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编辑“
Empire modding
”(章节)
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== Other nuances == === Unique diplomatic responses === If you want for your Galactic Empire to contain unique diplomatic text while played by AI ("Welcome. I am Darth Vader and I will show you the power of the Force."), probably the simplest way to implement that is indirect one. Go to Stellaris->localisation->dip_messages_l_english.yml, and in this file scroll down a bit - you'll see the base game contains diplomatic responses unique for particular AI personality types. As this guide shown few steps before, adding custom AI personalities for individual empires is very easy - you just need to make one for your empire, then you can give it unique diplomatic text. To sum up, all you need to do is 1) Make whatever unique AI personality applying just for that one empire, in 00_personalities.txt 2) Write custom diplomatic text, code it (for example GE_FRIENDLY_GREETING_03) and put in mod's localisation file 3) Go to Stellaris->diplo_phrases->00_diplo_phrases.txt, here you can see the way diplomatic phrases (including unique personality phrases) appear in game and do the same for your custom empire. The end result in 00_diplo_phrases.txt would be something like that: GALACTIC_EMPIRE_FRIENDLY_GREETING_03 trigger = { has_ai_personality = darth_vader [rest of the code] === Unique ruler titles === At the moment ruler titles are tied to government forms, impossible to set for individual empires directly. Thus the only way to add ruler titles unique for the custom empire is to give it unique government form. Another solution if you only care about that one empire is to simply change the default ruler title in 00_governments.txt, so rulers of all empires of that government type will have changed title - after all in game you only ever see title of your own ruler, so if you only play that custom empire when the mod is activated, you won't be bothered by the fact other empires also have supposedly unique title. === Restricting human empires to particular skin color or gender === If you want to make custom human empire with or without particular skin colors or gender, doing it is fairly easy. Go to Stellaris->gfx->portraits->portraits->00_portraits.txt and here find the line portrait groups->human. Here you can see human species and code which makes their pops have one of 10 portraits (5 skin colors, 2 genders). Let's say for example you wanna create Asian faction with only Asian-looking pops. In such case you need to copy code used for humans in this file, rename "human" to "human_asian" or whatever (remember to put the same codename in the appropriate place in prescripted_countries.txt!), and then remove from that simple code portraits other than human_male_02 and human_female_02. As a result, all pops and all leaders of that empire ever generated over the course of game will be only of "asian" variation
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