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== Overwriting specific elements == {{anchor|Mod_Load_Order|Overwriting Specific Elements}}{{See also|#Mod load order}} Occasionally, it is possible to overwrite a specific game element without needing to replace the entire vanilla file. In some cases adding an element with a similar identifier (id or key) into another file will duplicate that element for the game. But in other cases, the version that comes first (First In, Only Served; '''FIOS''')/last (Last In, Only Served; '''LIOS''') will be used instead.<ref>[[forum:990537]]</ref> The order in which files are processed is based on [[commons:Media:ASCII-Table-wide.svg|ASCIIbetical order]] of the filenames. If the names are the same, they'll be processed based on the displayed order in the launcher (or loading template). Before [[patch 2.5]] the load order was the reverse-ASCIIbetical order of the mod display name, with vanilla always being first (if it’s at the ''top'' of the mod list, it'll be loaded ''last''). Note that if there are multiple mods with the same display name, only the one whose mod file comes first, will be used. Note that this feature is not documented and thus might be subject to arbitrary changes between versions. {{SVersion|2.5}} === Common folder === {{expand|with=overwrite type info}} <!--{| class="mw-collapsible wikitable" style="float: left; margin-left: -5px; margin-top: -5px; min-width:40%; max-width:50%;"--> {| class="mw-collapsible wikitable" style="float: left; margin-left: -5px; margin-top: -5px" |- ! <!--style="min-width:12%;max-width:22%;"--> rowspan=2 | Folder !! colspan=3 | Overwrite !! rowspan=2 | Contents |- ! <!--style="width:3%;"|--> Type ! <!--style="width:25%;"|--> Error Log ! <!--style="min-width:30%;max-width:50%;"|--> Notes |- | achievements | {{icon|unknown}} | {{icon|unknown}} | | |- | agendas | LIOS | Object key already exists | | {{iconify|Agenda}} definitions and weights. |- | ai_budget | {{icon|unknown}} | {{icon|unknown}} | | What fractions of its resources the AI wants to spend on things. |- | ai_espionage | {{icon|unknown}} | {{icon|unknown}} | | None (all content in subfolders) |- | ├───operations | {{icon|unknown}} | {{icon|unknown}} | | |- | └───spynetworks | {{icon|unknown}} | {{icon|unknown}} | | |- | ambient_objects | {{icon|unknown}} | {{icon|unknown}} | | Graphics objects. |- | anomalies | LIOS | Object key already exists | | [[Anomaly]] description keys, images, spawn chances and conditions, and event pointers. |- | archaeological_site_types | {{icon|unknown}} | {{icon|unknown}} | | {{iconify|Archaeology Site}} definitions. |- | armies | LIOS | Object key already exists | | {{icon|assault army}} Army type definitions. |- | artifact_actions | LIOS | Object key already exists | | {{iconify|Minor Artifact}} artifact action definitions. |- | ascension_perks | LIOS | [None]<br><small>since 3.X</small> | Pre version 3.X: [Error log] Object key already exists | {{iconify|Ascension Perk}} definitions. |- | asteroid_belts | {{icon|unknown}} | {{icon|unknown}} | | Graphics for [[asteroid]] belts. |- | attitudes | LIOS | Object key already exists | | {{icon|opinion}} AI [[Attitude]] definitions. |- | bombardment_stances | LIOS | Object key already exists | | [[Orbital bombardment]] type definitions. |- | buildings | LIOS<br><small>since 3.3</small> | Object key already exists | Pre version 3.3: Breaks auto-generated modifiers | {{iconify|Building}} definitions. |- | button_effects | {{icon|unknown}} | {{icon|unknown}} | | |- | bypass | LIOS | Object key already exists | | [[Bypass]] type definitions. |- | casus_belli | LIOS | Object key already exists | | {{iconify|Casus Belli}} conditions. |- | colony_automation | {{icon|unknown}} | {{icon|unknown}} | | How player colonies controlled by automated sector management determine which districts and buildings to build. Each [[designation]] has its own script. Not used by AI empires. |- | colony_automation_exceptions | {{icon|unknown}} | {{icon|unknown}} | | {{icon|crime}} Conditional