiles that carry an explosive payload. Explosive weapons can be divided into 3 categories: Missiles, Swarmer missiles and Torpedoes. They have very long range compared to other {{iconify|Medium}} weapons and ignore shields. They have 100% accuracy and decent Tracking, but their projectiles can be shot down by point defense weapons and strike craft, so their actual Average Damage depends on the enemy's point-defense capabilities. All explosive weapons go in a special {{icon|slot g}} Guided slot. Most advanced explosive weapons require {{iconify|Volatile Motes}} to build. === Missiles === Standard explosive weapons. They are somewhat more effective against hull and deal base damage otherwise but are weak at surviving against point-defense weapons. ==== Normal Missiles ==== Space-to-space missiles equipped with various warheads. Although based on old pre-space technology, these fire-and-forget weapons can be surprisingly effective at range. They deal moderate damage and have moderate survivability against point defense. * '''6.8''' day cooldown * '''100%''' accuracy * '''18''' speed * '''100''' retargeting range * {{yellow|Ignore}} {{iconify|shield}} * '''100%''' damage against {{iconify|armor}} * {{green|125%}} damage against {{icon|ship health}} hull {| class = "wikitable mw-collapsible mw-collapsed" style="text-align: right;" |- ! colspan="10" | Detailed Table |- ! Weapon !! Size !! Cost !! {{icon|power}}<br/>Power !! {{icon|damage}}<br/>Damage Per Hit<br/>(Average) !! {{icon|weapons range}}<br/>Range !! {{icon|tracking}}<br/>Tracking !! {{icon|damage}}/{{icon|time}}<br/>Average Damage !! {{icon|ship health}}<br/>Hull !! {{icon|evasion}}<br/>Evasion |- | style="text-align: left;" | [[File:tech missiles 1.png|26px]] Nuclear Missiles|| style="text-align: center;" | {{icon|slot g}} || style="text-align: left;" |{{icon|alloys}} 20 || 10 || 30-40 (35.0) || 100 || 25% || 5.14 || 6 || 0% |- | style="text-align: left;" | [[File:tech missiles 2.png|26px]] Fusion Missiles|| style="text-align: center;" | {{icon|slot g}} || style="text-align: left;" |{{icon|alloys}} 26 || 13 || 39-52 (45.5) || 100 || 25% || 6.69 || 7 || 10% |- | style="text-align: left;" | [[File:tech missiles 3.png|26px]] Antimatter Missiles|| style="text-align: center;" | {{icon|slot g}} || style="text-align: left;" |{{icon|alloys}} 34 || 17 || 51-68 (59.5) || 100 || 25% || 8.75 || 8 || 20% |- | style="text-align: left;" | [[File:tech missiles 4.png|26px]] Quantum Missiles|| style="text-align: center;" | {{icon|slot g}} || style="text-align: left;" |{{icon|alloys}} 34<br>{{icon|volatile motes}} 0.50 || 22 || 66-88 (77.0) || 100 || 25% || 11.32 || 9 || 30% |- | style="text-align: left;" | [[File:tech missiles 5.png|26px]] Marauder Missiles|| style="text-align: center;" | {{icon|slot g}} || style="text-align: left;" |{{icon|alloys}} 44<br>{{icon|volatile motes}} 0.65 || 26 || 86-114 (100.0) || 100 || 25% || 14.70 || 10 || 40% |} ==== Scourge Missiles ==== Salvaged from Prethoryn Scourge and based on {{iconify|Society}} technology, these self-propelled projectile weapons are very effective against armor and hull and have good survivability against point-defense. NOTE: the name and efficiency of this weapon seems unchanged from old game version, possibly forgotten by staff when balancing numbers. * '''5.0''' day cooldown * '''100%''' accuracy * '''18''' speed * '''120''' retargeting range * {{yellow|Ignore}} {{iconify|shield}} * {{green|150%}} damage against {{iconify|armor}} * {{green|150%}} damage against {{icon|ship health}} hull {| class = "wikitable mw-collapsible mw-collapsed" style="text-align: right;" |- ! colspan="11" | Detailed Table |- ! Weapon !! Size !! Cost !! {{icon|power}}<br/>Power !! {{icon|damage}}<br/>Damage Per