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== 虚境景象 == Upon entering the Shroud the empire will receive a random vision. The outcome of each vision choice is randomized. Each vision also has the option to exit the Shroud if the risk is deemed too great. {| class="mildtable" ! style="width:37%" | 景象 !! 前提 !! 可能的选项 |- | ''[Root.Capital.GetName]……景象模糊且难以辨认,但毫无疑问,那是[Root.Capital.GetName],我们的首都。巨大的城市看起来有些不同却让人眼熟,即使被火焰和烟雾的幕墙阻隔着。无数残缺不全的尸体横躺在街道上,都是[Root.GetSpeciesName]的尸体。腐烂的臭气让人难以忍受。<br/><br/>{{color|P|“你的未来。”}}<br/><br/>废墟上尸横遍野。望向天空,轨道上巨大的物体,拖着烟迹,开始缓慢却不可阻止地降向星球。我们是在见证无数可能的未来之一吗?<br/><br/>{{color|P|“并不是无数之一,这是注定要到来的。就像太阳升起一般确定。这是你们的命运。”}}<br/><br/>这景象来得快去得也快,只留下灵能的纷扰经久不散。'' | 只能发生一次 | * {{green|把能量注入化身。}} ** 35% chance to gain a Psionic Avatar fleet (47.5% with [[File:R zro crystal.png|24px]] Psionic Archive relic) ** 35% chance to gain a Psionic Avatar army (47.5% with [[File:R zro crystal.png|24px]] Psionic Archive relic) ** 20% 机会无事发生 (5% with [[File:R zro crystal.png|24px]] Psionic Archive relic) ** 10% chance a hostile Corrupted Avatar guardian appears for 10 years (0% with [[File:R zro crystal.png|24px]] Psionic Archive relic) * {{yellow|恩赐成功率:中}} ** 50% 机会获得一项虚境的恩赐帝国修正持续 5 年 ** 30% 机会无事发生 ** 20% 机会获得一项虚境的诅咒帝国修正持续 5 年 * {{red|恩赐成功率:低}} ** 30% 机会获得一项虚境的恩赐帝国修正持续 5 年 ** 40% 机会无事发生 ** 30% 机会获得一项虚境的诅咒帝国修正持续 5 年 |- | ''在虚境的深处,我们突然感应到了一个存在。一个像我们一样的访客——由心智制作的强大的灵能探机,对我们来说完全是个外来物,对虚境来说也是。<br/><br/>我们看到了这样的景象:被成群小型生物照料着的巨大的有机体生物漂浮在某种稠密气体大气层中短暂地显形,就像他们的灵能回音接触到了我们一样。'' | 只能发生一次 | * {{green|恩赐成功率:高}} ** 70% 机会获得一项虚境的恩赐帝国修正持续 5 年 ** 20% 机会无事发生 ** 10% 机会获得一项虚境的诅咒帝国修正持续 5 年 * {{yellow|恩赐成功率:中}} ** 50% 机会获得一项虚境的恩赐帝国修正持续 5 年 ** 30% 机会无事发生 ** 20% 机会获得一项虚境的诅咒帝国修正持续 5 年 * {{red|恩赐成功率:低}} ** 30% 机会获得一项虚境的恩赐帝国修正持续 5 年 ** 40% 机会无事发生 ** 30% 机会获得一项虚境的诅咒帝国修正持续 5 年 |- | ''一处无尽的沙漠蔓延在我们面前。我们曾经来过这。<br/><br/>{{color|P|“刹拉 库尔‘弥勒姆 祖耐克?”}}<br/><br/>有什么从沙中浮现了出来。我们难以看到。<br/><br/>{{color|P|“扎拉比,穆拉斯克。”}}<br/><br/>话语像雷鸣般响亮,他们从未预料到说话者的出现。我们只能被迫回答。'' | 只能发生一次 | * {{green|刹什卡 马拉克。}} ** 70% 机会获得一项虚境的恩赐帝国修正持续 5 年 ** 20% 机会无事发生 ** 10% 机会获得一项虚境的诅咒帝国修正持续 5 年 * {{yellow|提里特 奈利 达苏马娜!}} ** 50% 机会获得一项虚境的恩赐帝国修正持续 5 年 ** 30% 机会无事发生 ** 20% 机会获得一项虚境的诅咒帝国修正持续 5 年 * {{red|库纳克 德’奇奈克。}} ** 30% 机会获得一项虚境的恩赐帝国修正持续 5 年 ** 40% 机会无事发生 ** 30% 机会获得一项虚境的诅咒帝国修正持续 5 年 |- | ''突然,在痛苦的瞬间清晰中,我们存在的本质展现在我们面前。数千个像我们当前所处的星系被锁死在多元宇宙冲突的无尽循环中。<br/><br/>它开始,终结,又再度开始。每一次,万亿的生命在平衡挣扎。<br/><br/>{{color|P|“正是如此。”}}一个声音低语着,{{color|P|“而且永应如此。”}}'' | 只能发生一次 | * {{green|恩赐成功率:高}} ** 70% 机会获得一项虚境的恩赐帝国修正持续 5 年 ** 20% 机会无事发生 ** 10% 机会获得一项虚境的诅咒帝国修正持续 5 年 * {{yellow|恩赐成功率:中}} ** 50% 机会获得一项虚境的恩赐帝国修正持续 5 年 ** 30% 机会无事发生 ** 20% 机会获得一项虚境的诅咒帝国修正持续 5 年 * {{red|恩赐成功率:低}} ** 30% 机会获得一项虚境的恩赐帝国修正持续 5 年 ** 40% 机会无事发生 ** 30% 机会获得一项虚境的诅咒帝国修正持续 5 年 |- | ''这里一定是虚境的风暴区。大量的原生灵能能量流汇聚在这里,有时会粗暴地产生半智慧灵体生物。<br/><br/>这些困惑的灵体经常相互冲突,一场战斗中释放的灵能能存在近千年。事实上,现在就有几场这样的决斗正在进行。<br/><br/>我们应该谨慎前进。'' | Not having a Psionic Avatar fleet or army | * {{green|召唤一个灵能化身。