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1.3 版本
”(章节)
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=== Components === * Added a new utility component, Afterburners, increasing a ship's combat speed * Thrusters now provide 0/3/6/9 Chance to Evade instead of a +0%/+10%/+20%/+30% modifier * Sensors now provide 0/3/6/9 Tracking instead of 0/2/4/6 Chance to Hit * Jump Drives are now researchable for all FTL types (but still very rare) * Laser weapons now deal 20% less damage to shields * Laser weapons' armor penetration changed from 33% to 15/30/60% depending on slot size * Plasma weapons now deal 20% less damage to shields * Plasma weapons' armor penetration changed from 75% to 60/80/90% depending on slot size * Disruptor weapons' shield damage increased from +100% to +200% * Projectile weapons' shield damage increased from +15% to +33% * Projectile weapons' armor penetration changed from 0% to 0/15/30% depending on slot size * Torpedo weapons have been reworked and are now only Torpedo slot size * Arc Emitters are now extra large weapons * Particle Lances are now extra large weapons ; Shield Capacitor * Is now an aux slot instead of utility slot component * Power usage reduced from 50 to 20 * Mineral cost reduced from 50 to 20 ; Crystal-Infused Plating * Is now an aux slot instead of utility slot component and increases ship HP by +5% * Mineral cost reduced from 40 to 25 ; Crystal-Forged Plating * Is now an aux slot instead of utility slot component and increases ship HP by +10% * Mineral cost reduced from 50 to 30 ; Regenerative Hull Tissue * Is now an aux slot instead of utility slot component * Mineral cost reduced from 50 to 30 ; Flak Battery * Is now a medium slot weapon instead of a large slot weapon * Ranged increased from 40 to 50 ; Flak Artillery * Is now a medium slot weapon instead of a large slot weapon * Ranged increased from 40 to 50 ; Cloud Lightning * Damage changed from 6-12 to 1-27 * Range increased from 40 to 50 * Accuracy increased from 75% to 100% * Now deals 25% less damage to shields ; Deflectors * Power usage reduced from 5/10/20 to 2.5/5/10 * Shield HP reduced from 25/50/100 to 20/40/80 ; Improved Deflectors * Power usage reduced from 7.5/15/30 to 5/10/20 * Shield HP reduced from 50/100/200 to 30/60/120 ; Shields * Power usage reduced from 10/20/40 to 7.5/15/30 * Shield HP reduced from 75/150/300 to 45/90/180 ; Improved Shields * Power usage reduced from 12.5/25/50 to 10/20/40 * Shield HP reduced from 100/200/400 to 70/140/280 ; Advanced Shields * Power usage reduced from 15/30/60 to 12.5/25/50 * Shield HP reduced from 125/250/500 to 105/210/420 ; Medium Railgun * Maximum damage increased from 46 to 49 ; Large Railgun * Maximum damage increased from 99 to 100 ; Kinetic Battery * Mineral cost reduced from 100 to 50 * Power usage reduced from 100 to 50 ; Kinetic Artillery * Mineral cost reduced from 120 to 60 * Power usage reduced from 120 to 60 ; Small Autocannons * Attach cooldown reduced from 3.15 to 2.35 * Tracking is set to 65% ; Medium Autocannons * Attach cooldown reduced from 3.15 to 2.35 * Now also has 10% armor penetration * Tracking is set to 35% ; Large Autocannons * Attach cooldown reduced from 3.15 to 2.35 * Now also has 20% armor penetration * Tracking is set to 10% ; Small Ripper Cannons * Damage changed from 4-17 to 4-16 * Accuracy increased from 82% to 83% * Attach cooldown reduced from 3.15 to 2.35 * Tracking is set to 65% ; Medium Ripper Cannons * Damage changed from 8-36 to 8-33 * Accuracy increased from 80% to 81% * Now also has 10% armor penetration * Attach cooldown reduced from 3.15 to 2.35 * Tracking is set to 35% ; Large Ripper Cannons * Damage changed from 21-74 to 21-67 * Accuracy increased from 75% to 76% * Now also has 20% armor penetration * Attach cooldown reduced from 3.15 to 2.35 * Tracking is set to 10% ; Small Stormfire Cannons * Damage changed from 5-19 to 5-17 * Accuracy increased from 82% to 84% * Attach cooldown reduced from 3.15 to 2.35 * Tracking is set to 65% ; Medium Stormfire Cannons * Damage changed from 11-39 to 10-35 * Accuracy increased from 80% to 82% * Now also has 10% armor penetration * Attach cooldown reduced from 3.15 to 2.35 * Tracking is set to 35% ; Large Stormfire Cannons * Damage changed from 25-84 to 26-70 * Accuracy increased from 75% to 77% * Now also has 20% armor penetration * Attach cooldown reduced from 3.15 to 2.35 * Tracking is set to 10% ; Swarmer Missiles * Is now a medium slot weapon instead of a large slot weapon * Damage changed from 18-38 to 8-12 * Attack cooldown reduced from 2.50 to 2.10 * Ranged increased from 50 to 60 * Missile Evasion is 200%, making them impossible to hit by PD ; Whirlwind Missiles * Is now a medium slot weapon instead of a large slot weapon * Damage changed from 21-41 to 10-15 * Attack cooldown reduced from 2.50 to 2.10 * Ranged increased from 50 to 60 * Missile Evasion is 200%, making them impossible to hit by PD ; Sentinel Point-Defense * Minimum damage increased from 1 to 2 * Maximum damage increased from 2 to 3 * Accuracy increased from 20% to 80% * Tracking set to 20% ; Barrier Point-Defense * Minimum damage increased from 2 to 3 * Maximum damage increased from 3 to 4 * Accuracy increased from 30% to 80% * Tracking set to 30% ; Guardian Point-Defense * Minimum damage increased from 3 to 5 * Maximum damage increased from 4 to 6 * Accuracy increased from 40% to 80% * Tracking set to 40%
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