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== Bugfixes == * Military Station maintenance is now correctly discounted by 25% instead of increased by 75% * Fixed negative opinion modifiers being applied to owners of planets that the Prethoryn Scourge is purging * Extradimensional Invaders should no longer spawn inside Fallen Empire borders * Reduced chance of generating the Improbable Orbit anomaly * Fixed the Master's Teachings edicts "Philosophical Mindset" and "Warring States" not being applied after event project finished * Fixed "Colonial Failure" anomaly event handing out a Colonization tech you already had * Fixed an issue with the VO not triggering for the mining station tutorial mission * Researched robot Pops are now always listed, but are not buildable if AI policy is set to Outlawed * Injured Queen project is now properly cancelled and visual asset removed when another Empire researches it first * Species Procurement event chain descriptions now correctly refer to planet names * Various localization bugs have been fixed * Fixed outdated Avian name list titles in Brazilian Portuguese, French, Polish and Spanish * Fixed some faction events not printing planet names properly * Loyalist-affiliated candidates now display proper faction names in Election view * Fixed observation post events sometimes not printing planet name correctly * Changed the way native reservations are placed for colony event related to colonizing planets that have primitive natives * Fixed a bug where missiles could appear on the galaxy map * Ring World habitability-trait now has proper localization * Fixed a bug where Destroyer Assembly Yard didn't require the correct Spaceport level to build * Fixed an issue where trait randomization didn't respect opposing traits * Fallen Empires are now able to build armies * Fixed an exploit where you could reduce the cost of resettlement by moving pops around on the same planet * Newly enlightened countries should no longer be despicable neutrals * Fixed right click not working to give additional orders while in FTL transit * Fixed an issue where embassies and rivalries could remain after an empire was annexed * Fixed an issue where you could always enable edicts * Fixed Swarm Infestors and Constructors sometimes not reinforcing properly * Robot Pops should no longer get shuffled ethics from divergence * Heirs now keep the dynasty name of the ruler in monarchies * Added missing localization strings for leaders who gained the arrested development trait * Fixed Power Overwhelming achievement * Fixed Domo Arigato achievement * Fixed Elixir of Life anomaly potentially spawning multiple times if not researched * Fixed Living Metal deposits not being minable * Fixed Sublight Probe event chain sometimes breaking after combat with the Salvage Skippers * Fixed being unable to change speed with (-) and (+) on American keyboard * Fixed bugs related to Ethics Divergence. Pops should no longer drift to "neutral" ethics. Drift towards empire ethics is slower than drifting away from * Fixed a bug where Frontier Outposts in sectors would cost no influence maintenance * Fixed a bug where ship_accuracy_add was not being calculated correctly * Fixed a bug where assigning ethics to newly generated pops would cause incorrect ethics divergence. * Custom ruler and heir titles will now be properly saved and loaded. * Fixed armies being stuck on planets * Planets recaptured from the AI empire will no longer randomly become Tundra worlds * Fixed the AI empire having highly self-destructive ideas about AI legality
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