群星
ParaWikis
最新百科
都市天际线2百科
英雄无敌3百科
维多利亚3百科
奇妙探险队2百科
罪恶帝国百科
英白拉多:罗马百科
热门百科
群星百科
欧陆风云4百科
十字军之王2百科
十字军之王3百科
钢铁雄心4百科
维多利亚2百科
ParaWikis
申请建站
ParaWikis
ParaCommons
最近更改
随机页面
加入QQ群
工具
链入页面
相关更改
特殊页面
页面信息
页面值
阅读
编辑
编辑源代码
查看历史
讨论
编辑“
模组制作
”(章节)
警告:
您没有登录。如果您做出任意编辑,您的IP地址将会公开可见。如果您
登录
或
创建
一个账户,您的编辑将归属于您的用户名,且将享受其他好处。
反垃圾检查。
不要
加入这个!
=== Common folder === {{expand|with=overwrite type info}} <!--{| class="mw-collapsible wikitable" style="float: left; margin-left: -5px; margin-top: -5px; min-width:40%; max-width:50%;"--> {| class="mw-collapsible wikitable" style="float: left; margin-left: -5px; margin-top: -5px" |- ! <!--style="min-width:12%;max-width:22%;"--> rowspan=2 | Folder !! colspan=3 | Overwrite !! rowspan=2 | Contents |- ! <!--style="width:3%;"|--> Type ! <!--style="width:25%;"|--> Error Log ! <!--style="min-width:30%;max-width:50%;"|--> Notes |- | achievements | {{icon|unknown}} | {{icon|unknown}} | | |- | agendas | LIOS | Object key already exists | | {{iconify|Agenda}} definitions and weights. |- | ai_budget | {{icon|unknown}} | {{icon|unknown}} | | What fractions of its resources the AI wants to spend on things. |- | ai_espionage | {{icon|unknown}} | {{icon|unknown}} | | None (all content in subfolders) |- | ├───operations | {{icon|unknown}} | {{icon|unknown}} | | |- | └───spynetworks | {{icon|unknown}} | {{icon|unknown}} | | |- | ambient_objects | {{icon|unknown}} | {{icon|unknown}} | | Graphics objects. |- | anomalies | LIOS | Object key already exists | | [[Anomaly]] description keys, images, spawn chances and conditions, and event pointers. |- | archaeological_site_types | {{icon|unknown}} | {{icon|unknown}} | | {{iconify|Archaeology Site}} definitions. |- | armies | LIOS | Object key already exists | | {{icon|assault army}} Army type definitions. |- | artifact_actions | LIOS | Object key already exists | | {{iconify|Minor Artifact}} artifact action definitions. |- | ascension_perks | LIOS | [None]<br><small>since 3.X</small> | Pre version 3.X: [Error log] Object key already exists | {{iconify|Ascension Perk}} definitions. |- | asteroid_belts | {{icon|unknown}} | {{icon|unknown}} | | Graphics for [[asteroid]] belts. |- | attitudes | LIOS | Object key already exists | | {{icon|opinion}} AI [[Attitude]] definitions. |- | bombardment_stances | LIOS | Object key already exists | | [[Orbital bombardment]] type definitions. |- | buildings | LIOS<br><small>since 3.3</small> | Object key already exists | Pre version 3.3: Breaks auto-generated modifiers | {{iconify|Building}} definitions. |- | button_effects | {{icon|unknown}} | {{icon|unknown}} | | |- | bypass | LIOS | Object key already exists | | [[Bypass]] type definitions. |- | casus_belli | LIOS | Object key already exists | | {{iconify|Casus Belli}} conditions. |- | colony_automation | {{icon|unknown}} | {{icon|unknown}} | | How player colonies controlled by automated sector management determine which districts and buildings to build. Each [[designation]] has its own script. Not used by AI empires. |- | colony_automation_exceptions | {{icon|unknown}} | {{icon|unknown}} | | {{icon|crime}} Conditional overrides to automated sector management. |- | colony_types | LIOS | Object key already exists | | {{iconify|Designation||Colony}} definitions. |- | colors | {{icon|unknown}} | {{icon|unknown}} | | RGB country and species color sets. |- | component_sets | FIOS | Object key already exists | | {{icon|component}} Ship [[component]] icon and frame assignment. |- | component_slot_templates | {{icon|unknown}} | {{icon|unknown}} | | Graphics assignments for weapon slot types. |- | component_tags | {{icon|unknown}} | {{icon|unknown}} | | {{icon|component}} List of referenceable tags assignable to ship [[component]]s. |- | component_templates | FIOS | Object key already exists | | {{icon|component}} Ship [[component]] definitions. |- | country_container | {{icon|unknown}} | {{icon|unknown}} | | |- | country_customization | {{icon|unknown}} | {{icon|unknown}} | | Which capital building types and robot portraits empires use. |- | country_types | LIOS | [None]<br><small>since 3.X</small> | Pre version 3.X: [Error log] Object key already exists | Rules for empires, enclaves, and other country types. |- | crisis_levels | LIOS | {{icon|unknown}} | | {{iconify|Become the Crisis}} ascension perk crisis level definitions. |- | crisis_objectives | LIOS | {{icon|unknown}} | | {{iconify|Menace}} rewards for completing {{iconify|Become the Crisis}} objectives. |- | decisions | LIOS/DUPL | Object key already exists | Entire override ONLY. | {{iconify|Decision}} definitions and AI weights. |- | style="max-height: 90px" | defines | LIOS | {{small|''[none]''}} | The block the define is in must be included as well. :E.g.: <small><code>NGameplay = { POLICY_YEARS = 10 }</code></small> | Global variables and settings. |- | deposit_categories | {{icon|unknown}} | {{icon|unknown}} | | List of [[orbital deposit]] and [[planetary feature]] categories. |- | deposits | LIOS | Object key already exists | | [[Orbital deposit]], [[planetary feature]], and [[blocker]] definitions and drop weights. |- | diplo_phrases | {{icon|unknown}} | {{icon|unknown}} | | [[File:Diplomacy_alliance.png|24px|link=Diplomatic agreement]] Diplomatic phrase keys and conditions for diplomatic actions. |- | diplomatic_economy | LIOS | Object key already exists | | [[File:Diplomacy_alliance.png|24px|link=Diplomatic agreement]] [[Diplomatic agreement]] costs. |- | diplomatic_actions | NO/LIOS | Object key already exists | Entire override ONLY. | [[File:Diplomacy_alliance.png|24px|link=Diplomatic agreement]] [[Diplomatic action]] conditions. |- | style="height: 45px" | districts | LIOS<br><small>since 3.3</small> | Object key already exists | Pre version 3.3: Breaks auto-generated modifiers | {{iconify|District}} definitions. |- | dynamic_text | {{icon|unknown}} | {{icon|unknown}} | | |- | economic_categories | LIOS | Object key already exists | | [[File:Empire_economy.png|24px|link=Economy]] Definitions and modifier generation for [[Modifiers#Economic_Categories|economic categories]] used by [[Economy_modding#Economy_Units|resource blocks]] and AI budgets. * {{icon|job}} Includes job categories and subcategories which determine which modifiers apply to which jobs |- | economic_plans | {{icon|unknown}} | {{icon|unknown}} | | AI empire resource income goals. |- | edicts | LIOS | Object key already exists | | {{iconify|Edict}} definitions and AI weights. |- | espionage_assets | LIOS | {{icon|unknown}} | Entire override : ''PASS'' | {{iconify|infiltration}} [[Espionage asset]] definitions. |- | espionage_operation_categories | {{icon|unknown}} | {{icon|unknown}} | | {{iconify|infiltration}} List of espionage operation and intel categories. |- | espionage_operation_types | LIOS | {{icon|unknown}} | Entire override : ''PASS'' | {{iconify|infiltration}} Espionage operation definitions. |- | style="height: 45px" | ethics | LIOS | {{small|''[none]''}} | Might break "selected ethic" graphic if too many Ethics; '''WARNING:''' Due to new multiple ethics files, the auto-generated file will randomly break off as some empires have no ethics when randomly generated. So entire overwrite is suggested. | [[Ethics#Empire ethics|Empire ethic]] definitions and [[Ethics#Pop ethics|ethic attraction]] modifiers. |- | event_chains | FIOS | {{small|''[none]''}} | | [[Event]] chain image assignment and referenceable counters. |- | fallen_empires | {{icon|unknown}} | {{icon|unknown}} | | {{icon|elder race}} [[Fallen empire]] definitions. |- | federation_law_categories | {{icon|unknown}} | {{icon|unknown}} | | {{icon|Federation}} [[Federation#Federation