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== Energy weapons == Based on {{iconify|Physics}} technology, energy weapons use energy-based attacks and are generally effective against armor but ineffective against shields. Energy weapons can be divided into 4 categories: Anti-Armor, Anti-Hull, Anti-Shield and Penetrating. Energy weapons generally have slightly better accuracy, lower damage and shorter range compared to kinetic weapons. Advanced energy weapons require {{iconify|Rare Crystals}} and {{iconify|Exotic Gases}} to build and operate. === Anti-Armor === Standard energy weapons are effective against armor and ineffective against shields. Lasers, Plasma launchers and Lances belong to this category. ==== Laser ==== Lasers are the basic energy weapon. They fire focused beams of superconcentrated light at targets, causing damage through the generation of intense heat. They are very effective against armor but very ineffective against shields. * Can fit into {{icon|slot s}} Small, {{icon|slot m}} Medium and {{icon|slot l}} Large slots * '''4.6''' day cooldown * '''90%''' accuracy * {{red|50%}} damage against {{iconify|shield}} * {{green|150%}} damage against {{iconify|armor}} * '''100%''' damage against {{icon|ship health}} hull {| class = "wikitable mw-collapsible mw-collapsed" style="text-align: right;" |- ! colspan="8" | Detailed Table |- ! Weapon !! Size !! Cost !! {{icon|power}}<br/>Power !! {{icon|damage}}<br/>Damage Per Hit<br/>(Average) !! {{icon|weapons range}}<br/>Range !! {{icon|tracking}}<br/>Tracking !! {{icon|damage}}/{{icon|time}}<br/>Average Damage |- | rowspan="3" style="text-align: left;" | [[File:tech lasers 1.png|26px]] Red Laser|| style="text-align: center;" | {{icon|slot s}} || style="text-align: left;" | {{icon|alloys}} 10 || 5 || 6-16 (11.0) || 40 || 50% || 2.15 |- | style="text-align: center;" | {{icon|slot m}} || style="text-align: left;" | {{icon|alloys}} 20 || 10 || 15-40 (27.5) || 60 || 30% || 5.38 |- | style="text-align: center;" | {{icon|slot l}} || style="text-align: left;" | {{icon|alloys}} 40 || 20 || 36-96 (66.0) || 80 || 5% || 12.91 |- | rowspan="3" style="text-align: left;" | [[File:tech lasers 2.png|26px]] Blue Laser|| style="text-align: center;" | {{icon|slot s}} || style="text-align: left;" | {{icon|alloys}} 13 || 7 || 8-21 (14.5) || 40 || 50% || 2.83 |- | style="text-align: center;" | {{icon|slot m}} || style="text-align: left;" | {{icon|alloys}} 26 || 13 || 20-53 (36.5) || 60 || 30% || 7.14 |- | style="text-align: center;" | {{icon|slot l}} || style="text-align: left;" | {{icon|alloys}} 52 || 26 || 48-126 (87.0) || 80 || 5% || 17.02 |- | rowspan="3" style="text-align: left;" | [[File:tech lasers 3.png|26px]] UV Laser|| style="text-align: center;" | {{icon|slot s}} || style="text-align: left;" | {{icon|alloys}} 17 || 10 || 10-27 (18.5) || 40 || 50% || 3.61 |- | style="text-align: center;" | {{icon|slot m}} || style="text-align: left;" | {{icon|alloys}} 34 || 17 || 25-68 (46.5) || 60 || 30% || 9.09 |- | style="text-align: center;" | {{icon|slot l}} || style="text-align: left;" | {{icon|alloys}} 68 || 34 || 60-162 (111.0) || 80 || 5% || 21.71 |- | rowspan="3" style="text-align: left;" | [[File:tech lasers 4.png|26px]] X-Ray Laser|| style="text-align: center;" | {{icon|slot s}} || style="text-align: left;" | {{icon|alloys}} 17<br>{{icon|rare crystals}} 0.25 || 13 || 13-35 (24.0) || 40 || 50% || 4.69 |- | style="text-align: center;" | {{icon|slot m}} || style="text-align: left;" | {{icon|alloys}} 34<br>{{icon|rare crystals}} 0.50 || 23 || 33-88 (60.5) || 60 || 30% || 11.83 |- | style="text-align: center;" | {{icon|slot l}} || style="text-align: left;" | {{icon|alloys}} 68<br>{{icon|rare crystals}} 1.00 || 45 || 78-210 (144.0) || 80 || 5% || 28.17 |- | rowspan="3" style="text-align: left;" | [[File:tech lasers 5.png|26px]] Gamma Laser|| style="text-align: center;" | {{icon|slot s}} || style="text-align: left;" | {{icon|alloys}} 22<br>{{icon|rare crystals}} 0.33 || 17 || 17-46 (31.5) || 40 || 50% || 6.16 |- | style="text-align: center;" | {{icon|slot m}} || style="text-align: left;" | {{icon|alloys}} 44<br>{{icon|rare crystals}} 0.65 || 30 || 43-115 (79.0) || 60 || 30% || 15.45 |- | style="text-align: center;" | {{icon|slot l}} || style="text-align: left;" | {{icon|alloys}} 88<br>{{icon|rare crystals}} 1.30 || 59 || 102-276 (189.0) || 80 || 5% || 36.97 |} ==== Plasma Launcher ==== Plasma launchers launch balls of highly energized and destructive plasma. They are extremely effective against armor and very effective against hull but highly ineffective against shields. * Can fit into {{icon|slot s}} Small, {{icon|slot m}} Medium and {{icon|slot l}} Large slots * '''5.1''' day cooldown * '''80%''' accuracy * {{red|25%}} damage against {{iconify|shield}} * {{green|200%}} damage against {{iconify|armor}} * {{green|150%}} damage against {{icon|ship health}} hull {| class = "wikitable mw-collapsible mw-collapsed" style="text-align: right;" |- ! colspan="8" | Detailed Table |- ! Weapon !! Size !! Cost !! {{icon|power}}<br/>Power !! {{icon|damage}}<br/>Damage Per Hit<br/>(Average) !! {{icon|weapons range}}<br/>Range !! {{icon|tracking}}<br/>Tracking !! {{icon|damage}}/{{icon|time}}<br/>Average Damage |- | rowspan="3" style="text-align: left;" | [[File:tech plasma 1.png|26px]] Plasma Thrower|| style="text-align: center;" | {{icon|slot s}} || style="text-align: left;" | {{icon|alloys}} 17 || 10 || 12-25 (18.5) || 30 || 40% || 2.90 |- | style="text-align: center;" | {{icon|slot m}} || style="text-align: left;" | {{icon|alloys}} 34 || 17 || 30-63 (46.5) || 50 || 20% || 7.29 |- | style="text-align: center;" | {{icon|slot l}} || style="text-align: left;" | {{icon|alloys}} 68 || 34 || 72-150 (111.0) || 70 || 5% || 17.41 |- | rowspan="3" style="text-align: left;" | [[File:tech plasma 2.png|26px]] Plasma Accelerator|| style="text-align: center;" | {{icon|slot s}} || style="text-align: left;" | {{icon|alloys}} 17<br>{{icon|exotic gases}} 0.25 || 13 || 16-33 (24.5) || 30 || 40% || 3.84 |- | style="text-align: center;" | {{icon|slot m}} || style="text-align: left;" | {{icon|alloys}} 34<br>{{icon|exotic gases}} 0.50 || 23 || 40-83 (61.5) || 50 || 20% || 9.64 |- | style="text-align: center;" | {{icon|slot l}} || style="text-align: left;" | {{icon|alloys}} 68<br>{{icon|exotic gases}} 1.00 || 45 || 86-198 (142.0) || 70 || 5% || 23.05 |- | rowspan="3" style="text-align: left;" | [[File:tech plasma 3.png|26px]] Plasma Cannon|| style="text-align: center;" | {{icon|slot s}} || style="text-align: left;" | {{icon|alloys}} 22<br>{{icon|exotic gases}} 0.33 || 17 || 20-42 (31.0) || 30 || 40% || 4.86 |- | style="text-align: center;" | {{icon|slot m}} || style="text-align: left;" | {{icon|alloys}} 44<br>{{icon|exotic gases}} 0.65 || 30 || 50-105 (77.5) || 50 || 20% || 12.15 |- | style="text-align: center;" | {{icon|slot l}} || style="text-align: left;" | {{icon|alloys}} 88<br>{{icon|exotic gases}} 1.30 || 59 || 120-252 (186.0) || 70 || 5% || 29.17 |} ==== Lance ==== Lances are heavy energy weapons that fire large focused beams of highly energized particles and cause massive damage. Essentially a hybrid between lasers and plasma launchers, they are extremely effective