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1.5 版本
”(章节)
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== Balance == === Important === * New Worlds Protocol is now a starting technology * Core Sector Systems base value reduced from 5 to 3. Added new early/mid game technologies and traditions to raise it * Planets still under colonization do not count against the Core Sector Systems limit * When designing an empire, you must now always pick the full amount of ethics points * Capital buildings no longer produce food and minerals, but instead produce energy and unity. Food production of Hydroponics Farms was increased to compensate * Added Interceptor Ship Stern section for Destroyers * The maximum number of armies garrisoned on a planet now depends on planet size, with 1 garrison slot per planet size * (UTOPIA owners): Gene Warriors can only be unlocked if you have the Engineered Evolution ascension perk, still available through tech if Utopia is not activated * (UTOPIA owners): Psi Armies can only be unlocked if you have the Mind Over Matter ascension perk, still available through tech if Utopia is not activated === Misc. === * Anomaly Fail Risk is no longer set manually, but rather completely based on the level of the anomaly * Abandoned mining/research stations will now decay and disappear over time * Curator Enclaves can no longer spawn with broken ring worlds * Pitharan Dust effect on food output reduced from +20% to +10% * Talented trait point cost reduced from 2 to 1 * Most event-generated ships can no longer be upgraded * Doubled likelihood of triggering Horizon Signal event chain when a science ship enters a black hole system * Can no longer trigger Horizon Signal by moving a science ship repeatedly into the same black hole system * Ship that are being repaired no longer have a mineral repair cost * Strategic resources that affect weapon damage have had their effect increased to +15% * Weapon windup does not get cancelled when losing target during windup (should fix XL weapons not being able to fire due to moving targets) * Infiltration observation station mission now requires Gene Tailoring technology * Infiltration observation station is now available with Active Interference policy * When infiltration of a primitive world finishes, the planet now gets a large happiness boost for 20 years * The amount of non-defensive armies you can build from a species is now limited to the number of Pops of that species that are in your empire * Pops that are saved from slavery/purging via conquest are now grateful instead of upset at the conquest (unless you enslave/purge them afterwards) * Fleets that are violating border access rights now instantly go MIA instead of trying to find a path home * Rebels now become non-hostile after taking over the planet they spawn on === Build Time changed into Build Speed === * Master's Teachings: The Greater Good edict now increases building build speed by +10% instead of reducing building build time by -10% * Infrastructure Projects edict now increases building build speed by +33% instead of reducing building build time by -25% * Governor skill level now increases building build speed by +5% instead of reducing building build time by -5% * Architectural Interest trait no longer reduces building cost or building build time, but rather increases building build speed by +50% === Ethics === * Ethics no longer apply modifiers to Pops, and instead only apply empire modifiers *Authoritarian ** Effect on faction supression cost removed ** Resettlement Cost is now reduced by -25% ** Slaves' effect on Unrest reduced by 10% *Fanatic Authoritarian ** Effect on faction supression cost removed ** Resettlement Cost is now reduced by -50% ** Slaves' effect on Unrest reduced by 20% *Egalitarian ** Effect on Policy Happiness effects removed ** Effect on Migration Attraction removed ** Consumer Goods Cost is now reduced by -10% ** Influence from factions is now increased by +15% *Fanatic Egalitarian ** Effect on Policy Happiness effects removed ** Effect on Migration Attraction removed ** Consumer Goods Cost is now reduced by -20% ** Influence from factions is now increased by +30% *Xenophobe ** Effect on number of rivals removed ** Planet Border Range effect replaced with Border Range and increased from +10% to +15% ** Influence from rivals is now increased by +15% *Fanatic Xenophobe ** Effect on number of rivals removed ** Planet Border Range effect replaced with Border Range and increased from +20% to +30% ** Influence from rivals is now increased by +30% *Xenophile ** Diplomatic Influence Cost is now also reduced by -25% *Fanatic Xenophile ** Trust Growth is now reduced from +75% to +50% ** Diplomatic Influence Cost is now also reduced by -50% *Militarist ** Effect on influence gain from rivals removed ** Effect on Ship Weapon Damage removed ** Ship Fire Rate is now increased by +10% ** Army Damage is now increased by +10% *Fanatic Militarist ** Effect on influence gain from rivals removed ** Effect on Ship Weapon Damage removed ** Ship Fire Rate is now increased by +20% ** Army Damage is now increased by +20% *Pacifist ** Effect on influence gain from rivals removed ** Effect on Diplomatic Influence Cost removed ** Core Sector Systems are now increased by +2 ** Unity output is now increased by +20% *Fanatic Pacifist ** Effect on influence gain from rivals removed ** Effect on Diplomatic Influence Cost removed ** Core Sector Systems are now increased by +4 ** Unity output is now increased by +40% *Spiritualist ** Unrest is now reduced by -10 *Fanatic Spiritualist ** Unrest is now reduced by -20 *Materialist ** Effect on building cost removed ** Research Speed is now increased by +5% ** Robot upkeep cost is now reduced by -10% *Fanatic Materialist ** Effect on building cost removed ** Research Speed is now increased by +10% ** Robot upkeep cost is now reduced by -20% === Colonization & Migration === * Doubled the base time it takes to colonize planets * When a Pop migrates to a new planet, it will now get a happiness boost for 10 years * Only a single Pop can now be migrating to a planet at any given time === Buildings === * Farms now produce more food due to capitol buildings no longer producing food * Visitor Center mineral cost increased from 100 to 150 * Visitor Center now increases habitability by +5% * Slave Processing Plant mineral cost reduced from 350 to 250 * Slave Processing Plant build time reduced from 720 to 360 * Slave Processing Plant now also reduces Slave Unrest by 50% * Frontier Clinic now reduces growth time by -5% instead of increasing habitability by +5% * Frontier Hospital now reduces growth time by -10% instead of increasing habitability by +10% * Forlorn Ruins habitability modifier reduced from -50% to -20% === Galaxy === * Primitive civilizations are now less common * The Enigmatic Fortress system will now always have at least one potentially-habitable planet === Fallen Empires === * Xenophobic Fallen Empires are now angered specifically by encroaching colonies and frontier outposts, instead of from border friction, meaning they won't declare war just over natural border growth === Diplomacy & Subjects === * Subjects can now always colonize inside their own borders * It is now possible to declare war on and conquer Protectorates * Protectorates now work the same as vassals when it comes to diplomacy and colonization * Protectorates can now be integrated without waiting for them to become a vassal === Events & Modifiers === * Atmospheric Aphrodisiac planet modifier effect on growth time reduced from -33% to -10% * Planet modifier-related events will now always trigger within the first year of colonization * Made a number of colony events more common for the player === Leaders === * Ruler skill now reduces edict influence cost and increase unity output * Governor skill no longer increases happiness, but rather lowers Unrest * Leaders will no longer start with the Iron Fist trait if Slavery is prohibited * Leaders can only gain the Iron Fist trait by leveling up if Slavery is not prohibited === Technology === * Pacifists no longer have a lower chance of rolling weapon-related technologies * Everyone can now research and build Research Institute, Symbol of Unity, Ministry of Benevolence and Galactic Stock Exchange as rare technologies * Nutrient Replication effect on food output reduced from +25% to +15% * Tomb World Adaption effect on habitability reduced from +40% to +20% * Automated Exploration Protocols technology now required Administrative AI instead of Self-Aware AI * Technologies that increased influence now increase the influence gain from factions instead === Components === * Missile cooldown reduced from 2.0-3.0 to 0.2-2.5 * Missile armor penetration changed to 0/15/30% * Missile speed increased from 5 to 6 * Missiles now deal +10% damage vs. shields * Missile HP have been adjusted slightly * Weapon windup does not get cancelled when losing target during windup === War === * The Liberate wargoal can no longer be used against Fallen Empires, Awakened Empires and Hive Minds * Countries that cannot normally conquer planets are now able to conquer Fallen Empires, Awakened Empires and Hive Minds * Planets belonging to subjects are now worth less warscore to occupy * Planets belonging to subjects of Awakened Empires are worth far less warscore to occupy * Removed warscore gain from blockades * Planets that are part of the wargoals are now worth significantly more warscore
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