}} ** 35% chance to gain a Psionic Avatar fleet (47.5% with [[File:R zro crystal.png|24px]] Psionic Archive relic) ** 35% chance to gain a Psionic Avatar army (47.5% with [[File:R zro crystal.png|24px]] Psionic Archive relic) ** 20% 机会无事发生 (5% with [[File:R zro crystal.png|24px]] Psionic Archive relic) ** 10% chance a hostile Corrupted Avatar guardian appears for 10 years (0% with [[File:R zro crystal.png|24px]] Psionic Archive relic) * {{yellow|恩赐成功率:中}} ** 50% 机会获得一项虚境的恩赐帝国修正持续 5 年 ** 30% 机会无事发生 ** 20% 机会获得一项虚境的诅咒帝国修正持续 5 年 * {{red|恩赐成功率:低}} ** 30% 机会获得一项虚境的恩赐帝国修正持续 5 年 ** 40% 机会无事发生 ** 30% 机会获得一项虚境的诅咒帝国修正持续 5 年 |- | ''我们正从远处俯视我们的星系,远到有几十万光年。毫无征兆地,灵能流便将我们以难以置信的速度冲向无数恒星,来到了一片属于失落帝国,[fallen_empire.GetName],的空域。<br/><br/>急速掠过恒星,随后是行星,终于视线定格在一座[fallen_empire.GetSpeciesName]城市。借着远超我们数代的反重力科技,无数尖塔冲向天际。灵能流将我们带到了其中一座尖塔,穿过一面又一面墙,最终我们来到了一间会议室之类的房间。两个[fallen_empire.GetSpeciesNamePlural]在房间里,坐在舒适的零重力椅上,相互交流。<br/><br/>他们并没有注意到我们的存在。'' | Existing biological Fallen Empire<br>只能发生一次 | * {{yellow|进入他们的意识找寻秘密。}} ** 60% chance to gain a random technology (75% with [[File:R zro crystal.png|24px]] Psionic Archive relic) ** 40% chance the Fallen Empire gains a temporary {{red|−35}} {{iconify|Opinion}} for 20-35 days (25% with [[File:R zro crystal.png|24px]] Psionic Archive relic) |- | ''在虚境的一片低地中,我们发现了一个静坐在某种强大的灵能护盾后的灵体。<br/><br/>{{color|P|“走开。”}}'' | {{icon|psionic shields tech|24px}} Psionic Shields not discovered | * {{yellow|尝试突破护盾。}} ** 60% chance to unlock the {{icon|psionic shields tech|24px}} Psionic Shields technology for research (75% with [[File:R zro crystal.png|24px]] Psionic Archive relic) ** 40% chance a hostile Corrupted Avatar guardian appears for 10 years (25% with [[File:R zro crystal.png|24px]] Psionic Archive relic) |- | ''就我们所知,时间的概念对虚境的这片区域完全是外来物。在这看起来像是数个世纪般久的时间可能等同于真实世界的数小时或数分钟。只要一个人知道怎么观察的话,甚至能一瞥未来……<br/><br/>预知对通灵者来说是已确定能导致疯狂的行为之一,我们要小心使用。'' | {{icon|precognition interface|24px}} Precognition Interface not discovered | * {{yellow|在这冥想一会。}} ** 60% chance to unlock the {{icon|precognition interface|24px}} Precognition Interface technology for research (75% with [[File:R zro crystal.png|24px]] Psionic Archive relic) ** 40% chance to gain the ''Mustering Psionic Strength'' empire modifier for 10 years (25% with [[File:R zro crystal.png|24px]] Psionic Archive relic) |- | ''一颗闪烁着的星星在虚境物质化。它用难以置信的速度飞行着,有时它会显形为配置不明的外星舰船。然后它便消失在灵能云迹中,来的快去的也快。<br/><br/>那会是什么?是什么能以物理形态进入虚境随后从普通空间的某处出现?'' | {{icon|psi jump drives|24px}} Psi Jump Drive not discovered | * {{yellow|在这逗留一阵。}} ** 60% chance to unlock the {{icon|psi jump drives|24px}} Psi Jump Drive technology for research (75% with [[File:R zro crystal.png|24px]] Psionic Archive relic) ** 40% chance to gain a {{red|−20%}} {{iconify|Sublight Speed}} empire modifier for 5 years (25% with [[File:R zro crystal.png|24px]] Psionic Archive relic) |- | ''我们在虚境中找到了一小处,我们之前从未见过的巨量灵能能量聚集的空间。任何设法成功从池中汲取能量的通灵者将变得无比强大……但这只够一个人使用,而且其中也有风险。