against armor and very effective against hull but are very ineffective against shields. * Can fit into {{icon|slot xl}} Extra-Large slots * '''8.0''' day cooldown * '''85%''' accuracy * {{red|50%}} damage against {{iconify|shield}} * {{green|200%}} damage against {{iconify|armor}} * {{green|150%}} damage against {{icon|ship health}} hull {| class = "wikitable mw-collapsible mw-collapsed" style="text-align: right;" |- ! colspan="8" | Detailed Table |- ! Weapon !! Size !! Cost !! {{icon|power}}<br/>Power !! {{icon|damage}}<br/>Damage Per Hit<br/>(Average) !! {{icon|weapons range}}<br/>Range !! {{icon|tracking}}<br/>Tracking !! {{icon|damage}}/{{icon|time}}<br/>Average Damage |- | style="text-align: left;" | [[File:tech energy lance 1.png|26px]] Particle Lance|| style="text-align: center;" | {{icon|slot xl}} || style="text-align: left;" | {{icon|alloys}} 176<br>{{icon|rare crystals}} 2.60 || 200 || 600-1500 (1050.0) || 150 || 0% || 111.56 |- | style="text-align: left;" | [[File:tech energy lance 2.png|26px]] Tachyon Lance|| style="text-align: center;" | {{icon|slot xl}} || style="text-align: left;" | {{icon|alloys}} 229<br>{{icon|rare crystals}} 3.38 || 250 || 800-2000 (1400.0) || 150 || 0% || 148.75 |} === Anti-Hull === Energy weapons that are specialized in dealing damage to a ship's hull. Mining Lasers, Launchers and Matter Disintegrators belong to this category. ==== Mining Laser ==== Salvaged from ancient mining drones, these weapons use strong-focus lenses in combination with an oscillating firing frequency to create lasers strong enough to allow them to mine asteroids, or mine ships, destroying them. They are highly effective against hull and are somewhat effective against armor but are very ineffective against shields. * Can fit into {{icon|slot s}} Small and {{icon|slot m}} Medium slots * '''4.0''' day cooldown * '''70%-75%''' accuracy * {{red|50%}} damage against {{iconify|shield}} * {{green|125%}} damage against {{iconify|armor}} * {{green|175%}} damage against {{icon|ship health}} hull {| class = "wikitable mw-collapsible mw-collapsed" style="text-align: right;" |- ! colspan="9" | Detailed Table |- ! Weapon !! Size !! Cost !! {{icon|power}}<br/>Power !! {{icon|damage}}<br/>Damage Per Hit<br/>(Average) !! {{icon|weapons range}}<br/>Range !! {{icon|ship accuracy}}<br>Accuracy !! {{icon|tracking}}<br/>Tracking !! {{icon|damage}}/{{icon|time}}<br/>Average Damage |- | rowspan="2" style="text-align: left;" | [[File:tech mining drone weapon 1.png|26px]] Cutting Laser|| style="text-align: center;" | {{icon|slot s}} || style="text-align: left;" | {{icon|alloys}} 13 || 7 || 9-22 (15.5) || 30 || 75% || 40% || 2.90 |- | style="text-align: center;" | {{icon|slot m}} || style="text-align: left;" | {{icon|alloys}} 26 || 13 || 23-55 (39.0) || 60 || 70% || 20% || 6.82 |} ==== Particle Launcher ==== These weapons fire projectiles consisting of a rocket carrying an explosive energy payload of tightly concentrated protons or neutrons, capable of causing immense damage to the hull of enemy ships. They are highly effective against hull and very effective against armor but are very ineffective against shields. * Can fit into {{icon|slot l}} Large slots * '''16.0''' day cooldown * '''90%''' accuracy * {{red|50%}} damage against {{iconify|shield}} * {{green|150%}} damage against {{iconify|armor}} * {{green|175%}} damage against {{icon|ship health}} hull {| class = "wikitable mw-collapsible mw-collapsed" style="text-align: right;" |- ! colspan="8" | Detailed Table |- ! Weapon !! Size !! Cost !! {{icon|power}}<br/>Power !! {{icon|damage}}<br/>Damage Per