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== Species templates == {{SVersion|3.3}} [[File:UI genetic modification.png|thumbnail|right|The genetic modification menu.]] Population modification is done via templates. Templates can be applied to pops residing on a planet or to the entire species, previously modified or not. Modified pops are considered part of the same species as the original even if the name and portraits have been changed. However, it is possible to set different rights for templates and its parent species. Templates with zero current pops can be freely modified or deleted. However, the ones with at least one pop cannot be changed, and the template modification window presents only the option to create a new one. After a template has been applied a special project to start modifying the selected pops will appear in the situation log. The project will timeout in 30 days if not started. Depending on the kind of modification, how severe the modification (total amount of trait point differences), and how many pops were picked, this special project can be very expensive in science. The system is currently designed towards favoring bulk modification of many traits over specific via a high base cost. {| class="mildtable plainlist" ! Type !! Genetic !! Cybernetic |- ! style="text-align: left;" | Unlocked by | {{iconify|Glandular Acclimation|21px}} for climate preference<br>{{iconify|Gene Tailoring|21px}} for adding positive and removing negative traits<br>{{iconify|Genetic Resequencing|21px}} for removing positive and adding negative traits | {{iconify|Machine Template System|21px}} |- ! style="text-align: left;" | Cost | * 3000 {{iconify|Society}} Research * +5 per affected Pop * +20 per affected Pop per Trait Point Difference between the old and new Templates * +60 per affected Pop if climate preference is changed * {{green|-25%}} for [[File:ap engineered evolution.png|21px]] Engineered Evolution ascension perk * {{green|-25%}} for [[File:ap evolutionary mastery.png|21px]] Evolutionary Mastery ascension perk | * 1500 {{iconify|Engineering}} Research * +20 per affected Pop * +40 per affected Pop per Trait Point Difference between the old and new Templates * {{green|-33%}} for [[File:ap synthetic age.png|21px]] Synthetic Age ascension perk * {{green|-50%}} for [[File:ap synthetic evolution.png|21px]] Synthetic Evolution ascension perk |- ! style="text-align: left;" | Trait Points | * {{iconify|Gene Tailoring|21px}} technology grants +1 * {{iconify|Targeted Gene Expressions|21px}} technology grants +1 * [[File:ap engineered evolution.png|21px]] Engineered Evolution ascension perk grants +3 * [[File:ap evolutionary mastery.png|21px]] Evolutionary Mastery ascension perk grants +3 * [[File:R omnicodex.png|21px]] The Omnicodex relic grants +1 * [[File:Ap xeno compatibility.png|21px]] Hybrid species have one additional trait point and one additional trait pick | * {{iconify|Machine Template System|21px}} technology grants +2 (+1 for machine empires) * {{icon|Cross-Model Standardization|21px}} Cross-Model Standardization / Binary Motivators technology grants +1 * {{icon|Fungible Circuitry|21px}} Fungible Circuitry / Nanite Assemblers technology grants +1 * [[File:ap synthetic evolution.png|21px]] Synthetic Evolution ascension perk grants +1 * [[File:ap synthetic age.png|21px]] Synthetic Age ascension perk grants +2 |}
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