overrides to automated sector management. |- | colony_types | LIOS | Object key already exists | | {{iconify|Designation||Colony}} definitions. |- | colors | {{icon|unknown}} | {{icon|unknown}} | | RGB country and species color sets. |- | component_sets | FIOS | Object key already exists | | {{icon|component}} Ship [[component]] icon and frame assignment. |- | component_slot_templates | {{icon|unknown}} | {{icon|unknown}} | | Graphics assignments for weapon slot types. |- | component_tags | {{icon|unknown}} | {{icon|unknown}} | | {{icon|component}} List of referenceable tags assignable to ship [[component]]s. |- | component_templates | FIOS | Object key already exists | | {{icon|component}} Ship [[component]] definitions. |- | country_container | {{icon|unknown}} | {{icon|unknown}} | | |- | country_customization | {{icon|unknown}} | {{icon|unknown}} | | Which capital building types and robot portraits empires use. |- | country_types | LIOS | [None]<br><small>since 3.X</small> | Pre version 3.X: [Error log] Object key already exists | Rules for empires, enclaves, and other country types. |- | crisis_levels | LIOS | {{icon|unknown}} | | {{iconify|Become the Crisis}} ascension perk crisis level definitions. |- | crisis_objectives | LIOS | {{icon|unknown}} | | {{iconify|Menace}} rewards for completing {{iconify|Become the Crisis}} objectives. |- | decisions | LIOS/DUPL | Object key already exists | Entire override ONLY. | {{iconify|Decision}} definitions and AI weights. |- | style="max-height: 90px" | defines | LIOS | {{small|''[none]''}} | The block the define is in must be included as well. :E.g.: <small><code>NGameplay = { POLICY_YEARS = 10 }</code></small> | Global variables and settings. |- | deposit_categories | {{icon|unknown}} | {{icon|unknown}} | | List of [[orbital deposit]] and [[planetary feature]] categories. |- | deposits | LIOS | Object key already exists | | [[Orbital deposit]], [[planetary feature]], and [[blocker]] definitions and drop weights. |- | diplo_phrases | {{icon|unknown}} | {{icon|unknown}} | | [[File:Diplomacy_alliance.png|24px|link=Diplomatic agreement]] Diplomatic phrase keys and conditions for diplomatic actions. |- | diplomatic_economy | LIOS | Object key already exists | | [[File:Diplomacy_alliance.png|24px|link=Diplomatic agreement]] [[Diplomatic agreement]] costs. |- | diplomatic_actions | NO/LIOS | Object key already exists | Entire override ONLY. | [[File:Diplomacy_alliance.png|24px|link=Diplomatic agreement]] [[Diplomatic action]] conditions. |- | style="height: 45px" | districts | LIOS<br><small>since 3.3</small> | Object key already exists | Pre version 3.3: Breaks auto-generated modifiers | {{iconify|District}} definitions. |- | dynamic_text | {{icon|unknown}} | {{icon|unknown}} | | |- | economic_categories | LIOS | Object key already exists | | [[File:Empire_economy.png|24px|link=Economy]] Definitions and modifier generation for [[Modifiers#Economic_Categories|economic categories]] used by [[Economy_modding#Economy_Units|resource blocks]] and AI budgets. * {{icon|job}} Includes job categories and subcategories which determine which modifiers apply to which jobs |- | economic_plans | {{icon|unknown}} | {{icon|unknown}} | | AI empire resource income goals. |- | edicts | LIOS | Object key already exists | | {{iconify|Edict}} definitions and AI weights. |- | espionage_assets | LIOS | {{icon|unknown}} | Entire override : ''PASS'' | {{iconify|infiltration}} [[Espionage asset]] definitions. |- | espionage_operation_categories | {{icon|unknown}} | {{icon|unknown}} | | {{iconify|infiltration}} List of espionage operation and intel categories. |- | espionage_operation_types | LIOS | {{icon|unknown}} | Entire override : ''PASS'' | {{iconify|infiltration}} Espionage operation definitions. |- | style="height: 45px" | ethics | LIOS | {{small|''[none]''}} | Might break "selected ethic" graphic if too many Ethics; '''WARNING:''' Due to new multiple ethics files, the auto-generated file will randomly