laws|Federation law]] category assignment. |- | federation_laws | {{icon|unknown}} | {{icon|unknown}} | | {{icon|Federation}} [[Federation#Federation laws|Federation law]] definitions and AI weights. |- | federation_perks | {{icon|unknown}} | {{icon|unknown}} | | {{icon|Federation}} [[Federation#Federation types|Federation perk]] definitions. |- | federation_types | {{icon|unknown}} | {{icon|unknown}} | | {{icon|Federation}} [[Federation#Federation types|Federation type]] definitions. |- | first_contact | {{icon|unknown}} | {{icon|unknown}} | | [[First contact]] progression definitions. |- | galactic_community_actions | {{icon|unknown}} | {{icon|unknown}} | | {{icon|galactic community}} Costs to perform special galactic community actions. |- | galactic_focuses | {{icon|unknown}} | {{icon|unknown}} | | {{icon|galactic community}} Galactic focus definitions. |- | game_rules | LIOS | {{small|''[none]''}} | | Tooltip generating conditions. |- | global_ship_designs | FIOS | A ship design already exists | | Premade ship designs. |- | governments | LIOS | Object key already exists | | [[Government type]] conditions, ruler titles, and election candidate weights. |- | ├───authorities | LIOS | Object key already exists | Specific override is impossible. Entries override ONLY. | [[Authority]] definitions. |- | └───civics | LIOS | Object key already exists | | [[Civic]] and [[origin]] definitions. |- | graphical_culture | {{icon|unknown}} | {{icon|unknown}} | | Graphics info for ship skins. |- | greeting_overlay_sounds | {{icon|unknown}} | {{icon|unknown}} | | |- | intel_categories | {{icon|unknown}} | {{icon|unknown}} | | {{icon|intel}} Which information is revealed by specific [[Intelligence#Intel_level|intel category levels]]. |- | intel_levels | {{icon|unknown}} | {{icon|unknown}} | | {{icon|intel}} Assigns intel category levels to intel level. |- | lawsuits | {{icon|unknown}} | {{icon|unknown}} | | Unused |- | leader_classes | LIOS | Object key already exists | | {{iconify|Leader}} type definitions. |- | mandates | LIOS | Object key already exists | | {{iconify|Mandate}} definitions. |- | map_modes | LIOS | Object key already exists | | Map mode definitions. |- | megastructures | LIOS | Object key already exists | | [[Megastructure]] definitions. |- | menace_perks | {{icon|unknown}} | {{icon|unknown}} | | {{iconify|Become the Crisis}} perk definitions. |- | message_types | {{icon|unknown}} | {{icon|unknown}} | | Alert message icon definitions. |- | name_lists | {{icon|unknown}} | {{icon|unknown}} | | Sets of random names for ships, fleets, armies, planets, and leaders. |- | notification_modifiers | {{icon|unknown}} | {{icon|unknown}} | | <!--|} {| class="mw-collapsible wikitable" style="float: right; margin-left: 3px; margin-top: -5px; margin-right: -10px; min-width:40%; max-width:50%;" |+ O-Z (Observation Station<br>Missions – War Goals) |- ! style="max-width:22%;"| Folder ! style="width:3%;"| Overwrite<br>Type ! style="width:25%;"| Error Log ! style="min-width:33%;max-width:50%;"| Notes--> |- | observation_station_missions |<small>DUPL/LIOS</small> | {{icon|unknown}} | Entire override ONLY. | [[Observation post]] mission definitions and AI weights. |- | on_actions | NO/MERGE | {{small|''[none]''}} | Cannot modify existing entries; new entries will be merged with the existing entry with the same NAME={}. : Load order is top first. | Assigns [[events]] to be triggered when certain game actions happen. |- | opinion_modifiers | <small>DUPL/LIOS</small> | {{small|''[none]''}} | <small><code>add_opinion_modifier</code> is LIOS</small> | {{iconify|Opinion}} modifiers and conditions. |- | personalities | LIOS | Object key already exists | | [[AI Personality]] definitions and weights. |- | planet_classes | LIOS<br><small>since 3.3</small> | {{small|''[none]''}} | Pre version 3.3: DUPL – breaks habitability modifiers if individually overwritten. | [[Celestial body]] graphics and definitions. |- | planet_modifiers | LIOS | Object key already exists | | {{icon|Planet modifier}} Random planet modifier spawn chances. |- | policies | LIOS | Object key already exists | Existing Object key can be override with <small><code>NAME = {}</code></small> | {{iconify|Policy}} definitions and AI weights. |- | pop_categories | LIOS | Object key already exists | | {{icon|pop}} [[Population#Stratum|Pop category type]] definitions. |- | pop_faction_types | LIOS | Object key already exists | | [[Faction]] demands, join conditions, attraction modifiers, and actions. |- | pop_jobs | LIOS<br><small>since 3.3</small> | Object key already exists | Pre version 3.3: [Type] NO – Breaks auto-generated modifiers if overwriting a specific job and not the whole file. | {{iconify|Job}} definitions and auto-assignment weights. |- | precursor_civilizations | {{icon|unknown}} | {{icon|unknown}} | | List of [[Precursor]] civilizations and conditions. |- | random_names | {{icon|unknown}} | {{icon|unknown}} | | Components for randomly generated Empire, Federation, Faction, First Contact, and War names. |- | └───base | {{icon|unknown}} | {{icon|unknown}} | | Lists of celestial object names and randomly generated species name affixes. |- | relics | NO | Object with key already exists | | [[Relic]] definitions and AI triumph weights. |- | resolution_categories | {{icon|unknown}} | {{icon|unknown}} | | {{icon|galactic community}} Defines which category individual resolutions are in and the category icon. |- | resolution_groups | LIOS | Object with key already exists | | {{icon|galactic community}} Assigns frames and text colors to resolution categories. |- | resolutions | LIOS | Object with key already exists | | {{icon|galactic community}} [[Resolution]] definitions and AI weights. |- | script_values | {{icon|unknown}} | {{icon|unknown}} | | Dynamically calculated referenceable value. |- | scripted_effects | LIOS | Object key already exists | | [[Dynamic_modding#Scripted_effects|Scripted effects]]. |- | scripted_loc | {{icon|unknown}} | {{icon|unknown}} | | [[Localisation_modding#Bracket_Commands|Dynamic localization]]. |- | scripted_triggers | LIOS | Object key already exists | | [[Dynamic_modding#Scripted_triggers|Boolean trigger conditions]]. |- | scripted_variables | FIOS | Variable name taken | | [[Dynamic_modding#Scripted_variables|Global variables]]. |- | section_templates | NO <small>DUPL/FIOS</small> | Duplicate section template found. Multiple sections are named … | '''Warning''': existing can't be overwritten, used ships/starbases will get deleted. | {{icon|ship class}} [[Ship_designer#Sections|Ship section]] definitions. |- | sector_focuses | LIOS | Object key already exists | | Sector automation construction weights. |- | sector_types | {{icon|unknown}} | {{icon|unknown}} | | [[Sector]] definitions. |- | ship_behaviors | FIOS | Behavior name already exists | | Ship AI. |- | ship_sizes | LIOS | Object key already exists | | {{icon|ship class}} [[Ship_designer#Types|Ship chassis]] definitions, including {{iconify|Starbase}}s and [[spaceborne aliens]]. |- | situations | {{icon|unknown}} | {{icon|unknown}} | | [[Situation]] definitions. |- | solar_system_initializers | FIOS | Initializer already exists | | [[Unique_systems|Predefined solar systems]], some including country, colony, and/or fleet generation. |- | special_projects | FIOS | Object key already exists | | [[Special project]] definitions. |- | species_archetypes | LIOS<br><small>since 3.3</small> | Object key already exists | Pre version 3.3: Breaks auto-generated modifiers. | Assigns {{iconify|Trait Point}}s and [[Trait]] sets to [[Species]] archetypes. |- | species_classes | LIOS | Object key already exists | | Assigns portraits, species archetype, and graphical culture to [[Species#List_of_species_classes|species classes]]. |- | species_names | {{icon|unknown}} | {{icon|unknown}} | | Lists for randomly generating species names. |- | species_rights | LIOS | Object key already exists | Effect tooltips are independent of the effects. | [[Species rights]] definitions and AI weights. |- | star_classes | FIOS | {{icon|unknown}} | | Spawn odds and planet generation rules and environmental hazards based on the central star or star set. |- | starbase_buildings | DUPL/LIOS | Object key already exists | Entire override ONLY. | {{icon|starbase}} [[Starbase#Buildings|Starbase building]] definitions and AI weight modifiers. |- | starbase_levels | LIOS | Object key already exists | | {{icon|starbase}} [[Starbase#Level|Starbase chassis]] definitions. |- | starbase_modules | DUPL/LIOS | Object key already exists | Entire override ONLY. | {{icon|starbase}} [[Starbase#Modules|Starbase module]] definitions. |- | starbase_types | LIOS | Object key already exists | | {{icon|starbase}} [[Starbase#Types|Starbase designation]] conditions, AI ratios, and AI buildings & module weights. |- | start_screen_messages | FIOS | {{small|''[none]''}} | The first valid part for each location will be used and the rest discarded without issue. | Localization keys and conditions used to assemble the game start message. |- | static_modifiers | FIOS | {{small|''[none]''}} | | [[Modifier]] definitions. |- | strategic_resources | FIOS | {{small|''[none]''}} | | All [[resource]] definitions. |- | subjects | LIOS | [None] | Functions are limited/restricted by:<br><small><code>diplomatic_actions</code> and <code>game_rules</code></small> | {{icon|vassal}} [[Subject empire]] type definitions. |- | system tooltips | {{icon|unknown}} | {{icon|unknown}} | | Tooltips displayed when hovering over a system. |- | system_types | LIOS | Object key already exists | | System designation type conditions and weights. |- | technology | LIOS* | Duplicate technology: [''tech''] | LIOS overrides mostly still work despite the DUPL-type error entry. However, if the overwriting tech lacks a "potential" block, it will inherit the "potential" block from the overwritten tech. | [[Technology]] definitions, drop weights, and AI weights. |- | ├───category | {{icon|unknown}} | {{icon|unknown}} | | List of [[Technology#Research_areas_&_fields|research categories]] and icon assignments. |- | └───tier | LIOS | {{icon|unknown}} | | List of technology tiers. Defines number of previous tier tech requirements. |- | terraform | DUPL | {{small|''[none]''}} | | {{iconify|Terraform}}ing costs and conditions for every valid planet type pair. |- | trade_conversions | LIOS | Object key already exists | | {{icon|policy}} Trade Policy definitions. |- | tradition_categories | LIOS | Object key already exists | | [[Traditions#Tradition_trees|Tradition tree]] definitions and AI weights. |- | traditions | LIOS | Object key already exists | Effect tooltips are independent of the effects. | Individual [[tradition]] definitions, including adoption and finisher effects. |- | traits | DUPL/NO | {{small|''[none]''}} | Entire override ONLY. | [[Leader trait]] and [[Trait|species trait]] definitions. |- | war_goals | LIOS | Object key already exists | | {{icon|casus belli}} [[War goal]] definitions, conditions, and AI weights. |} FIOS – First in, only served. LIOS – Last in, only served DUPL – Duplicates NO – Cannot individually overwrite Please note that not everything could be tested extensively.
摘要:
请注意您对群星百科的所有贡献都被认为是在知识共享署名-非商业性使用-相同方式共享下发布,请查看在
群星百科:版权
的细节。如果您不希望您的文字被任意修改和再散布,请不要提交。
您同时也要向我们保证您所提交的内容是您自己所作,或得自一个不受版权保护或相似自由的来源。
未经许可,请勿提交受版权保护的作品!
为防止机器编辑,请完成下方验证
取消
编辑帮助
(在新窗口中打开)
该页面属于2个隐藏分类:
Category:可能过时的段落
Category:含有受损文件链接的页面
×
登录
密码
记住登录
加入群星百科
忘记密码?
其他方式登录