<br/><br/>整个[Root.GetName]只有三个能进入池中汲取能量还有生存可能的具有足够强大灵能的人。该让谁前往呢?'' | No leader has the {{iconify|Chosen One}} trait<br>只能发生一次 | * {{green|让[leader_1.GetName]去]}} ** 70% chance the ruler replaces the {{iconify|Psychic}} trait with {{iconify|Chosen One}} ** 20% chance the ruler dies ** 10% chance the ruler dies and a hostile Corrupted Avatar guardian appears for 10 years * {{yellow|让[leader_2.GetName]去]}} ** 50% chance the leader replaces the {{iconify|Psychic}} trait with {{iconify|Chosen One}} ** 30% chance the leader dies ** 20% chance the leader dies and a hostile Corrupted Avatar guardian appears for 10 years * {{red|让[leader_3.GetName]去]}} ** 30% chance the leader replaces the {{iconify|Psychic}} trait with {{iconify|Chosen One}} ** 40% chance the leader dies ** 30% chance the leader dies and a hostile Corrupted Avatar guardian appears for 10 years |- | ''这里有一个灵体,占据了虚境的这一整片区域。我们曾经见过灵体,但这个不一样,这个力量远超其他……这个更加古老。<br/><br/>他似乎没有察觉我们的存在。也许他在沉睡,也许我们不足以引起他的注意。<br/><br/>也许我们应该离开。'' | No Covenant empire modifier | * {{green|尝试和这个存在交流}} (twice more likely to appear with the [[File:R zro crystal.png|24px]] Psionic Archive relic) ** 70% chance to get the option to form a Covenant ** 20% chance a leader with the {{iconify|Psychic}} trait dies ** 10% 机会无事发生 * {{yellow|尝试和这个存在交流}} ** 50% chance to get the option to form a Covenant ** 30% chance a leader with the {{iconify|Psychic}} trait dies ** 20% 机会无事发生 * {{red|尝试和这个存在交流}} (twice less likely to appear with the [[File:R zro crystal.png|24px]] Psionic Archive relic) ** 30% chance to get the option to form a Covenant ** 40% chance a leader with the {{iconify|Psychic}} trait dies ** 30% 机会无事发生 * {{green|[chosen_one.GetName]将和这个存在交流}}(需要一名领袖有 {{iconify|Chosen One}} 特质) ** 85% chance to get the option to form a Covenant ** 10% chance a leader with the {{iconify|Psychic}} or {{iconify|Chosen One}} trait dies ** 5% 机会无事发生 |- | 随机通用景象 | 无 | * {{green|恩赐成功率:高}} ** 70% 机会获得一项虚境的恩赐帝国修正持续 5 年 ** 20% 机会无事发生 ** 10% 机会获得一项虚境的诅咒帝国修正持续 5 年 * {{yellow|恩赐成功率:中}} ** 50% 机会获得一项虚境的恩赐帝国修正持续 5 年 ** 30% 机会无事发生 ** 20% 机会获得一项虚境的诅咒帝国修正持续 5 年 * {{red|恩赐成功率:低}} ** 30% 机会获得一项虚境的恩赐帝国修正持续 5 年 ** 40% 机会无事发生 ** 30% 机会获得一项虚境的诅咒帝国修正持续 5 年 |} === Boons and curses === Boons and curses are temporary empire modifiers that can be obtained by trying to get a boon via the Shroud. Being successful will grant a boon but being unsuccessful will grant a curse. Boons will also please the Traditionalist Faction while curses will displease it while the modifiers last. Boons and curses can grant any of the following: {| class="mildtable plainlist" |- ! Boons of the Shroud !! Curses of the Shroud |- | * {{icon|army morale}} {{green|+40%}} Army Morale * {{icon|monthly hull regeneration}} {{green|+0.5%}} Daily Hull and Armor Regen * {{icon|influence}} {{green|+30%}} Empire Influence Gain * {{icon|ship evasion}} {{green|+30%}} Evasion * {{icon|fire rate}} {{green|+20%}} Fire Rate * {{icon|governing ethics attraction}} {{green|+50%}} Governing Ethics Attraction * {{icon|happiness}} {{green|+25%}} Happiness * {{icon|unity}} {{green|+30%}} Monthly Unity * {{icon|research speed}} {{green|+20%}} Research Speed * {{icon|sensor range}} {{green|+2}} Sensor Range * {{icon|ship shield}} {{green|+50%}} Shield Hit Points * {{icon|ship upkeep}} {{green|−30%}} Ship Upkeep * {{icon|sublight speed}} {{green|+40%}} Sublight Speed * {{icon|ship damage}} {{green|+20%}} Weapons Damage | * {{icon|army morale}} {{red|−20%}} Army Morale * {{icon|influence}} {{red|−20%}} Empire Influence Gain * {{icon|governing ethics attraction}} {{red|−50%}} Governing Ethics Attraction * {{icon|happiness}} {{red|−20%}} Happiness * {{icon|unity}} {{red|−20%}} Monthly Unity * {{icon|growth speed}} {{red|−30%}} Pop Growth Speed * {{icon|research speed}} {{red|−20%}} Research Speed * {{icon|sensor range}} {{red|−2}} Sensor Range * {{icon|ship armor}} {{red|−20%}} Ship Armor * {{icon|sublight speed}} {{red|−20%}} Sublight Speed |} === A Divine Sovereign === If a leader gains the {{iconify|Chosen One}} trait then some years later an event will trigger where the empire will gain the option to reform itself into a Divine Empire, as long as its authority is not already set to {{iconify|Imperial}}. Accepting will reform the empire with the following government: * {{iconify|Fanatic Authoritarian}} * {{iconify|Spiritualist}} * {{iconify|Imperial}} authority * {{iconify|Imperial Cult}} civic * {{iconify|Philosopher King}} civic * {{iconify|Aristocratic Elite}} civic * {{iconify|Chosen One}} leader becomes the new ruler if not already The new civics added by the event will override previous civics, including fixed ones like the {{iconify|Inward Perfection}}. === Covenants === There are 5 incomprehensibly powerful beings in the Shroud an empire can form a Covenant with given the right vision. Forming a covenant grants a permanent empire modifier but also comes with recurring drawbacks as well as stops you from forming a covenant with the others. {| class="mildtable plainlist" ! Patron !! Chance !! Empire modifier !! Drawbacks (roughly every 25 years) |- | {{yellow|Composer of Strands}} | 24.5% | * {{icon|growth speed}} {{green|+20%}} Pop Growth Speed * {{icon|leader lifespan}} {{green|+20}} years leader lifespan | A species with the {{iconify|Psionic}} trait gains and/or loses a random trait |- | {{yellow|Eater of Worlds}} | 24.5% | * {{icon|army morale}} {{green|+30%}} Army Morale * {{icon|fire rate}} {{green|+15%}} Fire Rate | * 65% chance a planet loses a Pop and gets {{red|−20%}} {{iconify|Happiness}} for 10 years * 30% chance a planet loses 3 Pops and gets {{red|−40%}} {{iconify|Happiness}} for 10 years * 5% chance a planet becomes a Shrouded World and the empire gets {{red|−30%}} {{iconify|Happiness}} for 10 years |- | {{yellow|Instrument of Desire}} | 24.5% | {{icon|pop resource