break off as some empires have no ethics when randomly generated. So entire overwrite is suggested. | [[Ethics#Empire ethics|Empire ethic]] definitions and [[Ethics#Pop ethics|ethic attraction]] modifiers. |- | event_chains | FIOS | {{small|''[none]''}} | | [[Event]] chain image assignment and referenceable counters. |- | fallen_empires | {{icon|unknown}} | {{icon|unknown}} | | {{icon|elder race}} [[Fallen empire]] definitions. |- | federation_law_categories | {{icon|unknown}} | {{icon|unknown}} | | {{icon|Federation}} [[Federation#Federation laws|Federation law]] category assignment. |- | federation_laws | {{icon|unknown}} | {{icon|unknown}} | | {{icon|Federation}} [[Federation#Federation laws|Federation law]] definitions and AI weights. |- | federation_perks | {{icon|unknown}} | {{icon|unknown}} | | {{icon|Federation}} [[Federation#Federation types|Federation perk]] definitions. |- | federation_types | {{icon|unknown}} | {{icon|unknown}} | | {{icon|Federation}} [[Federation#Federation types|Federation type]] definitions. |- | first_contact | {{icon|unknown}} | {{icon|unknown}} | | [[First contact]] progression definitions. |- | galactic_community_actions | {{icon|unknown}} | {{icon|unknown}} | | {{icon|galactic community}} Costs to perform special galactic community actions. |- | galactic_focuses | {{icon|unknown}} | {{icon|unknown}} | | {{icon|galactic community}} Galactic focus definitions. |- | game_rules | LIOS | {{small|''[none]''}} | | Tooltip generating conditions. |- | global_ship_designs | FIOS | A ship design already exists | | Premade ship designs. |- | governments | LIOS | Object key already exists | | [[Government type]] conditions, ruler titles, and election candidate weights. |- | ├───authorities | LIOS | Object key already exists | Specific override is impossible. Entries override ONLY. | [[Authority]] definitions. |- | └───civics | LIOS | Object key already exists | | [[Civic]] and [[origin]] definitions. |- | graphical_culture | {{icon|unknown}} | {{icon|unknown}} | | Graphics info for ship skins. |- | greeting_overlay_sounds | {{icon|unknown}} | {{icon|unknown}} | | |- | intel_categories | {{icon|unknown}} | {{icon|unknown}} | | {{icon|intel}} Which information is revealed by specific [[Intelligence#Intel_level|intel category levels]]. |- | intel_levels | {{icon|unknown}} | {{icon|unknown}} | | {{icon|intel}} Assigns intel category levels to intel level. |- | lawsuits | {{icon|unknown}} | {{icon|unknown}} | | Unused |- | leader_classes | LIOS | Object key already exists | | {{iconify|Leader}} type definitions. |- | mandates | LIOS | Object key already exists | | {{iconify|Mandate}} definitions. |- | map_modes | LIOS | Object key already exists | | Map mode definitions. |- | megastructures | LIOS | Object key already exists | | [[Megastructure]] definitions. |- | menace_perks | {{icon|unknown}} | {{icon|unknown}} | | {{iconify|Become the Crisis}} perk definitions. |- | message_types | {{icon|unknown}} | {{icon|unknown}} | | Alert message icon definitions. |- | name_lists | {{icon|unknown}} | {{icon|unknown}} | | Sets of random names for ships, fleets, armies, planets, and leaders. |- | notification_modifiers | {{icon|unknown}} | {{icon|unknown}} | | <!--|} {| class="mw-collapsible wikitable" style="float: right; margin-left: 3px; margin-top: -5px; margin-right: -10px; min-width:40%; max-width:50%;" |+ O-Z (Observation Station<br>Missions – War Goals) |- ! style="max-width:22%;"| Folder ! style="width:3%;"| Overwrite<br>Type ! style="width:25%;"| Error Log ! style="min-width:33%;max-width:50%;"| Notes--> |- | observation_station_missions |<small>DUPL/LIOS</small> | {{icon|unknown}} | Entire override ONLY. | [[Observation post]] mission definitions and AI weights. |- | on_actions | NO/MERGE | {{small|''[none]''}} | Cannot modify existing entries; new entries will be merged with the existing entry with the same NAME={}. : Load order is top first. | Assigns [[events]] to be triggered when certain game actions happen. |- | opinion_modifiers | <small>DUPL/LIOS</small> | {{small|''[none]''}} | <small><code>add_opinion_modifier</code> is LIOS</small> | {{iconify|Opinion}} modifiers and conditions. |- | personalities | LIOS | Object key already exists | | [[AI Personality]] definitions and weights. |- | planet_classes | LIOS<br><small>since 3.3</small> | {{small|''[none]''}} | Pre version 3.3: DUPL – breaks habitability modifiers if individually overwritten. | [[Celestial body]] graphics and definitions. |- | planet_modifiers | LIOS | Object key already exists | | {{icon|Planet modifier}} Random planet modifier spawn chances. |- | policies | LIOS | Object key already exists | Existing Object key can be override with <small><code>NAME = {}</code></small> | {{iconify|Policy}} definitions and AI weights. |- | pop_categories | LIOS | Object key already exists | | {{icon|pop}} [[Population#Stratum|Pop category type]] definitions. |- | pop_faction_types | LIOS | Object key already exists | | [[Faction]] demands, join conditions, attraction modifiers, and actions. |- | pop_jobs | LIOS<br><small>since 3.3</small> | Object key already exists | Pre version 3.3: [Type] NO – Breaks auto-generated modifiers if overwriting a specific job and not the whole file. | {{iconify|Job}} definitions and auto-assignment weights. |- | precursor_civilizations | {{icon|unknown}} | {{icon|unknown}} | | List of [[Precursor]] civilizations and conditions. |- | random_names | {{icon|unknown}} | {{icon|unknown}} | | Components for randomly generated Empire, Federation, Faction, First Contact, and War names. |- | └───base | {{icon|unknown}} | {{icon|unknown}} | | Lists of celestial object names and randomly generated species name affixes. |- | relics | NO | Object with key already exists | | [[Relic]] definitions and AI triumph weights. |- | resolution_categories | {{icon|unknown}} | {{icon|unknown}} | | {{icon|galactic community}} Defines which category individual resolutions are in and the category icon. |- | resolution_groups | LIOS | Object with key already exists | | {{icon|galactic community}} Assigns frames and text colors to resolution categories. |- | resolutions | LIOS | Object with key already exists | | {{icon|galactic community}} [[Resolution]] definitions and AI weights. |- | script_values | {{icon|unknown}} | {{icon|unknown}} | | Dynamically calculated referenceable value. |- | scripted_effects | LIOS | Object key already exists | | [[Dynamic_modding#Scripted_effects|Scripted effects]]. |- | scripted_loc | {{icon|unknown}} | {{icon|unknown}} | | [[Localisation_modding#Bracket_Commands|Dynamic localization]]. |- | scripted_triggers | LIOS | Object key already exists | | [[Dynamic_modding#Scripted_triggers|Boolean trigger conditions]]. |- | scripted_variables | FIOS | Variable name taken | | [[Dynamic_modding#Scripted_variables|Global variables]]. |- | section_templates | NO <small>DUPL/FIOS</small> | Duplicate section template found. Multiple sections are named … | '''Warning''': existing can't be overwritten, used ships/starbases will get deleted. | {{icon|ship class}} [[Ship_designer#Sections|Ship section]] definitions. |- | sector_focuses | LIOS | Object key already exists | | Sector automation construction weights. |- | sector_types | {{icon|unknown}} | {{icon|unknown}} | | [[Sector]] definitions. |- | ship_behaviors | FIOS | Behavior name already exists | | Ship AI. |- | ship_sizes | LIOS | Object key already exists | | {{icon|ship class}} [[Ship_designer#Types|Ship chassis]] definitions, including {{iconify|Starbase}}s and [[spaceborne aliens]]. |- | situations | {{icon|unknown}} | {{icon|unknown}} | | [[Situation]] definitions. |- | solar_system_initializers | FIOS | Initializer already exists | | [[Unique_systems|Predefined solar systems]], some including country, colony, and/or fleet generation. |- | special_projects | FIOS | Object key already exists | | [[Special project]] definitions. |- | species_archetypes | LIOS<br><small>since 3.3</small> | Object key already exists | Pre version 3.3: Breaks auto-generated