Hit<br/>(Average) !! {{icon|weapons range}}<br/>Range !! {{icon|ship accuracy}}<br>Accuracy !! {{icon|tracking}}<br/>Tracking !! {{icon|damage}}/{{icon|time}}<br/>Average Damage !! {{icon|ship health}}<br/>Hull !! {{icon|evasion}}<br/>Evasion |- | style="text-align: left;" | [[File:tech scourge missile 1.png|26px]] Large Scourge Missile|| style="text-align: center;" | {{icon|slot g}} || style="text-align: left;" |{{icon|alloys}} 65 || 35 || 135-175 (155.0) || 120 || 100% || 5% || 31.00 || 15 || 40% |} === Swarmer Missiles === These smaller missiles are launched in large volleys and have been specifically designed to saturate and overwhelm enemy point-defense systems through sheer numbers. Swarmer missiles carry a smaller payload and thus deal low damage, but have high survivability against point-defense. * '''3.8''' day cooldown * '''100%''' accuracy * '''18''' speed * '''100''' retargeting range * {{yellow|Ignore}} {{iconify|shield}} * '''100%''' damage against {{iconify|armor}} * '''100%''' damage against {{icon|ship health}} hull {| class = "wikitable mw-collapsible mw-collapsed" style="text-align: right;" |- ! colspan="10" | Detailed Table |- ! Weapon !! Size !! Cost !! {{icon|power}}<br/>Power !! {{icon|damage}}<br/>Damage Per Hit<br/>(Average) !! {{icon|weapons range}}<br/>Range !! {{icon|tracking}}<br/>Tracking !! {{icon|damage}}/{{icon|time}}<br/>Average Damage !! {{icon|ship health}}<br/>Hull !! {{icon|evasion}}<br/>Evasion |- | style="text-align: left;" | [[File:tech swarmer missiles 1.png|26px]] Swarmer Missiles|| style="text-align: center;" | {{icon|slot g}} || style="text-align: left;" |{{icon|alloys}} 34 || 17 || 20-27 (23.5) || 100 || 30% || 6.18 || 30 || 0% |- | style="text-align: left;" | [[File:tech swarmer missiles 2.png|26px]] Whirlwind Missiles|| style="text-align: center;" | {{icon|slot g}} || style="text-align: left;" |{{icon|alloys}} 44<br>{{icon|volatile motes}} 0.65 || 26 || 33-48 (40.5) || 100 || 30% || 10.65 || 40 || 0% |} === Torpedoes === Torpedoes are essentially very large, slow-moving missiles, equipped with more powerful warheads. Torpedoes are slow to fire but carry a bigger payload and thus inflict high damage but have low survivability against point-defense due to their slowness. They are very effective against armor. * '''21.1''' day cooldown * '''100%''' accuracy * '''15''' speed * '''100''' retargeting range * {{yellow|Ignore}} {{iconify|shield}} * {{green|150%}} damage against {{iconify|armor}} * '''100%''' damage against {{icon|ship health}} hull {| class = "wikitable mw-collapsible mw-collapsed" style="text-align: right;" |- ! colspan="10" | Detailed Table |- ! Weapon !! Size !! Cost !! {{icon|power}}<br/>Power !! {{icon|damage}}<br/>Damage Per Hit<br/>(Average) !! {{icon|weapons range}}<br/>Range !! {{icon|tracking}}<br/>Tracking !! {{icon|damage}}/{{icon|time}}<br/>Average Damage !! {{icon|ship health}}<br/>Hull !! {{icon|evasion}}<br/>Evasion |- | style="text-align: left;" | [[File:tech torpedoes 1.png|26px]] Space Torpedoes|| style="text-align: center;" | {{icon|slot g}} || style="text-align: left;" |{{icon|alloys}} 34 || 17 || 165-265 (215.0) || 80 || 10% || 10.18 || 8 || 0% |- | style="text-align: left;" | [[File:tech torpedoes 2.png|26px]] Armored Torpedoes|| style="text-align: center;" | {{icon|slot g}} || style="text-align: left;" |{{icon|alloys}} 34<br>{{icon|volatile motes}} 0.50 || 26 || 215-345 (280.0) || 80 || 10% || 13.27 || 11 || 0% |- | style="text-align: left;" | [[File:tech torpedoes 3.png|26px]] Devastator Torpedoes|| style="text-align: center;" | {{icon|slot g}} || style="text-align: left;" |{{icon|alloys}} 44<br>{{icon|volatile motes}} 0.65 || 32 || 275-445 (360.0) || 80 || 10% || 17.06 || 14 || 0% |}
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