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编辑“
ST NewHorizons/Economy
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==Basic Resources== These resources are your fundamental ingredients you will need to manage to progress further as well as to make better items in the game. The base resources are provided by the workers which are the base skill levels. A strong base will keep your empire or coalition going till the universe ends. Tips will be added per resources and other tips will be added at the end as well as frequently asked questions. ===Energy Credits=== This resource will provide power for all your avenues in the game and are produced by technicians. The energy credits as the name implies provides power for your ships, buildings, armies, and districts that you would build as well as to clear land blockers. The most prominent way to increase this research is to build either mining stations that are found throughout the solar systems as well as to increase the energy district that is on a planet. The base building that would increase the output that is produced is the fusion reactor which provides a 30% increased output at the cost of 1 deuterium. The following technologies will also help increase your energy credit output: * Superconducting Metamaterial (technician output +0.5) * Calabi-Tau Manifold Manipulation (technician output +0.5) * Applied Superconductivity (technician output +0.5) ===Minerals=== These are the second basic building blocks to all civilizations in the game. These minerals are produced by miners and are used to build districts on your planets, mining stations, research stations, and outposts. The primary way to increase mineral production is to increase the mining districts on your planets that would increase the number of miner jobs you can have. Another primary way to increase the mineral output your civilization produces is to build mining stations that you would find throughout the various solar systems. A base building that would increase your miner production is the mining network building at an increase of 30% at the cost of energy. The technologies that would increase the miner output and station mining output are as follows: * Power Drilling (miner output +0.5) * Geothermal Fracking (miner output +0.5) * Extraction Patterns (miner output +0.5) ===Food=== As the resource name implies this particular one is what your pops use as nutrition. The only caveat of this is that some civilizations do not use this within their empire, namely the borg. The use of this material applies towards pop growth and sustainability while it can also be used as trade. The way to gain this resource is through districts or buildings that allow for farmer jobs to be made which is what provides the resource. The building that increases the amount of output your farmers produce by 30% is called the climate controlled farms at the cost of 1 brizeen nitrate. Another way to increase the production output is the following technologies and traditions: * Vitality Boosters (farmer output +0.5) * Xenobotany (farmer output +0.5) * Transgenic Corp (farmer output +0.5)
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