Hit<br/>(Average) !! {{icon|weapons range}}<br/>Range !! {{icon|tracking}}<br/>Tracking !! {{icon|damage}}/{{icon|time}}<br/>Average Damage |- | style="text-align: left;" | [[File:tech energy torpedoes 1.png|26px]] Proton Launchers|| style="text-align: center;" | {{icon|slot l}} || style="text-align: left;" | {{icon|alloys}} 88<br>{{icon|exotic gases}} 1.30 || 70 || 360-800 (580.0) || 130 || 0% || 32.62 |- | style="text-align: left;" | [[File:tech energy torpedoes 2.png|26px]] Neutron Launchers|| style="text-align: center;" | {{icon|slot l}} || style="text-align: left;" |{{icon|alloys}} 114<br>{{icon|exotic gases}} 1.69 || 90 || 468-1040 (754.0) || 130 || 0% || 42.41 |} ==== Matter Disintegrator ==== Salvaged from Extradimensional Invaders, Matter Disintegrators work by applying 5th-dimensional energy manipulation principles on lower dimensional planes to create highly powerful energy shots. Like the Null Void Beam, it also possesses one of the longest ranges for its weapon size, all but ensuring they are the first weapons engaged on a target, or allowing smaller variants to complement larger primary weapons. They are extremely effective against hull, very effective against armor but very ineffective against shields. * Can fit into {{icon|slot s}} Small, {{icon|slot m}} Medium and {{icon|slot l}} Large slots * '''4.5''' day cooldown * '''90%''' accuracy * {{red|50%}} damage against {{iconify|shield}} * {{green|150%}} damage against {{iconify|armor}} * {{green|200%}} damage against {{icon|ship health}} hull {| class = "wikitable mw-collapsible mw-collapsed" style="text-align: right;" |- ! colspan="8" | Detailed Table |- ! Weapon !! Size !! Cost !! {{icon|power}}<br/>Power !! {{icon|damage}}<br/>Damage Per Hit<br/>(Average) !! {{icon|weapons range}}<br/>Range !! {{icon|tracking}}<br/>Tracking !! {{icon|damage}}/{{icon|time}}<br/>Average Damage |- | rowspan="3" style="text-align: left;" | [[File:tech extradimensional weapon 1.png|26px]] Matter Disintegrator|| style="text-align: center;" | {{icon|slot s}} || style="text-align: left;" |{{icon|alloys}} 29<br>{{icon|rare crystals}} 0.43 || 25 || 20-49 (34.5) || 60 || 60% || 6.89 |- | style="text-align: center;" | {{icon|slot m}} || style="text-align: left;" |{{icon|alloys}} 57<br>{{icon|rare crystals}} 0.85 || 50 || 50-123 (86.5) || 90 || 30% || 17.29 |- | style="text-align: center;" | {{icon|slot l}} || style="text-align: left;" |{{icon|alloys}} 114<br>{{icon|rare crystals}} 1.69 || 100 || 120-294 (207.0) || 120 || 5% || 41.40 |} === Penetrating === Exotic energy weapons that ignore shields and armor completely, dealing damage directly to the hull. Their potential damage per shot is very high but is also highly unpredictable. Disruptors, Cloud Lightning and Arc Emitters belong to this category. These weapons fire bolts of unstable and chaotic high-energy particles that damage and destroy the molecular bonds holding the target's constituent atoms together. The unstable and chaotic nature of the fired energy bolts allows them to slip right through both shields and armor to wreak havoc directly on the ship's hull and crew but it also causes their damage output to be highly unpredictable. ==== Disruptor ==== Disruptors fire energy bolts that damage and destroy the molecular bonds holding the target's constituent atoms together. They completely ignore shields and armor and deal base damage directly to the hull. * Can fit into {{icon|slot s}} Small and {{icon|slot m}} Medium slots * '''6.1''' day cooldown * '''100%''' accuracy * {{yellow|Ignore}} {{iconify|shield}} and {{iconify|armor}} * '''100%''' damage