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编辑“
Tomb world events
”(章节)
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== Events == {{clear}} {{box wrapper}} {{Event |version = Timeless |event_id = colony.160 |event_name = Ruined Particle Accelerator |picture = Evt physics research |trigger = * {{icon|tomb world}} Generic Tomb World colony event triggers |triggered only = * {{icon|time}} The colony turning 2 or 3 years old |event_text = We have discovered what appears to be the remains of a massive particle accelerator on [colony name]. It was found in a still-radioactive region covered in massive bomb craters, suggesting the accelerator was considered a strategic target of great importance during the [planet or moon]'s nuclear war.<br><br>We have recovered several research logs written by the scientist in charge of the accelerator. Although the technology of her civilization was fairly primitive, some of the theoretical research and formulas described in the logs are advanced even by our standards. Our physicists are poring over the data now. |options = {{option |option_text = Fascinating.|effect = [[File:D building.png|32px|link=Planetary_features#Ancient Particle Accelerator]] Ancient Particle Accelerator planetary feature added to the planet, with the following effects: * {{icon|pop phy}} {{green|+20%}} Physics from Jobs * {{icon|researcher}}{{icon|brain drone}}{{icon|calculator}} {{green|+2}} Researcher, Brain Drone, or Calculator jobs }} }} {{Event |version = Timeless |event_id = colony.161 |event_name = Surviving Infrastructure |picture = evt_city_ruins |trigger = * {{icon|tomb world}} Generic Tomb World colony event triggers |triggered only = * {{icon|time}} The colony turning 2 or 3 years old |event_text = Infrastructure that survived the great nuclear war which ruined [colony name] have proved a great boon to our colonists. The alien civilization that once lived here built highways connecting their major population centers, and some of them are still in good enough condition to be used today.<br><br>We have also been able to recycle a large amount of building material from the many ruins that dot the landscape, further improving our colony's infrastructure. |options = {{option |option_text = Excellent.|effect = {{planet modifier|pm_factory|1|w=24px|link=Planet_modifiers#Surviving Infrastructure}} {{yellow|Surviving Infrastructure}} planet modifier added, with the following effects: * {{icon|building cost}} {{green|-25%}}}} District Cost }} {{Event |version = Timeless |event_id = colony.162 |event_name = Derelict Space Station |picture = evt_satellite_in_orbit |trigger = * {{icon|tomb world}} Generic Tomb World colony event triggers * Planet wasn't made into a Tomb World by primitives nuking themselves |triggered only = * {{icon|time}} The colony turning 2 or 3 years old |event_text = A small team from our colony on [colony name] recently boarded a primitive space station that had been left in orbit by the [planet or moon]'s original inhabitants. The mummified remains of the station's crew could still be found clustered around viewports facing the [planet or moon]. They must have realized they were doomed after seeing the billowing mushroom clouds below, and communication logs shows that the astronauts made several futile and increasingly frantic attempts to contact the surface before they eventually ran out of supplies.<br><br>The station is in good condition, and it has afforded our engineers a rare glimpse of the early stages of a planetary space program. They have gained several ideas from the primitive yet ingenious solutions used in the station's design. |options = {{option |option_text = Intriguing.|effect = {{icon|engineering research}} Tier 1 research reward: Gain {{green|250-100000}} Stored Engineering Research}} }} {{Event |version = Timeless |event_id = colony.163 |event_name = Wasteland Radiation |picture = evt_colony_settlement |trigger = * {{icon|tomb world}} Generic Tomb World colony event triggers * {{icon|no}}{{icon|Gestalt Consciousness}} Not Gestalt Consciousness |triggered only = * {{icon|time}} The colony turning 2 or 3 years old |event_text = The radiation levels in some wasteland regions of [colony name] appear to be greater than our previous scans had indicated. Colonists in several local settlements have complained of poor health, and birth rates are down. We are taking steps to evacuate the affected regions, but these measures will take time. |options = {{option |option_text = Unfortunate.|effect = {{planet modifier|pm_irradiated|3|w=24px|link=Planet modifiers#Wasteland Radiation}} {{yellow|Wasteland Radiation}} planet modifier added for {{icon|time}} 10 years, with the following effects: * {{icon|biological pop happiness}} {{red|-10%}} Biological pop happiness * {{icon|lithoid pop happiness}} {{red|-10%}} Lithoid pop happiness }} }} {{Event |version = Timeless |event_id = colony.164 |event_name = Pacifist Movement |picture = evt_smugglers_in_bar |trigger = * {{icon|tomb world}} Generic Tomb World colony event triggers * {{icon|no}}{{icon|Gestalt Consciousness}} Not Gestalt Consciousness * {{icon|pop}} Colony has a free Pop that's neither {{iconify|Mechanical}} nor {{iconify|Pacifist}} |triggered only = * {{icon|time}} The colony turning 2 or 3 years old |event_text = The decrepit ruins and desolate wastelands found on [colony name] seem to have prompted many of the [planet or moon]'s colonists to adopt some kind of pacifistic philosophy.<br><br>Members of this new movement claim that the environment they live in serve as a daily reminder of the senseless horrors of war. They see it as their civic duty to prevent the terrible destruction visited upon [colony name] from occurring on other worlds. | option conditions = yes |options = {{option |option_text = Do they, now? |trigger = {{icon|no}}{{icon|militarist}}{{icon|fanatic militarist}}{{icon|pacifist}}{{icon|fanatic pacifist}} Neither Militarist nor Pacifist |effect = {{icon|ethic shift}} 3 Pops on the colony that aren't {{iconify|Mechanical}} or {{iconify|Pacifist}} change ethics to {{iconify|Pacifist}}}} {{option |option_text = {{icon|militarist}}{{icon|fanatic militarist}} These wretched cowards shame our nation! |trigger = {{icon|militarist}}{{icon|fanatic militarist}} Militarist |effect = {{icon|ethic shift}} 3 Pops on the colony that aren't {{iconify|Mechanical}} or {{iconify|Pacifist}} change ethics to {{iconify|Pacifist}}}} {{option |option_text = {{icon|pacifist}}{{icon|fanatic pacifist}} Excellent. Everyone should give peace a chance. |trigger = {{icon|pacifist}}{{icon|fanatic pacifist}} Pacifist |effect = {{icon|ethic shift}} 3 Pops on the colony that aren't {{iconify|Mechanical}} or {{iconify|Pacifist}} change ethics to {{iconify|Pacifist}}}} }} {{end box wrapper}}
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