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===== 权力制度 ===== [[Government#Authority|Authority]] is the archetype of government that the empire exercises and defines how power is concentrated within the empire. Its primary purpose is to determine how often the leadership changes, i.e. how often a player can take advantage of a powerful ruler or must cope with a weak one. ====== 普通权力制度 ====== There are 4 regular Authorities available and each comes to a different way to elect the next empire ruler. They have near to no difference in power level. * {{iconify|Democratic}} governments hold elections every 10 years with a large candidate pool to decide on a new leader. While you cannot decide how the people vote, you can invest some Influence to support a candidate and increase their winning odds. Each ruler has a [[Mandate]] that's a quest to be done, and if it was fulfilled, the empire receives a number of {{iconify|Unity}}, which boosts their adoption of [[Traditions]]. Rulers elected out from their seat return to their previous position. They have a boost to automatic resettlement, which is useful for players that do not wish to move their populations across planets manually. * {{iconify|Oligarchic}} governments hold elections every 20 years with a restricted candidate pool but have the option to hold emergency elections at will at any time for 250 {{iconify|Influence}}. You can also invest some Influence to choose a candidate. Each ruler has an [[Agenda]] that's a static empire-wide bonus. The empire can switch to a different Agenda by re-electing the ruler. Rulers elected out from their seat return to their previous position. They additionally gain more {{iconify|Influence}} from factions. * {{iconify|Dictatorial}} governments hold elections with a restricted candidate pool only upon the ruler's death. You can also invest some Influence to choose a candidate. Each ruler has an [[Agenda]] but cannot be freely switched, because they cannot start an emergency election. Since their government is relatively smaller than others, their empires have less Empire Sprawl. * {{iconify|Imperial}} governments don't hold elections, instead they have hereditary rulers and the next ruler is a designated heir. Each ruler has an [[Agenda]] but cannot be switched, and because of the nature of hereditary, the next ruler cannot be elected based on their Agenda, and they additionally have access to an additional {{iconify|Edict}}. Note that having your empire ruler being the leader of a [[Faction]] drastically increases the empire-wide ethic attraction of the faction's ethic, which may be undesirable if it was an opposite ethic of your governing ethic. ====== 蜂巢思维 ====== {{expansion|utp}} {{iconify|Hive Mind}} is a special authority that requires {{iconify|Gestalt Consciousness}} ethic. They have an immortal ruler which represents their central consciousness and will never hold elections. They cannot access Robots or Psionics but have drastically faster Pop Growth Speed. While not mentioned in the game, their [[Leaders]] are also younger than usual, which amounts to more years in service compared to other empires. They have a unique set of Civics that do not share with other Authorities. ====== 机械智能 ====== {{expansion|snd}} {{iconify|Machine Intelligence}} is a special authority that requires {{iconify|Gestalt Consciousness}} ethic and must be played with a Robotic species, which have unique traits. Like Hive Minds, they also have an immortal ruler which represents their central consciousness. Their leaders are also immortal (technically near-immortal, they have a 0.5% chance each month to die of various causes) because of the nature of Robots, but they also use more {{iconify|Energy}} to recruit new leaders, and instead of {{iconify|Food}} upkeep, they have {{iconify|Energy}} upkeep for their pops. In addition, pop growth costs {{iconify|Alloys}}. They have a unique set of Civics that do not share with other Authorities. ====== 企业政府 ====== {{expansion|mgc}} {{iconify|Corporate}} is an authority that's almost identical to {{iconify|Oligarchic}}. They are focused on {{iconify|Trade Value}} and can access [[Planetary_management#Branch_Offices|Branch Offices]], which are established on other empire's planets for mutually beneficial effects. They also have a unique set of Civics.
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