against {{icon|ship health}} hull {| class = "wikitable mw-collapsible mw-collapsed" style="text-align: right;" |- ! colspan="8" | Detailed Table |- ! Weapon !! Size !! Cost !! {{icon|power}}<br/>Power !! {{icon|damage}}<br/>Damage Per Hit<br/>(Average) !! {{icon|weapons range}}<br/>Range !! {{icon|tracking}}<br/>Tracking !! {{icon|damage}}/{{icon|time}}<br/>Average Damage |- | rowspan="2" style="text-align: left;" | [[File:tech disruptors 1.png|26px]] Disruptor|| style="text-align: center;" | {{icon|slot s}} || style="text-align: left;" |{{icon|alloys}} 17 || 10 || 1-18 (9.5) || 30 || 60% || 1.55 |- | style="text-align: center;" | {{icon|slot m}} || style="text-align: left;" |{{icon|alloys}} 34 || 17 || 1-45 (23.0) || 50 || 35% || 3.77 |- | rowspan="2" style="text-align: left;" | [[File:tech disruptors 2.png|26px]] Ion Disruptor|| style="text-align: center;" | {{icon|slot s}} || style="text-align: left;" |{{icon|alloys}} 17<br>{{icon|rare crystals}} 0.25 || 13 || 1-23 (12.0) || 30 || 60% || 1.96 |- | style="text-align: center;" | {{icon|slot m}} || style="text-align: left;" |{{icon|alloys}} 34<br>{{icon|rare crystals}} 0.50 || 23 || 1-58 (29.5) || 50 || 35% || 4.83 |- | rowspan="2" style="text-align: left;" | [[File:tech disruptors 3.png|26px]] Phased Disruptor|| style="text-align: center;" | {{icon|slot s}} || style="text-align: left;" |{{icon|alloys}} 22<br>{{icon|rare crystals}} 0.33 || 17 || 1-30 (15.5) || 30 || 60% || 2.54 |- | style="text-align: center;" | {{icon|slot m}} || style="text-align: left;" |{{icon|alloys}} 44<br>{{icon|rare crystals}} 0.65 || 30 || 1-75 (38.0) || 50 || 35% || 6.22 |} ==== Cloud Lightning ==== Salvaged from Void Clouds, these weapons are essentially scaled-up Disruptors that use a special gas composition together with a specialized conduit to emit powerful lightnings. They ignore both shields and armor and deal base damage directly to the hull. * Can fit into {{icon|slot l}} Large slots * '''6.0''' day cooldown * '''100%''' accuracy * {{yellow|Ignore}} {{iconify|shield}} and {{iconify|armor}} * '''100%''' damage against {{icon|ship health}} hull {| class = "wikitable mw-collapsible mw-collapsed" style="text-align: right;" |- ! colspan="9" | Detailed Table |- ! Weapon !! Size !! Cost !! {{icon|power}}<br/>Power !! {{icon|damage}}<br/>Damage Per Hit<br/>(Average) !! {{icon|weapons range}}<br/>Range !! {{icon|ship accuracy}}<br>Accuracy !! {{icon|tracking}}<br/>Tracking !! {{icon|damage}}/{{icon|time}}<br/>Average Damage |- | style="text-align: left;" | [[File:tech space cloud weapon 1.png|26px]] Cloud Lightning|| style="text-align: center;" | {{icon|slot l}} || style="text-align: left;" |{{icon|alloys}} 17 || 40 || 1-136 (68.5) || 60 || 100% || 30% || 11.41 |} ==== Arc Emitter ==== A scaled-up version of the Cloud Lightning, itself a scaled up version of the Disruptor, these weapons launch lightning arcs of chaotic and unstable energy at targets, ignoring armor and shields. They ignore both shields and armor and deal base damage directly to the hull. * Can fit into {{icon|slot xl}} Extra-Large slots * '''8.1''' day cooldown * '''100%''' accuracy * {{yellow|Ignore}} {{iconify|shield}} and {{iconify|armor}} * '''100%''' damage against {{icon|ship health}} hull {| class = "wikitable mw-collapsible mw-collapsed" style="text-align: right;" |- ! colspan="8" | Detailed Table |- ! Weapon !! Size !! Cost !! {{icon|power}}<br/>Power !! {{icon|damage}}<br/>Damage Per Hit<br/>(Average) !! {{icon|weapons range}}<br/>Range !! {{icon|tracking}}<br/>Tracking !! {{icon|damage}}/{{icon|time}}<br/>Average Damage |- | style="text-align: left;" | [[File:tech arc emitter 1.png|26px]] Arc Emitter|| style="text-align: center;" | {{icon|slot xl}} || style="text-align: left;" |{{icon|alloys}} 176<br>{{icon|rare crystals}} 2.60 || 200 || 1-1300 (650.5) || 150 || 0% || 80.30 |- | style="text-align: left;" | [[File:tech arc emitter 2.png|26px]] Focused Arc Emitter|| style="text-align: center;" | {{icon|slot xl}} || style="text-align: left;" |{{icon|alloys}} 229<br>{{icon|rare crystals}} 3.38 || 250 || 1-1700 (850.5) || 150 || 0% || 105.00 |} === Anti-Shield === Energy weapons that specialize in dealing damage to shields at the expense of their damage output against armor and hull. Related technologies can only be obtained from events or salvages. ==== Energy Siphon ==== Based on {{iconify|Society}} technology, this weapon drains energy from enemy ships by adapting the Tiyanki method of siphoning energy from gaseous matter. They are extremely effective against shields but highly ineffective against armor. * Can fit into {{icon|slot s}} Small slots * '''4.0''' day cooldown * '''75%''' accuracy * {{green|200%}} damage against {{iconify|shield}} * {{red|25%}} damage against {{iconify|armor}} * '''100%''' damage against {{icon|ship health}} hull {| class = "wikitable mw-collapsible mw-collapsed" style="text-align: right;" |- ! colspan="9" | Detailed Table |- ! Weapon !! Size !! Cost !! {{icon|power}}<br/>Power !! {{icon|damage}}<br/>Damage Per Hit<br/>(Average) !! {{icon|weapons range}}<br/>Range !! {{icon|ship accuracy}}<br>Accuracy !! {{icon|tracking}}<br/>Tracking !! {{icon|damage}}/{{icon|time}}<br/>Average Damage |- | style="text-align: left;" | [[File:tech space whale weapon 1.png|26px]] Energy Siphon|| style="text-align: center;" | {{icon|slot s}} || style="text-align: left;" |{{icon|alloys}} 15 || 10 || 10-27 (18.5) || 50 || 75% || 50% || 3.46 |} ==== Null Void Beam ==== Can be learnt from the null void (a possible outcome of the interdimensional portal event chain), this weapon possesses the unique ability to destroy energy by harnessing the entropic nature of the null void. Like the Matter Disintegrators, it also possesses one of the longest ranges for its weapon size, all but ensuring they are the first weapons engaged on a target, or allowing smaller variants to complement larger primary weapons. It is absurdly effective against shields but highly ineffective against both armor and hull. * Can fit into {{icon|slot s}} Small, {{icon|slot m}} Medium and {{icon|slot l}} Large slots * '''4.4''' day cooldown * '''90%''' accuracy * {{green|400%}} damage against {{iconify|shield}} * {{red|25%}} damage against {{iconify|armor}} * {{red|25%}} damage against {{icon|ship health}} hull {| class = "wikitable mw-collapsible mw-collapsed" style="text-align: right;" |- ! colspan="8" | Detailed Table |- ! Weapon !! Size !! Cost !! {{icon|power}}<br/>Power !! {{icon|damage}}<br/>Damage Per Hit<br/>(Average) !! {{icon|weapons range}}<br/>Range !! {{icon|tracking}}<br/>Tracking !! {{icon|damage}}/{{icon|time}}<br/>Average Damage |- | rowspan="3" style="text-align: left;" | [[File:Null Void.png|26px]] Null Void Beam|| style="text-align: center;" | {{icon|slot s}} || style="text-align: left;" |{{icon|alloys}} 13 || 7 || 6-16 (11.0) || 60 || 60% || 2.25 |- | style="text-align: center;" | {{icon|slot m}} || style="text-align: left;" |{{icon|alloys}} 26 || 13 || 15-40 (27.5) || 90 || 30% || 5.62 |- | style="text-align: center;" | {{icon|slot l}} || style="text-align: left;" |{{icon|alloys}} 52 || 26 || 36-95 (65.5) || 120 || 5% || 13.39 |}
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