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=== Event triggering modifiers === The following random modifiers will cause an event roughly one year after the planet is colonized. The event can only trigger once per colony. {| class="mildtable plainlist" ! width="1%" | !! Modifier ! Effects ! Spawn chance ! Removed by terraforming ! <!--width="45%" | -->Event |- id="Asteroid Belt" | {{planet modifier|pm_asteroid_belt|1}} || Asteroid Belt | * {{icon|pop min}} {{green|+10%}} Minerals from Jobs * {{icon|max mining districts}} {{green|+3}} Max Mining Districts | * {{icon|no}}[[File:Planet gas giant.png|24px|link=Celestial_body#Gas Giant]] Base '''10''' if not Gas Giant * {{iconify|Low Gravity||x2|green}} * {{red|x0}} if is or has a moon | {{iconify|No}} | * {{planet modifier|pm_asteroid_belt|1|w=24px|link=#recent_comet}} [[Comet Sighted Through Belt]] <!--** Colony gets {{green|+10%}} {{iconify|Happiness}} for 5 years.--> |- id="Asteroid Impacts" | {{planet modifier|pm_asteroid_impacts|2}} || Asteroid Impacts | * {{icon|Habitability}} {{red|−5%}} Habitability * {{icon|pop min}} {{green|+5%}} Minerals from Jobs * {{icon|max mining districts}} {{green|+2}} Max Mining Districts | * {{icon|planet}} Base '''10''' if regular habitable planet class * {{icon|Relic World}} Base {{yellow|1}} if Relic World | {{iconify|No}} | * {{icon|no}} <!--The ''Asteroid Impacts'' and ''Space Bounty'' events have been -->{{red|Events removed}}. * <!--<s>Colony gets {{red|-5%}} {{iconify|Happiness}} for 5 years as well as either 20 {{iconify|Devastation}} or the [[File:D crater.png|24px]] Impact Crater planetary feature.</s>--> |- id="Atmospheric Hallucinogen" | {{planet modifier|pm_atmospheric_hallucinogen|2}} || Atmospheric Hallucinogen | * {{icon|Biological pop happiness}} {{green|+5%}} Biological pop happiness * {{icon|Lithoid pop happiness}} {{green|+5%}} Lithoid pop happiness * {{icon|pop phy}} {{green|+10%}} Physics from Jobs * {{icon|governing ethics attraction}} {{red|−30%}} Government Ethics Attraction | * {{icon|planet}} Base '''10''' if regular habitable planet class * {{icon|gaia world}} Base '''10''' if Gaia World | {{iconify|Tomb World}}<br>{{iconify|Machine World}}<br>{{iconify|Hive world}} | {{planet modifier|pm_atmospheric_hallucinogen|1|link=#Filtered Atmospheric Hallucinogen|w=24px}} [[Crackdown]] <!--* Empire gains a special project. Finishing it removes the modifier and has a 25% chance to add the {{planet modifier|pm_atmospheric_hallucinogen|1|w=24px}} Filtered Atmospheric Hallucinogen modifier.--> |- id="Irradiated" | {{planet modifier|pm_irradiated|3}} || Irradiated | * {{icon|habitability}} {{red|−10%}} Habitability * {{icon|Biological pop happiness}} {{red|−20%}} Biological pop happiness * {{icon|pop food}} {{red|−50%}} Food from Jobs * {{icon|max agriculture districts}} {{red|−6}} Max Agriculture Districts * {{icon|max mining districts}} {{green|+2}} Max Mining Districts | {{red|Never}} | {{iconify|Yes}} | {{icon|research}} [[What Happened Here?]] <!--Colony gains one of the following: * 20% chance [[File:D crater.png|24px]] Ancient Bombardment Craters planetary feature * 20% chance [[File:D organic landfill.png|24px]] Ancient Battlefield planetary feature * 20% chance [[File:D metal boneyard.png|24px]] Irradiated Ruins planetary feature * 40% chance {{planet modifier|pm_irradiated|2|w=24px}} Uncertain History modifier--> |- id="Strong Magnetic Field" | {{planet modifier|pm_strong_magnetic_field|1}} || Strong Magnetic Field | * {{icon|pop enc}} {{green|+5%}} Energy from Jobs * {{icon|pop phy}} {{green|+5%}} Physics from Jobs * {{icon|max generator districts}} {{green|+2}} Max Generator Districts | * {{icon|planet}} Base '''10''' if regular habitable planet class * {{icon|relic world}} Base '''10''' if Relic World * {{iconify|High Gravity||x2|green}} * {{iconify|Weak Magnetic Field||x0|red}} | {{iconify|No}} | * {{planet modifier|Pm_strong_magnetic_field|1|w=24px|link=#Magnetic Miracle}} {{green|50%}} chance: [[Planet_modifier_colony_events#Magnetic_Miracle|Magnetic Miracle]] * {{planet modifier|pm_strong_magnetic_field|3|w=24px|link=#Magnetic Disruption}} {{red|50%}} chance: [[Planet_modifier_colony_events#Magnetic_Disruption|Magnetic Disruption]] <!--** Colony gets either {{green|+20%}} or {{red|-10%}} {{iconify|Research}} from Jobs for 5 years.<ref>Because colonies generally can't produce research until they've reached 10 pops and upgraded their capital, and this event triggers when the colony is only one year old so the colony won't have grown a second pop yet, this event functionally has no effect.</ref> ** The third colony with this modifier also gets a special project which adds the {{planet modifier|pm_strong_magnetic_field|1|w=24px}} Magnetic Miracle modifier when finished.--> |- id="Titanic Life" | {{planet modifier|pm_titanic_life|1}} || Titanic Life | * {{icon|soc}} {{green|+25%}} Society from Jobs | * {{icon|planet}} Base '''10''' if regular habitable planet class * {{icon|gaia world}} Base '''10''' if Gaia World * {{icon|relic world}} Base '''10''' if Relic World * {{iconify|Lush||x2|green}} * {{iconify|High Gravity||x8|green}} * {{iconify|Low Gravity||x0.5|red}} * {{iconify|Hostile Fauna||x0|red}} | {{iconify|No}} | [[File:army_xenomorph.png|24px|link=Titanic Beast]] [[Planet_modifier_colony_events#Titanic_Life|Titanic Life]] <!--* Empire gains a special project. Finishing it will either allow the recruitment of {{icon|xenomorph army}} Titanic Beast armies on the planet or have the colony invaded by 3 powerful armies. * If the empire is {{icon|xenophobe}}{{icon|fanatic xenophobe}} Xenophobe or {{iconify|Hive Mind}} it can choose to gain the {{planet modifier|pm_titanic_life|1|w=24px}} Delicious Titans modifier instead of the special project.--> |- id="Unstable Tectonics" | {{planet modifier|pm_unstable_tectonics|3}} || Unstable Tectonics | * {{icon|habitability}} {{red|−10%}} Habitability * {{icon|happiness}} {{red|−5%}} Happiness * {{icon|pop eng}} {{green|+20%}} Engineering from Jobs | * {{icon|planet}} Base '''10''' if regular habitable planet class * {{icon|relic world}} Base {{yellow|1}} if Relic World * {{iconify|High Gravity||x4|green}} | {{iconify|No}} | {{planet modifier|pm_unstable_tectonics|3|w=24px|link=#Recent Tectonic Event}} [[Earthquake!]] <!--* Colony gets {{red|-5%}} {{iconify|Happiness}} for a year. * 66% chance: Either the colony gains a [[File:D deep sinkhole.png|24px]] Deep Sinkhole blocker or the empire gains 100-500 {{iconify|Minerals}}.--> |}
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