modifiers. | Assigns {{iconify|Trait Point}}s and [[Trait]] sets to [[Species]] archetypes. |- | species_classes | LIOS | Object key already exists | | Assigns portraits, species archetype, and graphical culture to [[Species#List_of_species_classes|species classes]]. |- | species_names | {{icon|unknown}} | {{icon|unknown}} | | Lists for randomly generating species names. |- | species_rights | LIOS | Object key already exists | Effect tooltips are independent of the effects. | [[Species rights]] definitions and AI weights. |- | star_classes | FIOS | {{icon|unknown}} | | Spawn odds and planet generation rules and environmental hazards based on the central star or star set. |- | starbase_buildings | DUPL/LIOS | Object key already exists | Entire override ONLY. | {{icon|starbase}} [[Starbase#Buildings|Starbase building]] definitions and AI weight modifiers. |- | starbase_levels | LIOS | Object key already exists | | {{icon|starbase}} [[Starbase#Level|Starbase chassis]] definitions. |- | starbase_modules | DUPL/LIOS | Object key already exists | Entire override ONLY. | {{icon|starbase}} [[Starbase#Modules|Starbase module]] definitions. |- | starbase_types | LIOS | Object key already exists | | {{icon|starbase}} [[Starbase#Types|Starbase designation]] conditions, AI ratios, and AI buildings & module weights. |- | start_screen_messages | FIOS | {{small|''[none]''}} | The first valid part for each location will be used and the rest discarded without issue. | Localization keys and conditions used to assemble the game start message. |- | static_modifiers | FIOS | {{small|''[none]''}} | | [[Modifier]] definitions. |- | strategic_resources | FIOS | {{small|''[none]''}} | | All [[resource]] definitions. |- | subjects | LIOS | [None] | Functions are limited/restricted by:<br><small><code>diplomatic_actions</code> and <code>game_rules</code></small> | {{icon|vassal}} [[Subject empire]] type definitions. |- | system tooltips | {{icon|unknown}} | {{icon|unknown}} | | Tooltips displayed when hovering over a system. |- | system_types | LIOS | Object key already exists | | System designation type conditions and weights. |- | technology | LIOS* | Duplicate technology: [''tech''] | LIOS overrides mostly still work despite the DUPL-type error entry. However, if the overwriting tech lacks a "potential" block, it will inherit the "potential" block from the overwritten tech. | [[Technology]] definitions, drop weights, and AI weights. |- | ├───category | {{icon|unknown}} | {{icon|unknown}} | | List of [[Technology#Research_areas_&_fields|research categories]] and icon assignments. |- | └───tier | LIOS | {{icon|unknown}} | | List of technology tiers. Defines number of previous tier tech requirements. |- | terraform | DUPL | {{small|''[none]''}} | | {{iconify|Terraform}}ing costs and conditions for every valid planet type pair. |- | trade_conversions | LIOS | Object key already exists | | {{icon|policy}} Trade Policy definitions. |- | tradition_categories | LIOS | Object key already exists | | [[Traditions#Tradition_trees|Tradition tree]] definitions and AI weights. |- | traditions | LIOS | Object key already exists | Effect tooltips are independent of the effects. | Individual [[tradition]] definitions, including adoption and finisher effects. |- | traits | DUPL/NO | {{small|''[none]''}} | Entire override ONLY. | [[Leader trait]] and [[Trait|species trait]] definitions. |- | war_goals | LIOS | Object key already exists | | {{icon|casus belli}} [[War goal]] definitions, conditions, and AI weights. |} FIOS – First in, only served. LIOS – Last in, only served DUPL – Duplicates NO – Cannot individually overwrite Please note that not everything could be tested extensively. === Localisation folder === Localisation is likely LIOS A guide for overwriting localisation can be found [[Localisation modding#Overwriting Vanilla Text|here]]. === Events folder === Events are treated as FIOS === Interface folder === Interface is likely LIOS
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