output}} {{green|+10%}} Resources from Jobs | * 40% chance a planet gets {{red|+200%}} {{icon|pop consumer goods upkeep}} Pop consumer goods upkeep for 20 years * 40% chance a planet gets {{red|−100%}} {{iconify|Governing Ethics Attraction}} for 20 years * 20% chance the empire gets {{red|−50%}} {{iconify|Governing Ethics Attraction}} for 10 years |- | {{yellow|Whisperers in the Void}} | 24.5% | * {{icon|research speed}} {{green|+15%}} Research Speed * {{icon|influence}} {{green|+15%}} Monthly Influence * {{icon|encryption}} {{green|+2}} Codebreaking | * 45% chance a Leader with the {{iconify|Psychic}} trait gains the {{iconify|Substance Abuser}} trait * 25% chance a Leader with the {{iconify|Psychic}} trait commits suicide * 20% chance a planets with at least one Pop with the {{iconify|Psionic}} trait gets {{red|−30}} {{iconify|Stability}} for 10 years * 10% chance a planets with at least 5 Pops with the {{iconify|Psionic}} trait loses 1-8 Pops and gets {{red|−100}} {{iconify|Stability}} for 10 years |- | {{red|End of the Cycle}} | 2% | * {{icon|pop resource output}} {{green|+100%}} Resources from Jobs * {{icon|pop resource output}} {{green|+100%}} Resources from Orbital Stations * {{icon|naval capacity}} {{green|+100%}} Naval Capacity * {{icon|influence}} {{green|+5}} Monthly Influence * {{icon|starbase}} {{green|+10}} Starbase Capacity | {{red|50 years after forming the Covenant The Reckoning takes place}} |} ==== The Reckoning ==== The Reckoning will all but end the empire that benefited from the covenant and instantly destroy all its vassals. When the Reckoning occurs, all planets will be depopulated and turned into 'Shrouded Worlds', which become uninhabitable forever. All fleets and ships will be instantly destroyed, all leaders are killed, and all resources from that empire's store will be drained almost completely. Having lost everything, the covenant empire will survive only in the form of a newly colonized planet of survivors, which will start with the default name of 'Exile'. The game will pick any planet with 40% habitability or more, even if it is located within another empire's borders. If that planet is somehow Shroud-Marked, or no planet is otherwise possible, the game is instantly lost. Every regular empire will gain a {{red|−1000}} Opinion modifier with the remnant of the Shroud-Marked empire for "bringing the end", with a decay rate of 5 each year. Every previous colony will spawn a shroud manifestation. Finally, an immensely powerful Shroud entity known as "The Reckoning" - representing the combined essence of all deceased psionic individuals in the former empire that summoned it – will appear over the empire's former capital, and proceed to seek out the remaining life in the galaxy. It normally leaves the exiles for last, and therefore the exile empire should first prioritize surviving against other empires instead and trying to expand if