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1.2 版本
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== Features == === Important === * Added Defensive Pact diplomatic action that allows you to form a defensive alliance with another empire. * Non-Aggression Pact, Migration Treaty, Support Independence and Guarantee Independence are now diplomatic actions instead of trade deals. * Removed embassies and replaced it with Trust. Trust builds over time from having active diplomatic treaties (such as a Non-Aggression Pact or Alliance) and increases opinion by up to +100. * Federations now vote on wars and new members. * Federation members now give 20% of their Navy Capacity to the Federation, which makes up the Federation Navy Capacity. * Federation fleets no longer cost maintenance, but cannot exceed the Federation Navy Capacity in size. * You can now kick alliance and federation members with a majority vote action. * Sending a favorable trade deal (such as a gift) will now increase the opinion of the other empire by up to +100 * You can now set a War Philosophy policy. This policy determines what type of wargoals you can use * Removed War Economy policy * Colonizing Planets and building Frontier Outposts now costs Influence based on the distance to your closest owned system * Border are now Open to everyone by default, but can be Closed through a Diplomatic Action. Empires will Close Borders to Rivals by default and Fallen Empires will never Open Borders * Happiness is now a linear modifier, with levels above 50% giving bonuses and levels below 50% giving penalties * All Ship Weapons have had their range doubled * Added Diplomatic, Opinion, and AI Attitude Map Modes. Map Modes are easily moddable and more can be added through mods, but it will affect the checksum * Core Planets is now Core Systems instead. This means you can colonize multiple planets in the same system without it affecting the soft cap. * Pops receive a -10% happiness penalty while the empire is in an offensive war === General === * Ship Designs with excess power gain a small bonus to damage, speed and evasion * Grand Admiral achievement now requires a combined fleet power of 100.000 instead of having dealt 100.000 damage in a ship combat * Alliances and Federations can now vote to kick a member. For the vote to be successful, ( 50% of members + 1 ) need to vote yes (so 3 members in an alliance of 4, for example) * Ship Combat Computers behavior has been changed. Aggressive behavior is now called Swarm behavior and Defensive behavior is now called Bombardment behavior * Added Visitor Center building and associated technology that is available to Xenophile empires * Added Symbol of Unity building and associated technology that is available to Spiritualist empires * Fleet merging has been improved and should prioritize certain fleets better * Spaceports can now be dismantled * Natural Beauty planet modifier effect on habitability removed. Instead the modifier now affects planet migration attraction by +25% * Taking a Tributary now makes you guarantee their independence for 10 years without cost * Migration Time was changed into Migration Speed * Base Ethics Divergence has been changed and capital buildings have been adjusted accordingly. It is no longer possible to avoid Ethics Divergence by not working the Reassembled Ship Shelter * Added Regulated Slavery policy option * Added Regulated Xeno Slavery policy option * Only Collectivists can now enslave their own species * Civilian Ship designs are updated with shields and armor technologies * Frontier Outposts are destroyed if the last owned planet in a system changes owner through war * Strike Craft attack and movement pattern was charged to be more swarm-like * Strike Craft ship count increased from 4 to 8, and damage has been rescaled accordingly * Galactic Ambitions technology no longer provides Survey Data for empires you have contacted === New - Traits === * Added Fleeting trait that reduces leader lifespan by -15 * Added Deviants trait that increases ethic divergence by +15% === New - Wargoals === * Make Tributary: You can now take tributaries in war. Tributaries are a type of subject that pays 20%<ref>The value is 25%, see in{{path|common/subjects/00_tributary.txt}}.</ref> of their Energy Credits and Mineral income to their overlord, but do not join their overlord's wars and are free to declare their own wars and colonize planets * Abandon Planet: If your policies allow Purging you can force an enemy to abandon a planet, killing all pops on that planet in the process * Humiliate: You can humiliate enemy empires, making them suffer a negative modifier for a time and giving you a chunk of influence * Open Borders: Forces the other Empire to open their borders to you for 10 years * Stop Atrocity: Forces the other Empire to ban slavery and purging === New - Space Nomads === * Nomads have been completely reworked and expanded for the mid-game * This non-player faction travels from one end of the galaxy to the other, encountering empires and triggering events === New - Diplomatic Incidents === * Certain actions and circumstances can now cause Diplomatic Incident events between Empires in the mid-game === New - Slave Factions === * Removed the old Slave faction * Added the Docile Slaves faction made up of relatively content slaves * Docile Slaves faction has fairly mild Support Effects * Docile Slaves faction demands Regulated Slavery policy * Added the Malcontent Slaves faction made up of unhappy slaves * Malcontent Slaves faction has fairly harsh Support Effects, including empire-wide rebellion * Malcontent Slaves faction demands freedom for all slaves * Added Emancipation faction for non-slave Pops * Emancipation faction strengthens the Malcontent Slaves * Pop ethos influences which faction Pops join when enslaved, and the decision "sticks" to them for a time * Enslaved Pops move between the two factions, with dissatisfied slaves gravitating toward the Malcontent Slaves
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