possible. In this state, one might benefit from the Reckoning, depending on the circumstances. You may be able to conquer the Galaxy and achieve the end year victory if you time it correctly. As the Reckoning randomly targets worlds to destroy, its power will increase as it consumes more pops (up to 5000 pops). It gains bonuses to hull, shield, fire-rate, damage, and shield regeneration as follows: {|class = "mildtable" style="text-align: center; ! {{icon|pop}} Devoured pops ! {{icon|health}} Health ! {{icon|shield}} Shield ! {{icon|shield}} Shield regen bonus ! {{icon|attack speed}} Attack cooldown ! {{icon|damage}} Damage ! width = 35% | Other stats |- | <500 | 60,000 | 150,000 | 100 | 2.17 | 4x 600–1400 | rowspan=5 | {{plainlist| *5x {{icon|sublight speed}} Jumpdrive Range *30% {{iconify|Evasion}}}} |- | <1000 | 110,000 | 250,000 | 200 | 1.45 | 4x 900–2100 |- | <2500 | 160,000 | 350,000 | 300 | 1.08 | 4x 1200–2800 |- | <5000 | 210,000 | 450,000 | 400 | 0.87 | 4x 1500–3500 |- | >5000 | 260,000 | 550,000 | 500 | 0.72 | 4x 1800–4200 |} The Reckoning has relatively low tracking, but its range, firepower, fire rate, health, shields and shield regeneration are massive. Despite all its might, there are still two courses of action that come into a chance of defeating it. One is to wait for it to target an Awakened- or Fallen Empire, another crisis or any strong empire with tough fleets to weaken or even destroy it. The other option is to keep building up for the eventual encounter alone, since The Reckoning will usually leave the exiles for last. If the exiles have lost everything, they haven't lost their Technologies and Traditions, meaning they can still catch up given enough time to rebuild the economy. It's also possible to trade one-time resources and/or diplomatic favors with the AI empires for monthly resources, just before the Reckoning to occure, since trade deals can't be canceled despite the empires' now {{red|−1000}} Opinion towards you. One strategy to defeat the Reckoning in battle is to dodge its attacks using swarms of corvettes and use weapons that can pierce/ignore shields, like {{icon|slot g}} Missiles and {{icon|slot h}} Strike Craft. The Reckoning targets random planets in its destructive spree, so the player will have several chances to retreat, rebuild, and come back. The Reckoning will tend to target small ships first and only engage larger ships when all smaller classes are defeated. A combination of two to three dozen carrier battleships with strike crafts – whose weapons bypass shields – and a large swarm of several hundred corvettes with regular torpedoes - who likewise ignore shields - with about 5 repeatable technologies that boost damage output of both systems have a good chance of greatly weakening or even defeating the Reckoning in a single battle. [[Category:游戏概念]] [[en:The_Shroud]]
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